How delete a pointer of classes which has pointer members? - c++

I mean, if i have some class like:
class A{
int* pi;
};
*A pa;
when i call delete pa, will pi be deleted?

You need to define a destructor to delete pi;. In addition you also need to define a copy constructor and assignment operator otherwise when an instance of A is copied two objects will be pointing to the same int, which will be deleted when one of the instances of A is destructed leaving the other instance of A with a dangling pointer.
For example:
class A
{
public:
// Constructor.
A(int a_value) : pi(new int(a_value)) {}
// Destructor.
~A() { delete pi; }
// Copy constructor.
A(const A& a_in): pi(new int(*a_in.pi)) {}
// Assignment operator.
A& operator=(const A& a_in)
{
if (this != &a_in)
{
*pi = *a_in.pi;
}
return *this;
}
private:
int* pi;
};

You should implement a destructor, ~A(), that takes care of cleaning up A's stuff. Afterwards, calling delete on a pointer of type A will clean-up everything.

You will need to write a destructor to delete all pointer type members. Something like:
class A
{
int *pi;
public:
~A(){delete pi;}
};
You will need to ensure that your constructor assigns a value to pi( at least a NULL). and like the answer from #hmjd, you will need to implement or hide the copy constructor and assignment operators. Look for the rule of three here:
http://en.wikipedia.org/wiki/Rule_of_three_%28C%2B%2B_programming%29

Related

cannot initialize std::unique_ptr class member [duplicate]

How do I implement a copy constructor for a class that has a unique_ptr member variable? I am only considering C++11.
Since the unique_ptr can not be shared, you need to either deep-copy its content or convert the unique_ptr to a shared_ptr.
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_( new int( i ) ) {}
A( const A& a ) : up_( new int( *a.up_ ) ) {}
};
int main()
{
A a( 42 );
A b = a;
}
You can, as NPE mentioned, use a move-ctor instead of a copy-ctor but that would result in different semantics of your class. A move-ctor would need to make the member as moveable explicitly via std::move:
A( A&& a ) : up_( std::move( a.up_ ) ) {}
Having a complete set of the necessary operators also leads to
A& operator=( const A& a )
{
up_.reset( new int( *a.up_ ) );
return *this,
}
A& operator=( A&& a )
{
up_ = std::move( a.up_ );
return *this,
}
If you want to use your class in a std::vector, you basically have to decide if the vector shall be the unique owner of an object, in which case it would be sufficient to make the class moveable, but not copyable. If you leave out the copy-ctor and copy-assignment, the compiler will guide your way on how to use a std::vector with move-only types.
The usual case for one to have a unique_ptr in a class is to be able to use inheritance (otherwise a plain object would often do as well, see RAII). For this case, there is no appropriate answer in this thread up to now.
So, here is the starting point:
struct Base
{
//some stuff
};
struct Derived : public Base
{
//some stuff
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
};
... and the goal is, as said, to make Foo copiable.
For this, one needs to do a deep copy of the contained pointer to ensure the derived class is copied correctly.
This can be accomplished by adding the following code:
struct Base
{
//some stuff
auto clone() const { return std::unique_ptr<Base>(clone_impl()); }
protected:
virtual Base* clone_impl() const = 0;
};
struct Derived : public Base
{
//some stuff
protected:
virtual Derived* clone_impl() const override { return new Derived(*this); };
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
//rule of five
~Foo() = default;
Foo(Foo const& other) : ptr(other.ptr->clone()) {}
Foo(Foo && other) = default;
Foo& operator=(Foo const& other) { ptr = other.ptr->clone(); return *this; }
Foo& operator=(Foo && other) = default;
};
There are basically two things going on here:
The first is the addition of a user-defined copy constructor of Foo, This is necessary, as the unique_ptr-member iself has no copy constructor. In the declared copy-constructor, a new unique_ptr is created, and the pointer is set to a copy of the original pointee.
In case inheritance is involved, the copy of the original pointee must be done carefully. The reason is that doing a simple copy via std::unique_ptr<Base>(*ptr) in the code above would result in slicing, i.e., only the base component of the object gets copied, while the derived part is missing.
To avoid this, the copy has to be done via the clone-pattern. The
idea is to do the copy through a virtual function clone_impl()
which returns a Base* in the base class. In the derived class,
however, it is extended via covariance to return a Derived*, and
this pointer points to a newly created copy of the derived class. The
base class can then access this new object via the base class pointer
Base*, wrap it into a unique_ptr, and return it via the actual
clone() function which is called from the outside.
Second, by declaring a user-defined copy-constructor as done above, the move constructor gets deleted by the corresponding C++ language rules. The declaration via Foo(Foo &&) = default is thus just to let the compiler know that the standard move constructor still applies.
Try this helper to create deep copies, and cope when the source unique_ptr is null.
template< class T >
std::unique_ptr<T> copy_unique(const std::unique_ptr<T>& source)
{
return source ? std::make_unique<T>(*source) : nullptr;
}
Eg:
class My
{
My( const My& rhs )
: member( copy_unique(rhs.member) )
{
}
// ... other methods
private:
std::unique_ptr<SomeType> member;
};
Daniel Frey mention about copy solution,I would talk about how to move the unique_ptr
#include <memory>
class A
{
public:
A() : a_(new int(33)) {}
A(A &&data) : a_(std::move(data.a_))
{
}
A& operator=(A &&data)
{
a_ = std::move(data.a_);
return *this;
}
private:
std::unique_ptr<int> a_;
};
They are called move constructor and move assignment
you could use them like this
int main()
{
A a;
A b(std::move(a)); //this will call move constructor, transfer the resource of a to b
A c;
a = std::move(c); //this will call move assignment, transfer the resource of c to a
}
You need to wrap a and c by std::move because they have a name
std::move is telling the compiler to transform the value to
rvalue reference whatever the parameters are
In technical sense, std::move is analogy to something like "std::rvalue"
After moving, the resource of the unique_ptr is transfer to another unique_ptr
There are many topics that document rvalue reference; this is a pretty easy one to begin with.
Edit :
The moved object shall remain valid but unspecified state.
C++ primer 5, ch13 also give a very good explanation about how to "move" the object
I suggest use make_unique
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_(std::make_unique<int>(i)) {}
A( const A& a ) : up_(std::make_unique<int>(*a.up_)) {};
int main()
{
A a( 42 );
A b = a;
}
unique_ptr is not copyable, it is only moveable.
This will directly affect Test, which is, in your second, example also only moveable and not copyable.
In fact, it is good that you use unique_ptr which protects you from a big mistake.
For example, the main issue with your first code is that the pointer is never deleted which is really, really bad. Say, you would fix this by:
class Test
{
int* ptr; // writing this in one line is meh, not sure if even standard C++
Test() : ptr(new int(10)) {}
~Test() {delete ptr;}
};
int main()
{
Test o;
Test t = o;
}
This is also bad. What happens, if you copy Test? There will be two classes that have a pointer that points to the same address.
When one Test is destroyed, it will also destroy the pointer. When your second Test is destroyed, it will try to remove the memory behind the pointer, as well. But it has already been deleted and we will get some bad memory access runtime error (or undefined behavior if we are unlucky).
So, the right way is to either implement copy constructor and copy assignment operator, so that the behavior is clear and we can create a copy.
unique_ptr is way ahead of us here. It has the semantic meaning: "I am unique, so you cannot just copy me." So, it prevents us from the mistake of now implementing the operators at hand.
You can define copy constructor and copy assignment operator for special behavior and your code will work. But you are, rightfully so (!), forced to do that.
The moral of the story: always use unique_ptr in these kind of situations.

