I have multiple computers on a Wifi router. For the iPhone/iPad In objective-c how can I determine what computer is on what tcpip socket address so I can choose and connect to that computer? (each computer is a socket server written in c++ and I need to be able to easily check the status that is out putted)
If your computers are all Macs, it is pretty easy. Simply use the NSNetservice class to advertise the service and the socket port that you already have.
Then, on the iOS devices, simply use a NSNetServiceBrowser object to look for your particular service by name, and connect to one or all of them as required.
If your computers are not Macs, you can look into Bonjour for Windows, or any Zeroconf implementation such as Avahi on Linux.
TCP programming
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I have two process( written in C++) running in windows 10 surface. So, I want do a wireless communication from one process to another. I know that socket communication can be used for network communication. My worry is whether it is possible to communicate through wifi between these process in windows 10 or not?
If its is not possible what is possible way of wireless communication
Update:
Sorry for the confusion. This communication is between processes in two different machine over wifi. I know that a socket communication will do the trick for a wired connection.My doubt is whether this communication is possible over wifi between two windows machines
wifi is just a communication method, as long as the drivers of both sides of the communication are correctly installed, socket communication can be performed in the same local area network.
I'll try to keep this simple.
I have a hub connected to my PC. This hub has several USB interfaces. I'm listening to WM_DEVICECHANGE event and I get the USB interface path. How can I know what port it was connected to? Looking for a non-WMI solution in c++ or c# for a windows environment.
I tried using IOCTL_USB_GET_NODE_CONNECTION_NAME with USB_NODE_CONNECTION_NAME (where USB_NODE_CONNECTION_NAME.NodeName will hold the path to the device) but this only works if the device connected to the port is a hub as well.
Any help will be much appreciated.
The primary issue in C++ is that there is no standard functions for detecting USB ports.
USB Port identification and implementation is a platform specific issue. For example, Linux handles USB ports quite differently than Windows and many embedded systems don't have USB ports.
So you'll have to look for a 3rd party library or find some OS API to use for your platform.
I have a virtual COM port and socket in my app , i want to transfer data from this Virtual COM port to a socket and vice versa.
How can i do this?
Is there some sample code or good library out there to do so? Eventually this should work on Windows CE, but initially it should work on regular Windows.
It depends what you need the service to do.
Is it bi-directional, does opening the port have to automatically setup a new network link, do you need to set serial port parameters over the network?
If you only really need to remote a serial port and don't need any command and control data then most introductions to network programming start with some sort of chat server where everything typed at the client end goes to the server as text - it should be trivial to modify this so that the source text comes from a serial port
I'm trying to implement an auto-connect feature for my Android application DroidPad, which is basically a TCP server running on an Android phone which the PC application connects to.
To make the process easier for the user, is there any way in (portable?) C++ to scan the IP addresses on the local subnet, possibly ones with a certain open port? I've tried using UDP broadcasting, but couldn't get it to work. I'm currently using the wxWidgets toolkit for GUI and libraries.
Any ideas?
I found a solution: wxServDisc. It uses mDNS (aka Zeroconf / Bonjour) to discover devices on a subnet, and is also based on wxWidgets.
I Want to access the COM port present in the remote system from system. Any help would be appreciable.
I am using windows XP in both remote as well as local system.
The com0com project, and especially the com2tcp application should help you.
In conjunction with the Null-modem
emulator (com0com) the com2tcp enables
to use a COM port based applications
to communicate with the TCP/IP based
applications. It also allows
communication with a remote serial
port via the TCP/IP.
Personally, I use SerProxy, which makes that com port looks like telnet:
Serproxy is a multi-threaded proxy program for redirecting network socket connections to/from serial links, in cases where the remote end of the serial link doesn't have a TCP/IP stack (eg an embedded or microcontroller system). The proxy allows other hosts on the network to communicate with the system on the remote end of the serial link.
I also looked into com0com before, but I finally decide not to use it, as it requires a driver installation. Where as serproxy just need to be run. Another nice part is that if the com port is not being "used" remotely, I can still access it locally.
I've used Advanced Virtual COM Port to share a COM port remotely.
On the local PC, it creates a virtual COM port that mirrors the activity of a real COM port on the remote PC. The remote PC can be on a local network or on the Internet. (If on the Internet, you just have to make sure your firewalls allow the particular TCP ports through.)
I tried several programs to share a COM port remotely, but this was the only one I found that also shared the serial hardware handshaking signals. So we picked this one, and it worked great. We used it about 3 years ago, to access a Japanese CDMA modem dev board, sitting in Japan, from Australia.