How to communicate between C++ server app and django web app - c++

I have some framework doing specific task in C++ and a django-based web app. The idea is to launch this framework, receive some data from it, send some data or request and check it's status in some period.
I'm looking for the best way of communication. Both apps run on the same server. I was wondering if a json server in C++ is a good idea. Django would send a request to this server, and server would parse it, and delegate a worker thread to complete the task. Almost all data that need to be send is string-like. Other data will be stored in database so there is no problem with that.
Is JSON a good idea? Maybe you know some better mechanism for local communication between C++ and django?

If your requirement is guaranteed to always have the C++ application on the same machine as the Django web application, include the C++ code by converting it into a shared library and wrapping python around it. Just like this Calling C/C++ from python?
JSON and other serializations make sense if you are going to do remote calls and the code needs to communicate across machines.

JSON seems like a fair enough choice for data serialization - it's good at handling strings and there's existing libraries for encoding/decoding JSON in both python & C++.
However, I think your bigger problem is likely to be the transport protocol that you use for transferring JSON between your client and server. Here's some options:
You could build an HTTP server into your C++ application (which I think might be what you mean by "JSON server" in your question), which would work fine, though might be a bit of a pain to implement unless you get a hold of a library to handle the hard work for you.
Another option might be to use the 0MQ library to send JSON (or otherwise) messages between your client and server. I think this would probably be a lot easier than implementing a full HTTP server, and 0MQ has some interprocess communication code that would likely be a lot faster than sending things over the network.
A third option would just be to run your C++ as a standalone application and pass the data in to it via stdin or command line parameters. This is probably the simplest way to do things, though may not be the most flexble. If you were to go this way, you might be better off just building a Python/C++ binding as suggested by ablm.
Alternatively you could attempt to build some sort of job queue based on redis or something other database system. The idea being that your django application puts some JSON describing the job into the job queue, and then the C++ application could periodically poll the queue, and use a seperate redis entry to pass the results back to the client. This could have the advantage that you could reasonably easily have several "workers" reading from the job queue with minimal effort.
There's almost definitely some other ways to go about it, but those are the ones that immediately spring to mind.

Related

Recommended way to communicate from a C++ application to an Akka actor

I have a C++ application that needs to send structured data to an Akka actor. The best option I found (Google, stackoverflow...) is to use protocol buffer and ZeroMQ, since it looks like everyone recommends it.
However I struggled the whole day trying to make it work, having various crashes into my Scala actor code (with strange Windows socket errors). And when I take a deeper look at it, I notice that it seems zeromq disappeared from the Akka official documentation a while ago, and the most recent documentation I read about it said that ZeroMQ 3 was still not supported by zeromq-scala-bindings underneath (while the version 4 is already out).
Would it be a better option to use the Camel-netty extension and pass the information through JSON ?
Thanks !
A fairly simple way would be to write a HTTP endpoint using Spray.io. Spray has JSON support and since it is built on Akka it communicates seamlessly with other Actors. This has the advantage that the data you send to the endpoint does not have to match the message format the Actor is expecting. You can change the message the actor is expecting without changing what your C++ code sends. For bi-directional communication there is also web socket support.

Django node.js socket.io

I am trying to make a realtime messaging application. There will be 2 distinct server(node.js and django) and when a user sends message to another user message will be stored in database than node.js will send a message to receiver like "You have new Message!". For that i am planing to call url which node.js serve. So node.js and django will interact each other. And what is best way send message to specifig client ? (I keep clients with their id's in a assosicative array.)
what do you think about that? is it efficent or do you suggest better way to do this ?
Now that I understand more about what you're trying to do, here my answer, just keep in mind that this only reflects my opinion, and I bet that many others would argue about it.
It all matter on how much traffic you expect to have in your application. If it's not a high traffic application, then efficiency in run-time is insignificant when compared to that of the development, and so choose the technology you feel most comfortable with.
If though you do aim for high traffic application, then I believe that this setup is not a good one.
First of all while http based communication between servers might seem comfortable, you are dealing with the overhead of http over tcp (since http is based on tcp). And so regular tcp sockets scale better, but on the other hand if you write the sockets server in python than you can run it from the same process as the django and then just use it as an object from django (you're entering the realm of threads here). But that's problematic if you have a few web instances, again depends on how much traffic you expect.
As for your choice for implementing the messaging server, I've never tested node.js but I believe that in benchmark tests it won't compare for something written in erlang or Java NIO. For example: JAVA AIO (NIO.2) VS NODEJS

Django / Comet (Push): Least of all evils?

