Passing by value doesn't invoke move constructor - c++

I have the following small class:
/// RAII wrapper for a Lua reference
class reference
{
public:
/// Construct empty reference
reference() : m_L(NULL), m_ref(LUA_NOREF) {}
/// Construct reference from Lua stack
reference(lua_State* L, int i = -1) : m_L(L) {
lua_pushvalue(L, i);
m_ref = luaL_ref(L, LUA_REGISTRYINDEX);
}
/// Destructor
~reference() {
if (m_L) luaL_unref(m_L, LUA_REGISTRYINDEX, m_ref);
}
/// Copy constructor
reference(const reference& r) : m_L(r.m_L) {
r.push();
m_ref = luaL_ref(m_L, LUA_REGISTRYINDEX);
}
/// Move constructor
reference(reference&& r) : m_L(r.m_L), m_ref(r.m_ref) {
r.m_L = NULL; // make sure r's destructor is NOP
}
/// Assignment operator
reference& operator=(reference r) {
swap(r, *this);
return *this;
}
/// Swap with other reference
friend void swap(reference& a, reference& b)
{
std::swap(a.m_L, b.m_L);
std::swap(a.m_ref, b.m_ref);
}
void push() const { lua_rawgeti(m_L, LUA_REGISTRYINDEX, m_ref); }
private:
lua_State* m_L;
int m_ref;
};
Note that the assignment operator is implemented using the copy-and-swap idiom and is supposed to call the move constructor, if used with an rvalue.
However, reference r; r = reference(L); calls the copy constructor before entering the assignment operator. Why, oh why?
Writing two assignment operators helps:
/// Assignment operator
reference& operator=(const reference& r) {
reference copy(r);
swap(copy, *this);
return *this;
}
/// Move assignment operator
reference& operator=(reference&& r) {
swap(r, *this);
return *this;
}
However, at the cost of disabling copy elision.
Isn't pass-by-value supposed to work here as expected? Or is even my compiler (Clang on Mac) broken?
Update:
The following small test-case works correctly:
#include <iostream>
using namespace std;
struct resource
{
resource(int i=1) : i(i) { print(); }
~resource() { print(); i = 0; }
void print() const
{
cout << hex << " " << uint16_t(uintptr_t(this)) << ") " << dec;
}
int i;
};
resource* alloc_res()
{
cout << " (alloc_res";
return new resource(0);
}
resource* copy_res(resource* r)
{
cout << " (copy_res";
return new resource(r->i);
}
void free_res(resource* r)
{
if (r) cout << " (free_res";
delete r;
}
struct Test
{
void print() const
{
cout << hex << " [&=" << uint16_t(uintptr_t(this))
<< ", r=" << uint16_t(uintptr_t(r)) << "] " << dec;
}
explicit Test(int j = 0) : r(j ? alloc_res() : NULL) {
cout << "constructor"; print();
cout << endl;
}
Test(Test&& t) : r(t.r) {
cout << "move"; print(); cout << "from"; t.print();
t.r = nullptr;
cout << endl;
}
Test(const Test& t) : r(t.r ? copy_res(t.r) : nullptr) {
cout << "copy"; print(); cout << "from"; t.print();
cout << endl;
}
Test& operator=(Test t) {
cout << "assignment"; print(); cout << "from"; t.print(); cout << " ";
swap(t);
return *this;
cout << endl;
}
void swap(Test& t)
{
cout << "swapping"; print();
cout << "and"; t.print();
std::swap(r, t.r);
cout << endl;
}
~Test()
{
cout << "destructor"; print();
free_res(r);
cout << endl;
}
resource* r;
};
int main()
{
Test t;
t = Test(5);
}
If compiled with clang++ --std=c++11 -O0 -fno-elide-constructors test.cpp -o test the move constructor is called. (Thanks for the switch, Benjamin Lindley)
The question is now: why does it work now? What's the difference?

There is no legal C++11 circumstance that would cause the calling of a copy constructor in r = reference(L);.
This is effectively equivalent to r.operator =(reference(L));. Since operator= takes its parameter by value, one of two things will happen.
The temporary will be used to construct the value. Since it's a temporary, it will preferentially call reference's move constructor, thus causing a move.
The temporary will be elided directly into the value argument. No copying or moving.
After this, operator= will be called, which doesn't do any copying internally.
So this looks like a compiler bug.

