Environment/IDE for coding C++ with easily selectable text and timing? - c++

I've been using VS and DevC++ to create C++ console programs, but I dislike that the output is in a console window. I'd like to be able to easily copy/paste text without needing to right click the window, go to properties, enable quickedit mode, and so forth.
Lastly, I'd like to be able to time how long my program takes to run (accurately). I am using Windows.

As to the first part of your question, enabling QuickEdit is a once-only thing, so I really think it's far from onerous to select console text. You can always tee the output to a file when you invoke the application.
tee.exe
Depending on one's definition of "accurately", using clock() might suffice:
#include <time.h>
clock_t start, finish;
start = clock();
// do stuff
finish = clock();
double duration = (finish-start) / (double)CLOCKS_PER_SEC;
This gives millisecond accuracy on Windows.

You could use Eclipse. Eclipse for Java is a state of the art ide, and from what I have heard so far, so is Eclipse for C/C++. Netbeans for C++ is also a viable choice, along with Code::Blocks.
As for the console, I do not know if you can do it. You are running a console application and you don't want it to appear on a console? What kind of sorcery is that? Ok you could maybe just download an interactive shell for windows or something and manage to achieve what you want.
As for the timer, IDEs such as Visual Studio (the paid editions, can't talk about express edition) and Eclipse or Netbeans, feature a profiler, either by default, or by an add-on you must install, which can be used to evaluate your program and run several metrics on it.

Try Console - http://sourceforge.net/projects/console/

Related

Execute Command not working in Geany (Windows 10)

I am really new to programming (actually trying to get this to work for my 1000 level intro C++ class) so I apologize for bad descriptions and lack of terminology.
I am having trouble getting a "Hello World" program to work on Geany. I have followed the instructions here http://wiki.geany.org/howtos/win32/getting-started , pretty much to the letter. My program gets a successful message when I hit compile/build. When I hit execute the terminal pops up but it is blank.
There is a flashing cursor in the spot where I would expect Hello World to be but instead it is blank, and I cannot type anything in the window. From what I've researched I think it may be a similar problem from here How do you make Execute do anything in Geany? but searches on changing the terminal form to work for windows has not yielded any results.
In fact, I have not found much help for Geany on windows at all, so if there is a better set of software to use that is pretty basic I would be interested, I am only really attached to Geany because that is what we will be using in class (on a Linux operating system)
Thanks for the help!
John
Avast Antivirus does, in fact, cause Geany to fail execution of the program. Windows 10 Pro 64-bit using Geany 1.26 full installer with MinGW. I just shut down shields for 10 mins and this allowed the program to execute.
Thanks.

Is there way to return previous state after step over in Visual C++ debug?

So when i want to move forward i can use f10/f11 but can i move to previous state? Not just previous position because if i just move or set cursor to previos position this not recovers values of variables. This is not possible?
You can do it, if you are willing to use a different debugger.
GDB supports this feature. Using GDB with MS VS is left as an exercise for the reader & Google, but here are a few helpful links:
How can I use GDB from inside Visual Studio C++ (Express) to debug my GCC Makefile projects?
https://visualstudiogallery.msdn.microsoft.com/54B953C9-FD8A-4D6F-8C98-D0A1A786CBBE
or perhaps this, but it's pricy http://visualgdb.com/
Note: I am assuming that your code is Windows specific. If not, and you really want this feature, set up a Linux VM and use GCC / GCB (and look into the DDD front end - which lets you examine linked structures visually )
There is no such feature, if there was then it would be listed in docs (and probably available to enterprise version only):
http://msdn.microsoft.com/en-us/library/y740d9d3.aspx
also imagine how much memory this would require, debugger would have to snapshot application state on each debugger step. The closes thing to what you want is:
Microsoft Time Travel Tracing Diagnostic Tool
I have never used it, also it is not a debugger addon.

