Platform neutral unit testing? - unit-testing

I'm curious if there is a platform neutral way of defining unit tests. Consider the task of defining some unit tests for a new set implementation with code bases in both Java and C#. For example, we might want to test that {3, 4, 5} intersect {4} is {4}. Instead of writing this unit test twice (once in our Java project and once in our C# project) it would be nice to define the test once (maybe in XML?) and then have each runtime read and execute that test automatically. Some work would need to be done in each language to define how a set should be instantiated and populated, but it seems that we would only have to configure that detail once which seems reasonable when the payoff would be not duplicating n unit tests.
Does anyone know of a language or framework with this goal?

There are several issues with potential framework for such platform neutral unit testing:
mapping between pieces of C# and Java code (as in, such tool would need to know which Java/C# method or class to test given certain say XML configuration file)
differences between external libraries (even if you can make your own code in such way that translation could be easily achievable, external libraries providers might not - and most likely won't even care)
languages differencies itselves
Sure, perhaps one can overcome those issues with fairly advanced and thought-through configuration file. But then another question is raised - is it still unit testing what we are doing? Unit test is strictly bound to code it is testing (being written in same language springs to mind as one of the firsts), there's really no smart way to go agains this rule. Writing "unit test" in XML..? That doesn't sound right.
There's this easy thing to remember - unit testing should be plain and simple process. Approach you're asking for would most likely make it overcomplicated. Writing tests in same language is straightforward - after all, you are supposed to be able to write implementation as well. Introducing extra framework introduces the need to learn it, maintain it and deal with possible new problems it might cause.
Overall, problem with tools targeting different platforms is always the same - there will be cases, when such tool is too general or platform limitations are too specific. And that's when you'll have to fallback to platform language/tool itself. So, even though it might sound appealing for very simple cases (like your intersect one), overall I don't think it's worth the effort. You'll end up doing stuff in mixed way anyways.

I have developed something along the lines you describe that enables you to define your tests at a high level and then generates the test harness source code in either C or C++.
http://www.apollo-systems.co.uk/dev/products/
Whether I extend it to generate C# and JAVA depends on demand. It is aimed primarily at the embedded systems market where C and C++ are the preferred languages.
The test specification is stored in XML and I have defined a minimum set of operations to allow you to do something useful. The motivation in developing this is to allow you to focus on what you want to test rather than writing test code.

Related

Can unit tests be environment-dependent?

