I begin to develop my tool, which works with net at the TCP level, and have got the following problem:
Creating thread for accept() function of Winsock
I have googled and looked for the references and evereywhere there is info about creating new thread:
It must have DWORD WINAPI (unsigned long __stdcall) in prefix
It must accept LPVOID argument
And such function will be used as the 3rd argument in CreateThread() function as LPTHREAD_START_ROUTINE structure.
But I have got the next error after compiling:
(131) : error C2664: 'CreateThread' : cannot convert parameter 3 from 'DWORD (__stdcall Net::* )(LPVOID)' to 'LPTHREAD_START_ROUTINE'
Here is my code:
#include <iostream>
#include <Windows.h>
#pragma comment(lib, "Ws2_32.lib")
typedef struct Header
{
friend struct Net;
private:
WORD wsa_version;
WSAData wsa_data;
SOCKET sock;
SOCKADDR_IN service;
char *ip;
unsigned short port;
public:
Header(void)
{
wsa_version = 0x202;
ip = "0x7f.0.0.1";
port = 0x51;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(ip);
service.sin_port = htons(port);
}
} Header;
typedef struct Net
{
private:
int result;
void WSAInit(WSAData *data, WORD *wsa_version)
{
result = WSAStartup(*wsa_version, &(*data));
if(result != NO_ERROR)
{
std::cout << "WSAStartup() failed with the error: " << result << std::endl;
}
else
{
std::cout << (*data).szDescription << " " << (*data).szSystemStatus << std::endl;
}
}
void SocketInit(SOCKET *my_socket)
{
(*my_socket) = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if((*my_socket) == INVALID_SOCKET)
{
std::cout << "Socket initialization failed with the error: " << WSAGetLastError() << std::endl;
WSACleanup();
}
else
{
std::cout << "Socket initialization successful!" << std::endl;
}
}
void SocketBind(SOCKET *my_socket, SOCKADDR_IN *service)
{
result = bind((*my_socket), (SOCKADDR*)&(*service), sizeof(*service));
if(result == SOCKET_ERROR)
{
std::cout << "Socket binding failed with the error: " << WSAGetLastError() << std::endl;
closesocket((*my_socket));
WSACleanup();
}
else
{
std::cout << "Socket binding successful!" << std::endl;
}
result = listen(*my_socket, SOMAXCONN);
if(result == SOCKET_ERROR)
{
std::cout << "Socket listening failed with the error: " << WSAGetLastError() << std::endl;
}
else
{
std::cout << "Listening to the socket..." << std::endl;
}
}
void SocketAccept(SOCKET *my_socket)
{
SOCKET sock_accept = accept((*my_socket), 0, 0);
if(sock_accept == INVALID_SOCKET)
{
std::cout << "Accept failed with the error: " << WSAGetLastError() << std::endl;
closesocket(*my_socket);
WSACleanup();
}
else
{
std::cout << "Client socket connected!" << std::endl;
}
char data[0x400];
result = recv(sock_accept, data, sizeof(data), 0);
}
DWORD WINAPI Threading(LPVOID lpParam)
{
SOCKET *my_socket = (SOCKET*)lpParam;
SocketAccept(my_socket);
}
public:
Net(void)
{
Header *obj_h = new Header();
WSAInit(&obj_h->wsa_data, &obj_h->wsa_version);
SocketInit(&obj_h->sock);
SocketBind(&obj_h->sock, &obj_h->service);
HANDLE thrd = CreateThread(NULL, 0, &Net::Threading, &obj_h->sock, 0, NULL);
delete &obj_h;
}
} Net;
int main(void)
{
Net *obj_net = new Net();
delete &obj_net;
return 0;
}
You cant use C++ non-static member function.
Use a static one
Nestal's answer is correct - CreateThread expects a function, not a method. That said there are so many other things wrong with this sample I don't know if just leaving it there is the responsible thing to do.
First off, the coding style is just bizarre: The sample is nominally written in C++, but actually looks like a C program. If you are going to bother switching from C to C++, then be aware that using "friend" like that, is a strong hint that you are 'doing it wrong'.
