C++ - ofstream doesn't output to file until I close the program - c++

I have the following code:
ofstream mOutFile.open(logPath, ios_base::app);
string lBuilder;
lBuilder.append("========================================================\n");
lBuilder.append("Date: ");
lBuilder.append(asctime(timeinfo));
lBuilder.append("\n");
lBuilder.append("Log Message:\n");
lBuilder.append(toLog);
lBuilder.append("\n");
lBuilder.append("========================================================\n\n");
int lSize = lBuilder.size();
char* lBuffer = new char[lSize];
int index = 0;
for each (char c in lBuilder)
lBuffer[index++] = c;
mOutFile.write(lBuffer, lSize);
mOutFile.flush();
Unfortunately, until I close the app (I assume that closing the ofstream would work as well) the output does not get written to the text file. I know I could probably close and reopen the stream and everything will "just work" but that seems like a silly and incorrect solution. What am I doing wrong here?
I have also tried the following variations based on other questions I have found here, but these solutions did not work:
mOutputFile << flush;
mOutputFile << endl;
Thanks in advance for any assistance on this.
edit Everything in this code is working visual c++, it builds and works fine except the file is not written to until the stream is closed, even if I force a flush. Also, I switched from using the << operator to the char * and .write () to see if anything behaved differently.

std::ofstream file(logPath, ios_base::app);
file << "========================================================\n"
<< "Date: " << asctime(timeinfo)
<< "\nLog Message:\n" << toLog
<< "\n========================================================\n\n"
<< std::flush;
//if you want to force it write to the file it will also flush when the the file object is destroyed
//file will close itself
This is not only easier to read but it will probably also be faster than your method + it is a more standard appraoch

I ended up just "making it work" by closing and reopening the stream after the write operation.
mOutputFile << "all of my text" << endl;
mOutputFile.close();
mOutputFile.open(mLogPath);
EDIT After trying out forcing the flush on a few other systems, it looks like something just isn't performing correctly on my development machine. Not good news but at least the above solution seems to work when programmatically flushing the ofstream fails. I am not sure of the implications of the above code though, so if anyone wants to chime in if there are implications of closing and reopening the stream like this.

You can perform the following steps to validate some assumptions:
1.) After flush(), the changes to the file should be visible to your application. Open the file as std::fstream instead of std::ofstream. After flushing, reset the file pointer to the beginning and read the contents of the file. Your newly written record should be there. If not, you probably have a memory corruption somewhere in your code.
2.) Open the same file in an std::ifstream after your call to flush(). Then read the contents of the file. Your newly written record should be there. If not, then there's probably another process interfering with your file.
If both works, then you may want to read up on "file locking" and "inter-process syncronization". The OS can (theoretically) take as much time as it wants to make file changes visible to other processes.

Related

Writing to a .csv file with C++?

TL;DR I am trying to take a stream of data and make it write to a .csv file. Everything is worked out except the writing part, which I think is simply due to me not referencing the .csv file correctly. But I'm a newbie to this stuff, and can't figure out how to correctly reference it, so I need help.
Hello, and a big thank you in advance to anyone that can help me out with this! Some advance info, my IDE is Xcode, using C++, and I'm using the Myo armband from Thalmic Labs as a device to collect data. There is a program (link for those interested enough to look at it) that is supposed to stream the EMG, accelerometer, gyroscope, and orientation values into a .csv file. I am so close to getting the app to work, but my lack of programming experience has finally caught up to me, and I am stuck on something rather simple. I know that the app can stream the data, as I have been able to make it print the EMG values in the debugging area. I can also get the app to open a .csv file, using this code:
const char *path= "/Users/username/folder/filename";
std::ofstream file(path);
std::string data("data to write to file");
file << data;
But no data ends up being streamed/printed into that file after I end the program. The only thing that I can think might be causing this is that the print function is not correctly referencing this file pathway. I would assume that to be a straightforward thing, but like I said, I am inexperienced, and do not know exactly how to address this. I am not sure what other information is necessary, so I'll just provide everything that I imagine might be helpful.
This is the function structure that is supposed to open the files: (Note: The app is intended to open the file in the same directory as itself)
void openFiles() {
time_t timestamp = std::time(0);
// Open file for EMG log
if (emgFile.is_open())
{
emgFile.close();
}
std::ostringstream emgFileString;
emgFileString << "emg-" << timestamp << ".csv";
emgFile.open(emgFileString.str(), std::ios::out);
emgFile << "timestamp,emg1,emg2,emg3,emg4,emg5,emg6,emg7,emg8" << std::endl;
This is the helper to print accelerometer and gyroscope data (There doesn't appear to be anything like this to print EMG data, but I know it does, so... Watevs):
void printVector(std::ofstream &path, uint64_t timestamp, const myo::Vector3< float > &vector)
{
path << timestamp
<< ',' << vector.x()
<< ',' << vector.y()
<< ',' << vector.z()
<< std::endl;
}
And this is the function structure that utilizes the helper:
void onAccelerometerData(myo::Myo *myo, uint64_t timestamp, const myo::Vector3< float > &accel)
{
printVector(accelerometerFile, timestamp, accel);
}
I spoke with a staff member at Thalmic Labs (the guy who made the app actually) and he said it sounded like, unless the app was just totally broken, I was potentially just having problems with the permissions on my computer. There are multiple users on this computer, so that may very well be the case, though I certainly hope not, and I'd still like to try and figure it out one more time before throwing in the towel. Again, thanks to anyone who can be of assistance! :)
My imagination is failing me. Have you tried writing to or reading from ostringstream or istringstream objects? That might be informative. Here's a line that's correct:
std::ofstream outputFile( strOutputFilename.c_str(), std::ios::app );
Note that C++ doesn't have any native support for streaming .csv code, though, you may have to do those conversions yourself. :( Things may work better if you replace the "/"'s by (doubled) "//" 's ...