I have this very generic question about unit test. Should we write environment dependent unit tests? The unit tests may depend on file system, a specific connection or presence of a file.
I am not sure if there is a answer to it. But I found it takes time to decouple the unit tests from the environment. Does that mean it is ok to create environment dependent unit tests? Or it always points out that there is a design problem when we need to write environment dependent unit tests?
TL;DR
Whether environment dependent tests are indeed a design flaw or not is strongly dependent on your application, programming language and specific problem. Keep in mind, that tests are never "complete" or "perfect" and try not to achieve perfection at the expense of more and more time. Using modern frameworks, making your tests re-usable and mocking your environment can take a lot of the pain out of testing.
The longer answer
IMHO, there's no perfect answer to this question. Unit Tests should be as generic and re-usable as possible without trying to cover environmental edge cases at any price.
Example: Most environments should have an AMD64 processor nowadays (not regarding phones), so in most cases it is not needed to create unit tests for X32 or ARM environments, ...
Your question is technology agnostic, so it's hard to tell, if the need for environment dependent unit tests is a design flaw. If you're using Java (see below), I'd rather think it is, using C++, it might not be...
Some rules of thumb I can give from my experience (and therefore a little opinion-based):
Follow the pareto principle
Don't try to achieve 100% of what is possible in theory, but concretate on the about 80% that are also likely to be encountered. Let's say, you expect your application to run on Windows Clients. So possibly your tests should cover the environmental characteristics of Windows 10 and 11. Older Windows versions, Linux, Mac OS, ... should not be needed.
Or, if your application mainly has as Spanish audience, you should not care so much about how it can deal with chinese characters or canadian data protection rules.
Exclude environmental specialties as much as sane and possible when coding your application
If you can manage to make your application code mostly independent from your environment, the same will "automatically" apply to your tests. (Also, see the point about not re-inventing the wheel below)
As you didn't ask for a specific programming language, I'll refer to Java here, but similar concepts exist in most modern languages.
E. g., Java abstracts very much from your environment, so you can use File.separator, if you don't know if your application will be running on Windows (\ as separator) or Linux (/).
Not using OS-specific APIs (like Java NI) avoids environment-related problems as well. If not dealing closely with hardware access, there shouldn't be any need to use them.
Adapt your tests
Like the "real" application, usually your tests are never "done". A new problem with your software arises? Fix it and add a specific test case for this kind of bug (trying to be quite generic). If it was a problem related to the 20% of cases or environments you did not consider before, be happy - now you've got a little hold of them as well.
Package your test data with your application
Referring to Java again, you could place your test files in the resources folder and load them dynamically while testing - not need to bother the real file system of the testing machine.
Also, if you're using a database, you could spin up an in-memory instance (like H2) during testing. This will not exactly mirror your production database system, but makes testing very easy without the danger of breaking something. Anyway, database abstraction is also very sophisticated nowadays, so despite of some edge cases, you should not see any difference in behaviour if you're using a good database abstraction layer (which itself in turn make you less environment-dependent).
Make your tests re-usable
Using a tool like Maven or Gradle, you can make your tests run on a bigger variety of environments, if they are packaged as just pointed out. The need for a specific test environment will decrease.
Mocking is your friend
As with the "fake" database mentioned before, you can mock a lot of things. There are frameworks like Mockito allowing white box and black box testing with mocked objects. "Helpers" like WireMock allow you to even mock the answer you get from an external service. And there are a lot more possibilities out there!
Don't re-invent the wheel
If you use one of todays advanced application frameworks (like Spring, Symfony, Boost, ...) they'll do a lot of the work for you if you make proper use of them. You'll have to read the docs and burrow into them, but then you will realize how much easier they can make your life. This does not apply to frameworks only, but also to libraries, services, components, ... And the good thing is, all of that will also come into place when it's about testing! Possibly most of your environmental dependencies might vanish if you use a good software foundation.

Learning About Unit Testing Using When and Should and TDD

The tests at my new job are nothing like the tests I have encountered before.