does calling delete on an object pointer recursively delete its dynamically allocated members

If I have a class A that contains a dynamically allocated instance of class B, does calling delete on a pointer to an instance of A (received from new of course) also effectively deallocate the memory occupied by the instance of B? Or does the destructor of A have to explicitly call delete on the instance of B in order for that to happen?
That depends on how you're storing the pointer to B within the A type.
class B;
class A {
private:
SomePointer m_b;
};
What is SomePointer?
If it's B* then no, deletion of this B allocation is not automatic. You would need to implement the destructor A::~A() and delete it there. Don't forget to delete/implement the copy/move construction/assignment functions as well, or a copy/move operation will result in two As owning the same B and that leads to (among other things) the double-free problem.
If it's std::unique_ptr<B> then congratulations, you made the right choice and you don't have to do anything. A's implicitly-defined destructor will destroy the std::unique_ptr<B> which will delete the allocated B for you. Additionally, the move constructor/assignment functions will be implicitly defined correctly (assuming the rest of the data members of A are movable) and A's copy operations will be implicitly deleted as they would be ill-formed (std::unique_ptr<B> is not copyable).
Here's an example of the two approaches. They both allow the same operations on A. First, using a raw pointer:
class A {
public:
A();
// Need custom move logic.
A(A &&);
A & operator=(A &&);
// Prevent copying.
A(A const &) = delete;
A & operator=(A const &) = delete;
~A();
private:
B * m_b;
};
A::A() : m_b{nullptr} { }
A::~A() { delete m_b; }
A::A(A && other) : A{} { *this = std::move(other); }
A & A::operator=(A && other) {
using std::swap;
swap(m_b, other.m_b);
return *this;
}
Now using std::unique_ptr<B>:
class A {
private:
std::unique_ptr<B> m_b;
}
Which one would you rather maintain? Which one is easier to get right?

