Discard ALT key press in CMainFrame - c++

I'm having the following code:
CMainFrame* pFrame = new CMainFrame;
if (!pFrame)
return FALSE;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_APP_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it
pFrame->ShowWindow(SW_SHOWMAXIMIZED);
The problem is, when I press <ALT>, the menu(IDR_APP_MAINFRAME) will popup.
How can I always hide the menu and do not response to presss?
I had heard this is due to an accelerator control in MFC, but I couldn't see the control in my project solution which is using VS2008..

In your CMainFrame override PreCreateWindow and destroy the menu. Try something like this:
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if(cs.hMenu!=NULL)
{
::DestroyMenu(cs.hMenu);
cs.hMenu = NULL;
}
return CFrameWnd::PreCreateWindow(cs);
}

Related

How to activate a button (CButton) located in a disabled window (CWnd)?

I have this code :
m_pBtnCom = new CButton();
m_pBtnCom->Create(_T("Push"), WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON|BS_TEXT|BS_VCENTER|BS_CENTER, rc, this, BTN_CMT);
Where:
this = my derived CWnd class
rc = CRect button position
BTN_CMT = button id
Current context:
If I disable the parent CWnd by calling EnableWindow(FALSE), even if I call the function EnableWindow(TRUE) on the button (m_pBtnCom->EnableWindow(TRUE)), the latter remains disabled; Therefore, nothing works on it: click, tooltip, ...
I tried to remove WS_CHILD, without success
Question:
Is it possible to activate the button when the window (argument this in my code) is disabled?
Child window can't be independently enabled when parent window is disabled. You can instead enable all children, then go back and enable the particular button.
Note, if you have IDCANCEL button, and you disable it, then the dialog's close button is not functioning either and it gets confusing. You may want to avoid disabling the cancel button and override OnCancel
void CMyDialog::enable_children(bool enable)
{
auto wnd = GetWindow(GW_CHILD);
while (wnd)
{
wnd->EnableWindow(enable);
wnd = wnd->GetWindow(GW_HWNDNEXT);
}
}
BOOL CMyDialog::OnInitDialog()
{
CDialog::OnInitDialog();
enable_children(FALSE);
//re-enable one button
if(GetDlgItem(IDCANCEL)) GetDlgItem(IDCANCEL)->EnableWindow(TRUE);
return TRUE;
}
void OnCancel()
{
MessageBox(L"cancel...");
CDialog::OnCancel();
}