When they're writing their unit tests (presumably before the code), they create a class starting with "When". The name describes the scenario under which the tests will run (the fixture). They'll created subclasses for each branch through the code. All of the tests within the class start with "should" and they test different aspects of the code after running. So, they will have a method for verifying that each mock (DOC) is called correctly and for checking the return value, if applicable. I am a little confused by this method because it means the exact same execution code is being run for each test and this seems wasteful. I was wondering if there is a technique similar to this that they may have adapted. A link explaining the style and how it is supposed to be implemented would be great. I sounds similar to some approaches of BDD I've seen.
I also noticed that they've moved the repeated calls to "execute" the SUT into the setup methods. This causes issues when they are expecting exceptions, because they can't use built-in tools for performing the check (Python unittest's assertRaises). This also means storing the return value as a backing field of the test class. They also have to store many of the mocks as backing fields. Across class hierarchies it becomes difficult to tell the configuration of each mock.
They also test code a little differently. It really comes down to what they consider an integration test. They mock out anything that steals the context away from the function being tested. This can mean private methods within the same class. I have always limited mocking to resources that can affect the results of the test, such as databases, the file system or dates. I can see some value in this approach. However, the way it is being used now, I can see it leading to fragile tests (tests that break with every code change). I get concerned because without an integration test, in this case, you could be using a 3rd party API incorrectly but your unit tests would still pass. I'd like to learn more about this approach as well.
So, any resources about where to learn more about some of these approaches would be nice. I'd hate to pass up a great learning opportunity just because I don't understand they way they are doing things. I would also like to stop focusing on the negatives of these approaches and see where the benefits come in.
If I understood you explanation in the first paragraph correctly, that's quite similar to what I often do. (Depending on whether the testing framework makes it easy or not. Also many mocking frameworks don't support it, but spy frameworks like Mockito do better.)
For example see the stack example here which has a common setup (adding things to the stack) and then a bunch of independent tests which each check one thing. Here's still another example, this time one where none of the tests (#Test) modify the common fixture (#Before), but each of them focuses on checking just one independent thing that should happen. If the tests are very well focused, then it should be possible to change the production code to make any single test fail while all other tests pass (I wrote about that recently in Unit Test Focus Isolation).
The main idea is to have each test check a single feature/behavior, so that when tests fail it's easier to find out why it failed. See this TDD tutorial for more examples and to learn that style.
I'm not worried about the same code paths executed multiple times, when it takes a millisecond to run one test (if it takes more than a couple of seconds to run all unit tests, the tests are probably too big). From your explanation I'm more worried that the tests might be too tightly coupled to the implementation, instead of the feature, if it's systematic that there is one test for each mock. The name of the test would be a good indicator of how well structured or how fragile the tests are - does it describe a feature or how that feature is implemented.
About mocking, a good book to read is Growing Object-Oriented Software Guided by Tests. One should not mock 3rd party APIs (APIs which you don't own and can't modify), for the reason you already mentioned, but one should create an abstraction over it which better fits the needs of the system using it and works the way you want it. That abstraction needs to be integration tested with the 3rd party API, but in all tests using the abstraction you can mock it.
First, the pattern that you are using is based on Cucumber - here's a link. The style is from the BDD (Behavior-driven development) approach. It has two advantages over traditional TDD:
Language - one of the tenants of BDD is that the language you use influences the thoughts you have by forcing you to speak in the language of the end user, you will end up writing different tests than when you write tests from the focus of a programmer
Tests lock code - BDD locks the code at the appropriate level. One problem common in testing is that you write a large number of tests, which makes your codebase more brittle as when you change the code you must also change a large number of tests too. BDD forces you to lock the behavior of your code, rather than the implementation of your code. This way, when a test breaks, it is more likely to be meaningful.
It is worth noting that you do not have to use the Cucumber style of testing to achieve these affects and using it does add an extra layer of overhead. But very few programmers have been successful in keeping the BDD mindset while using traditional xUnit tools (TDD).
It also sounds like you have some scenarios where you would like to say 'When I do , then verify '. Because the current BDD xUnit frameworks only allow you to verify primitives (strings, ints, doubles, booleans....), this usually results in a large number of individual tests (one for each Assert). It is possible to do more complicated verifications using a Golden Master paradigm test tool, such as ApprovalTests. Here's a video example of this.
Finally, here's a link to Dan North's blog - he started it all.

