Flash the local drives, scan and retrieve deleted files with vsc++ - c++

Does anyone know how to be able to list down all the working local drives ( like drive C, D, removable disks and so on..) through combo box? And with that, I could be able to scan that specific drive and retrieve all the deleted files in it. I mean, to recover those files that have been deleted through formatting or by pressing shift+delete.
Just the functions that would be needed to do all of these stuffs would be enough though. By the way,
I know it would be hard if I would be using high-level language like Java and C# to do that, so visual c++ is the one I've been working on.
That's it! I hope to get positive response from you guys. Any suggestions would be highly appreciated. Thank you!

Use TestDrive
http://www.cgsecurity.org/wiki/TestDisk_Download
Its open source and works great

pull the drive out of the unit, if it's NTFS, go get getdataback for NTFS.
Install it on a windows computer, slave this drive to the system and scan it for deleted files.
It will show all the ntfs structures, even deleted or destroyed ones.
It's not free but will be the best $100 you ever spent if it saves your files.

Related

How to extract program code from ISO file

In the Xbox 360 game Project Sylpheed: Arc of Deception. There are secret sub objectives for each level. On stage 11 "Flaming Clouds" there are 4, I have found two sources claiming they know each of them, but is actually untrue. One is still hidden. This is a very unpopular game, and no one has investigated it, and I want to know what it is. I have a disk image file of the game (ISO file). How would I go about finding the level trigger for the sub objective? I have already attempted to extract the 7gb iso using 7zip and Winrar, but each yielded the same 12mb files that contain nothing relevant what so ever. Obviously the core of the information is hidden and remains unextracted. Please advise.
https://wincdemu.sysprogs.org/ or linux/mac mount -o loop /path/to/my-iso-image.iso /mnt/iso
from there you're going to need a reverse compiler probabably but I don't know what your game is written in. You might luck out and find the levels coded in lua or something though.
Something else that can be happening is 7zip is actually opening the iso right, and the 12mb could be instructions to go download the actual game code from somewhere else. That sometimes happens with consoles.

Can you embed files into exe, and update them with each use?

I'm trying to make an application which to manage information about several providers.
Target system is windows and I'll be coding with c++.
The users are not expected to be handy on anything related to computers, so I want to make it as fool-proof as possible. Right now my objective is to distribute only an executable, which should store all the information they introduce in there.
Each user stores information of their own providers, so I don't need the aplication to share the data with other instances. They do upload the information into a preexisting system via csv, but I can handle that easily.
I expect them to introduce new information at least once a month, so I need to update the information embedded. Is that even possible? Making a portable exe and update its information? So far the only portable apps I've seen which allow saving some personification do so by making you drag files along with your exe.
I try to avoid SQL to avoid compatibility problems (for my own applications I use external TXTs and parse the data), but if you people tell me it's the only way, I'll use sql.
I've seen several other questions about embedding files, but it seems all of them are constants. My files need to be updatable
Thanks in advance!
Edit: Thanks everyone for your comments. I've understood that what I want is not worth the problems it'd create. I'll store the data separatedly and make an effort so my coworkers understand what's the difference between an executable and it's data (just like explaining the internet to your grandma's grandma...)
While I wouldn't go as far as to say that it's impossible, it will definitely be neither simple nor pretty nor something anyone should ever recommend doing.
The basic problem is: While your .exe is running, the .exe file is mapped into memory and cannot be modified. Now, one thing you could do is have your .exe, when it's started, create a temporary copy of itself somewhere, start that one, tell the new process where the original image is located (e.g., via commandline arguments), and then have the original exit. That temporary copy could then modify the original image. To put data into your .exe, you can either use Resources, or manually modify the PE image, e.g., using a special section created inside the image to hold your data. You can also simply append arbitrary data at the end of an .exe file without corrupting it.
However, I would like to stress again that I do not recommend actually doing stuff like that. I would simply store data in separate files. If your users are familiar with Excel, then they should be familiar with the idea that data is stored in files…

