Project Creation Failed Microsoft Visual C++ 2010 Express and Visual Studio 2010 - c++

I have been using Microsoft Visual Studio 2010 for a while when one day I go to make a new project and it comes up with "Creating project 'XInput' ... project creation failed" down the bottom of my screen.
I have been scouring the internet for many days to find a solution to this with no luckso I will list what I have done.
Changed my registry file permissions
Ran as Administrator
Made a new account
Uninstalled, reinstalled and once again uninstalled Visual Studio
Installed Visual C++ 2010 Express
Deleted the registry files and recreated them
Tried saving the project not on my external hard drive but my internal
Attempted looking at and editing the config file
I am able to open existing project but I just cant open any existing ones. Any help is greatly appreciated. I am running Windows 7 Ultimate (64-bit)

Related

visual studio community 2019 wont run imported project from github

I cant get this problem to be resolved. I finally have finished my project on my pc. Now the project needs to run on my laptop. So i put the project on github via visual studio community 2019 code and imported it on my laptop also via visual studio community 2019.
Now every time i've tried to to run the program i get this error:
MSB4019 the imported project "c:\Program Files(x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Micrsoft.Cpp.Default.props" was not found. Confirm that the expression int the import declaration "c:\Program Files(x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Micrsoft.Cpp.Default.prop" is correct and that the file exists on disk
I've tried many things too solve this problem, I tried to reinstall visual studio. I've Completly removed everthing related to visual studio (the installer and the folder with everything in it) and reinstalling it again. Downloading missing sdk software from microsoft, nothing seems to work.
And if I somehow need to change a path, i also tried that but i could not find anywhere where to edit that
This Project NEEDS to run on my laptop
project link: https://github.com/JarodIking/Game-C-
Guys i fixed my issue finally, I had to set the enviroment variable path for VCtargetsPath, and i then had to fix my debugger

VS 2017 won't open VS 2015 ETL solution

I inherited a project that was created in Visual Studio 2015 with SQL Server Data Tools version 14.
I'm running VS 2017 version 15.6.0 with SQL Server Data Tools 15.1.61801.210
When I try to open the solution it just fails with the below error message. What do I need to do in order to "upgrade" the solution so I can work with it?
Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.
For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK.
- LabSOR, "C:\Users\GROSCH\Documents\LabSOR\ETL\LabSOR_SSIS\LabSOR\LabSOR.dtproj"
No changes required
These projects can be opened in Visual Studio 2015, Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- LabSOR, "C:\Users\GROSCH\Documents\LabSOR\ETL\LabSOR_SSIS\LabSOR.sln"
Ended up the SSDT integration elements hadn't installed. Once I did that I could right-click on the project in the solution explorer and reload it, and then it started working.

Using UE4 with Visual Studio 2017

I recently did some cleaning of my drives. I decided to install visual studio 2017 after cleaning the drives up. I have been trying to continue work on my old UE4 project using the engine pulled from GitHub. I tried rebuilding the project with VS2017 which I know is not fully supported yet. I did run into quite a few problems, including the missing corecrt.h files. I reinstalled the Windows SDK to fix this.
The current problem is a new missing file called windows.h, and I believe it is missing due to the build tools looking for the wrong version of the SDK. I was wondering, has anyone else successfully integrated Visual Studio 2017 with their UE4 project after running into similar problems?
-- Edited due to poor grammar.
As I know Version 4.15 supports both Visual Studio 2015 (default) and Visual Studio 2017. If you are building the Engine from source code, you would want to open a command prompt after running Setup.bat and run the command GenerateProjectFiles.bat -2017. This will give you a Visual Studio 2017 solution for the Engine.
To use Visual Studio 2017 for projects, you can set your preference for which version projects use by going to Edit -> Editor Preferences -> General -> Source Code and choosing Visual Studio 2017 in the Source Code Editor setting.
If regenerating the Engine's VS project files doesn't help. Try regenerating your own UE4 project's VS project files.
With Visual Studio and UE4 closed, find the .uproject file, right click and select Generate Visual Studio project files.
Open the solution, make sure your UE4 game (e.g. MyProject) under the Games folder is set as the StartUp project (right click, Set as StartUp project), then try a compile.