Testing... how do the pros do it, and what techniques can scale to single-person development?

I've been writing software for years, but have never mastered the art of testing. My typical testing includes thorough run-throughs on my machines, and then testing in various operating systems via VMware. Mainly a brute-force play-with-it-until-it-breaks-or-doesn't approach. Where possible I work on actual hardware, but this isn't always practical.
My question is twofold:
How do medium-sized professional development houses do their testing?
What common techniques or procedures (outside of unit testing) can apply to a developer team of one. I'm looking for practicality.
Thank you for your time and input.
Step 1: Unit Testing
Divide your software into components (which can be anything from single functions up to whole programs) and unit-test those components thoroughly, especially as relates to the API and behavior that the rest of the application can see. (Don't forget to check for failure modes too, but beware of binding too carefully to the exact nature of a failure; it's often good enough to just test for the presence of the right class of exception rather than its exact message.) Make sure those tests pass; you're honing them in on a specification of what the component should be doing. (Automated test running helps here, as does a CI system.) This is important because of…
Step 2: Integration Testing
Test that the compositions of components that make up the application work (this is integration testing). Ideally you'll only be finding bugs in the specifications of things at this point (hah!) and wherever you identify that a component is wrong despite passing its unit tests, that tells you that there is a bug. Whenever things fail to work together despite being told to do so, you've probably got a bug in your specs from the previous step so you typically resolve these things by adding more detail to your unit tests and fixing the components until they work.
Note that to make good integration, you want to keep this stage so that the integration itself is sufficiently simple that it is in the “Obviously No Bugs” class of programs instead of the larger “No Obvious Bugs” class. An integration framework like Spring or a scripting language can help a lot here (though with the latter you have to guard against creating components on the sly; if you create a component then admit it and make sure it has a proper usage contract and unit tests to ensure that it meets its contract).
Where you can, you can make components by composing others together; these higher-level components need to be unit tested as characterized in Step 1 above. This might sound like extra work – it probably is – but it does have the advantage of meaning that you can use automated tests for larger parts of the program. (Alas, it's harder to do all integration tests with an automated test tool; such things tend to work better doing unit tests where you can mock out all the irrelevant parts.) But this doesn't save you from…
Step 3: Acceptance Testing
This is where the overall application is tested to see if it actually does what is desired. This might be automatable, but usually isn't. This is level where you bring in users to let them see whether things are what they expected, though you might want to use internal testers a bit first. How easy this all is depends on the nature of the application.
Note also that user interfaces tend to spend more time in this step than the others, precisely because what makes for a good UI is difficult to impossible to pin down in algorithms (it relates much more to human psychology after all).
A final note: What I've written here sounds like testing is meant to be a laborious process that takes ages at the end of a project. It isn't! You can often get parts of an application done before others, do an integration of those parts (with mocks for the other bits) and test quite a bit of how acceptable this sub-application really is. Of course, when doing this take care to stop users from believing that everything is done; one way is to have dialog boxes that pop up and say things like “magic to happen here”. Silly but effective. :-)
For a small team unit tests or automatic integration tests are crucial. Because there are no hands and time for manual testing - the more you automate the better. This includes Continuous Integration.
Set up a separate 'beta' environment that is as close to your production environment as possible. Do most of your tests there - this way you will pick up all the things you've forgotten in your 'release plan'.
As a proffesional tester my suggestion is that you should have a healthy mix of automated and manual testing. The Examples below are in .net but it should be easy to find a tool for whatever technique you are using.
AUTOMATED TESTING
Unit Testing
Use NUnit to test your classes, functions and interaction between them.
http://www.nunit.org/index.php
Automated Functional Testing
If it's possible you should automate a lot of the functional testing. Some frame works have functional testing built into them. Otherwise you have to use a tool for it. If you are developing web sites/applications you might want to look at Selenium.
http://www.peterkrantz.com/2005/selenium-for-aspnet/
Continuous Integration
Use CI to make sure all your automated tests run every time someone in your team makes a commit to the project.
http://martinfowler.com/articles/continuousIntegration.html
MANUAL TESTING
As much as I love automated testing it is, IMHO, not a substitute for manual testing. The main reason being that an automated can only do what it is told and only verify what it has been informed to view as pass/fail. A human can use it's intelligence to find faults and raise questions that appear while testing something else.
Exploratory Testing
ET is a very low cost and effective way to find defects in a project. It take advantage of the intelligence of a human being and a teaches the testers/developers more about the project than any other testing technique i know of. Doing an ET session aimed at every feature deployed in the test environment is not only an effective way to find problems fast, but also a good way to learn and fun!
http://www.satisfice.com/articles/et-article.pdf
My testing tool examples are Java based, but I will try to suggest tools which are ported to multiple languages or are language agnostic.
Use unit testing tools like junit (ported to a variety of languages). This will allow you to refactor your code safely. Most code bugs should result in the addition or correction of at least one test.
Use revision control, and setup an automated build environment that check out the code and builds the code. It should then run the automated test suite. If the application uses a database the build environment should have its own database. Use different code branched for production (released) and development code.
Use integration testing tools like HTTPunit or Synergy to test web applications. Tools of this type are basically language agnostic, but your may want to choose a tool which can be extended in the language(s) you are using. For non-web applications, there may not be an equivelent tool for your platform. You may also want to use a performance tool like JMeter.
These tools have some setup costs, but a quick payback. Overall development time may be the same or less than if you didn't use the tools.
Acceptance tests generally don't lend themselves to automated testing. Where they do, included them in the integrated testing. Get acceptance feedback as early and often as possible.
How do the pros do it? That all depends on who the 'Pro' is... There are dozens of different approaches to testing, and plenty of experts to tell you that their way is the one true way. Agile gurus will tell you a very different story from the waterfall gurus. The ISTBQ guys will tell you a very different from the Context-Driven guys.
Unfortunately there is no one true way, and you have to figure it out for yourself. Your approach to testing depends on too many factors. That's probably not very helpful, but you just need to be aware that any answer you get here will be only one option of many, and it may be completely inappropriate for your situation.
Personally, after several years in software testing, I have decided to align myself with the Context Driven school of software testing. See: http://www.context-driven-testing.com
Secondly, from your description of you current approach, that sounds a lot like exploratory testing to me. You may find this material interesting: satisfice.com/sbtm/
One thing you can do (combined with all the previous suggestions) is identify the risky and critical areas of your app and try to focus your testing efforts on these areas.

What is test-driven development (TDD)? Is an initial design required?

