QWidget Transformation - c++

I am writing an application using Qt and would like to have a "Metro Style" interface. Everything is finished except I don't know how to make the widget appear and disappear. For instance, in WPF you can animate (UIElement.RenderTransform).(TranslateTransform.Y) so that Y becomes zero or negative. How can I move the QWidget in a QGridLayout so that it can hide?
Example:

After doing some research I figured out a way to do this. Instead of letting Qt do the layout I simply handled it myself via move and set width/height functions. Overriding resizeEvent made it so I could update the values in case the window was resized. Additionally I used setMask to ensure that the widget did not leak over to unwanted locations in the UI.

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Qt - Make QMainWindow to non resizible in Qt Designer

Is it there a way to set a QMainWindow to be non-resizible in Qt Designer? I am seeing lots of coding examples but I want to do as much UI customization in Qt Designer as I can. So far I can only get this by setting the minimum size and maximum size to be equal, but still there is the resize arrow in the corner of the window and a "maximize" button on the top of the window.
When you select the QMainWindow, the properties of the object does contain a field for sizePolicy, both horizontal and vertical, as mentioned by the answer of #jester and you can set those to fixed.
I have found that doesn't always work and was never sure why (perhaps to due to layouts), but as you've found out, if you set the minimumSize and maximumSize fields to the same value, it does what you want.
As for the resize arrow and maximize button, I have never been able to do that from Qt Creator (designer), so I would say it's not possible. However, just one line of code is all you should need in the constructor of your class: -
setWindowFlags(Qt::Window | Qt::CustomizeWindowHint);
By default, the window flags include Qt::WindowMaximizeButtonHint. By setting the above flags, you're stating that you want to customise the window to include the specified elements. This will also remove the minimise button, so if you want that too, you should add Qt::WindowMinimizeButtonHint
I am not using Qt Designer; I am just writing a subclass of QMainWindow made from scratch. The solution I found for having a non-resizable window is to call setFixedSize on the QMainWindow after you have set up all your widgets and layouts. If you have set things up well, then you don't have to pick a size manually; you can just get the size from sizeHint. The line of code I used inside my subclass of QMainWindow is:
setFixedSize(sizeHint());
I tested this in Qt 5.5 on Windows 8.1 and everything looks fine: the maximize button gets disabled but the other buttons are still there, and the cursor does not indicate the possibility of resizing when the user moves it to the border.
use the setFixedSize property for the QMainWindow. In designer, if I remember correctly, you can set the horizontal and vertical sizePolicy to Fixed.
Sadly there is no option to do that; in VS you may find an option in the editor, to remove the mouse trigger that resize the window; but for some reason, QT5 does not have one.
I tried to use sizePolicy and set it as fixed for mainWindow; but this does nothing for both the horizontal and vertical policy.
To solve the problem, I did set my mainwindow minimum and maximum size as the same values; and when you run the application, the mouse cursor won't be enabled for resizing.
It is an ugly way to do something so simple, but this is the only way I found in QT designer, without use code.
I solved the problem of Qt5 which is displaying mouse arrow resize window even with window having fixed size, but in Python, but you can make modifications for C++.
MainWindow.setWindowFlags(QtCore.Qt.MSWindowsFixedSizeDialogHint)
It's an old post but I want to help if someone need it.
I found a way (not so beautiful) but it works directly from QTDesigner.
You can lock the resize by writing the values of height and width also inside "MinimumSize" and "MaximumSize" property.
Oviously also set "Fixed" on vertical and horizontal as told by other users.
This will remove the button to enlarge the window.

Qt prevent controls moving when window resized

I have a Qt application which has a window based on a QWdiget. Inside my window I have two QVBoxLayouts and one QHBoxLayout with controls underneath the first two Vertical layouts. When my window is resized, the QVBoxLayout move apart and the QHBoxLayout underneath also moves away. I want to prevent this from happening, what is the best way to do this?
All these layouts are inside a QGridLayout.
If I understand your question correctly, you have a window's layout like this :
The layouts is going to resize depending on the size of the objects in them. To solve your problem, you should set the alignment of your layouts within the grid layout using setAlignment method.
by the way, if nothing works, you can always write your own layout manager.

QGLWidget not receiving calls to resizeGL after initialization

I am having what appears to be the same problem as asked in this (unanswered) question: Qt resizeGL problem
I am testing a new QGLWidget for a larger application. The resizeGL method is wired up to change the glViewport and repaint the OpenGL view. My QGLWidget is not part of a layout and is simply being created displayed as follows:
boost::shared_ptr<StandardCustomWidgetBuilder>
builder(new StandardCustomWidgetBuilder());
WaterfallDirector<StandardCustomWidgetBuilder, DataSource> director(builder);
director.construct();
std::unique_ptr<CustomWidget> widget = builder->getWidget();
widget->show();
On my computer, this defaults to creating a 640x480 window and calls resizeGL upon initialization. Whenever I resize the window, resizeGL is never called.
In my attempts to remedy this I have attempted creating a separate QWidget that has a QVBoxLayout containing only the CustomWidget. This created a very small window, so I fixed my sizeHint and sizePolicy for CustomWidget, though this still had no affect on having resizeGL called. At this point I'm not sure precisely how to proceed.
I resolved my problem with some help from my co-worker. As it turns out, I had implemented the event method and forgot to call the QGLWidget::event method inside it. The widget now correctly resizes.
If you haven't done so already, I would suggest checking the size hints and size policies of all widgets concerned.
For example, the following will make sure your widget uses available space when the window grows:
widget->setSizePolcy( QSizePolicy::MinimumExpanding,
QSizePolicy::MinimumExpanding );
I don't think that the default size policy for QGLWidget makes it want to expand, so I'm thinking it's just possible that this needs changing.

