How do I detect if a modeless CDialog has been closed? - c++

I have followed this question to make a non-modal/modeless dialog:
How to display a non-modal CDialog?
I'm using MFC/C++ in VS2008. I'm more fluent with C# and .net than with MFC and C++.
I have a menu item in my form that launches the dialog. There can only be one instance of the dialog opened. The dialog displays fine. I can close it by clicking the X in the corner and it closes when I close the main form. The problem I am having is the dialog cannot be opened again after I click the X to close the dialog. I know it is because the pointer is never set back to NULL.
I have this in my form's header file:
CChildDialog *m_pDialog;
I have this part in my form's constructor:
m_pDialog = NULL;
When clicking on a menu item I have this code in the menu item's method (I modified it from the other SO answer because I only want one instance of the dialog opened):
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
m_pDialog->ShowWindow(SW_SHOW);
}
Now I know I need to execute this part and set the pointer to NULL, but I don't know where to put this:
// Delete the dialog once done
delete m_pDialog;
m_pDialog = NULL;
Do I need to keep monitoring if the dialog has been disposed? Is there an event triggered to the parent form when the dialog is closed?

If you want to recycle the contents of the window after closing it with X, you have to handle the WM_CLOSE message in your dialog:
void CChildDialog::OnClose()
{
ShowWindow(SW_HIDE);
}
Then in the code that opens the window:
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
}
m_pDialog->ShowWindow(SW_SHOW); //moved outside the if(m_pDialog == NULL)
Hope it can help

If you want to delete the modeless dialog, then just do so.
If you want to delete the dialog's object when the user closed the modeless dialog you might take a look at WM_PARENTNOTIFY. If a child window is destroyed and the child windows has not the extended window style WS_EX_NOPARENTNOTIFY set, then windows sends a WM_PARENTNOTIFY with wParam=WM_DESTROY to the parent window. You should implement a handler for that message in the parent window and check if it's the modeless dialog that is being destroyed.

I had the question drafted up and was ready to post it, but then I had an idea and ended up solving my own problem. So for anyone else who has an issue with detecting the closing of a modeless dialog, this is what I did:
void Form1::MenuItemMethod()
{
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
m_pDialog->ShowWindow(SW_SHOW);
}
else
{
// cannot check if visible at the beginning of method because
// pointer could be NULL and will throw an exception
if(m_pDialog->IsWindowVisible())
{
return;
}
m_pDialog->DestroyWindow();
m_pDialog = NULL;
MenuItemMethod();
}
}
I just ended up checking if the modeless dialog is visible after clicking on the form's menu item again. If it is visible, don't do anything. If not, destroy the existing non-visible dialog, set the pointer to NULL, and recursively call the method again. Since the pointer is now NULL, it should recreate the dialog normally and then return to normal operation.

you have to delete the memory in PostNcDestroy like this
void CChildDialog ::PostNcDestroy()
{
CDialog::PostNcDestroy();
GetParent()->PostMessage(WM_WIN_CLOSED,0,0);
delete this;
}
and send a user defined message to the parent window that your window is closed. In the parent window add a message handler for WM_WIN_CLOSED like
LRESULT CMainDialog::OnMyMethod(WPARAM wParam, LPARAM lParam)
{
m_pDialog = NULL;
return 0;
}

Related

How to activate a button (CButton) located in a disabled window (CWnd)?

I have this code :
m_pBtnCom = new CButton();
m_pBtnCom->Create(_T("Push"), WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_TEXT|BS_VCENTER|BS_CENTER, rc, this, BTN_CMT);
Where:
this = my derived CWnd class
rc = CRect button position
BTN_CMT = button id
Current context:
If I disable the parent CWnd by calling EnableWindow(FALSE), even if I call the function EnableWindow(TRUE) on the button (m_pBtnCom->EnableWindow(TRUE)), the latter remains disabled; Therefore, nothing works on it: click, tooltip, ...
I tried to remove WS_CHILD, without success
Question:
Is it possible to activate the button when the window (argument this in my code) is disabled?
Child window can't be independently enabled when parent window is disabled. You can instead enable all children, then go back and enable the particular button.
Note, if you have IDCANCEL button, and you disable it, then the dialog's close button is not functioning either and it gets confusing. You may want to avoid disabling the cancel button and override OnCancel
void CMyDialog::enable_children(bool enable)
{
auto wnd = GetWindow(GW_CHILD);
while (wnd)
{
wnd->EnableWindow(enable);
wnd = wnd->GetWindow(GW_HWNDNEXT);
}
}
BOOL CMyDialog::OnInitDialog()
{
CDialog::OnInitDialog();
enable_children(FALSE);
//re-enable one button
if(GetDlgItem(IDCANCEL)) GetDlgItem(IDCANCEL)->EnableWindow(TRUE);
return TRUE;
}
void OnCancel()
{
MessageBox(L"cancel...");
CDialog::OnCancel();
}

How to handle message send from view class to dialog?