The strange style of directly passing references to attributes of friend classes around serves to hide actual code issues: Even once its building its going to fail a lot as there are numerous race conditions: The socket, passed to the thread as a reference: &obj_h->sock will be deleted while Threading is still running. Even if it wasn't deleted, it (and any variable that is referenced from multiple threads) should be qualified as volatile to ensure the compiler doesn't optimize out actually persisting the variable into memory.
Even once you have made the thread proc 'static', passed the parameters safely, sorted out the race conditions, and correctly volatile qualified any shared variables, you will need to add thread synchronization to guard access to shared variables. Again - the code style presented, of directly passing references to values, makes it difficult to know when variables might be read and written from different threads - making a synchronization strategy difficult to implement consistently.
Good luck.
Related
I'm trying to make a winsock server and I want to display the client's ip on the server when he connects but that's where there is a problem. Every time I try to connect it display 204.204.204.204. I tried to connect with another computer but the result was the same.
result in localhost
After this, I started looking for people having the same problem as me on this website and I found several people who had the same as me but they all had either the accept or the inet_ntop function that wasn't working correctly. So I check and none of this two functions return an error. Maybe I'm stupid but I really can't figured out what's the problem. (btw english is not my first language so please tell me if you noticed or if my english isn't too bad)
the part of the code that isn't working
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&client, &clientlen);
if (client == INVALID_SOCKET)
{
std::cout << "Error in accept(): " << WSAGetLastError << std::endl;
WSACleanup();
}
else
{
char clientIp[17];
if (inet_ntop(AF_INET, &from.sin_addr, clientIp, 17) == NULL)
{
std::cout << "Can't get the client's ip: " << WSAGetLastError() << std::endl;
}
std::cout << "ip connected: " << clientIp << std::endl;
the whole code if you need it
#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <string>
#pragma comment(lib, "ws2_32.lib")
int main()
{
std::cout << "--- Tcp/ip Server ---" << std::endl;
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
SOCKET server = socket(AF_INET, SOCK_STREAM, 0);
if (server == INVALID_SOCKET)
{
std::cout << "error in SOCKET(): "<< WSAGetLastError() << std::endl;
WSACleanup();
}
sockaddr_in s;
s.sin_family = AF_INET;
s.sin_addr.s_addr = INADDR_ANY;
s.sin_port = htons(52000);
// bind
if (bind(server, (sockaddr*)&s, sizeof(s)) == SOCKET_ERROR)
{
std::cout << "Error: bind()" << std::endl;
}
//listen
if (listen(server, SOMAXCONN) == SOCKET_ERROR)
{
std::cout << "Error in listen(): " << WSAGetLastError() << std::endl;
WSACleanup();
}
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&client, &clientlen);
if (client == INVALID_SOCKET)
{
std::cout << "Error in accept(): " << WSAGetLastError << std::endl;
WSACleanup();
}
else
{
char clientIp[17];
if (inet_ntop(AF_INET, &from.sin_addr, clientIp, 17) == NULL)
{
std::cout << "Can't get the client's ip: " << WSAGetLastError() << std::endl;
}
std::cout << "ip connected: " << clientIp << std::endl;
// the code isn't finished yet
system("pause");
WSACleanup();
}
return 0;
}
You are passing the address of the wrong variable in the second parameter of accept().
You are passing the address of your SOCKET client variable that you are about to assign the result of accept() to. C++ allows a variable's address to be taken when declaring and initializing the variable in the same statement. But that is not what you want in this case. You need to pass the address of your sockaddr_in from variable instead:
sockaddr_in from;
int clientlen = sizeof(from);
// accept
SOCKET client = accept(server, (SOCKADDR*)&from, &clientlen); // <-- &from instead of &client
You are leaving your from variable uninitialized, and your compiler fills uninitialized variables with 0xCC (decimal 204) bytes in debug mode, so that is why you end up seeing 204.204.204.204 (hex 0xCC 0xCC 0xCC 0xCC) from inet_ntop() when you don't initialize your from variable properly.
I'm working on implementing a C++ client server chat program to learn more / practice socket programming. I'm using winsockV2.
Briefly,
the client program connects to a server, who stores the client socket in a vector
client program sends messages for the server to distribute to other clients in the vector.