MFC: Communicate with View from Dialog

I want my Dialog to communicate with my existing view outside of an OK response (so using an apply or similar). I assume Messages are the best way to do this.
I'm sure there are not a lot of MFC questions these days, so I hope someone is able to help.
Creating a new project via the wizard, I add a dialog (let's say a CPropertySheet) that is spawned by the view.
MyPropertiesSheet ps(_T("MyPropertiesSheet"));
if (ps.DoModal() == IDOK) {
// I don't care about this section
}
At first, I assumed that when I click 'apply' I would be able to send a message to the view and have it do something (as it was spawned in the view); however, I cannot pass messages directly to the view.
From the Dialog I use:
GetParent()->SendMessage(WM_BUTTON1, 0, 0);
I can catch the message within my MainFrm (a CmainFrame) which will launch the specified Button1() function, but I cannot catch the message in the view using the same code (below).
BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWndEx)
...
ON_MESSAGE(WM_BUTTON1, Button1)
END_MESSAGE_MAP()
It makes sense as I guess the View is a child of the MainFrm and the Dialog belongs to the MainFrm, not the View.
My Programming Windows with MFC (2nd ed), by Jeff Prosise, uses a custom OnCreate to get a reference to the View by creating it manually, but I really don't want to have to do this as it seems rather complex. I am sure I will end up creating a lot of problems that way. The default OnCreate seems to have no obvious reference to my view (included for example, but feel free to skip this).
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIFrameWndEx::OnCreate(lpCreateStruct) == -1)
return -1;
BOOL bNameValid;
CMDITabInfo mdiTabParams;
mdiTabParams.m_style = CMFCTabCtrl::STYLE_3D_ONENOTE; // other styles available...
mdiTabParams.m_bActiveTabCloseButton = TRUE; // set to FALSE to place close button at right of tab area
mdiTabParams.m_bTabIcons = FALSE; // set to TRUE to enable document icons on MDI taba
mdiTabParams.m_bAutoColor = TRUE; // set to FALSE to disable auto-coloring of MDI tabs
mdiTabParams.m_bDocumentMenu = TRUE; // enable the document menu at the right edge of the tab area
EnableMDITabbedGroups(TRUE, mdiTabParams);
if (!m_wndMenuBar.Create(this))
{
TRACE0("Failed to create menubar\n");
return -1; // fail to create
}
m_wndMenuBar.SetPaneStyle(m_wndMenuBar.GetPaneStyle() | CBRS_SIZE_DYNAMIC | CBRS_TOOLTIPS | CBRS_FLYBY);
// prevent the menu bar from taking the focus on activation
CMFCPopupMenu::SetForceMenuFocus(FALSE);
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(theApp.m_bHiColorIcons ? IDR_MAINFRAME_256 : IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
CString strToolBarName;
bNameValid = strToolBarName.LoadString(IDS_TOOLBAR_STANDARD);
ASSERT(bNameValid);
m_wndToolBar.SetWindowText(strToolBarName);
CString strCustomize;
bNameValid = strCustomize.LoadString(IDS_TOOLBAR_CUSTOMIZE);
ASSERT(bNameValid);
m_wndToolBar.EnableCustomizeButton(TRUE, ID_VIEW_CUSTOMIZE, strCustomize);
// Allow user-defined toolbars operations:
InitUserToolbars(nullptr, uiFirstUserToolBarId, uiLastUserToolBarId);
if (!m_wndStatusBar.Create(this))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT));
// TODO: Delete these five lines if you don't want the toolbar and menubar to be dockable
m_wndMenuBar.EnableDocking(CBRS_ALIGN_ANY);
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockPane(&m_wndMenuBar);
DockPane(&m_wndToolBar);
// enable Visual Studio 2005 style docking window behavior
CDockingManager::SetDockingMode(DT_SMART);
// enable Visual Studio 2005 style docking window auto-hide behavior
EnableAutoHidePanes(CBRS_ALIGN_ANY);
// Load menu item image (not placed on any standard toolbars):
CMFCToolBar::AddToolBarForImageCollection(IDR_MENU_IMAGES, theApp.m_bHiColorIcons ? IDB_MENU_IMAGES_24 : 0);
// create docking windows
if (!CreateDockingWindows())
{
TRACE0("Failed to create docking windows\n");
return -1;
}