What operators to implement with int members

I have a class that has a few int and a const int member with a constructor defined.
class SomeContainer
{
public:
SomeContainer():
member1(0),
member2(staticMethod())
{}
private:
static int staticMethod();
int member1;
const int member2;
}
I need to create an assignment operator since I use this class in another class MainClass and code
MainClass* p1;
MainClass* p2
{
//...
*p1 = *p2 // fails since SomeContainer doesn't have copy assignment operator
}
Should this code be enough or am I missing anything?
{
SomeContainer(const SomeContainer& other): // copy ctor
member1(other.member1),
member2(other.member2)
{}
SomeContainer& operator=(const SomeContainer& other) // assignment operator
{
member1 = other.member1;
}
}
what about move ctor and move assignment? Should I need to implement those as well?
First of all if p1 and p2 are pointers then you can just assign them.
In case move constructor is not present then copy constructor will be used instead.
It remains for me hard to understand what is the logical meaning of allowing assignment on something that has constant non-static parts.
What you have written is sufficient.
When no move constructor exists then the copy constructor will be used instead, and there's really no purpose in move semantics here.
Just remove const from that member if you really need assignment

Copy constructor for a class with unique_ptr

How do I implement a copy constructor for a class that has a unique_ptr member variable? I am only considering C++11.
Since the unique_ptr can not be shared, you need to either deep-copy its content or convert the unique_ptr to a shared_ptr.
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_( new int( i ) ) {}
A( const A& a ) : up_( new int( *a.up_ ) ) {}
};
int main()
{
A a( 42 );
A b = a;
}
You can, as NPE mentioned, use a move-ctor instead of a copy-ctor but that would result in different semantics of your class. A move-ctor would need to make the member as moveable explicitly via std::move:
A( A&& a ) : up_( std::move( a.up_ ) ) {}
Having a complete set of the necessary operators also leads to
A& operator=( const A& a )
{
up_.reset( new int( *a.up_ ) );
return *this,
}
A& operator=( A&& a )
{
up_ = std::move( a.up_ );
return *this,
}
If you want to use your class in a std::vector, you basically have to decide if the vector shall be the unique owner of an object, in which case it would be sufficient to make the class moveable, but not copyable. If you leave out the copy-ctor and copy-assignment, the compiler will guide your way on how to use a std::vector with move-only types.
The usual case for one to have a unique_ptr in a class is to be able to use inheritance (otherwise a plain object would often do as well, see RAII). For this case, there is no appropriate answer in this thread up to now.
So, here is the starting point:
struct Base
{
//some stuff
};
struct Derived : public Base
{
//some stuff
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
};
... and the goal is, as said, to make Foo copiable.
For this, one needs to do a deep copy of the contained pointer to ensure the derived class is copied correctly.
This can be accomplished by adding the following code:
struct Base
{
//some stuff
auto clone() const { return std::unique_ptr<Base>(clone_impl()); }
protected:
virtual Base* clone_impl() const = 0;
};
struct Derived : public Base
{
//some stuff
protected:
virtual Derived* clone_impl() const override { return new Derived(*this); };
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
//rule of five
~Foo() = default;
Foo(Foo const& other) : ptr(other.ptr->clone()) {}
Foo(Foo && other) = default;
Foo& operator=(Foo const& other) { ptr = other.ptr->clone(); return *this; }
Foo& operator=(Foo && other) = default;
};
There are basically two things going on here:
The first is the addition of a user-defined copy constructor of Foo, This is necessary, as the unique_ptr-member iself has no copy constructor. In the declared copy-constructor, a new unique_ptr is created, and the pointer is set to a copy of the original pointee.
In case inheritance is involved, the copy of the original pointee must be done carefully. The reason is that doing a simple copy via std::unique_ptr<Base>(*ptr) in the code above would result in slicing, i.e., only the base component of the object gets copied, while the derived part is missing.
To avoid this, the copy has to be done via the clone-pattern. The
idea is to do the copy through a virtual function clone_impl()
which returns a Base* in the base class. In the derived class,
however, it is extended via covariance to return a Derived*, and
this pointer points to a newly created copy of the derived class. The
base class can then access this new object via the base class pointer
Base*, wrap it into a unique_ptr, and return it via the actual
clone() function which is called from the outside.
Second, by declaring a user-defined copy-constructor as done above, the move constructor gets deleted by the corresponding C++ language rules. The declaration via Foo(Foo &&) = default is thus just to let the compiler know that the standard move constructor still applies.
Try this helper to create deep copies, and cope when the source unique_ptr is null.
template< class T >
std::unique_ptr<T> copy_unique(const std::unique_ptr<T>& source)
{
return source ? std::make_unique<T>(*source) : nullptr;
}
Eg:
class My
{
My( const My& rhs )
: member( copy_unique(rhs.member) )
{
}
// ... other methods
private:
std::unique_ptr<SomeType> member;
};
Daniel Frey mention about copy solution,I would talk about how to move the unique_ptr
#include <memory>
class A
{
public:
A() : a_(new int(33)) {}
A(A &&data) : a_(std::move(data.a_))
{
}
A& operator=(A &&data)
{
a_ = std::move(data.a_);
return *this;
}
private:
std::unique_ptr<int> a_;
};
They are called move constructor and move assignment
you could use them like this
int main()
{
A a;
A b(std::move(a)); //this will call move constructor, transfer the resource of a to b
A c;
a = std::move(c); //this will call move assignment, transfer the resource of c to a
}
You need to wrap a and c by std::move because they have a name
std::move is telling the compiler to transform the value to
rvalue reference whatever the parameters are
In technical sense, std::move is analogy to something like "std::rvalue"
After moving, the resource of the unique_ptr is transfer to another unique_ptr
There are many topics that document rvalue reference; this is a pretty easy one to begin with.
Edit :
The moved object shall remain valid but unspecified state.
C++ primer 5, ch13 also give a very good explanation about how to "move" the object
I suggest use make_unique
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_(std::make_unique<int>(i)) {}
A( const A& a ) : up_(std::make_unique<int>(*a.up_)) {};
int main()
{
A a( 42 );
A b = a;
}
unique_ptr is not copyable, it is only moveable.
This will directly affect Test, which is, in your second, example also only moveable and not copyable.
In fact, it is good that you use unique_ptr which protects you from a big mistake.
For example, the main issue with your first code is that the pointer is never deleted which is really, really bad. Say, you would fix this by:
class Test
{
int* ptr; // writing this in one line is meh, not sure if even standard C++
Test() : ptr(new int(10)) {}
~Test() {delete ptr;}
};
int main()
{
Test o;
Test t = o;
}
This is also bad. What happens, if you copy Test? There will be two classes that have a pointer that points to the same address.
When one Test is destroyed, it will also destroy the pointer. When your second Test is destroyed, it will try to remove the memory behind the pointer, as well. But it has already been deleted and we will get some bad memory access runtime error (or undefined behavior if we are unlucky).
So, the right way is to either implement copy constructor and copy assignment operator, so that the behavior is clear and we can create a copy.
unique_ptr is way ahead of us here. It has the semantic meaning: "I am unique, so you cannot just copy me." So, it prevents us from the mistake of now implementing the operators at hand.
You can define copy constructor and copy assignment operator for special behavior and your code will work. But you are, rightfully so (!), forced to do that.
The moral of the story: always use unique_ptr in these kind of situations.