I have read all the questions and answers I can find regarding Django and HTTP Push. Yet, none offer a clear, concise, beginning-to-end solution about how to accomplish a basic "hello world" of so-called "comet" functionality.
First question (1): To what extent is the problem that HTTP simply isn't (at least so far) made for this? Are all the potential solutions essentially hacks?
2) What's the best currently available solution?
Orbited?
Some other Twisted-based solution?
Tornado?
node.JS?
XMPP w/ BOSH?
Some other solution?
3) How does nginx push module play into this discussion?
4) Which of these solutions require replacement of the typical mod_wsgi / nginx (or apache) deployment model? Why do they require this? Is this a favorable transition in any case?
5) How significant are the advantages of using a solution that is already in Python?
Alex Gaynor's presentation from PyCon 2010, which I just watched on blip.tv, is amazing and informative, but not terrifically specific on the current state of HTTP Push in Django. One thing that he said that gave me some confidence was this: Orbited does a good job of abstracting and simulating the concept of network sockets. Thus, when WebSockets actually land, we'll be in a good place for a transition.
6) How does HTML5 Websockets differ from current solutions? Is Gaynor's assessment of the ease of transition from Orbited accurate?
I'd take a look at evserver (http://code.google.com/p/evserver/) if all you need is comet.
It "supports [the] little known Asynchronous WSGI extension" and is build around libevent. Works like a charm and supports django. The actual handler code is a bit ugly, but it scales well as it really is async io.
I have used evserver and I'm currently moving to cyclone (tornado on twisted) because I need a little more than evserver offsers. I need true bidirectional io (think socket.io (http://socket.io/)) and while evserver could support it I thought it was easier to reimplement tornado's socket.io in cyclone (I opted for cyclone instead of tornado as cyclone is build on twisted, thus allowing for more transports that aren't implemented in twisted (i.c. zeromq)) Socket.io supports websockets, comet style polling, and, much more interseting, flash based websockets. I think that in most practical situations websockets + flash based websockets are enough to support 99% (according to adobe flash penetration is about 99% (http://www.adobe.com/products/player_census/flashplayer/version_penetration.html)) of a websites visitors (only people not using flash need to fallback to one of socket.io its (less perfomant and resource hogging) backup transports)
Be aware though websockets are not an http transport thus putting them behind http based proxies (e.g haproxy in http mode) breaks the connection. Better serve them on an alternate ip or port so you can proxy in tcp mode (e.g haproxy in tcp mode).
To answer your questions:
(1) If you don't need a bidirectional transport longpolling based solutions are good enough (all they do is keep a connection open). Things do get iffy when you need your connection to be statefull or you need to be able to both send and receive data. In the latter case socket.io helps. However websockets are made for this scenario and with the support of flash its available to most of a websites vistors (via socket.io or standalone, however socket.io has the added benefit of backup transports for those people not wanting to install flash)
(2) if all you need is push, evserver is your best bet. It uses the the same javascripts on the client side as orbited. Else look at socket.io (this also needs a supporting server, the only python one available is tornado.)
(3) It's just one other server implementation. If i read it correctly it's push only. pushing data to a client is done by making http equest from your app to the nginx server. (nginx then takes care they reach the client). If you're inteersted in this, look at mongrel2 (http://mongrel2.org/home) it not only has handlers for longpolling but also for websockets.(instead of making http request to mongrel, this time you use zeromq handlers to get data to your mongrel server) (Do take note of the developer's lack of enthusiasm for websockets and flash based websockets. Especially taking into account that the websocket protocol tends to evolve you might, at some point, need to recode mongrel2's websocket support yourself keep having support for websockets)
(4) All solutions except evserver replace wsgi with something else. Though most servers also have some wsgi support ontop of this "something else". No matter what solution you choose be careful that one cpu intensive or otherwise io blocking request doesn't block the server. (you either need multiple instances or threads).