The problem I think I'm running into is that the clients and server are receiving the message and storing it in a char message[256] and if the message is shorter than 256, strange chars are displayed when I std::cout << message; which I'm being told is uninitialized memory. Here's an example of the output:
k:message from client to other client╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠(■o
Is there some way of creating a character array of the size of the received message? i.e
char recvMessage[4096];
int s = recv(socket, recvMessage, sizeof(recvMessage),0);
char recvOutput[strlen(recvMessage)] = recvMessage;
std::cout << recvOutput << std::endl;
Otherwise what is your solution for recv'ing messages which you do not know the length of?
If I'm being a complete idiot, please be kind, I came from PHP. classes are below:
SVR.CPP
See receiveMessages() and distributeMessages() functions
#include "stdafx.h"
#include "svr.h"
svr::svr()
{
//WSA Business I don't understand
WORD wVersionRequested;
WSADATA wsaData;
int err;
/* Use the MAKEWORD(lowbyte, highbyte) macro declared in Windef.h */
wVersionRequested = MAKEWORD(2, 2);
err = WSAStartup(wVersionRequested, &wsaData);
if (err != 0)
{
/* Tell the user that we could not find a usable */
/* Winsock DLL. */
printf("WSAStartup failed with error: %d\n", err);
}
//End of WSA Business
//get addressSize
addressSize = sizeof(address);
//set address data members
address.sin_family = AF_INET;
address.sin_port = htons(444);
address.sin_addr.s_addr = INADDR_ANY;
//init sListen
sListen = socket(AF_INET, SOCK_STREAM, 0);
bind(sListen, (sockaddr*)&address, addressSize);
}
svr::~svr()
{
}
void svr::start()
{
std::thread newConnThread(&svr::newConnection, this);
newConnThread.join();
}
void svr::receiveMessages(int clientIndex)
{
std::cout << "\tsvr::recv thread started for client index:" << clientIndex << std::endl;
//create char arr
char recvMessage[256];
//forever
while (true)
{
//receive message and input it to recvMessage char arr.
recv(clients[clientIndex], recvMessage, sizeof(recvMessage), 0);
//if message is not null, send out to other clients
if (recvMessage != NULL)
{
std::cout << "\t\tINFO:Received message of length: " << std::strlen(recvMessage) << " size: " << sizeof(recvMessage) << " : " << recvMessage << std::endl;
distributeMessages(recvMessage, clientIndex);
}
}
}
//distributes messages to all clients in vector. called by receiveMessages function, normally in rMessages thread.
void svr::distributeMessages(std::string message, int clientIndex)
{
for (unsigned int i = 0; i < clients.size(); i++)
{
if (clientIndex != i)
{
send(clients[i], message.c_str(), message.length(), 0);
}
else
{
//would have sent to self, not useful.
}
}
}
//accepts new connections and adds sockets to vector.
void svr::newConnection()
{
//mark for accept, unsure of somaxconn value;
listen(sListen, SOMAXCONN);
std::cout << "\tSERVER: awaiting new connections..." << std::endl;
while (true)
{
//accept connection and push on to vector.
clients.push_back(accept(sListen, (sockaddr*)&address, &addressSize));
//responds to new clients.