Qt window resize problem

I am having a problem redrawing a QWidget window after its size has been adjusted. I have tried update(), repaint(), adjustSize(), but all seem to suffer from the same thing: only part of the window is redrawn, resulting in the window frame on the bottom and right sides to not show. The window is also not resized entirely.
Just in case it makes a difference, the window is in a QMdiArea.
Thanks.
// ... some subwidget resizing and moving.
calibrationWindowUIs[activeWindow].layoutWidget2->move(QPoint(oldXLeft, 30 + height + 21));
calibrationWindowUIs[activeWindow].layoutWidget1->move(QPoint(oldXRight, 30 + height + 21));
// Set window size.
calibrationWindows[activeWindow]->setMinimumSize(calibrationWindowUIs[activeWindow].tabWidget->geometry().width() + 40, calibrationWindowUIs[activeWindow].tabWidget->geometry().height() + 40);
calibrationWindows[activeWindow]->update();
Note: I'm new to Qt; perhaps I'm doing something wrong with layouts?
Edit: I may have not given enough information. Alright, to be quite honest, I still have to delve deeper into layouts and related material. What I had tried to do here was to use Qt Designer in order to design the window. I've done what perhaps amounts to a stupid mistake: I didn't use an overall parent layout for the entire window, but hacked it with a couple of smaller layouts that I therefore have to move about and resize individually. See the Qt Designer screen (the red rectangles are the sole layouts): .
What is happening is that in the frame to the right, I am playing a video clip that can be of various resolutions. I want the frame to resize depending on this resolution, which also means that the buttons and window have to move/resize accordingly. That is where the window resize comes in. I'm sure there is a more elegant solution than what I am doing here, but I am trying to handle several other scenarios here and hence the lack of quality of code.
The result is that when I load a clip, the window attempts to resize, but does so badly; the following is the result:
If the window is dragged, it 'pops' into its correct size; in the meantime, however, it just looks ugly.
A couple further questions: do you use the Qt Designer to design your UIs? I found that programmatically you can achieve much better control of your interfaces. One thing which I could not do in the designer was to have a layout parented by the main widget, i.e. the equivalent of having the following bit of code:
QVBoxLayout* layout = new QVBoxLayout;
this->setLayout(layout);
A layout placed in the designer always seems to create this 'layoutWidget' subwidget, which the layout you placed is then parented to. Any way around that?
We use a mix of designer and code to create layouts, the Qt layout system can be very unintuitive at times. But I would probably not layout a full series of tabs in one designer ui file, i would make each tab each own widget and then assemble them either through code or in the designer by promoting to custom classes. This gives you better separation of responsibilities, by putting all the functionality of all the tabs into one file you almost guarantee a large unwieldy class.
When a widget has child widgets in designer you can assign a layout to it by adding it from the context menu. Make sure nothing is selected and click on the background of the widget in which you want to create a layout, select the layout and all of the widgets children will be assigned the layout.
What does help is creating hierarchies of layouts. Looking at your first screenshot, i would probably use a vertical layout with spacers on top and bottom for the items on the right, an horizontal layout with spacers left and right for the button bar and a grid layout for all the items together. Without the spacers your items will extend when the window grows. The spacers will let you control the behavior under resizing better.
you are calling setMinimumSize(). That's fine, but you should also call resize()

mouse over transparency in Qt

I am trying to create an app in Qt/C++ with Qt4.5 and want the any active windows to change opacity on a mouseover event...
As i understand it, there is no explicit mouseover event in Qt.
However, I got rudimentary functioning by reimplementing QWidget's mousemoveevent() in the class that declares my mainwindow. But the mainwindow's mousemoveevent is not called whenever the mouse travels over any of the group boxes i have created in there (understandbly since QGroupbox has its own reimplementation of mousemoveevent).
So as a cheap work around, I am still using the mousemoveevent of my mainwindow but a query the global mouse position and based on the (x,y) position of the mainwindow (obtained through ->pos()) and the window size (-> size -> rHeight and rWidth), I check if the mouse is within the bounds of the area of the mainwindow and change the opacity thus.
This has had very limited success. The right border works fine, the the left changes opacity 4 pixels early. The top does not work (presumably because the mouse goes through the menubar and title bar) and the bottom changes way too early.
I thought of creating an empty container QWidget class and then place all the rest in there, but i felt that it would still not solve the big issue of the base widget not receiving the mousemoveevent if it has already been implemented in a child widget.
Please suggest any corrections/errors I have made in my method or any alternate methods to achieve this.
p.s. I doubt this matters, but I am working Qt Creator IDE, not Qt integration into VS2008 (it's the same classes anyways - different compiler though, mingw)
Installing event filters for each of your child widgets might do the trick. This will allow your main window to receive child events such as the ones from you group boxes. You can find example code here.
You may be interested in Event filters. QObject proves a way to intercept all events zipping around your application.
http://doc.trolltech.com/4.5/eventsandfilters.html#event-filters
If I understand what you are attempting to do, I would reimplement the widget's enterEvent() and leaveEvent(). The mouse enter event would trigger the fade-in and the leaveEvent would trigger the fade-out.
EDIT: After re-reading several times, I'm still not sure what you are trying to accomplish. Sorry if my suggestion doesn't help. :-)