auto_ptr baffling behaviour

#include<iostream>
#include<memory>
#include<stdio>
using namespace std;
class YourClass
{
int y;
public:
YourClass(int x) {
y= x;
}
};
class MyClass
{
auto_ptr<YourClass> p;
public:
MyClass() //:p(new YourClass(10))
{
p= (auto_ptr<YourClass>)new YourClass(10);
}
MyClass( const MyClass &) : p(new YourClass(10)) {}
void show() {
//cout<<'\n'<<p; //Was not working hence commented
printf("%p\n",p);
}
};
int main() {
MyClass a;
a.show();
MyClass b=a;
cout<<'\n'<<"After copying";
a.show();//If I remove copy constructor from class this becomes NULL(the value of auto_ptr becomes NULL but if class has copy constructor it remains same(unchanged)
b.show();//expected bahavior with copy construcotr and withought copy constructor
}
Making the problem more specific:
Currently the class has copy constructor so there is no problem with the value of auto_ptr printed by a.show()(when it is called second time). It remians the same as it was when it was initiazed). It remians unchanged.
If I remove the copy contructor from the class MyClass , the value of auto_ptr printed by a.show()(when it is called second time) is NULL.
What's happening is due to the strange (but only justifiable if you think about it) semantics of assigning or copying an auto_ptr, e.g.
auto_ptr<T> a;
auto_ptr<T> b(new T());
a = b;
... or ...
auto_ptr<T> b(new T());
auto_ptr<T> a(b);
These will set a to b as expected, but they will also set b to NULL (see http://www.cplusplus.com/reference/std/memory/auto_ptr/auto_ptr/).
If you don't define a copy constructor for MyClass, then the compiler will generate one for you and will do just something similar to the above when it copies the auto_ptr member. Hence the copied from class will have a NULL member after the copy constructor has been called.
You shouldn't be casting your class to the autoptr. I know that for sure. I am not sure off the top of my head what syntax it wants but it should be something like p = new YourClass().