const char *message = "Hi, you've successfully connected!";
int clientIndex = clients.size() - 1;
int sent = send(clients[clientIndex], message, 33, 0);
//start new receiveMessage thread
std::thread newClient(&svr::receiveMessages, this, clientIndex);
//detach here, let newConn thread operate without depending on receiveMessages
newClient.detach();
}
std::cout << "\tSERVER: no longer listening for new connections" << std::endl;
}
CLI.CPP
See cSend() and cRecv() functions
#include "stdafx.h"
#include "cli.h"
cli::cli(char *ip)
{
//WSA
{
WORD wVersionRequested;
WSADATA wsaData;
int err;
// Use the MAKEWORD(lowbyte,highbyte) macro declared in windef.h
wVersionRequested = MAKEWORD(2, 2);
err = WSAStartup(wVersionRequested, &wsaData);
if (err != 0)
{
std::cout << "WSAStartup failed with the error: " << err;
}
}
//get addressSize
addressSize = sizeof(address);
//set address struct data members
address.sin_family = AF_INET;
address.sin_port = htons(444);
//if ip empty, prompt user;
if (ip == NULL)
{
std::string ipInput;
std::cout << "\n\tConnect to which IP: ";
std::cin >> ipInput;
address.sin_addr.s_addr = inet_addr(ipInput.c_str());
}
else
{
address.sin_addr.s_addr = inet_addr(ip);
}
sock = socket(AF_INET, SOCK_STREAM, 0);
std::cout << "\n\tYour username: ";
std::cin >> uname;
}
cli::~cli()
{
}
void cli::start()
{
try
{
//hold string
char message[33];
std::cout << "\n\tcli::start() called";
int conRet;
//connects to server socket & receives a message, stores in it message variable
conRet = connect(sock, (sockaddr*)&address, (int)addressSize);
recv(sock, message, sizeof(message), 0);
std::cout << "\n\tSERVER: " << message;
//starts threads, pass this for object scope.
std::thread sendThread(&cli::cSend, this);
std::thread recvThread(&cli::cRecv, this);
//this function (start) will return/end when send and recv threads end.
sendThread.join();
recvThread.join();
}
catch (std::exception e)
{
std::cerr << e.what() << std::endl;
}
}
void cli::cSend()
{
std::cout << "\n\tcli::send thread started";
//char arr for sending str;
std::string getLine;
while (true)
{
std::cout << "\n\t" << uname << ":" << std::flush;
//set to "" because i suspected the value remains in the string after a loop.
std::string message = "";
//get input, put it in message
std::getline(std::cin, message);
//get full message
std::string fullMessage = uname + ":" + message;
//get constant int, size of fullMessage
const int charArrSize = fullMessage.length();
std::cout << "\t\tINFO: Sending character array of length: " << charArrSize << " size: " << sizeof(fullMessage.c_str()) << " : " << fullMessage.c_str() << std::endl;
//sends it
send(sock, fullMessage.c_str(), charArrSize, 0);
}
}
void cli::cRecv()
{
std::cout << "\n\tcli::recv thread started";
//initialize arr to 0, will hopefully help avoid the weird chars in the cout
char recvMessage[256]{ '\0' };
while (true)
{
recv(sock, recvMessage, sizeof(recvMessage), 0);
std::cout << "\t\tINFO:Received message of length: " << std::strlen(recvMessage) << " size: " << sizeof(recvMessage) << " : " << recvMessage << std::endl;
std::cout << recvMessage << std::endl;
}
}
what is your solution for recv'ing messages which you do not know the
length of?
recv() tells you the length of the message it received. You don't have to wonder what it is. That's recv()'s return value.
int s = recv(socket, recvMessage, sizeof(recvMessage),0);
See -- there you go. It's right here in front of you. It's s. Of course if there was an error s would be negative and you need to check for that. But, ignoring that little detail, your worries are over: s is the length of your message you just received.
char recvOutput[strlen(recvMessage)] = recvMessage;
That's not going to work. What is strlen() doing here? strlen() computes the size of the string, expecting the string to be an old-fashioned, C-style character string that's terminated by a \0 byte. recv() does not terminate anything it receives with a \0 byte. Instead, it returns the actual character count.
And, besides, this won't work anyway. You can't initialize an array this way.
Your obvious intent here, apparently, is to expect to receive a text string as message. Well, since your language of choice is C++, and you tagged your question as such, the logical conclusion is that you should be using what C++ gives you to deal with text strings: the std::string class:
std::string recvOutput{recvMessage, recvMessage+s};
There you go. Mission accomplished. Since you already known the length of the received message in s, as we've determined before (and after double-checking that s is not negative), you can simply use std::string's existing constructor that initializes the new string given an iterator, or a pointer, to the start and the end of string.
When dealing with low-level operating system interfaces, like sockets, you have no choice but to use primitive data types, like plain char arrays and buffers, because that's the only thing that the operating system understands. But, with the rich set of templates and classes offered by the C++ library, your code should switch to using C++ classes and templates at the first opportunity, in order to be able to use all those resources. As such, as soon as you've determined how big is the text string recv() just came up with, just stuff it into a std::string before figuring out what to do with it.
