I am using the following program to try to copy the contents of a file, src, to another, dest, in C++. The simplified code is given below:
#include <fstream>
using namespace std;
int main()
{
fstream src("c:\\tplat\test\\secClassMf19.txt", fstream::binary);
ofstream dest("c:\\tplat\\test\\mf19b.txt", fstream::trunc|fstream::binary);
dest << src.rdbuf();
return 0;
}
When I built and executed the program using CODEBLOCKS ide with GCC Compiler in windows, a new file named "....mf19.txt" was created, but no data was copied into it, and filesize = 0kb. I am positive I have some data in "...secClassMf19.txt".
I experience the same problem when I compiled the same progeam in windows Visual C++ 2008.
Can anyone please help explain why I am getting this unexpected behaviour, and more importantly, how to solve the problem?
You need to check whether opening the files actually succeeds before using those streams. Also, it never hurts to check if everything went right afterwards. Change your code to this and report back:
int main()
{
std::fstream src("c:\\tplat\test\\secClassMf19.txt", std::ios::binary);
if(!src.good())
{
std::cerr << "error opening input file\n";
std::exit(1);
}
std::ofstream dest("c:\\tplat\\test\\mf19b.txt", std::ios::trunc|std::ios::binary);
if(!dest.good())
{
std::cerr << "error opening output file\n";
std::exit(2);
}
dest << src.rdbuf();
if(!src.eof())
std::cerr << "reading from file failed\n";
if(!dst.good())
std::cerr << "writing to file failed\n";
return 0;
}
I bet you will report that one of the first two checks hits.
If opening the input file fails, try opening it using std::ios::in|std::ios::binary instead of just std::ios::binary.
Do you have any reason to not use CopyFile function?
Best
As it is written, your src instance is a regular fstream, and you are not specifying an open mode for input. The simple solution is to make src an instance of ifstream, and your code works. (Just by adding one byte!)
If you had tested the input stream (as sbi suggests), you would have found that it was not opened correctly, which is why your destination file was of zero size. It was opened in write mode (since it was an ofstream) with the truncation option to make it zero, but writing the result of rdbuf() simply failed, with nothing written.
Another thing to note is that while this works fine for small files, it would be very inefficient for large files. As is, you are reading the entire contents of the source file into memory, then writing it out again in one big block. This wastes a lot of memory. You are better off reading in chunks (say 1MB for example, a reasonable size for a disk cache) and writing a chunk at a time, with the last one being the remainder of the size. To determine the source's size, you can seek to the end and query the file offset, then you know how many bytes you are processing.
And you will probably find your OS is even more efficient at copying files if you use the native APIs, but then it becomes less portable. You may want to look at the Boost filesystem module for a portable solution.
Related
I have written this program in order to create a file using fstream and the output should show either the file has been created or not. I have run it on several online compilers like Codechef,C++ shell etc. The compilers has successfully compiled this program but the output is not coming accordingly, instead of saying file created compiler says error in creating file.
Can this be due to development tool?
Following is the code for this program:
#include <iostream>
#include <fstream>
using namespace std;
int main()
{
fstream file;
file.open("a.txt");
if(!file)
{
cout<<"Error in creating file!!!";
}
else
{
cout<<"File created successfully.";
file.close();
}
}
fstream.open() will fail if the file does not exist.
To create the file if it doesn't exist
file.open("a.txt", ios_base::out);
Or use ofstream
ofstream file;
file.open("a.txt");
The fstream constructor and open function open for read/write by default. The file must already exist to be opened in this mode. Instead, open for write:
file.open("a.txt", ios::out);
Your program's behavior is probably depending upon the operating system. BTW, if you want to learn more about them, read Operating Systems: Three Easy Pieces. Perhaps the current working directory already contains the file to be written or does not have the appropriate permissions (it should be writable to enable file creation). Details are operating system (and perhaps file system) specific. IIRC, some OSes (Windows probably) disallow opening a file which is already opened by some other process.
On Linux, you could use strace(1) to find out what system calls have failed (actually, it tells you all the system calls that have been executed by some given program or process).