I am very new to test-driven development (TDD), not yet started using it.
But I know that we have to write tests first and then the actual code to pass the test and refactor it till the design is good.
My concern over TDD is where it fits in our systems development life cycle (SDLC).
Suppose I get a requirement of making an order processing system.
Now, without having any model or design for this system, how can I start writing tests?
Shouldn't we require to define the entities and their attributes to proceed?
If not, is it possible to develop a big system without any design?
There is two levels of TDD, ATDD or acceptance test driven development, and normal TDD which is driven by unit tests.
I guess the relationship between TDD and design is influenced by the somewhat "agile" concept that source code IS the design of a software product. A lot of people reinforce this by translating TDD as Test Driven Design rather than development. This makes a lot of sense as TDD should be seen as having a lot more to do with driving the design than testing. Having acceptance and unit tests at the end of it is a nice side effect.
I cannot really say too much about where it fits into your SDLC without knowing more about it, but one nice workflow is:
For every user story:
Write acceptance tests using a tool like FitNesse or Cucumber, this would specify what the desired outputs are for the given inputs, from a perspective that the user understands. This level automates the specifications, or can even replace specification documentation in ideal situations.
Now you will probably have a vague idea of the sort of software design you might need as far as classes / behaviour etc goes.
For each behaviour:
Write a failing test that shows how calling code you would like to use the class.
Implement the behaviour that makes the test pass
Refactor both the test and actual code to reflect good design.
Go onto the next behaviour.
Go onto the next user story.
Of course the whole time you will be thinking of the evolving high level design of the system. Ideally TDD will lead to a flexible design at the lower levels that permits the appropriate high design to evolve as you go rather than trying to guess it at the beginning.
It should be called Test Driven Design, because that is what it is.
There is no practical reason to separate the design into a specific phase of the project. Design happens all the time. From the initial discussion with the stakeholder, through user story creation, estimation, and then of course during your TDD sessions.
If you want to formalize the design using UML or whatever, that is fine, just keep in mind that the code is the design. Everything else is just an approximation.
And remember that You Aren't Gonna Need It (YAGNI) applies to everything, including design documents.
Writing test first forces you to think first about the problem domain, and acts as a kind of specification. Then in a 2nd step you move to solution domain and implement the functionality.
TDD works well iteratively:
Define your initial problem domain (can be small, evolutionary prototype)
Implement it
Grow the problem domain (add features, grow the prototype)
Refactor and implement it
Repeat step 3.
Of course you need to have a vague architectural vision upfront (technologies, layers, non-functional requirement, etc.). But the features that bring added-value to your your application can be introduced nicely with TDD.
See related question TDD: good for a starter?
With TDD, you don't care much about design. The idea is that you must first learn what you need before you can start with a useful design. The tests make sure that you can easily and reliably change your application when the time comes that you need to decide on your design.
Without TDD, this happens: You make a design (which is probably too complex in some areas plus you forgot to take some important facts into account since you didn't knew about them). Then you start implementing the design. With time, you realize all the shortcomings of your design, so you change it. But changing the design doesn't change your program. Now, you try to change your code to fit the new design. Since the code wasn't written to be changed easily, this will eventually fail, leaving you with two designs (one broken and the other in an unknown state) and code which doesn't fit either.
To start with TDD, turn your requirements into test. To do this, ask "How would I know that this requirement is fulfilled?" When you can answer this question, write a test that implements the answer to this question. This gives you the API which your (to be written) code must adhere to. It's a very simple design but one that a) always works and b) which is flexible (because you can't test unflexible code).
Also starting with the test will turn you into your own customer. Since you try hard to make the test as simple as possible, you will create a simple API that makes the test work.
And over time, you'll learn enough about your problem domain to be able to make a real design. Since you have plenty of tests, you can then change your code to fit the design. Without terminally breaking anything on the way.
That's the theory :-) In practice, you will encounter a couple of problems but it works pretty well. Or rather, it works better than anything else I've encountered so far.
Well of course you need a solid functional analysis first, including a domain model, without knowing what you'll have to create in the first place it's impossible to write your unit tests.
I use a test-driven development to program and I can say from experience it helps create more robust, focussed and simpler code. My recipe for TDD goes something likes this:
Using a unit-test framework (I've written my own) write code as you wish to use it and tests to ensure return values etc. are correct. This ensures you only write the code you're actually going to use. I also add a few more tests to check for edge cases.
Compile - you will get compiler errors!!!
For each error add declarations until you get no compiler errors. This ensures you have the minimum declarations for your code.
Link - you will get linker errors!!!
Write enough implementation code to remove the linker errors.
Run - you unit tests will fail. Write enough code to make the test succeed.
You've finished at this point. You have written the minimum code you need to implement your feature, and you know it is robust because of your tests. You will also be able to detect if you break things in the future. If you find any bugs, add a unit test to test for that bug (you may not have thought of an edge case for example). And you know that if you add more features to your code you won't make it incompatible to existing code that uses your feature.
I love this method. Makes me feel warm and fuzzy inside.
TDD implies that there is some existing design (external interface) to start with. You have to have some kind of design in mind in order to start writing a test. Some people will say that TDD itself requires less detailed design, since the act of writing tests provides feedback to the design process, but these concepts are generally orthogonal.
You need some form of specification, rather than a form of design -- design is about how you go about implementing something, specification is about what you're going to implement.
Most common form of specs I've seen used with TDD (and other agile processes) are user stories -- an informal kind of "use case" which tends to be expressed in somewhat stereotyped English sentences like "As a , I can " (the form of user stories is more or less rigid depending on the exact style/process in use).
For example, "As a customer, I can start a new order", "As a customer, I can add an entry to an existing order of mine", and so forth, might be typical if that's what your "order entry" system is about (the user stories would be pretty different if the system wasn't "self-service" for users but rather intended to be used by sales reps entering orders on behalf of users, of course -- without knowing what kind of order-entry system is meant, it's impossible to proceed sensibly, which is why I say you do need some kind of specification about what the system's going to do, though typically not yet a complete idea about how it's going to do it).
Let me share my view:
If you want to build an application, along the way you need to test it e.g check the values of variables you create by code inspection, of quickly drop a button that you can click on and will execute a part of code and pop up a dialog to show the result of the operation etc. on the other hand TDD changes your mindset.
Commonly, you just rely on the development environment like visual studio to detect errors as you code and compile and somewhere in your head, you know the requirement and just coding and testing via button and pop ups or code inspection. this is a Syntax debugging driven development . but when you are doing TDD, is a "semantic debugging driven development " because you write down your thoughts/ goals of your application first by using tests (which and a more dynamic and repeatable version of a white board) which tests the logic (or "semantic") of your application and fails whenever you have a semantic error even if you application passes syntax error (upon compilation).
In practice you may not know or have all the information required to build the application , since TDD kind of forces you to write tests first, you are compelled to ask more questions about the functioning of the application at a very early stage of development rather than building a lot only to find out that a lot of what you have written is not required (or at lets not at the moment). you can really avoid wasting your precious time with TDD (even though it may not feel like that initially)