I am new to Winsock programming and came across this code while reading the book "Network Programming For Microsoft Windows " . But it seems that this code is not able to connect to the client. Please tell me how can I fix this problem .
My Server Code :
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
using namespace std;
int main(){
WSADATA wsadata;
int ret;
if ((ret = WSAStartup(MAKEWORD(2, 2), &wsadata)) != 0){
cout << "Wsastartup failed" << endl;
}
else{
cout << "connection made successfully" << endl;
}
SOCKET ListeningSocket, NewConnection;
SOCKADDR_IN ServerAddr, ClientAddr;
int port = 80;
ListeningSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(port);
inet_pton(ServerAddr.sin_family,"127.0.0.1",&ServerAddr.sin_addr.s_addr);
int res= bind(ListeningSocket,(SOCKADDR*)&ServerAddr,sizeof(ServerAddr));
if (res == SOCKET_ERROR){
cout << "binding failed" << endl;
}
res = listen(ListeningSocket,5);
if (res == SOCKET_ERROR){
cout << "Listening failed" << endl;
}
int c = 1;
NewConnection= accept(ListeningSocket,(SOCKADDR*)&ClientAddr,&c);
if (NewConnection == INVALID_SOCKET){
cout << "COULD not CONNECT TO CLIENT . err code : "<<WSAGetLastError() << endl;
}
closesocket(ListeningSocket);
if (WSACleanup() == SOCKET_ERROR){
cout << "WSACleanup failed with error : " << WSAGetLastError() << endl;
}
else{
cout << "WinSock data cleaned successfully" << endl;
}
cin.get();
}
On running this code , it shows "COULD not CONNECT TO CLIENT. err code 10014" .
I've found this Description of the error code on windows dev center :
Bad address.
The system detected an invalid pointer address in attempting to use a pointer argument of a call. This error occurs if an application passes an invalid pointer value, or if the length of the buffer is too small. For instance, if the length of an argument, which is a sockaddr structure, is smaller than the sizeof(sockaddr).
How can I fix this error ?
When you call accept, the variable that the third parameter points to needs to hold the size of the buffer the second parameter points to. (When accept returns, it will hold the amount of space actually used)
In your code, change:
int c = 1;
to
int c = sizeof(ClientAddr);
hey guys i have been trying to make a simple console application to see my network traffic :P im trying to just read it.
anyways im getting an error from the WSAIoctl function and the error code WSAGetLastError is giving me is 10022 and the MSDN tells me that it is associated with this:
Invalid argument.
Some invalid argument was supplied (for example, specifying an invalid level to the setsockopt function). In some instances, it also refers to the current state of the socket—for instance, calling accept on a socket that is not listening.
i have tried messing with the arguments without luck :/ please help me :P
here's my code:
WSADATA wsaData;
int startup = WSAStartup(0x0202, &wsaData);
if(startup != 0) {
cout << "Error: could not initalize WSADATA for target socket." << endl;
system("pause");
}
unsigned long BytesReturned;
int InBuffer, OutBuffer, LPCVoid;
int optValue = 1;
SOCKET sock = socket(AF_INET, SOCK_RAW, IPPROTO_IP);
Sleep(await);
cout << "creating and configuring RAW_SOCK" << endl;
int listening = listen(sock, SOMAXCONN); // tried debugging using this.
int sockopt = setsockopt(sock, IPPROTO_IP, 2, (char*)&optValue, sizeof(optValue));
int SockMode = WSAIoctl(sock, SIO_RCVALL, &InBuffer, sizeof(InBuffer), &OutBuffer, sizeof(OutBuffer), &BytesReturned, NULL, NULL);
//0x98000001
if(SockMode == 0) {
Sleep(await);
cout << "RAW_SOCKET created successfully!" << endl << "Trying to listen for incoming network packets..." << endl;
int listeningk = listen(sock, SOMAXCONN);
if(listening == 0) {
Sleep(await);
cout << "socket listening without problems, looking for incoming request..." << endl;
}
else {
Sleep(await);
cout << "Error: could not listen on socket." << endl;
exit(EXIT_FAILURE);
}
}
else {
Sleep(await);
cout << "Error: could not create RAW_SOCKET..." << endl << "Dumping SockMode!\r\nint SockMode = " << SockMode << endl;
cout << "setsockopt = " << sockopt << endl;
cout << "WSAGetLastError: " << WSAGetLastError() << endl;
system("pause");
}
Your socket needs to be bound before you can listen. Moreover for this WSAIoctl option you have to obey (from the MSDN docs):
The socket also must be bound to an explicit local IPv4 or IPv6
interface, which means that you cannot bind to INADDR_ANY or
in6addr_any.