This is [probably] not always guaranteed by C++ standards (but see sync_with_stdio), but many C++ standard libraries are above (and compatible with) the C standard library which sets errno(3) (see also strerror(3) and perror(3) ...) on failure; then you might try:
fstream file;
file.open("a.txt", ios::out);
if (!file) {
// perror("a.txt");
cout<<"Error in creating file!!!" << strerror(errno) << endl;
}
Of course, as other answers told you (this & that) you need the correct mode for open...
See also std::system_error
I've written the following source code:
ifstream leggiFile;
leggiFile.open("Questions.txt",ios::in);
if (!leggiFile.good())
{
cerr << "\n\n\n\tErrore during file opening Questions.txt\n\n\n" << endl;
}
else
{
// ...
};
leggiFile.close();
system("pause");
Now I'd like to use the same object for working with a second file.
leggiFile.open("Answers.txt",ios::in);
i=0;
if(!leggiFile.good())
{
cerr << "\n\n\n\tError during opening of file answers.txt\n\n\n" << endl;
}
else
{
// ...
}
Problem: The 2nd time the file cannot be opened and the error message appears. Why?
Could you please suggest me a solution?
It's possible that you've done work on the stream that set one or more of the error flags, such as eofbit.
Closing the stream doesn't clear its error flags, you have to do it manually. Call leggiFile.clear(); after you close it.
Since C++11, this is done automaticaly by open(), though. If you're already using a C++11 compiler, your problem is elsewhere (can't say where, you haven't shown enough code).
Learn singleton design pattern for logging or any multiple access to any file. You can also use Mutex lock so that code will be waited for resources like files. But it is not wise to use same file simultaneously. File can be open for a lyfecycle of code. It is not a issue.
In a C++ program, using std::ifstream, I'm attempting to open a user-specified file -- so far so good. However, I accidentally entered a filename that's actually a directory, and I was quite surprised to see that attempting to open() that directory didn't generate any errors.
Here's a minimal example:
std::ifstream f;
f.open("..");
if(!f.is_open() || !f.good() || f.bad() || f.fail()) {
std::cout << "error bit set on open" << std::endl;
return 1;
}
No sign of error here. If I go on and attempt to getline(), getline() sets an error bit all right.
std::string str;
getline(f, str);
if(f.eof()) std::cout << "getline set eofbit" << std::endl;
else if(f.bad()) std::cout << "getline set badbit" << std::endl;
else if(f.fail()) std::cout << "getline set failbit" << std::endl;
This outputs "getline set badbit", which is reasonable. Using the >> operator throws an underflow exception, which is also okay.
Now, my question is, how could I detect that the user entered a directory name instead of a proper filename? Is there any way to do that? Getting and ungetting bytes from the stream seem tedious and error-prone.
Also, why is this so? I realize that it's all just the same data from the point of view of the program, but I'd assume the OS would also send some "hey, this is a directory" kind of message.
You don't say what your system is, so it's hard to say, but generally,
filebuf::open will only return an error if your system level open
fails. And I've worked on Unix systems where you could open() a
directory; I've even worked on some where you could read it after the
open (at least if it was a locally mounted filesystem).
As to what to do about it: about all I can think of is to try to get
the first character, then put it back. But this fails if the file is
empty, so it's not really a solution either. At the system level (and
from a QoI point of view, I'd expect filebuf::open to do this if the
system did allow opening a directory), you can use a system level call
(stat in Unix) to determine whether the file is a directory or not.
(There's a race condition, of course: between the moment you detect that
it's a normal file, and the moment you do the open, another process
could delete the file and create a directory. It's probably not a
frequent occurance, however.)
I have the following code:
ofstream mOutFile.open(logPath, ios_base::app);
string lBuilder;
lBuilder.append("========================================================\n");
lBuilder.append("Date: ");
lBuilder.append(asctime(timeinfo));
lBuilder.append("\n");
lBuilder.append("Log Message:\n");
lBuilder.append(toLog);
lBuilder.append("\n");
lBuilder.append("========================================================\n\n");
int lSize = lBuilder.size();
char* lBuffer = new char[lSize];
int index = 0;
for each (char c in lBuilder)
lBuffer[index++] = c;
mOutFile.write(lBuffer, lSize);
mOutFile.flush();
Unfortunately, until I close the app (I assume that closing the ofstream would work as well) the output does not get written to the text file. I know I could probably close and reopen the stream and everything will "just work" but that seems like a silly and incorrect solution. What am I doing wrong here?