m_wndFileView.EnableDocking(CBRS_ALIGN_ANY);
m_wndClassView.EnableDocking(CBRS_ALIGN_ANY);
DockPane(&m_wndFileView);
CDockablePane* pTabbedBar = nullptr;
m_wndClassView.AttachToTabWnd(&m_wndFileView, DM_SHOW, TRUE, &pTabbedBar);
m_wndOutput.EnableDocking(CBRS_ALIGN_ANY);
DockPane(&m_wndOutput);
m_wndProperties.EnableDocking(CBRS_ALIGN_ANY);
DockPane(&m_wndProperties);
// set the visual manager and style based on persisted value
OnApplicationLook(theApp.m_nAppLook);
// Enable enhanced windows management dialog
EnableWindowsDialog(ID_WINDOW_MANAGER, ID_WINDOW_MANAGER, TRUE);
// Enable toolbar and docking window menu replacement
EnablePaneMenu(TRUE, ID_VIEW_CUSTOMIZE, strCustomize, ID_VIEW_TOOLBAR);
// enable quick (Alt+drag) toolbar customization
CMFCToolBar::EnableQuickCustomization();
if (CMFCToolBar::GetUserImages() == nullptr)
{
// load user-defined toolbar images
if (m_UserImages.Load(_T(".\\UserImages.bmp")))
{
CMFCToolBar::SetUserImages(&m_UserImages);
}
}
// enable menu personalization (most-recently used commands)
// TODO: define your own basic commands, ensuring that each pulldown menu has at least one basic command.
CList<UINT, UINT> lstBasicCommands;
lstBasicCommands.AddTail(ID_FILE_NEW);
lstBasicCommands.AddTail(ID_FILE_OPEN);
lstBasicCommands.AddTail(ID_FILE_SAVE);
lstBasicCommands.AddTail(ID_FILE_PRINT);
lstBasicCommands.AddTail(ID_APP_EXIT);
lstBasicCommands.AddTail(ID_EDIT_CUT);
lstBasicCommands.AddTail(ID_EDIT_PASTE);
lstBasicCommands.AddTail(ID_EDIT_UNDO);
lstBasicCommands.AddTail(ID_APP_ABOUT);
lstBasicCommands.AddTail(ID_VIEW_STATUS_BAR);
lstBasicCommands.AddTail(ID_VIEW_TOOLBAR);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_OFF_2003);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_VS_2005);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_OFF_2007_BLUE);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_OFF_2007_SILVER);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_OFF_2007_BLACK);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_OFF_2007_AQUA);
lstBasicCommands.AddTail(ID_VIEW_APPLOOK_WINDOWS_7);
lstBasicCommands.AddTail(ID_SORTING_SORTALPHABETIC);
lstBasicCommands.AddTail(ID_SORTING_SORTBYTYPE);
lstBasicCommands.AddTail(ID_SORTING_SORTBYACCESS);
lstBasicCommands.AddTail(ID_SORTING_GROUPBYTYPE);
CMFCToolBar::SetBasicCommands(lstBasicCommands);
// Switch the order of document name and application name on the window title bar. This
// improves the usability of the taskbar because the document name is visible with the thumbnail.
ModifyStyle(0, FWS_PREFIXTITLE);
return 0;
}
I assume there must be a way to get a handle to my View from MainFrm.
I've tried:
auto pView = GetActiveView();
if (pView == NULL) {
std::string error = "Unable to get Active View\n";
TRACE(error.c_str());
}
else {
pView->SendMessage(WM_BUTTON1, 0, 0);
}
but this is returning NULL (so I can't use that to send a message).
I'm not even sure I need this, but I am interested in why this is not working and why I can't get a handle to my View from the MainFrm.
For a simple solution, I would post your command WM_BUTTON1 with WM_COMMAND. Then the command is routed the MFC way MSDN (
MDI: Main frame, active child frame, active view, active document, application).
No need to handle and forward it in CMainframe. It does automatically for you.
In your CDialog:
AfxGetMainWnd()->PostMessage(WM_COMMAND, WM_BUTTON1, 0);
Add your handler in your CView
ON_COMMAND(WM_BUTTON1, &CMyView::OnButton)
No guarantees...from memory mostly. I haven't used CMDIFrameWndEx, only CMDIFrameWnd, but I assume it should work for the derived Ex variant...seemed like that was your main frame class.
// pseudo code
CMDIFrameWndEx* pFrame = DYNAMIC_DOWNCAST(CMDIFrameWndEx, AfxGetMainWnd()); // doesn't always work for OLE servers
if (pFrame)
{
CMDIChileWnd* pMDIChild = pFrame->MDIGetActive();
if (pMDIChild)
{
CYourView* pYourView = DYNAMIC_DOWNCAST(CYourView, pMDIChild->GetActiveView());
if (pYourView)
{
// do something
}
}
}

