I have searched a lot about my simple problem but I didn't find solution. When I run my code black console shows me the camera frame size but in the window video is not showing, it shows a solid gray screen. But if I play a video from HDD then it works fine.
Please help me some one.
This is my code
#include <iostream>
#include <cv.h>
#include <cxcore.h>
#include <highgui.h>
using namespace std;
int main(int argc, char** argv){
CvCapture *capture;
IplImage* img=0;
cvNamedWindow("Window");
capture = cvCreateCameraCapture( -1);
//capture = cvCaptureFromAVI("1.mp4");
//capture = cvCaptureFromCAM(-1);
int ext=0;
assert( capture );
if(capture==NULL){
cout<<"Cam Not Found!!!"<<endl;
getchar();
return -5;
}
while ( true ){
img = cvQueryFrame( capture );
cvSaveImage("1.jpg",img);
if (!img){
printf("Image not Found\n");
break;
}
cvShowImage("Window", img);
cvWaitKey(50);
}
cvReleaseImage(&img);
cvDestroyWindow("Window");
cvReleaseCapture(&capture);
return 0;
}
I use opencv 2.2 and Visual studio 2010
One thing is obviouslly wrong, you need to change the order of the calls to:
cvShowImage("Window", img);
cv::waitKey(20);
Second, it's essential that you check the success of cvQueryFrame():
img = cvQueryFrame( capture );
if (!img)
{
// print something
break;
}
EDIT:
By the way, I just noticed you are mixing the C interface of OpenCV with the C++ interface. Don't do that! Replace cv::waitKey(50); by cvWaitKey(50);.
For debugging purposes, if cvQueryFrame() succeeds I suggest you store one frame to the disk with cvSaveImage(), and if that image is OK it means the capture procedure is actually working perfectly and the problem is somewhere else.
I jast switch the openCV version 2.2 to 2.1 and its work perfectly.......
I am using OpenCV version 3.1, I got the same problem, I re-built openCV 3.1 and re-checked Environment Variables, so my problem resolved. You can back-up built-opencv and extract if you need. Sorry for my bad english :)
Related
I have a simple GTK+ v3 GUI application, and I am making use of the OpenCV library so that I have a simple function for taking pictures from the one webcam connected to my computer. The code is included at the bottom of this post.
I'm able to successfully acquire image data and render it on screen, but when I include this code in my GTK+ v3 project, I get a startup error like so:
(result:2944): Gtk-ERROR **: GTK+ 2.x symbols detected.
Using GTK+ 2.x and GTK+3 in the same process is not supported.
Trace/breakpoint trap.
So, this makes sense so far. One of the OpenCV libraries apparently makes use of Gtk+ v2. It turns out that if I remove libopencv_highgui from my list of libraries to link against, I won't have this issue. However, the functions used to acquire image data from the webcam is included in that library for some reason.
Are there other functions accessble via the C or C++ APIs for OpenCV that don't require me to make use of libopencv_highgui and allow me to take a snapshot from a webcam with ease?
The other alternative seem to be re-writing my project as a Gtk+ v2 application, which wouldn't be so bad, seeing as I haven't gone too far into it.
Is there a hidden option C out there? (Pardon the pun ;) ).
#include <opencv2/objdetect/objdetect.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <iostream>
#include <stdio.h>
#include <errno.h>
using namespace std;
using namespace cv;
#define PROJECT_NAME "CAMERA_MODULE" // Include before liblog
#include "../../lib/liblog/inc/log.h"
int cameraAcquireImage(void) {
CvCapture* capture = 0;
Mat frame, frameCopy, image;
//0=default, -1=any camera, 1..99=your camera
capture = cvCaptureFromCAM(CV_CAP_ANY);
if(!capture) {
logError("No camera interface detected");
return (-EIO);
}
cvNamedWindow( "result", CV_WINDOW_AUTOSIZE );
if(capture) {
logError("Capture in progress");
for( ; ;) {
IplImage* iplImg = cvQueryFrame(capture);
frame = iplImg;
if(frame.empty()) {
break;
}
if(iplImg->origin == IPL_ORIGIN_TL) {
frame.copyTo(frameCopy);
} else {
flip(frame, frameCopy, 0);
}
cvShowImage( "result", iplImg );
if( waitKey( 10 ) >= 0 ) {
break;
}
}
}
cvReleaseCapture( &capture );
cvDestroyWindow("result");
return 0;
}
I can think of the following solutions:
Downgrade to GTK 2 - pretty simple.