I have SDI application that hand view, doc and mainframe. In view class, I have button to open another dialog, let say Chartering dialog. I would like to open that dialog and send initial value from view to assign some variable at dialog, but I can not catch message event at dialog class. Below as my code:
// button onclick to show new dialog
charteringDlg = new CharteringDlg();
// show chartering dialog
if(charteringDlg->Create(IDD_DIALOG_CHATTERING, GetDesktopWindow()))
{
bChartering = true;
charteringDlg->MoveWindow(900,300,450,300);
charteringDlg->ShowWindow(SW_SHOW);
int temp = 12;
GetMain()->SendMessage(UWM_MYMESSAGE_CHARTERING, 0,(LPARAM)&temp);
}
and in chartering dialog I handle message like below
ON_MESSAGE(UWM_MYMESSAGE_CHARTERING, &CharteringDlg::OnSetShowTemp)
chartering function
LRESULT CharteringDlg::OnSetShowTemp(WPARAM, LPARAM lParam)
{
int * s = (int *)lParam;
return 0;
}
I set break point at OnSetShowTemp() function but it cannot jump there.
Any idea would be great appreciated.
For assigning an initial value to one of your dialog's members you don't need to send it a message.
You can just assign the value directly:
So instead of
GetMain()->SendMessage(UWM_MYMESSAGE_CHARTERING, 0,(LPARAM)&temp);
you should have something like:
charteringDlg->thevalueorwhatever = 12;
And BTW:
GetMain()->SendMessage(UWM_MYMESSAGE_CHARTERING, 0,(LPARAM)&temp);
is wrong anyway, you should send the message to the dialog and not to the main window:
charteringDlg->SendMessage(UWM_MYMESSAGE_CHARTERING, 0,(LPARAM)&temp);

mfc dialog opens only after mouse move when using QT

I have an interesting issue. My MFC dialog CManageDlg is calling another MFC dialog CmyMfcDlg using this call, on press of a button
void CManageDlg::OnBnClickedBt()
{
CmyMfcDlg ipmfc;
if ( ipmfc.DoModal() != IDOK )
{
return MyError;
}
}
Here is :
BOOL CmyMfcDlg ::OnInitDialog()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
CDialog::OnInitDialog();
CString tmpStr;
UpdateData(FALSE);
CDC dc;
dc.Attach(::GetDC(this->m_hWnd));
int mx = dc.GetDeviceCaps(HORZRES);
int my = dc.GetDeviceCaps(VERTRES);
// lots of initializations
}
The problem is once OnBnClickedBt() is triggered by press of a button (ON_BN_CLICKED), CmyMfcDlg wait and does not open until mouse is moved! I do not know how these two are connected. I meant mouse move and opening the dialog.
EDIT1:
it turns out that this issue only happened when using QT User Interface, if I called the same function using UI written in MFC, it works fine with no problem!
Edit2:
I noticed also that this issue happened only when you open the dialog on the stack (modal) ipmfc.DoModal(), on the heap (modelless) everything is fine!

Close modeless dialog when another window closes

I have a modeless dialog which I'm creating as below,
CPlotDlg * newd = new CPlotDlg ();
newd->Create(IDD_PLOT,this->GetParentOwner());
newd->SetParent(this->GetParentFrame()->GetParent());
newd->ShowWindow(SW_SHOW);
I want to close this dialog when a different window closes (not the parent). How can I achieve this?
Thanks.
Just, save CPlotDlg* to other window which will be used for closing CPlotDlg window.
If the closer window is SomeWhereDlg,
class SomeWhereDlg
{
public:
...
...
CPlotDlg* m_plotDlg;
};
void SomeWhereDlg::SetPlotDlg(CPlotDlg* plotDlg)
{
ASSERT(plotDlg);
if(plotDlg == nullptr) { return;}
m_plotDlg = plotDlg;
}
And then, when create CPlotDlg window, save the pointer.
CPlotDlg* newd = new CPlotDlg ();
//Save newd(CPlotDlg*) to somewhere
//i.e) specific window which will close this newd window
//SomeWhereDlg->SetPlotDlg(newd);
newd->Create(IDD_DIALOG1,this->GetParentOwner());
newd->SetParent(this);
newd->ShowWindow(SW_SHOW);
if a closing event occur, just call Close() or delete, etc via m_plotDlg.
To close the modeless dialog save the pointer as CodeDreamer shows, and call m_plotDlg->DestroyWindow()

Discard ALT key press in CMainFrame

I'm having the following code:
CMainFrame* pFrame = new CMainFrame;
if (!pFrame)
return FALSE;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_APP_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it
pFrame->ShowWindow(SW_SHOWMAXIMIZED);
The problem is, when I press <ALT>, the menu(IDR_APP_MAINFRAME) will popup.
How can I always hide the menu and do not response to presss?
I had heard this is due to an accelerator control in MFC, but I couldn't see the control in my project solution which is using VS2008..
In your CMainFrame override PreCreateWindow and destroy the menu. Try something like this:
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if(cs.hMenu!=NULL)
{
::DestroyMenu(cs.hMenu);
cs.hMenu = NULL;
}
return CFrameWnd::PreCreateWindow(cs);
}