Related

Constructing elements of union

The following class outputs when a constructor is called:
class A {
public:
A() {
std::cout << "Default Constructor called at address:" << this << "!\n";
}
A(int val) : val_(val) {
std::cout << "Secondary Constructor called at address:" << this << "\n";
}
A(A&& other) : val_(std::move(other.val_)) {
std::cout << "Move constructor called from " << &other << " to " << this << "\n";
}
A& operator=(A&& other) {
std::cout << "Move assignment called from " << &other << " to " << this << "\n";
val_ = std::move(other.val_);
return *this;
}
private:
int val_;
};
This union allows me to skip the default constructor of A, which is desirable:
union MyUnion {
MyUnion() {}
A a;
};
My goal with main was to move-construct a. Instead it move-assigns the a.
int main(){
MyUnion my_union[2];
std::cout << "Entering for loop:\n";
for (int i = 0; i < 2; ++i){
my_union[i].a = std::move(A(i));
}
return 0;
}
An example output from the above main function is:
Entering for loop:
Secondary Constructor called at address:0x7ffcdd3553a8
Move assignment called from 0x7ffcdd3553a8 to 0x7ffcdd3553b0
Secondary Constructor called at address:0x7ffcdd3553a8
Move assignment called from 0x7ffcdd3553a8 to 0x7ffcdd3553b4
I wanted to move-construct, but I'm instead move-assigning. Move-assigning without move constructing is unsafe in general. The solution I came up with was to use std::construct_at. I also added a destructor. The full program with these modifications is below:
#include <iostream>
#include <memory>
#include <utility>
class A {
public:
A() {
std::cout << "Default Constructor called at address:" << this << "!\n";
}
A(int val) : val_(val) {
std::cout << "Secondary Constructor called at address:" << this << "\n";
}
A(A&& other) : val_(std::move(other.val_)) {
std::cout << "Move constructor called from " << &other << " to " << this << "\n";
}
A& operator=(A&& other) {
std::cout << "Move assignment called from " << &other << " to " << this << "\n";
val_ = std::move(other.val_);
return *this;
}
~A() {
std::cout << "Destructor called at " << this << "\n";
}
private:
int val_;
};
union MyUnion {
MyUnion() {
std::cout << "MyUnion Constructor called!\n";
}
void ConstructAt(A&& other){
std::construct_at(&a, std::forward<A>(other));
}
A a;
~MyUnion(){
std::cout << "MyUnion Destructor called!\n";
a.~A();
}
};
int main(){
MyUnion my_union[2];
std::cout << "\nEntering for loop:\n";
for (int i = 0; i < 2; ++i){
my_union[i].ConstructAt(std::move(A(i)));
}
std::cout << "\nExiting for loop:\n";
return 0;
}
This gives output:
MyUnion Constructor called!
MyUnion Constructor called!
Entering for loop:
Secondary Constructor called at address:0x7ffe38dd4838
Move constructor called from 0x7ffe38dd4838 to 0x7ffe38dd4840
Destructor called at 0x7ffe38dd4838
Secondary Constructor called at address:0x7ffe38dd4838
Move constructor called from 0x7ffe38dd4838 to 0x7ffe38dd4844
Destructor called at 0x7ffe38dd4838
Exiting for loop:
MyUnion Destructor called!
Destructor called at 0x7ffe38dd4844
MyUnion Destructor called!
Destructor called at 0x7ffe38dd4840
This appears to be what I want.
Question
Was this the correct way to call the move constructor? Am I using std::forward correctly? Is this the correct way to handle the destructor of a union?

Why doesn't NRVO work with move constructor in visual studio 2019, msvc 1929?