Since VideoCapture is one the very few modules that depend on
highgui, use something else for video capture (Video4Linux perhaps)
and then use OpenCV modules which do not depend on highgui.
Build OpenCV with GTK 3 support (WITH_GTK=ON WITH_GTK3=ON).
Use Qt instead of GTK if you can.
I am trying to run a program for video capture from the webcam in OpenCV. Everytime I run the program, a gray screen is being displayed. I initially tried programming in C API using the CvCapture Function and it worked perfectly fine. But now in the C++ API when I try running the following code which uses VideoCapture, a gray screen is getting displayed.
How do I resolve this problem? Please help. My OpenCV version is 2.4.6 and I am running the code in MS Visual Studio 2010 Professional.
#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
using namespace cv;
int main(int argc, char** argv)
{
VideoCapture capture(0);
Mat frame;
if( !capture.isOpened() )
throw "Error when reading steam_avi";
namedWindow( "w", 1);
for( ; ; )
{
capture.read(frame);
if(frame.empty())
break;
imshow("w", frame);
waitKey(1);
}
waitKey(0);
}
Your code is running fine on my laptop. Make sure that your camera device is not blocked by another application, or you can try to comment out the namedWindow call (but it should not be a problem), actually you can use following loop to grab video frames from camera:
VideoCapture capture(0);
Mat frame;
if( !capture.isOpened() )
throw "Error when reading steam_avi";
namedWindow( "w", 1);
while(capture.read(frame))
{
imshow("w", frame);
waitKey(1);
}
waitKey(0);
According to documentation: "If no frames has been grabbed (camera has been disconnected, or there are no more frames in video file), the methods return false and the functions return NULL pointer."
I am using console linux and I have a camera capture application. I need to capture an image without GUI(The camera should start and capture some images, save it to disk and close). The following code works well on my laptop but doesn't start on console. Any suggestions?
#include "cv.h"
#include "highgui.h"
using namespace cv;
int main(int, char**)
{
VideoCapture cap(0); // open the default camera
Mat frame;
namedWindow("feed",1);
for(;;)
{
Mat frame;
cap >> frame; // get a new frame from camera
imshow("feed", frame);
imwrite("/home/zaif/output.png", frame);
if(waitKey(1) >= 0) break;
}
return 0;
}
After the release of OpenCV 2.4.6 there were bug fixes for video capture on Linux. Go straight to 2.4.6.2 and you should get the fixes. Specifically, this revision is probably the relevant fix for you, although there were a number of other revisions pertaining to video capture on android that might effect Linux compilation too.
I'm new at this but have been doing my share of reading and trying different setups to help narrow down the problem! Any help tp get me past this road block would be much appreciated.
Currently I'm running: Win 7 Ultimate, Visual C++ 2010 Express, OpenCV 2.2.0, and a Microsoft - LifeCam Studio Webcam - Silver 1080p HD.
I'm getting no Build errors and when I run the program my camera comes on (blue light indicating it being on) and the screen pops up that i thought should show my camera feed but instead its just a grey box with nothing inside. The below code I thought would help narrow down the problem but I'm at a loss.
int main()
{
CvCapture *webcam = NULL;
webcam = cvCreateCameraCapture(-1);
if(webcam!=NULL)
{
IplImage *frame = cvQueryFrame(webcam);
cvShowImage("WEBCAM_TEST",frame);
cvWaitKey(0);
return 0;
}
else
{
std::cout<<"CAMERA NOT DETECTED"<<std::endl;
return 0;
}
}
your code is some times showing a black image sometimes showing a correct image on my system(Windows 7 64 VS2010 OpenCV 2.4.3)...how ever when I put it in a loop for non stop streaming the image is ok...so just modify your code slightly and try...