C++ MFC application CMFCBaseTabCtrl Tab is not visible

I have an C++ MFC application created in Visual Studio 2015.
I want to add a new tab to the application and created this function in the mainFrame class:
void CMainFrame::OnCustomerNewcustomer()
{
const CObList &tabGroups = GetMDITabGroups();
CMFCTabCtrl *wndTab = (CMFCTabCtrl*)tabGroups.GetHead();
CCustomerList *customer = (CCustomerList*)RUNTIME_CLASS(CCustomerList)->CreateObject();
((CWnd*)customer)->Create(NULL, NULL, WS_VISIBLE | WS_CHILD, CRect(0, 0, 20, 20), this, IDD_FORMVIEW_NEW_CUSTOMER);
wndTab->AddTab(customer, _T("New Customer"), -1, 1);
}
The new tab is showed in the tab controller but if I selecte the tab it does not show the frame in IDD_FORMVIEW_NEW_CUSTOMER it only show the last selected tab's frame. Does anyone know how to fix this?
You are mixing two concepts you should not: MDI Child Windows and the CMFCTabCtrl tabs.
I presume your CMainFrame class is descendant from CMDIFrameWndEx or anything similar. If you want to have a MDI application, you should read more about Document/View architecture.
You will need to have at least one CMultiDocTemplate (or a derived class) object, which will have an association of {Document, Child Frame, View}
Your code on OnInitInstance will look something like:
CYourDocument* pDoc = /*WriteFunctionToGetApplicationDocument*/();
if (!pDoc)
{
ASSERT(FALSE);
return FALSE;
}
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(IDR_YOUR_DOCUMENT_TYPE,
RUNTIME_CLASS(CYourDocument),
RUNTIME_CLASS(CYourChildFrame),
RUNTIME_CLASS(CYourView));
if (!pDocTemplate)
{
CoUninitialize(); // if you did CoInitailize before
return FALSE;
}
AddDocTemplate(pDocTemplate);
In the procedure you want to add a new tab, refer to that template and instruct to create the respective frame:
CYourChildFrame* pFrame = NULL;
// add code to see pFrame is already open
if (!pFrame)
{
CWaitCursor wc;
CDocTemplate* pDocTemplate = /*WriteFunctionToGetApplicationMultiDocTemplate*/();
if (!pDocTemplate)
{
ASSERT(FALSE);
return;
}
pFrame = dynamic_cast<CYourFrame*>(pDocTemplate->CreateNewFrame(pDoc, NULL));
if (!pFrame)
{
ASSERT(FALSE);
return;
}
pDocTemplate->InitialUpdateFrame(pFrame, pDoc);
}
if (pFrame)
MDIMaximize(pFrame);