There is a class as follow:
class HeavyObject
{
public:
HeavyObject() { cout << "Constructor\n"; }
~HeavyObject() { cout << "Destructor\n"; }
HeavyObject(HeavyObject const&) { cout << "Copy Constructor\n"; }
HeavyObject& operator=(HeavyObject const&) { cout << "Assignment Operator\n"; return *this; }
HeavyObject(HeavyObject&&) { cout << "Move Constructor\n"; }
private:
// many members omitted...
};
Then i test NRVO:
HeavyObject func()
{
HeavyObject o;
return o;
}
int main()
{
HeavyObject o = func();
return 0;
}
I think the output is :
Constructor
Destructor
But the real output is:
Constructor
Move Constructor
Destructor
Destructor
Why?

Move Constructor invoked for a function, but NRVO expected in C++

I don't understand why a move constructor is being invoked during the main function in the code below, specifically the output is:
FString::FString(string one)
FString::FString(string two)
FString::Move Constructor
FString::Move Assign
COMPLETE
So the line I am concerned about is "FString::Move Constructor" - this implies to me that the move constructor is getting invoked in order to fulfill the return statement of the function GetStringTemp(), but from what I understood NRVO should mean that the move constructor should not be invoked. Am I misunderstanding the behaviour of NVRO? Thanks in advance
#include <iostream>
#include <string>
class FString
{
public:
FString(std::string newstring)
: _string(newstring)
{
std::cout << "FString::FString(string "+newstring+")" << std::endl;
}
FString(const FString& rhs)
{
std::cout << "FString::Copy Constructor" << std::endl;
}
FString(FString&& rhs)
{
std::cout << "FString::Move Constructor" << std::endl;
}
FString& operator=(const FString& rhs)
{
std::cout << "FString::Copy Assign" << std::endl;
return *this;
}
FString& operator=(FString&& rhs)
{
std::cout << "FString::Move Assign" << std::endl;
return *this;
}
void Print()
{
std::cout << "Printing: "+_string << std::endl;
}
private:
std::string _string;
};
FString GetTempString()
{
FString temp = FString("two"); // 2: Expected Constructor cout
return temp; // No expected constructor as NVRO assumed
}
int main()
{
FString myString = FString("one"); // 1: Expected Constructor cout
myString = GetTempString(); // 3: Expected Move Assignment cout
std::cout << "COMPLETE" << std::endl;
}

c++ - overloading operator new

I'am a little bit confused about operator overloading new and delete.
I wrote some test :
#include <iostream>
using namespace std;
class Test
{
public :
Test()
{
cout << "Test - ctor" <<endl;
}
~Test()
{
cout << "Test - dtor" <<endl;
}
Test(const Test& t)
{
cout << "Test - copy ctor" <<endl;
}
Test& operator = (const Test& t)
{
cout << "Test - assiment operator" <<endl;
}
void* operator new(size_t size)
{
cout << "Test - operator new" <<endl;
return NULL;
}
void print()
{
cout << "print" << endl;
}
};
int main()
{
Test* t = new Test();
t->print();
return 0;
}
And the output is :
Test - operator new
Test - ctor
print
Now, if I return "NULL" from "new" , why my program doesn't crash when I call to print function?
thanks.
Because print() doesn't actually need anything of it's class Test. All it does is print a message to stdout. Remember that t->print(); is the same as print(t);, your function signature is actually:
void print(Test* t);
But that's all done by the compiler for you.
t just isn't used in the method and thus you're (un)lucky because it runs. This is still just plain undefined behaviour though.
If you absolutely want to see things crash and burn then change your class a bit:
class Test
{
public :
Test() : x(0)
{
cout << "Test - ctor" <<endl;
}
~Test()
{
cout << "Test - dtor" <<endl;
}
Test(const Test& t)
{
cout << "Test - copy ctor" <<endl;
}
Test& operator = (const Test& t)
{
cout << "Test - assiment operator" <<endl;
}
void* operator new(size_t size)
{
cout << "Test - operator new" <<endl;
return NULL;
}
void print()
{
cout << "print" << x << endl;
}
private:
int x;
};
This specific phenomenon has nothing to do with your operator new function.
The behaviour on calling a member function through a NULL pointer is undefined. Your result is a manifestation of that undefined behaviour.
It just happens to work in your particular case (possibly because your class is just a bag of functions).
(These days it's a good idea to use nullptr rather than the old-fashioned and not absolutely correct NULL.)