(5) Not very significant. All solutions depend on some custom handlers to push (and, if applicable, receive) data to the client. All solutions i mentioned allow these handlers to be written in python. If you want to use a completely different framework (node.js) then you have to weigh the ease of node.js (it's assumed to be easy, but it's also rather experimental, and i found very few libraries to be actually stable) against the convenience of using your existing code base and the available libraries (e.g. if your app needs a blog ther are plenty django blogs you could plug in, but none for node.js) Also don't stare yourself blind on performance stats. unless you plan to push dumb predefined data (what all benchmarks do) to the client you'll find that the actual processing of data adds much more overhead than even the worst async io implementation. (But you still want to use an async io based server if you plan to have many simultaneous clients, threading simply isn't meant to keep thousands of connections alive)
(6) websockets offer bidirectional communication, long polling/comet only pushes data but does not accept writes. (Socket.io simulates this bidirectional support by using two http requests, one to longpoll, one to send data. It tracks their interdependance by a (session) id that's part of both requests query string). flash based websockets are similar to real websockets (the difference is that their implementation is in the swf, not your browser). Also the websockets protocol does not follow the http protocol; longpolling/comet stuff does (technically the websocket client sends an upgrade request to websocket server, the upgraded protocol isn't http anymore)
There is support for WebSockets with django-websocket, but unfortunately there are major issues with it for getting it working; here's a quote from that page:
Disclaimer (what you should know when using django-websocket)
BIG FAT DISCLAIMER - right at the moment its technically NOT possible in any way to use a websocket with WSGI. This is a known issue but cannot be worked around in a clean way due to some design decision that were made while the WSGI stadard was written. At this time things like Websockets etc. didn't exist and were not predictable.
...
But not only WSGI is the limiting factor. Django itself was designed around a simple request to response scenario without Websockets in mind. This also means that providing a standard conform websocket implemention is not possible right now for django. However it works somehow in a not-so pretty way. So be aware that tcp sockets might get tortured while using django-websocket.
So at the moment, WSGI: no go; Django: hardly any go, even with django-websockets; see also a comment in the author's original announcement:
I can't say this looks like a good idea. You're doing long-lived connections in a way that is going to require threading. django-websocket requires threading setup, and won't work if you've got processes (because you'd just have too many processes) but threads won't scale for a lot of connections at the same time, either, so its just a false safety. You need an asynchronous platform for long-lived things, and I do this by doing my app in Django and my comet and websocket in Node.js
Personally if trying to use WebSockets (which I expect to be next year), I would try the combination of Twisted and Cyclone first. They're designed to cope with WebSockets, and scale well. If you write your code properly to remove unnecessary dependencies on Django, you should be able to use much of your code in a Twisted-based system. This is a very distinct advantage over using Node.js or Comet or any system in another language. You could also make a simple push
Finally, you could also just decide it's too hard and use an external service to provide the push support. That then becomes a matter of sending a simple JSON request to their servers instead of worrying about how to make the connection and how concurrency will work and things like that. Of course, you'll need to pay for it (though currently it may be free while in Beta), but you don't need to worry about implementation details; you won't have the full power of WebSockets that way though - just push support.
I can't believe it's been over six years since I asked this question.
Async with Django (and the associated network traffic, eg websockets) has been an itch for many of us in the community. I have taken these past few years, to among other things, scratch this itch.
hendrix
hendrix is a WSGI/ASGI conatiner that runs on Twisted. It has been a project mainly driven by 5 enthusiasts, with help and funding from some visionary organizations. It is in production today at dozens, but not hundreds, of companies.
I'll leave it to you to read the documentation to see why it's the best solution to this problem, but a few quick highlights:
it's based on Twisted, requires no knowledge or use of Twisted internals, but leaves them all available
It "just works" in the sense that you don't need any special server or process configuration to do async and socket traffic from within your Django (or Pyramid, or Flask) app
It is very likely to be forward-compatible with ASGI, the Django Channels standard, and is in some meaningful ways the first ASGI container
It ships with simple APIs that maintain the flow of your view logic and are easy to unit test.
Please see this talk that I gave at Django-NYC (at the Buzzfeed offices) for more information about why I think this is the best answer to this question.
Re question #2, I recently was given a tour of the internals of a Django app that uses Comet heavily, and Orbited was the solution they chose.