Is there a cross-language TDD solution?

I want to write a simple colour management framework in C#, Java and AS3. I only want to write the unit tests once though, rather than recreating the unit tests in JUnit, FlexUnit and say NUnit.
I have in mind the idea of say an xml file that defines manipulations of "instance" and assertions based on the state of "instance" via setup, teardown and a set tests. Then to have a utility that can convert that XML into xUnit code, for an arbitrary number of xUnits. Before I start wasting time developing such a solution though, I want to make sure no similar solution already exists.
Would FIT/ Fitnesse be suitable for what you want?
FIT is an acceptance test framework rather than unit test framework, but from what you describe you would want to ensure that the three implementations have the same behavior rather than identical designs.
FIT has links to several languages
I think you are overcomplicating things... you might consider a scripting language that you can use against all 3. I know Ruby could be used to test Java via JRuby, and C# via IronRuby, but I don't know about AS3.
I have never needed to do this myself, but I imagine a dynamic language like Ruby could really let you do it without a lot of extra work.
As a side note, you could also try writing a compiler of sorts, much like FogCreek's (in)famous Wasabi language, then you could write both your code and tests in that language, and have the compiler do your work.... this of course would probably be overcomplicated, but I think it would be a lot better than attempting to define an XML test language... and potentially a lot more readable.
You could also check out Fitnesse with Slim, as Slim should be a lot more lightweight to implement for new languages (AS3). I guess it's more about acceptance/integration testing than unit testing, but it could be worth looking into.