C++ Reactor using base & derived classes containing functional objects of different types

I've created this example reactor program to test functionality I wanted to demonstrate.
Essentially the program defines:
Two functional objects to be called on different events.
A base & derived class; the intention of which is to allow different template instantiations of the derived class to be stored as in the same stl container.
A reactor function which uses random numbers to simulate events, then search a container for the matching key and call the functional-object to do its work.
Main does some setup work then calls the reactor function to run in a different thread.
EDIT: Have modified the code so that it now compiles & runs. Apologies, code is now quite long; it started out as a minimal test program. Have added extra sections & lots of print statements to elucidate the functionality. It remains here in case it's of interest to others.
#include <functional>
#include <iostream>
#include <stdlib.h>
#include <chrono>
#include <thread>
#include <unordered_map>
#include <utility>
#include <memory>
class Pollin_Functional_Object
{
public:
//Constructor
Pollin_Functional_Object(const int cnt) : count(cnt)
{
std::cout << "Pollin_Functional_Object: Constructor" << std::endl;
}
//Copy Constructor
Pollin_Functional_Object(const Pollin_Functional_Object &orig) : count(orig.count)
{
std::cout << "Pollin_Functional_Object: Copy Constructor" << std::endl;
}
//Copy assignment
Pollin_Functional_Object& operator= (const Pollin_Functional_Object &that)
{
std::cout << "Pollin_Functional_Object: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Move constructor
Pollin_Functional_Object(Pollin_Functional_Object &&orig) /*noexcept NOT VS2013*/ : count(orig.count)
{
std::cout << "Pollin_Functional_Object: Move Constructor" << std::endl;
}
//Move Assignment
Pollin_Functional_Object& operator=(Pollin_Functional_Object &&that) /*noexcept NOT VS2013*/
{
std::cout << "Pollin_Functional_Object: Move Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Operators
bool operator==(const Pollin_Functional_Object &anotherPollin_Functional_Object) const
{
return (count == anotherPollin_Functional_Object.count);
}
void operator()(const int &in) //const
{
std::cout << "Pollin__Functional_Object: operator(" << in << ") Count: " << ++count << std::endl;
}
~Pollin_Functional_Object()
{
std::cout << "Pollin_Functional_Object: Destructor Called." << std::endl;
}
private:
int count;
};
class Pollout_Functional_Object
{
public:
//Constructor
Pollout_Functional_Object(const int count) : count(count)
{
std::cout << "Pollout_Functional_Object: Constructor" << std::endl;
}
//Copy Constructor
Pollout_Functional_Object(const Pollout_Functional_Object &orig) : count(orig.count)
{
std::cout << "Pollout_Functional_Object: Copy Constructor" << std::endl;
}
//Copy assignment
Pollout_Functional_Object& operator= (const Pollout_Functional_Object &that)
{
std::cout << "Pollout_Functional_Object: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Move constructor
Pollout_Functional_Object(Pollout_Functional_Object &&orig) /*noexcept NOT VS2013*/ : count(orig.count)
{
std::cout << "Pollout_Functional_Object: Move Constructor" << std::endl;
}
//Move Assignment
Pollout_Functional_Object& operator=(Pollout_Functional_Object &&that) /*noexcept NOT VS2013*/
{
std::cout << "Pollout_Functional_Object: Move Assignment Constructor" << std::endl;
if (this != &that)
{
count = that.count;
}
return *this;
}
//Operators
bool operator==(const Pollout_Functional_Object &anotherPollout_Functional_Object) const
{
return (count == anotherPollout_Functional_Object.count);
}
void operator()(const int &in) //const
{
std::cout << "Pollout_Functional_Object: operator(" << in << ") Count: " << ++count << std::endl;
}
~Pollout_Functional_Object()
{
std::cout << "Pollout_Functional_Object: Destructor Called." << std::endl;
}
private:
int count;
};
//Needs to be non-templated base class.
class Instruction_Base
{
public:
//Default Constructor
Instruction_Base() = default;
