Error occurred while MicroCloudFoundry installation - cloud-foundry

I am using Fedora-16 (64 bit) Operating System.
I have got registered with CloudFoundry and get download "micro-1.2.0.zip" and
"*VMware-Player-4.0.2-591240.x86_64.bundle*". I have successfully installed the "VMware-Player". Then how can install "micro cloud foundry" correctly?
When extract it and run the "micro.vmx" file, then I have got several warring messages and finally got this error message as,
This kernel requires an x86_64 CPU, but only detected an i686 CPU.
Unable to boot - please use a kernel appropriate for your CPU
If some one know how I can over come this problem or what is the correct way to install "MicroCloudFoundry", please help me. Thanks.

You have to check the processor compatibility as well.
Here is the link where you can check the processor compatibility:
http://downloads.vmware.com/d/details/processor_check_5_5_dt/dCpiQGhkYmRAZQ

Related

NVidia NSight "process creation failure"

When launching my game from NVidia NSight, I get the following error message:
Preparing to launch...
Launch failure: Process creation failure
Launch failed.
The game launches just fine, but with no way to attach to it, I can't do frame debugging or anything else. There is no other error message or information that is logged. This is on Arch Linux.
This is probably not the answer you were hoping for, but after running into the same problem, I sent a bug report to Nvidia (https://developer.nvidia.com/rdp/bugs/nsight-graphics-bug-reporting) and I was told that Arch isn't supported at the moment (see https://developer.nvidia.com/nsight-graphics-requirements).
It's possible that, if there is enough demand, support could be added. So feel free to send them some feedback/request as well.
As an alternative, for debugging, RenderDoc works well enough on Arch, but it's not very good for profiling.
FYI, Arch Linux has now been officially supported by Nsight Graphics.
Ubuntu 18.04, 20.04
RHEL 7.6
Centos 7.6
Arch Linux 2021.05.01
https://developer.nvidia.com/nsight-graphics-requirements

Eclipse error during remote debug session: sh: locale: not found

I'm really hoping to get an answer on this. I am using Eclipse to remote debug a C++ program on a (minimal) linux machine. I am aware that the linux machine does not have the locale binary installed. First off, the error received is the following in Eclipse after pressing the debug or run button:
org.eclipse.remote.core.exception.RemoteConnectionException: sh:
locale: not found
After the first run, successive runs do not display the error, only the first run. If I restart the linux machine, the error will come back for the first run again.
What is most obvious is that Eclipse, or the running program is calling locale on the linux machine and it is not available, not installed.
This machine is quite minimal and doesn't even have a package manager - it's an embedded system. So I tried to install "locales", "locale" as well as "locale-all" using multistrap when building the linux image. None worked.
When using debian repositories, multistrap returns
E: Unable to locate packages locales
So I guess my real questions are:
1) What debian package supplies "locale" found in /usr/bin/locale? How
can I install it without adding a lot of of overhead on an ARM system? (assuming no package manager)
2) Where is the source code for locale?
And third,
3) In Eclipse, can I prevent the running program or Eclipse from
calling locale? This is preferred.
After scouring the forums, I found one guy that said he got the same issue and "manually fixed it", however he did not provide the fix.. Hope to get some help!
That reference can be found https://www.eclipse.org/forums/index.php/t/1081283/
Thanks,
I had the same, so I changed the encoding to ISO-8859-1 in the debug settings.

Why is the side-by-side configuration incorrect?

I installed a video game , but when I try launching it it just says this:
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use command-line sxstrace.exe tool for more detail.
I checked the event log and it says:
Dependent Assembly Microsoft.VC80.MFC,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.6195" could not be found. Please use sxstrace.exe for detailed diagnosis.
I installed many patches but none of them have the exact number (version?)(8.0.50727.6195) and the game still doesn't work. Can you help me please?
PS: I use windows 10 64 bit
Edit: I forgot to mention that I already downloaded the version from this link: microsoft.com/en-us/download/details.aspx?id=26347 and the one from this link: microsoft.com/en-us/download/confirmation.aspx?id=26401 but it still doesn't work. I ran the first one as administrator and then restarted the computer, and then tried the second one. When I ran the second one it says the upgrade patch cannot be installed by the windows installer because the program to be updated may be missing, or the update patch may update a different version of the program.
What am I exactly supposed to do with the program I installed for the first link? I just ran it as administrator but it did nothing.
EDIT 2: The windows just updated the x64 files and the game works now. Thanks for the help!
The problem is that you didn't installed the correct SP1 security patched version.
This is the one version you need.
Select the 32bit version and install it. See also this KB Article.
BTW: Just 1min in Google and you would have found the solution.

Unknown HZ Value

I'm getting a message that prints out of a Linux application (Qt C++) running on an ARM platform:
Unknown HZ value! (108) Assume 100.
This output shows up periodically in different applications with different values in the parenthesis.
It started happening when I switched from a glibc to eglibc based toolchain to build the applications, kernel and filesystem.
Doesn't seem to be causing any ill-effects, at least not of an immediate nature.
Can anyone explain what this means?
This post claims that it means you've been hacked. Here's one with more detailed instructions
For my Linux CentOS 5 machine this ment that the server was hacked. See here how it went.

uable to profile with oprofile

I am using cent os 5.5 .
Linux localhost.localdomain 2.6.18-164.el5xen #1 SMP Thu Sep 3 04:03:03 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux
I am trying to profile my project(server) with oprofile written in c++.
So, for that i am using eclipse Helios Service Release 2 and it has a plugin for oprofile. I have installed the plugin through eclipse. but when i try to profile with oprofile a message bos pop up saying that,
"An error has occurred. See error log for more details.
java.lang.ExceptionInInitializerError"
I have also tried with eclipse plugin gprof. It creates the gmon.out file but unfortunately it did not take any sample. It can only show the number of times qa function is called but it couldnt show the duration of time a function executes. Can pls anyone tell me why this is happening ?
can anyone tell me if cent os kernel support profiling with oprofile.
My project is a server written in c++. It has shared libraries and it is multithreaded.It is not much efficient. So i am trying to find out where it is spending much time and where it is overloading the cpu.
It would be a gr8 help if anyone can tell me how i can profile my server with oprofile or gprof in eclipse in a proper way.I am prefering eclipse because it shows the gmon.out or the output of oprofile in much more understandable way
Thank you
I don't know about gprof.
But oprofile should work on centos.
You need to make sure you have opcontrol rpm installed.
Otherwise you can get the source and build it and install it.
http://oprofile.sourceforge.net/faq/