Integrating C++ code with any web technology on Linux

i am writing an program in c++ and i need an web interface to control the program and which will be efficient and best programming language ...
Your application will just have to listen to messages from the network that your web application would send to it.
Any web application (whatever the language) implementation could use sockets so don't worry about the details, just make sure your application manage messages that you made a protocol for.
Now, if you want to keep it all C++, you could use CPPCMS for your web application.
If it were Windows, I could advice you to register some COM component for your program. At least from ASP.NET it is easily accessible.
You could try some in-memory exchange techniques like reading/writing over a localhost socket connection. It however requires you to design some exchange protocol first.
Or data exchange via a database. You program writes/reads data from the database, the web front-end reads/writes data to the database.
You could use a framework like Thrift to communicate between a PHP/Python/Ruby/whatever webapp and a C++ daemon, or you could even go the extra mile (probably harder than just using something like Thrift) and write language bindings for the scripting language of your choice.
Either of the two options gives you the ability to write web-facing code in a language more suitable for the task while keeping the "heavy lifting" in C++.
Did you take a look at Wt? It's a widget-centric C++ framework for web applications, has a solid MVC system, an ORM, ...
The Win32 API method.
MSDN - Getting Started with Winsock:
http://msdn.microsoft.com/en-us/library/ms738545%28v=VS.85%29.aspx
(Since you didn't specify an OS, we're assuming Windows)
This is not as simple as it seems!
There is a mis-match between your C++ program (which presumibly is long running otherwise why would it need controlling) and a typical web program which starts up when it receives the http request and dies once the reply is sent.
You could possibly use one of the Java based web servers where it is possible to have a long running task.
Alternatively you could use a database or other storage as the communication medium:-
You program periodically writes it current status to a well know table, when a user invokes the control application it reads the current status and gives an appropriate set of options to the user which can then be stored in the DB, and actioned by your program the next time it polls for a request.
This works better if you have a queuing mechanism avaiable, as it can then be event driven rather than polled.
Go PHP :) Look at this Program execution Functions

Message queuing solutions?