//Constructor
Instruction_Base(const std::string &nme):name(nme)
{
std::cout << "Instruction_Base: Constructor" << std::endl;
}
//Copy Constructor
Instruction_Base(const Instruction_Base &orig) : name(orig.name)
{
std::cout << "Instruction_Base: Copy Constructor" << std::endl;
}
//Copy assignment
Instruction_Base& operator= (const Instruction_Base &that)
{
std::cout << "Instruction_Base: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
name = that.name;
}
return *this;
}
//Move constructor
Instruction_Base(Instruction_Base &&orig) /*noexcept NOT VS2013*/ : name(orig.name)
{
std::cout << "Instruction_Base: Move Constructor" << std::endl;
}
//Move Assignment
Instruction_Base& operator=(Instruction_Base &&that) /*noexcept NOT VS2013*/
{
std::cout << "Instruction_Base: Move Assignment Constructor" << std::endl;
if (this != &that)
{
name = that.name;
}
return *this;
}
virtual ~Instruction_Base()// = default;//dynamic binding. Virtual destructor is necessary in base class even if it does no work.
{
std::cout << "Instruction_Base: Destructor Called" << std::endl;
}
//Operator
bool operator==(const Instruction_Base &anotherInstruction_Base) const
{
return (name == anotherInstruction_Base.name);
}
virtual void callFunctionalObject(const int &in)//marked virtual. Is overridden in derived class Instruction.
{
std::cout << "Instruction_Base: callFunctionalObject(" << in << ")" << std::endl;
}
private:
std::string name;
};
//Derived class; templated. Will store functional-objects of different specified types.
template<typename Functional_Object>
class Instruction : public Instruction_Base //inherits from
{
public:
//Default Constructor
Instruction() = default;
//Constructor
Instruction(const std::string &nme, const std::shared_ptr<Functional_Object> &funcObj) : fo(funcObj)
{
std::cout << "Instruction: Constructor" << std::endl;
}
//Copy Constructor
Instruction(const Instruction &orig) : Instruction_Base(orig), fo(orig.fo)
{
std::cout << "Instruction: Copy Constructor" << std::endl;
}
//Copy assignment
Instruction& operator= (const Instruction &that)
{
std::cout << "Instruction: Copy Assignment Constructor" << std::endl;
Instruction_Base::operator=(that);
if (this != &that)
{
fo = that.fo;
}
return *this;
}
//Move constructor
Instruction(Instruction &&orig) /*noexcept NOT VS2013*/ : Instruction_Base(std::move(orig)), fo(orig.fo)
{
std::cout << "Instruction: Move Constructor" << std::endl;
}
//Move Assignment
Instruction& operator=(Instruction &&that) /*noexcept NOT VS2013*/
{
std::cout << "Instruction: Move Assignment Constructor" << std::endl;
Instruction_Base::operator=(that);
if (this != &that)
{
fo = that.fo;
}
return *this;
}
//Destructor
~Instruction()
{
std::cout << "Instruction: Destructor Called" << std::endl;
}
//Operators
bool operator==(const Instruction_Base &anotherInstruction) const
{
return (name == anotherInstruction.name &&
fo == anotherInstruction.fo);
}
void callFunctionalObject(const int &in) override
{
//std::cout << "Instruction: callFunctionalObject(" << in << ")" << std::endl;
(*fo)(in);
}
private:
std::shared_ptr<Functional_Object> fo;
};
class InstructionsStore
{
public: InstructionsStore()
{
std::cout << "InstructionsStore: Constructor" << std::endl;
}
//Copy Constructor
InstructionsStore(const InstructionsStore &orig) : instructions(orig.instructions)
{
std::cout << "InstructionsStore: Copy Constructor" << std::endl;
}
//Copy assignment
InstructionsStore& operator= (const InstructionsStore &that)
{
std::cout << "InstructionsStore: Copy Assignment Constructor" << std::endl;
if (this != &that)
{
instructions = that.instructions;
}
return *this;
}
//Move constructor
InstructionsStore(InstructionsStore &&orig) /*noexcept NOT VS2013*/ : instructions(orig.instructions)
{
std::cout << "InstructionsStore: Move Constructor" << std::endl;
}
//Move Assignment
InstructionsStore& operator=(InstructionsStore &&that) /*noexcept NOT VS2013*/
{
std::cout << "InstructionsStore: Move Assignment Constructor" << std::endl;
if (this != &that)
{
instructions = that.instructions;
}
return *this;
}