Visual Studio doesn't recognize Unreal Engine

I'm a student in Videogame Development, and just starting out looking at Unreal.
And no, none of my teachers know anything about this.
I have installed Unreal Engine 4.13 and Visual Studio Community 2013 now 2015.
I'm trying to make a C++ project using Unreal Engine (using blueprints is out of question so this didn't help)
Now, when I make a basic C++ project, Visual Studio shows the following error message:
Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.
For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK.
- UE4, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Intermediate\ProjectFiles\UE4.vcxproj"
- Disposable, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Intermediate\ProjectFiles\Disposable.vcxproj"
No changes required
These projects can be opened in Visual Studio 2015, Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- Engine, "Engine"
- Games, "Games"
- Disposable, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Disposable.sln"
Then my browser opens showing a Migration Report telling me that VS had an error with Project.vcxproj and UE4.vcxproj, although it copes with Engine, Games and Project.sln.
After this VS does show up without any further action, and it does automatically open *.h and *.cpp files for newly added classes in UE4.
Though it does edit and save these, it claims that all UE's code is wrong (with squiggles), and for compiling UE4 gives errors on pieces of code that apparently don't give errors on other's machines.
It would be much appreciated to be helped out, and I'm sure it would help others too who would have the same problem.
EDIT
A screenshot of the problem and configuration
EDIT 2
A screenshot of the Help -> About Visual Studio page, VS 2015 C++ highlighted
Starting with both the Unreal Engine Editor and Visual Studio closed, right click your .uproject file and select Generate Visual Studio project files, and then launch visual studio from the .sln file.
Once Visual Studio is open check your Solution Configuration is set to Development Editor. Then go to Debug > Start without Debugging (or Ctrl-F5). If everything compiles and the Editor opens again then you're good to go.
I uninstalled VS2013, installed VS2015 with all additional options checked, made a blank, new project with Unreal with just VS2015 on my pc, and now everything works fine.
Perhaps my VS2013 installation was broken, deprecated or switching version wasn't a good idea, but I can work with VS in any case now.
Also thanks to jeevcat for mentioning it!
Install newer version of the Visual Studio. VS2013 is not the latest one, VS2015 is. People report that even updating VS2013 from Update 2 to Update 4 helps resolving similar issues.

Visual Studio Express 2013 freezes when opening project properties

Main Problem
When I try to access the properties of a project in Visual Studio Express 2013 for Windows Desktop through Project -> ProjectName Properties, Visual Studio freezes completely without an error and I must end it through the Windows Task Manager.
I ran Visual Studio with /safemode enabled. This did provide some information by saying that "The 'Visual Studio Component Model Host Package' package did not load correctly."
It also produced a log file with some errors and warnings. Errors and warning entries in the log can be searched for with <type>Error</type> and <type>Warning</type> respectively. Additionally, opening the file in Internet Explorer seems to apply some styles to the file and makes it more readable.
Errors only - http://pastebin.com/295sX8kH
Full log - http://pastebin.com/KGspUgGs
The errors in the log seem to center around this Visual Studio Component Model Host Package. I tried searching for errors related to that, but did not find anything I thought was applicable to my situation.
The dll Microsoft.VisualStudio.ComponentModelHost.Implementation.dll is present in C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\PrivateAssemblies\
The dll Microsoft.Data.Entity.Design.DataSourceWizardExtension.dll is indeed missing from C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\CommonExtensions\DataDesign
Extra Info
I am using version 12.0.30723.00 Update 3 of Visual Studio and I am running Windows 7 Professional 64-bit 6.1 build 7601.
I have tried re-installing Visual Studio in order to to clear out any bad settings, but that did not seem to work.
I tried running Visual Studio with /resetskipkgs and /resetsettings, and neither of those worked.
Trying to open project properties in safe mode still froze Visual Studio.
Backstory
I am ultimately trying to setup an environment in which to develop OpenGL applications. I have some experience with it through following the Arc Synthesis tutorials, but I do not know how to operate outside of the specialized environment the tutorials provided.
Following the OpenGL Book setup instructions, I am told development will go more smoothly if I use the GLEW and freeGLUT libraries. In order to do so, I need to be able to link in extra files to a project. In Visual Studio, this is done through the project properties dialog, but I cannot access it due to the freezing problem.
I am not very familiar with the development process in C++, so I am wary of venturing outside of the IDE provided by Visual Studio, but I might just have to do that if this problem persists.