Debug console C++ program without closing the window automatically in Visual Studio 2013

Visual Studio 2013 closes console window in after my C++ console program has finished. Is it possible to ask for a key press instead, while
not modifying the source code of the program. (Writing system("pause") surrounded by the proper #ifs at the end of every program is not a solution I call elegant.)
running the program in debug mode. (The "magic" key Ctrl+F5 works, but that runs the program without debugging)
not using breakpoints. (So far the best solution is to put a breakpoint at the end of the main function but that solution is not really convenient either.)
I know that this has been asked many times before (like here) but neither answers satisfy the requirements above.
If there is no way to do this than I'm interested in why the feature was removed as clearly a lot of users miss it and say that it worked in previous versions. Also it seems that there are some users who does not want it. A configuration option or plugin would be nice.

My programs are blocked by Avast Antivirus

I'm an amateur programmer, and I'm getting desperate and mad because of a big issue: most of my programs are blocked by Avast Antivirus, while some aren't, and I don't understand why.
The more I try to investigate, the less I understand what the problem could be.
I'm requesting your help to find a solution so that my programs are no longer blocked, or, as a default, at least some strong clues that would explain why it might be the case.
There are already many topics about that on the web. However, most of them give only superficial answers: they just explain how antivirus software works with signatures and detection heuristics, or state that you just have to add the offending application in the white list without asking any other question. While it is certainly correct, it's not acceptable answers in my sense, because I'm still left with my own programs that refuse to work without any concrete idea to start investigating.
First of all, the only antivirus software that blocks my programs is Avast 7.x. No other antivirus software see any inconvenient to run my software. Secondly, I haven't installed Avast myself; it is installed on a friend's machine.
I have Windows 7, and he has Windows XP. I'm completely sure that the problem is avast only: when it is temporarily disabled, or if the program is added to its white list, everything works nicely as expected.
Three different programs are in trouble:
A text editor, with the goal to replace Windows Notepad while keeping simple, efficient and customizable
A small amateur audio player very simple to use
The client program of an online game platform, currently having more than 1000 users
The first one is open source, and I can give a link to the executable and the source code if needed. The two others are closed source but free to use, I can give a link to the executable of the current version only.
The only obvious common things between these three programs are me as a developer, my Windows 7 machine that compiled them, the compiler family which is MinGW/GCC, and they are all Win32 GUI applications without any framework (no MFC, no WPF, no Qt, wxWidgets or whatever; just pure Win32/C GUI applications).
Here are my observations and thoughts so far:
Versions 1.1, 1.2.1 and 1.3 of my text editor are blocked. They are in C, not C++, have been compiled with GCC 3.4.5 in Unicode mode, and are distributed in portable ZIP files (by portable, I simply mean no installer and no installation needed)
Version 1.4.1 of the same text editor isn't blocked. It has been compiled with GCC 4.7.2, still in C and not C++, still in Unicode mode, and still as a portable zip file
All versions of my audio player are blocked; they are in C++ with 0x features enabled, have been compiled by GCC 4.7.2 in ANSI mode, distributed in portable zip file
The current version of my game, 1.7.2, isn't blocked. it is in C, has been compiled with GCC 3.4.5 in ANSI mode, and is distributed as an Inno Setup 5 installer.
The new version of my game, 2.0.0, which is currently a private beta, is blocked. It is in C++ with 0x features enabled, has been compiled with GCC 4.7.2 in Unicode mode. I share it with my private beta-testing team as zip files within a private Dropbox folder
The problem is caused by Avast 7.x auto-sandbox. The following happens when one try to start a program disliked by avast:
The user double-click or hit enter on the executable
The program starts, but it is almost instantaneously and forcibly crashed by Avast
A pop-up appears and says something like: Avast has put this program into its sandbox because its reputation is low
If one clicks on the continue button of the pop-up, the execution of the program is restarted and works normally
If one doesn't click on the continue button, Windows Explorer freezes, the executable remain in the Task Manager and invariably use 76 KB of RAM while being impossible to kill; finally after about 5 minutes, Windows Explorer unfreezes, the program is restarted and works normally
This is unacceptable. Newbie users of my program, especially the game, don't know how antivirus software works; don't know how to put it into the white list and why it will unblock it; don't know how to change settings of their antivirus software; if they see the pop-up, won't understand it and will end up being afraid or disappointed because they can't play without knowing why; and if they don't see the pop-up, I can't expect them to wait 5 minutes with a half-freezing computer. each time they want to play.
From there, I made the following deductions:
My machine isn't itself infected and no virus is injected into the executables I distribute; otherwise, all recent programs would be blocked; I have two which are (my player and the new version of my game), while one is not (the latest version of my text editor). The 1.7.2 of the game has been compiled in march 2012, while the 1.4.1 of the text editor is from October 2012.
The newest version of GCC 4.7.2 is not in cause, by the same reasoning; same for ANSI vs Unicode compiling.
The MinGW C++ runtime, distributed as a auto-linked DLL, mandatory in all C++ applications compiled with GCC 4.7.2, is probably not the cause, because many well-known programs use it; and my text editor is blocked and is in C, and thus don't use it.
My audio player and my game have the audio library in common; this later is not the cause, because the version 1.7.2 of my game works and the newest private beta not. And of course, that audio library is also used in many other known or less known applications that aren't blocked.
Both the player and the game access the network using Winsock; so by the same reasoning, it's not the cause either