Having trouble getting a handle to a Dockable Pane C++

I created a multi doc ribbon based MFC application through the MFC Wizard. Im trying to get a handle to m_wndFileView to update its view. I know there are several ways to do it but Im not understanding why the method Im using is not working. Soooo to start
class CMainFrame : public CMDIFrameWndEx
{
...
CFileView m_wndFileView;
CPropertiesWnd m_wndProperties;
...
}
class CFileView : public CDockablePane
{
...
protected:
CViewTree m_wndFileView;
...
};
class CPropertiesWnd : public CDockablePane
{
...
protected:
CMFCPropertyGridCtrl m_wndPropList;
...
};
The main frame is created from MAINAPPLICATION.cpp
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame || !pMainFrame->LoadFrame(IDR_MAINFRAME))
{
delete pMainFrame;
return FALSE;
}
m_pMainWnd = pMainFrame;
// call DragAcceptFiles only if there's a suffix
// In an MDI app, this should occur immediately after setting m_pMainWnd
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes(TRUE);
// Dispatch commands specified on the command line. Will return FALSE if
// app was launched with /RegServer, /Register, /Unregserver or /Unregister.
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
MainFrm.cpp creates these two panes:
// Create file view
CString strFileView;
bNameValid = strFileView.LoadString(IDS_FILE_VIEW);
ASSERT(bNameValid);
if (!m_wndFileView.Create(strFileView, this, CRect(0, 0, 200, 200), TRUE, ID_VIEW_FILEVIEW, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | CBRS_LEFT| CBRS_FLOAT_MULTI))
{
TRACE0("Failed to create File View window\n");
return FALSE; // failed to create
}
// Create properties window
CString strPropertiesWnd;
bNameValid = strPropertiesWnd.LoadString(IDS_PROPERTIES_WND);
ASSERT(bNameValid);
if (!m_wndProperties.Create(strPropertiesWnd, this, CRect(0, 0, 200, 200), TRUE, ID_VIEW_PROPERTIESWND, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | CBRS_RIGHT | CBRS_FLOAT_MULTI))
{
TRACE0("Failed to create Properties window\n");
return FALSE; // failed to create
}
From MAINAPPLICATION.cpp, I can access the properties pane through
CWnd * pwnd = ((CWnd*)(AfxGetApp()->m_pMainWnd));
CPropertiesWnd * pPropertiesWnd = (CPropertiesWnd*)pwnd->GetDlgItem(ID_VIEW_PROPERTIESWND);
CMFCPropertyGridCtrl * m_wndPropList = (CMFCPropertyGridCtrl *)pPropertiesWnd->GetDlgItem(2);
but for some reason I cannot access the fileview pane with
CWnd * pwnd = ((CWnd*)(AfxGetApp()->m_pMainWnd));
CFileView * pFileViewWnd = (CFileView*)pwnd->GetDlgItem(ID_VIEW_FILEVIEW);
CViewTree * m_wndFileView= (CViewTree*)pFileViewWnd ->GetDlgItem(4);
the (CFileView*)pwnd->GetDlgItem(ID_VIEW_FILEVIEW); returns NULL
please help. This is driving me crazy. In the end I can modify the m_wndPropList but not the m_wndFileView because I cannot get a handle to pFileViewWnd. Two panes created in the same way cannot be accessed in the same way. Why? If more code is needed, let me know. Thanks.
You should create a inline getters in CMainFrame class like this:
CFileView& GetFileViewPane()
{
return m_wndFileView;
}
CPropertiesWnd& GetPropsPane()
{
return m_wndProperties;
}
After that you can access those windows just like this:
CMainFrame* pMainFrame = DYNAMIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
if (pMainFrame && pMainFrame->GetSafeHwnd()) // sanity check
{
pMainFrame->GetFileViewPane().DoStuff();
}
So #MarkRansom really helped out with the spy++ idea. To get a handle, I had to do the following:
// get CWnd to main window
CWnd * pwnd = ((CWnd*)(AfxGetApp()->m_pMainWnd));
// from spy++ i found that the tabbed panes were in a window called
// "File View" so i found a child window with that title
HWND h = FindWindowExW(pwnd->GetSafeHwnd(), NULL, NULL, L"File View");
// casted it to a tabbedpane pointer
CTabbedPane * pFileViewWn = (CTabbedPane *)CWnd::FromHandle(h);
// mfc wizard did what seems to me as weird naming. to find the docking
// panes i did the same as above but there was no title to this window
HWND hh = FindWindowExW(pFileViewWn->GetSafeHwnd(), NULL, NULL, L"");
// casted that
CDockablePane* pTabbedBar = (CDockablePane*)CWnd::FromHandle(hh);
// was able to find my specific docking pane using a resource id
CFileView * pFileViewWnd = (CFileView*)pTabbedBar->GetDlgItem(ID_VIEW_FILEVIEW);
// was able to find the control i wanted to use using a resource id
CViewTree * m_wndFileView = (CViewTree *)pFileViewWnd->GetDlgItem(4);
HTREEITEM hRoot = m_wndFileView->GetRootItem();
m_wndFileView->InsertItem(name, 2, 2, hRoot);
Going through the code i would think that the logic would be
tabbed pane
File View Dockable Pane
File View controls
Class View Dockable Pane
Class View controls
but somehow another window slide its way in to make
tabbed pane
MYSTERY DOCKABLE WINDOW
File View Dockable Pane
File View controls
Class View Dockable Pane
Class View controls

How do I detect if a modeless CDialog has been closed?