I have also tried the following variations based on other questions I have found here, but these solutions did not work:
mOutputFile << flush;
mOutputFile << endl;
Thanks in advance for any assistance on this.
edit Everything in this code is working visual c++, it builds and works fine except the file is not written to until the stream is closed, even if I force a flush. Also, I switched from using the << operator to the char * and .write () to see if anything behaved differently.
std::ofstream file(logPath, ios_base::app);
file << "========================================================\n"
<< "Date: " << asctime(timeinfo)
<< "\nLog Message:\n" << toLog
<< "\n========================================================\n\n"
<< std::flush;
//if you want to force it write to the file it will also flush when the the file object is destroyed
//file will close itself
This is not only easier to read but it will probably also be faster than your method + it is a more standard appraoch
I ended up just "making it work" by closing and reopening the stream after the write operation.
mOutputFile << "all of my text" << endl;
mOutputFile.close();
mOutputFile.open(mLogPath);
EDIT After trying out forcing the flush on a few other systems, it looks like something just isn't performing correctly on my development machine. Not good news but at least the above solution seems to work when programmatically flushing the ofstream fails. I am not sure of the implications of the above code though, so if anyone wants to chime in if there are implications of closing and reopening the stream like this.
You can perform the following steps to validate some assumptions:
1.) After flush(), the changes to the file should be visible to your application. Open the file as std::fstream instead of std::ofstream. After flushing, reset the file pointer to the beginning and read the contents of the file. Your newly written record should be there. If not, you probably have a memory corruption somewhere in your code.
2.) Open the same file in an std::ifstream after your call to flush(). Then read the contents of the file. Your newly written record should be there. If not, then there's probably another process interfering with your file.
If both works, then you may want to read up on "file locking" and "inter-process syncronization". The OS can (theoretically) take as much time as it wants to make file changes visible to other processes.
When I construct an iostream when say opening a file will this always read the entire file from the hard disk and then put it into memory, or is it streamed in and buffered by the OS on demand?
I ask because one way to check if a file exists is to see if opening it fails, but I fear if the files I am opening are very large then this take a long time if iostream must read the entire file in on open.
To check whether a file exists can be done like this if you want to use boost.
#include <boost/filesystem.hpp>
bool fileExists = boost::filesystem::exists("foo.txt");
No, it will not read the entire file into memory when you open it. It will read your file in chunks though, but I believe this process will not start until you read the first byte. Also these chunks are relatively small (on the order of 4-128 kibibytes in size), and the fact it does this will speed things up greatly if you are reading the file sequentially.
In a test on my Linux box (well, Linux VM) simply opening the file only results in the OS open system call, but no read system call. It doesn't start reading anything from the file until the first attempt to read from the stream. And then it reads 8191 (why 8191? that seems a very strange number) byte chunks as I read the file in.
Opening a file is a bad way of testing if the file exists - all it does is tell you if you can open it. Opening might fail for a number of reasons, typically because you don't have read permission, but the file will still exist. It is usually better to use an operating system specific function to test for existence. And no, opening an fstream will not cause the contents to be read.
What I think is, when you open a file, the corresponding data structures for the process opening the file are populated which include file pointer, file descriptor, v node etc.
Now one can read and write to a file using buffered streams (fwrite , fread) or using system calls (read and write).
When we use buffered streams, we buffer the data and then write or read it[This is done for efficiency puposes]. This statement itself means that the whole file is not read into memory but certain bytes are read into buffer and then made available.
In case of sys calls such as read and write , kernel level buffering is done (using fsync one can flush out kernel buffer too), but data is actually read and written to the device .file
checking existance of file
#include < sys/stat.h >
int main(){
struct stat file_i;
std::string f("myfile.txt");
if (stat(f.c_str(),&file_i) != 0){
cout << "File not found" << endl;
}
return 0;
}
Hope this clarifies a bit.