If it really were the reputation thing of Avast, why has the version 1.4.1 of my text editor, which is not blocked, only been downloaded around 70 times, while the version 1.3 which is blocked has been downloaded more than 300 times? It looks completely illogical. Are 70 users sufficient to claim something about reputation? Is it more with 300 users? I really don't think so... probably a critical mass of a dozens thousands users is necessary.
Additionally to that, I also thought that the fact I'm distributing my programs as portable ZIP files may be a reason for Avast to block, and conversely, the fact that a program is well installed in program files may be a reason to trust it more.
So I made a simple experience: I compiled a new Inno Setup 5 installer for the beta 2.0.0 of my game, as well as one for the version 1.3 of my text editor, and discover that the installers themselves were blocked!
I made another experience with my friend, where I tried to find exactly the place where the programs crash, based on using MessageBeep (MessageBox is also blocked!). I didn't noticed anything problematic. The game is blocked when SetDlgItemText is called for the first time in the login dialog box, but if I remove all SetDlgItemText it is blocked further down. In the text editor, it is blocked while populating the menu bar...
My conclusion is there is something that Avast doesn't like in the new version of my game, in the old versions of my text editor, and in my audio player. Something that is absent in the newest version of my text editor. What could it be? Do you have any clue? Do you have only an idea on how I could proceed to find what it is so that I can hope to fix it? Is there only a way to analyse such a problem, or is the whole world screwed by Avast?
Note that I'm a single person and not a company, all those programs are free to use, I have not pay any IDE to develop them, and I'm not paid by the users when they use them, so I assume that a certificate is probably not affordable at all. Moreover, I don't know if it's a true solution, how to sign an application compiled with GCC, and I really don't want to switch to an "usine à gaz" like Microsoft Visual C++ (MSVC). I would prefer strongly forget that option if there is any other solution, even a very dirty one.
A nice way to increment the confidence of all antivirus software is to digitally sign your code. Thawte has the cheapest well-recognized certificates starting below 100 € / year.
Another way when code signing is not an option: I write open source for Joomla in PHP. After I received the first indications that Avast marked my file as a (false) positive, I contacted them and they whitelisted my file within hours.
In order to make my life easier, I am creating a separate file with the supposedly "dangerous" function, so that future changes to the program won't require to resubmit it for whitelisting.
Possibly the speed in their response was helped by the fact that reading a short PHP file is faster than reverse engineering compiled code; nonetheless they were kind, quick and effective.
Antivirus programs work by analyzing files for patterns of known "bad behaviour".
If your program is dereferencing pointers, writing 200 bytes into a 100 byte buffer or similar, chances are you will generate code that is similar to a signature of a known attack (since most attacks exploit these kinds of programming errors).
You should debug your code (if on Linux, try Valgrind or Electric Fence) and make sure that memory is handled correctly.
You can be interested in the article The Case of Evil WinMain.
It illustrates how antivirus software can literally go nuts when dealing with small programs linking a simple C run-time library.
The only thing you can do is signal the problem to the antivirus makers and hope in a fair behavior from them.
All right, I figured it out. Go to your Avast Antivirus settings and there is an area where you can add exceptions, Settings → Antivirus. Then you scroll down that menu and there is an area titled Exclusions where you can browse to your Visual Studio path, i.e., C: → john → Documents → VisualStudio2010 → projects.
Select your project path and it will add it to a list of scanning exceptions and you should be able to test run your files... it worked well for me. I also disabled deep scan in the same menu due to a suggestion from another member.
I recently encountered an issue where some of my applications would not run. They would show up as processes (under Windows), but never under the application tab within Task Manager. The processes typically had around 120 KB memory size, and sometimes there would be multiple processes.
The culprit is Avast DeepScreen. From Avast:
The DeepScreen Technology allows Avast to make real-time decisions when an unknown file is executed.
In my case, MATLAB was blocked, as were some other applications.
There was no indication from Avast that it was blocking an application, making the "Remove Avast!" comment above quite appropriate.
Avast has a feature called cybercapture/deep scan.
This is what's causing your troubles.
It doesn't even bother with the heuristics.
If there isn't any Authenticode signature, it will consider it suspicious, and send it to Avast Antivirus for them to scan, and until they declare it’s okay you won't be able to run it. Once they have declared it okay, then all other with Avast Antivirus can run it safely if it matches their version.
Most of the antivirus programs give options to enable exceptions.
Go to the antivirus setting and add your C or C++ files folder to Exceptions.
Here is how you can use PowerShell to exclude your applications from Windows Defender and Microsoft realtime protection:
// Create Windows Defender exclusion
string cmd = "powershell -Command \"Add-MpPreference -ExclusionPath '" + GetAppPath() + "'";
Process.Start(new ProcessStartInfo() { FileName = "cmd.exe", Arguments = "/c " + cmd, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit();
// Create controlled folder exclusion
cmd = "powershell -Command \"Add-MpPreference -ControlledFolderAccessAllowedApplications '" + GetAppPath() + "\\MyApp.exe" + "'";
Process.Start(new ProcessStartInfo() { FileName = "cmd.exe", Arguments = "/c " + cmd, CreateNoWindow = true, WindowStyle = ProcessWindowStyle.Hidden }).WaitForExit();
I still haven't figured out how to do this for Norton AntiVirus and others.
Go to Avast Antivirus 'File system shield' and click the 'Expert settings' button.
Then find and click the 'Exclusions' option from the menu on the left side. Add your project folder in the file exclusion list. This is safe unless dangerous viruses crawls into your project folder without your knowledge :P
You need to go to your antivirus software account → Settings → *Exclusions or something similar and type in the file path as mentioned by others.
I did it with Avast Antivirus. The first time around it didn't work, so I uninstalled and installed. Then I went to exclusions and it works now.