I'd suggest some basic self-education is in order before trying to progress this code. There are code samples for common ops like socket setup in MSDN.
I begin to develop my tool, which works with net at the TCP level, which will present simple functions of web-server.
In testing my program I have got very bad mistakes:
Memory leaks
Creating thousands of threads immediately
In taskmgr.exe you may see about ~1,5 of threads and about ~50kb of allocated memory.
Also, I compiled program as 32 bit, but in vmmap utility you may see a lot of 64 bit stacks. My OS is 64 bit, but in taskmgr.exe you may see *32 , I don’t know how 32 bit program uses 64 bit stack, maybe it’s normal for launching 32 bit program in 64 bit OS, but I have no knowledge about this design of OS, so I shall be very pleased , if you give me a piece of advice on this question.
So, why did my program creates immediately a lot of threads? ( I guess , cause of while(true) block ).
But , I want the next:
Create each thread for each new request
When request has been handled, then terminate the thread and free the memory
How should I remake my code?
Thanks!
Here is my code ( MS VC ++ 9 ):
#include <iostream>
#include <Windows.h>
#pragma comment(lib, "Ws2_32.lib")
typedef struct Header
{
friend struct Net;
private:
WORD wsa_version;
WSAData wsa_data;
SOCKET sock;
SOCKADDR_IN service;
char *ip;
unsigned short port;
public:
Header(void)
{
wsa_version = 0x202;
ip = "0x7f.0.0.1";
port = 0x51;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(ip);
service.sin_port = htons(port);
}
} Header;
typedef struct Net
{
private:
int result;
HANDLE thrd;
DWORD exit_code;
void WSAInit(WSAData *data, WORD *wsa_version)
{
result = WSAStartup(*wsa_version, &(*data));
if(result != NO_ERROR)
{
std::cout << "WSAStartup() failed with the error: " << result << std::endl;
}
else
{
std::cout << (*data).szDescription << " " << (*data).szSystemStatus << std::endl;
}
}
void SocketInit(SOCKET *my_socket)
{
(*my_socket) = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if((*my_socket) == INVALID_SOCKET)
{
std::cout << "Socket initialization failed with the error: " << WSAGetLastError() << std::endl;
WSACleanup();
}
else
{
std::cout << "Socket initialization successful!" << std::endl;
}
}
void SocketBind(SOCKET *my_socket, SOCKADDR_IN *service)
{
result = bind((*my_socket), (SOCKADDR*)&(*service), sizeof(*service));
if(result == SOCKET_ERROR)
{
std::cout << "Socket binding failed with the error: " << WSAGetLastError() << std::endl;
closesocket((*my_socket));
WSACleanup();
}
else
{
std::cout << "Socket binding successful!" << std::endl;
}
result = listen(*my_socket, SOMAXCONN);
if(result == SOCKET_ERROR)
{
std::cout << "Socket listening failed with the error: " << WSAGetLastError() << std::endl;
}
else
{
std::cout << "Listening to the socket..." << std::endl;
}
}
static void SocketAccept(SOCKET *my_socket)
{
SOCKET sock_accept = accept((*my_socket), 0, 0);
if(sock_accept == INVALID_SOCKET)
{
std::cout << "Accept failed with the error: " << WSAGetLastError() << std::endl;
closesocket(*my_socket);
WSACleanup();
}
else
{
std::cout << "Client socket connected!" << std::endl;
}
char data[0x400];
int result = recv(sock_accept, data, sizeof(data), 0);
HandleRequest(data, result);
char *response = "HTTP/1.1 200 OK\r\nServer: Amegas.sys-IS/1.0\r\nContent-type: text/html\r\nSet-Cookie: ASD643DUQE7423HFDG; path=/\r\nCache-control: private\r\n\r\n<h1>Hello World!</h1>\r\n\r\n";
result = send(sock_accept, response, (int)strlen(response), 0);
if(result == SOCKET_ERROR)
{
std::cout << "Sending data via socket failed with the error: " << WSAGetLastError() << std::endl;
closesocket(sock_accept);
WSACleanup();
}
else
{
result = shutdown(sock_accept, 2);
}
}