I have followed this question to make a non-modal/modeless dialog:
How to display a non-modal CDialog?
I'm using MFC/C++ in VS2008. I'm more fluent with C# and .net than with MFC and C++.
I have a menu item in my form that launches the dialog. There can only be one instance of the dialog opened. The dialog displays fine. I can close it by clicking the X in the corner and it closes when I close the main form. The problem I am having is the dialog cannot be opened again after I click the X to close the dialog. I know it is because the pointer is never set back to NULL.
I have this in my form's header file:
CChildDialog *m_pDialog;
I have this part in my form's constructor:
m_pDialog = NULL;
When clicking on a menu item I have this code in the menu item's method (I modified it from the other SO answer because I only want one instance of the dialog opened):
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
m_pDialog->ShowWindow(SW_SHOW);
}
Now I know I need to execute this part and set the pointer to NULL, but I don't know where to put this:
// Delete the dialog once done
delete m_pDialog;
m_pDialog = NULL;
Do I need to keep monitoring if the dialog has been disposed? Is there an event triggered to the parent form when the dialog is closed?
If you want to recycle the contents of the window after closing it with X, you have to handle the WM_CLOSE message in your dialog:
void CChildDialog::OnClose()
{
ShowWindow(SW_HIDE);
}
Then in the code that opens the window:
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
}
m_pDialog->ShowWindow(SW_SHOW); //moved outside the if(m_pDialog == NULL)
Hope it can help
If you want to delete the modeless dialog, then just do so.
If you want to delete the dialog's object when the user closed the modeless dialog you might take a look at WM_PARENTNOTIFY. If a child window is destroyed and the child windows has not the extended window style WS_EX_NOPARENTNOTIFY set, then windows sends a WM_PARENTNOTIFY with wParam=WM_DESTROY to the parent window. You should implement a handler for that message in the parent window and check if it's the modeless dialog that is being destroyed.
I had the question drafted up and was ready to post it, but then I had an idea and ended up solving my own problem. So for anyone else who has an issue with detecting the closing of a modeless dialog, this is what I did:
void Form1::MenuItemMethod()
{
if(m_pDialog == NULL)
{
// Invoking the Dialog
m_pDialog = new CChildDialog();
BOOL ret = m_pDialog->Create(IDD_CHILDDIALOG, this);
if (!ret) //Create failed.
{
AfxMessageBox(_T("Error creating Dialog"));
}
m_pDialog->ShowWindow(SW_SHOW);
}
else
{
// cannot check if visible at the beginning of method because
// pointer could be NULL and will throw an exception
if(m_pDialog->IsWindowVisible())
{
return;
}
m_pDialog->DestroyWindow();
m_pDialog = NULL;
MenuItemMethod();
}
}
I just ended up checking if the modeless dialog is visible after clicking on the form's menu item again. If it is visible, don't do anything. If not, destroy the existing non-visible dialog, set the pointer to NULL, and recursively call the method again. Since the pointer is now NULL, it should recreate the dialog normally and then return to normal operation.
you have to delete the memory in PostNcDestroy like this
void CChildDialog ::PostNcDestroy()
{
CDialog::PostNcDestroy();
GetParent()->PostMessage(WM_WIN_CLOSED,0,0);
delete this;
}
and send a user defined message to the parent window that your window is closed. In the parent window add a message handler for WM_WIN_CLOSED like
LRESULT CMainDialog::OnMyMethod(WPARAM wParam, LPARAM lParam)
{
m_pDialog = NULL;
return 0;
}