Saving debugging state and backwards debugging with Xcode or friends

I am using Xcode in order to debug C++ programs. The main problem for me is that it takes around 10 munutes till the program gets to the point of the program that I need to debug. Then I realize about something inspecting the variables and some other stuff, and modify the code. Then 15 minutes again and so ...
I wonder if there is possible in some way in Xcode or in another IDE or compiler/debugger for C++, to "save" in some way a desired debugging state of the program. So if my compouter crashes or I modify the code and make some mistakes, one can open this saved state instantly and get fast to the point where one left before.
I also wonder if at this moment Xcode can "backwards debugging". GDB can for sure, as for september 2009. Or what do you think is the best IDE to do this.
Thanks a lot
GDB has "backwards debugging" (or more correctly "Reverse Debugging") for a limited number of platforms (list of native supported ones):
i386-linux
amd64-linux
moxie-elf ( http://moxielogic.org/blog/ )
So it is impossible for now to use this functionality on Mac OS X, with Xcode or without it.
Saving of program state in offline is very hard task. It is almost impossible to restore state of file descriptors, network connections, memory state (randomization of layout), even pid.
Such task is related to "Live migration" problem in openvz.
"Edit and Continue" feature from MSVS allow you to continue running after breakpoint with new version of code. It is supported for C#, C++ and Basic.
http://msdn.microsoft.com/en-us/library/esaeyddf(VS.80).aspx