(Edited to try to explain better)
We have an agent, written in C++ for Win32. It needs to periodically post information to a server. It must support disconnected operation. That is: the client doesn't always have a connection to the server.
Note: This is for communication between an agent running on desktop PCs, to communicate with a server running somewhere in the enterprise.
This means that the messages to be sent to the server must be queued (so that they can be sent once the connection is available).
We currently use an in-house system that queues messages as individual files on disk, and uses HTTP POST to send them to the server when it's available.
It's starting to show its age, and I'd like to investigate alternatives before I consider updating it.
It must be available by default on Windows XP SP2, Windows Vista and Windows 7, or must be simple to include in our installer.
This product will be installed (by administrators) on a couple of hundred thousand PCs. They'll probably use something like Microsoft SMS or ConfigMgr. In this scenario, "frivolous" prerequisites are frowned upon. This means that, unless the client-side code (or a redistributable) can be included in our installer, the administrator won't be happy. This makes MSMQ a particularly hard sell, because it's not installed by default with XP.
It must be relatively simple to use from C++ on Win32.
Our client is an unmanaged C++ Win32 application. No .NET or Java on the client.
The transport should be HTTP or HTTPS. That is: it must go through firewalls easily; no RPC or DCOM.
It should be relatively reliable, with retries, etc. Protection against replays is a must-have.
It must be scalable -- there's a lot of traffic. Per-message impact on the server should be minimal.
The server end is C#, currently using ASP.NET to implement a simple HTTP POST mechanism.
(The slightly odd one). It must support client-side in-memory queues, so that we can avoid spinning up the hard disk. It must allow flushing to disk periodically.
It must be suitable for use in a proprietary product (i.e. no GPL, etc.).
How is your current solution showing its age?
I would push the logic on to the back end, and make the clients extremely simple.
Messages are simply stored in the file system. Have the client write to c:/queue/{uuid}.tmp. When the file is written, rename it to c:/queue/{uuid}.msg. This makes writing messages to the queue on the client "atomic".
A C++ thread wakes up, scans c:\queue for "*.msg" files, and if it finds one it then checks for the server, and HTTP POSTs the message to it. When it receives the 200 status back from the server (i.e. it has got the message), then it can delete the file. It only scans for *.msg files. The *.tmp files are still being written too, and you'd have a race condition trying to send a msg file that was still being written. That's what the rename from .tmp is for. I'd also suggest scanning by creation date so early messages go first.
Your server receives the message, and here it can to any necessary dupe checking. Push this burden on the server to centralize it. You could simply record every uuid for every message to do duplication elimination. If that list gets too long (I don't know your traffic volume), perhaps you can cull it of items greater than 30 days (I also don't know how long your clients can remain off line).
This system is simple, but pretty robust. If the file sending thread gets an error, it will simply try to send the file next time. The only time you should be getting a duplicate message is in the window between when the client gets the 200 ack from the server and when it deletes the file. If the client shuts down or crashes at that point, you will have a file that has been sent but not removed from the queue.
If your clients are stable, this is a pretty low risk. With the dupe checking based on the message ID, you can mitigate that at the cost of some bookkeeping, but maintaining a list of uuids isn't spectacularly daunting, but again it does depend on your message volume and other performance requirements.
The fact that you are allowed to work "offline" suggests you have some "slack" in your absolute messaging performance.
To be honest, the requirements listed don't make a lot of sense and show you have a long way to go in your MQ learning. Given that, if you don't want to use MSMQ (probably the easiest overall on Windows -- but with [IMO severe] limitations), then you should look into:
qpid - Decent use of AMQP standard
zeromq - (the best, IMO, technically but also requires the most familiarity with MQ technologies)
I'd recommend rabbitmq too, but that's an Erlang server and last I looked it didn't have usuable C or C++ libraries. Still, if you are shopping MQ, take a look at it...
[EDIT]
I've gone back and reread your reqs as well as some of your comments and think, for you, that perhaps client MQ -> server is not your best option. I would maybe consider letting your client -> server operations be HTTP POST or SOAP and allow the HTTP endpoint in turn queue messages on your MQ backend. IOW, abstract away the MQ client into an architecture you have more control over. Then your C++ client would simply be HTTP (easy), and your HTTP service (likely C# / .Net from reading your comments) can interact with any MQ backend of your choice. If all your HTTP endpoint does is spawn MQ messages, it'll be pretty darned lightweight and can scale through all the traditional load balancing techniques.
Last time I wanted to do any messaging I used C# and MSMQ. There are MSMQ libraries available that make using MSMQ very easy. It's free to install on both your servers and never lost a message to this day. It handles reboots etc all by itself. It's a thing of beauty and 100,000's of message are processed daily.
I'm not sure why you ruled out MSMQ and I didn't get point 2.
Quite often for queues we just dump record data into a database table and another process lifts rows out of the table periodically.
How about using Asynchronous Agents library from .NET Framework 4.0. It is still beta though.
http://msdn.microsoft.com/en-us/library/dd492627(VS.100).aspx