//Operators
bool operator==(const InstructionsStore &anotherInstructionsStore) const
{
return (instructions == anotherInstructionsStore.instructions);
}
//Setter
void addInstruction(const std::string nme, const std::shared_ptr<Instruction_Base> &ib)
{
instructions.insert(std::pair<std::string, std::shared_ptr<Instruction_Base>>(nme, ib));
}
//Getter
std::shared_ptr<Instruction_Base> getInstruction(const std::string nme)//returns pointer to derived Instruction type object
{
auto got = instructions.find(nme);
if (got != instructions.end())
{
//std::cout << "InstructionsStore: getInstruction(" << (got->first).c_str() << ")" << std::endl;
return got->second;
}
}
private:
//Specifying std::shared_ptr<Instruction_Base> base class also allows storage of pointers to types derived
//from Instruction_Base i.e. templated Instruction class objects storing functional-objects of different types.
//Pointers only though, does not work with actual objects.
std::unordered_map<std::string, std::shared_ptr<Instruction_Base>> instructions;
};
//Reactor Function
void reactor(const int &iterations, const std::shared_ptr<InstructionsStore> &is)
{
//Prepare variables
int runLoop(0);
int number(0);
std::string searchFor("");
srand(time(NULL));
while (runLoop < iterations)
{
number = rand() % 100 + 1;//in the range 1 to 100
if (number >= 50)
{
searchFor = "pollin";
}
else
{
searchFor = "pollout";
}
//Find the relevant object
std::shared_ptr<Instruction_Base> ib = is->getInstruction(searchFor);
//Call the functional-object; passes the call via
//the virtual function & dynamic binding in the base class Instruction_Base to
//the overridden derived Instruction class member function.
ib->callFunctionalObject(number);
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
++runLoop;
}
}
int main(int argc, char* argv[])
{
//Instantiate the functional-objects and corresponding shared pointers.
std::shared_ptr <Pollin_Functional_Object> spPifo (new Pollin_Functional_Object(0));
std::shared_ptr <Pollout_Functional_Object> spPofo(new Pollout_Functional_Object(0));
//Instantiate the Instruction objects and corresponding shared pointers.
std::shared_ptr <Instruction<Pollin_Functional_Object>> spPiInstr (new Instruction<Pollin_Functional_Object>("pollin", spPifo));
std::shared_ptr <Instruction<Pollout_Functional_Object>> spPoInstr (new Instruction<Pollout_Functional_Object>("pollout", spPofo));
//Instantiate the InstructionsStore object and corresponding shared pointer.
std::shared_ptr<InstructionsStore> spIs(new InstructionsStore);
spIs->addInstruction("pollin", spPiInstr);//add the instruction to the store
spIs->addInstruction("pollout", spPoInstr);//add the instruction to the store
//Then pass the InstructionsStore shared pointer to the reactor function and run.
std::thread t1(reactor, 10, std::cref(spIs));
t1.join();//wait for it.....
return 0;
}
When I try to compile this (g++ --std=c++11 reactor.cpp -pthread) I get a somewhat cryptic
/usr/include/c++/4.9/functional:1665:61: error: no type named ‘type’ in ‘class std::result_of<void (*(int, InstructionsStore))(const int&, InstructionsStore&)>’
This appears to be the result of trying to pass stack references to the thread constructor. These are values that are going, by definition, to be copied into the thread object and then passed to the reactor() function. You need to allow these objects to be copied, or dynamically allocate object and pass pointers.
From http://en.cppreference.com/w/cpp/thread/thread/thread:
The arguments to the thread function are copied by value. If a
reference argument needs to be passed to the thread function, it has
to be wrapped (e.g. with std::ref or std::cref).
Keep in mind if you use std::ref, you are still passing this data to another thread, so that will only work if you know that the object you are passing to the other thread will remain alive through the lifetime of the new thread.
If I take out the references in the reactor parameters this compiles fine for me (with a linker error for one of your callFunctionalObject functions not being defined).