Open a txt file with texteditor while its already opend by "fopen()" and in use?

Logger for my program. I saw in another program that it’s somehow possible to open and read a file with text editor while the program is still using it. Seems it just opens a copy for me and continue logging in the background. This kind of log system I need too. But if I use fopen() I only can open and read the file with my text editor if the Programm already closed it with fclose(); This way would work but I think its a very bad solution and also very slow... to open and close the file on every log :S
Someone knows how the needed log system is working?
P.S. I'm working in VisualStudio 2013 on Windows 8.1
Sry for my bad English :S
There are 2 different problems.
First is writing of logs. In a Windows system, the buffering will cause the data to be actually written to disk :
if you close the file
when you have a fair quantity of new data (unsure between several ko and several Mo)
if you explicitely flush
Unless if you have a high throughput, I would advise to at least flush (if not close) after each write to avoid loosing logs if program crashes. And it also allows you to read the log file in real time.
Second is reading. Vim for example is known to be able to monitor a file that can be modified by an external process. It will open a popup saying that file has been modified and offer to reload it. I do not know what notepad does in same conditions. But :
it does not have sense unless first problem has gone
it is not very efficient since you will reload whole file each time
IMHO, you'd better write a custom reader that mimics Linux tail -f :
read (and display) until end of file
repeteadly read (with a short sleep after an unsuccessful read) to process newly added data
It all depends on the text editor you are using. Some will notice edit to the file and ask you if you want to reload a fresh version.
If you work on linux, and you'd like to have an idea of what's happening in real time you could do someting like
tail -f <path-to-file>
or if the file doesnt yet exist
watch -n 0,2 "cat <path-to-file> | tail"
which will display the content of the file and refresh it every 0.2 sec
Thx for your fast answers :)
Crazy.. i was working so long with fopen() and found no solution.. also the fflush(pFile) didnt help (I wasnt able to open file.. always error that its already in use by another program). I never tryed the fstream. Seems fstream solved my problem now. I can open my file with msnotepad.exe while the program is still writing to the file :) Here a small test-code:
#include <fstream> #include <iostream> using namespace std;
int main(){
ofstream FILE;
FILE.open("E:\\Log.txt");
for (size_t i = 0; i < 50; i++)
{
FILE << "Hello " << i << endl;
cout << "log" << endl;
_sleep(500);
}
FILE.close();
cout << "finish" << endl;
return 0;}

when can std::cout buffer be non-empty?

I have seen cout.rdbuf() in for example here. This implies, the stream cout have a stream buffer associated with it, which is non empty before we flush it.
But, how can I ever peek into cout's stream buffer for cout before it's flushed?
Ie
cout << "I want to read this before this get flushed";
cout.UnknownFunction(); //this would save the buffer into a string variable
cout << flush;
But in current form of the code, everything will be flushed onto the screen after the first line..
So, what kind of construct allows me to peek inside the cout buffer?
PS. im running VC++ 2010 on windows7
I think that this doesn't flush after the first line, but I'm absolutely NOT sure.
I experienced that endl flushes, but the others don't, it's possible that too much character automatically flushes, but I don't know.
I created (accidentally) a program like this (in short):
cout << "x";
while (true) {}
The program ran this, and the output would be debug, but it haven't written anything for me, so I thought the program doesn't get there...
Following link is closely related to this topic
C++ buffered stream IO
(But I'm still not sure how/when to get cout.rdbuf() onto a string.)