static void HandleRequest(char response[], int length)
{
std::cout << std::endl;
for(int i = 0; i < length; i++)
{
std::cout << response[i];
}
std::cout << std::endl;
}
static DWORD WINAPI Threading(LPVOID lpParam)
{
SOCKET *my_socket = (SOCKET*)lpParam;
SocketAccept(my_socket);
return 0;
}
public:
Net(void)
{
Header *obj_h = new Header();
WSAInit(&obj_h->wsa_data, &obj_h->wsa_version);
SocketInit(&obj_h->sock);
SocketBind(&obj_h->sock, &obj_h->service);
while(true)
{
thrd = CreateThread(NULL, 0, &Net::Threading, &obj_h->sock, 0, NULL);
//if(GetExitCodeThread(thrd, &exit_code) != 0)
//{
// ExitThread(exit_code);
//}
}
delete &obj_h;
}
} Net;
int main(void)
{
Net *obj_net = new Net();
delete &obj_net;
return 0;
}
You should create the thread AFTER you accept a connection, not before.
What you are doing is creating a ton of threads, and then having each of them wait for a connection. Many of them have nothing to do. I don't even know if Windows' accept call is thread-safe - you might end up with multiple threads handling the same connection.
What you need to do instead is, in your main loop (Net's constructor while(true)), you need to call accept(). Since accept() blocks until it has a connection, this will cause the main thread to wait until somebody tries to connect. Then, when they do, you create another thread (or process - more likely on UNIX) to handle that connection. So, your loop now looks like this:
SOCKET sock_accept = accept((*my_socket), 0, 0);
if(sock_accept == INVALID_SOCKET)
{
std::cout << "Accept failed with the error: " << WSAGetLastError() << std::endl;
closesocket(*my_socket);
WSACleanup();
}
else
{
std::cout << "Client socket connected!" << std::endl;
}
thrd = CreateThread(NULL, 0, &Net::Threading, &obj_h->sock, 0, NULL);
//push back thrd into a std::vector<HANDLE> or something like that
//if you want to keep track of it for later: there's more than one thread
Then, delete that code you moved from SocketAccept into this loop. And then, for cosmetic purposes, I would change the name of SocketAccept to SocketHandleConnection.
Now, when your thread starts, it already has a connection, and all you need to do is handle the data (e.g. what you do starting at char data[0x400]).
If you want to handle cleanup for connections, there are a few ways to do this. One, since you are threaded, you can have the thread do its own cleanup. It shares memory with the main process, so you can do this. But in this example, I don't see anything you need to clean up.
Lastly, I think you don't understand what ExitThread does. According to MSDN:
ExitThread is the preferred method of exiting a thread in C code. However, in C++ code,
the thread is exited before any destructors can be called or any other automatic cleanup
can be performed. Therefore, in C++ code, you should return from your thread function.
So it appears that you don't need to call ExitThread- you just return from your function and the thread exits automatically. You don't need to call it from the main thread.
Finally, you should really (if you can) use the new standard C++ threads in c++11, and then if you put in a little bit of effort to port your code over to boost::asio, you'll have a completely cross platform application, with no need for windows API C ugliness :D
DISCLAIMER: I only have a passing understanding of Windows as most of my experience is related to UNIX. I have attempted to be as accurate as I can but if I have any misconceptions about how this knowledge converts over to Windows, well, I warned you.
Why are you creating threads in an infinite loop? This will, of course, create tons of threads. I am referring to this piece of code:
while(true)
{
thrd = CreateThread(NULL, 0, &Net::Threading, &obj_h->sock, 0, NULL);
}