Fast way to do big directory listings

I want to know how a fast directory listing can be obtained, of e.g. a whole hard disk drive.
In C++ I have been using dirent.h with a recursive directory listing. This works nice of course, but the more you're listing, the longer it takes and a 500GB drive would easily take an hour to be scanned.
This has to do with the fragmentation, while one file or directory could be at the outer part of the disk, the next one could be at the innermost. Worst case would be a jump from innermost part to outermost part on every read access.
Of course the hard disk will always be a bottleneck, but I used applications that delivered a directory listing of the drive in about 2-5 minutes.
How did they do it?
Some sources on google said something about accessing the "Master File Table" of the file system.
Alright, but how would I do that and what about NTFS, FAT, Ext4, they are certainly using different styles of tables, aren't they?
Well, this is a very broad question, I know, so for the sake of clarification I narrow it down to this:
Could someone please explain what these "Master File Tables" are and how the mentioned file systems use them.
Is using these tables the right approach to this task?
How would I access such a table in C++, they sure have no path like /root/.filesystem/master_file_table.
Any explanation, resource or push in the right direction is welcome, thank you in advance!

How can I write my own 'filesystem' within Windows?

I've recalled using little 'filesystems' before that basically provided an interface to something else. For example, I believe there was a GMail filesystem that created an entry in My Computer and could be used like any other drive on your local computer. How can I go about implementing something like this in C++?
Thank you!
Try Dokan. It's like FUSE, except for Windows. I think there are certain limitations to namespace extensions, like they cannot be accessed from the command line, but I'm really not sure as of now.
Writing an actual file-system involves writing a driver; which means kernel-mode code (scary stuff) and paying for getting the IFS DDK. (edit: looks like they don't charge for it anymore)
What you probably want is a “namespace extension”.
Try this: The Complete Idiot's Guide to Writing Namespace Extensions - CodeProject
This may be a starting point to extending NTFS in the way that the GMail filesystem used to do: Windows NT reparse points.
The GMail Filesystem is just the name given; it is not any filesystem as such. It is just a namespace extension for Windows Explorer that links with the GMail account of yours!
I dont know exactly what you are trying to do, but in anyway, I believe, the following link will be of some use to you:
http://msdn.microsoft.com/en-us/magazine/cc188741.aspx
Just as a reference: virtual drives can be created using our Callback File System product, which is a supported, documented and maintained solution.
I was thinking of this too, perhaps some example code ? (email me if i forget plz ;p doin sdk now)
I'm thinking of a similar filesystem that would plug in as a driver and allow dynamic 'soft raid' on larger files mostly by putting them on more than one disk, perhaps some compression options and 'smart' filters to toggle usage in high disk space low usage and other situations more effectively, with status controls and indicators as a normalish program too
Seems like I would load the driver kit,
then i want the file writing event, and am mostly replacing fopen and similar functions automatically as an intermediate driver with a little windows network driver experience
I also heard good things about developing on a virtual machine for less crashing and more debugging
Also perhaps more metainfo on some or all files, including files in special folders with options too, including maybe both fast and simple (obfuscated and/or symmetic key) encryption options on folder, specified, all, letter, etc, or whatever, or the slower version and maybe integrated and optional (also profitable) online cvs-like diff style backups that mostly target changes to hot files for online backup at intervals and prices, mostly perhaps with matching keyboard events and might even be useful as simply a keylogging online backup service that is reasonably secure too
while avoiding common files like windows files or the normal stuff in the 'programs' directory that can be copied easily with pirate tools, unlike all of your documents.

lib to read a DVD FS (data disc)

I am thinking i might want to port a lib to read a DVD filesystem. I am not talking about movies but datadisc. Theres existing code for me to do raw reads from the disc. I need code that request this data and allow me to browse files on the disc. What lib can i use for this?
-edit- NOTE: I am using an OSless hardware. Ppl seem to miss that but Alnitak caught it and gave me a great answer :)
You need libudf which is part of GNU libcdio.
If you want to browse files, why not let your operating system do the heavy lifting? Given that a modern OS will already have everything it needs to mount filesystems from DVDs -- and that there will be numerous people already using and debugging this code, as opposed to a smaller and more focused userbase for a userspace library such as libdvdread -- it seems silly not to leverage them.
Why not just use the same I/O libs you'd use to read files from a hard disk?