Ifstream fails for unknown reason

I have a problem with the function used to read the pgm file format to the memory .
I used the sources in the following link http://www.cse.unr.edu/~bebis/CS308/Code/ReadImage.cpp . You can find others in the same directory ; and some instructions in CS308 ; if you’re interested .
The problem is ifstream ifp fails ; and I think this piece of code maybe the reason ; but it looks fine with me .
Any ideas will be appreciated
charImage = (unsigned char *) new unsigned char [M*N];
ifp.read( reinterpret_cast<char *>(charImage), (M*N)*sizeof(unsigned char));
if (ifp.fail()) {
cout << "Image " << fname << " has wrong size" << endl;
exit(1);
}
The problem is that your input file is not formatted properly. It should have enough data to fill charImage, but it doesn't, and this is why it's failing. Another possibility is that you are trying to run this code on windows, and need to open the file in binary mode.
Specifically (for the binary part) change:
ifp.open(fname, ios::in);
to:
ifp.open(fname, ios::in | ios::binary);
As an aside, it is generally inappropriate to cast the result of a new operator. Here, it's just redundant and doesn't make any sense.
Anything using reinterpret_cast<...>() looks suspicious to me, to say the least. It is probably not the root of the problem, though. My personal guess is that the root of the problem is running the code on a Windows machine and not opening the file in binary mode. Try using
std::ifstream in("filename", std::ios_base:::binary);
Since the code opening the file isn't part of the question it is just a wild guess, though.

Copying contents of one file to another in C++

I am using the following program to try to copy the contents of a file, src, to another, dest, in C++. The simplified code is given below:
#include <fstream>
using namespace std;
int main()
{
fstream src("c:\\tplat\test\\secClassMf19.txt", fstream::binary);
ofstream dest("c:\\tplat\\test\\mf19b.txt", fstream::trunc|fstream::binary);
dest << src.rdbuf();
return 0;
}
When I built and executed the program using CODEBLOCKS ide with GCC Compiler in windows, a new file named "....mf19.txt" was created, but no data was copied into it, and filesize = 0kb. I am positive I have some data in "...secClassMf19.txt".
I experience the same problem when I compiled the same progeam in windows Visual C++ 2008.
Can anyone please help explain why I am getting this unexpected behaviour, and more importantly, how to solve the problem?
You need to check whether opening the files actually succeeds before using those streams. Also, it never hurts to check if everything went right afterwards. Change your code to this and report back:
int main()
{
std::fstream src("c:\\tplat\test\\secClassMf19.txt", std::ios::binary);
if(!src.good())
{
std::cerr << "error opening input file\n";
std::exit(1);
}
std::ofstream dest("c:\\tplat\\test\\mf19b.txt", std::ios::trunc|std::ios::binary);
if(!dest.good())
{
std::cerr << "error opening output file\n";
std::exit(2);
}
dest << src.rdbuf();
if(!src.eof())
std::cerr << "reading from file failed\n";
if(!dst.good())
std::cerr << "writing to file failed\n";
return 0;
}
I bet you will report that one of the first two checks hits.
If opening the input file fails, try opening it using std::ios::in|std::ios::binary instead of just std::ios::binary.
Do you have any reason to not use CopyFile function?
Best
As it is written, your src instance is a regular fstream, and you are not specifying an open mode for input. The simple solution is to make src an instance of ifstream, and your code works. (Just by adding one byte!)
If you had tested the input stream (as sbi suggests), you would have found that it was not opened correctly, which is why your destination file was of zero size. It was opened in write mode (since it was an ofstream) with the truncation option to make it zero, but writing the result of rdbuf() simply failed, with nothing written.
Another thing to note is that while this works fine for small files, it would be very inefficient for large files. As is, you are reading the entire contents of the source file into memory, then writing it out again in one big block. This wastes a lot of memory. You are better off reading in chunks (say 1MB for example, a reasonable size for a disk cache) and writing a chunk at a time, with the last one being the remainder of the size. To determine the source's size, you can seek to the end and query the file offset, then you know how many bytes you are processing.
And you will probably find your OS is even more efficient at copying files if you use the native APIs, but then it becomes less portable. You may want to look at the Boost filesystem module for a portable solution.