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <iostream>
using namespace cv;
int main()
{
CvCapture *webcam = NULL;
webcam = cvCreateCameraCapture(-1);
if(webcam!=NULL)
{
while(true)
{
IplImage *frame = cvQueryFrame(webcam);
cvShowImage("WEBCAM_TEST",frame);
cvWaitKey(20);
}
}
else
{
std::cout<<"CAMERA NOT DETECTED"<<std::endl;
return 0;
}
return 0;
}
In OpenCV if you get frame just after creating camera capture usually it's grey. All you have to do is just get next frame or wait before getting first frame. This code:
int _tmain(int argc, _TCHAR* argv[])
{
VideoCapture cap(0);
if(!cap.isOpened())
return -1;
Mat frame;
namedWindow("01",1);
//cap >> frame; //option 1
//waitKey(5000); //option 2
cap >> frame;
imshow("01", frame);
int key = waitKey(30);
return 0;
}
will show grey frame, but if you uncomment option 1 or option 2 - it will work fine.
Good day everyone! So currently I'm working on a project with video processing, so I decided to give a try to OpenCV. As I'm new to it, I decided to find few sample codes and test them out. First one, is C OpenCV and looks like this:
#include <opencv/cv.h>
#include <opencv/highgui.h>
#include <stdio.h>
int main( void ) {
CvCapture* capture = 0;
IplImage *frame = 0;
if (!(capture = cvCaptureFromCAM(0)))
printf("Cannot initialize camera\n");
cvNamedWindow("Capture", CV_WINDOW_AUTOSIZE);
while (1) {
frame = cvQueryFrame(capture);
if (!frame)
break;
IplImage *temp = cvCreateImage(cvSize(frame->width/2, frame->height/2), frame->depth, frame->nChannels); // A new Image half size
cvResize(frame, temp, CV_INTER_CUBIC); // Resize
cvSaveImage("test.jpg", temp, 0); // Save this image
cvShowImage("Capture", frame); // Display the frame
cvReleaseImage(&temp);
if (cvWaitKey(5000) == 27) // Escape key and wait, 5 sec per capture
break;
}
cvReleaseImage(&frame);
cvReleaseCapture(&capture);
return 0;
}
So, this one works perfectly well and stores image to hard drive nicely. But problems begin with next sample, which uses C++ OpenCV:
#include "opencv2/opencv.hpp"
#include <string>
using namespace cv;
int main(int, char**)
{
VideoCapture cap(0); // open the default camera
if(!cap.isOpened()) // check if we succeeded
return -1;
Mat edges;
//namedWindow("edges",1);
for(;;)
{
Mat frame;
cap >> frame; // get a new frame from camera
cvtColor(frame, edges, CV_RGB2XYZ);
imshow("edges", edges);
//imshow("edges2", frame);
//imwrite("test1.jpg", frame);
if(waitKey(1000) >= 0) break;
}
// the camera will be deinitialized automatically in VideoCapture destructor
return 0;
}
So, yeah, generally, in terms of showing video (image frames) there is practically no changes, but when it comes to using im** functions, some problems arise.
Using cvSaveImage() works out nicely, but the moment I try to use imwrite(), unhandled exception arises in regards of 'access violation reading location'. Same goes for imread(), when I'm trying to load image.
So, the thing I wanted to ask, is it possible to use most of the functionality with C OpenCV? Or is it necessary to use C++ OpenCV. If yes, is there any solution for the problem I described earlier.
Also as stated here, images initially are in BGR-format, so conversion needed. But doing BGR2XYZ conversion seems to invert colors, while RGB2XYZ preserve them. Examples:
images
Or is it necessary to use C++ OpenCV?
No, there is no necessity whatsoever. You can use any interface you like and you think you are good with it (OpenCV offers C, C++, Python interfaces).
For your problem about imwrite() and imread() :
For color images the order channel is normally Blue, Green, Red , this
is what imshow() , imread() and imwrite() expect
Quoted from there