How to acess COM port of remote system? - c++

I Want to access the COM port present in the remote system from system. Any help would be appreciable.
I am using windows XP in both remote as well as local system.

The com0com project, and especially the com2tcp application should help you.
In conjunction with the Null-modem
emulator (com0com) the com2tcp enables
to use a COM port based applications
to communicate with the TCP/IP based
applications. It also allows
communication with a remote serial
port via the TCP/IP.

Personally, I use SerProxy, which makes that com port looks like telnet:
Serproxy is a multi-threaded proxy program for redirecting network socket connections to/from serial links, in cases where the remote end of the serial link doesn't have a TCP/IP stack (eg an embedded or microcontroller system). The proxy allows other hosts on the network to communicate with the system on the remote end of the serial link.
I also looked into com0com before, but I finally decide not to use it, as it requires a driver installation. Where as serproxy just need to be run. Another nice part is that if the com port is not being "used" remotely, I can still access it locally.

I've used Advanced Virtual COM Port to share a COM port remotely.
On the local PC, it creates a virtual COM port that mirrors the activity of a real COM port on the remote PC. The remote PC can be on a local network or on the Internet. (If on the Internet, you just have to make sure your firewalls allow the particular TCP ports through.)
I tried several programs to share a COM port remotely, but this was the only one I found that also shared the serial hardware handshaking signals. So we picked this one, and it worked great. We used it about 3 years ago, to access a Japanese CDMA modem dev board, sitting in Japan, from Australia.

Related

Application specific network interface in CEF3 based application

I am writing a CEF3 based application. I have a requirement, where I can show available network interface and select any of them. Once I have selected the network interface all the traffic should route through that selected network interface. For example if I am having one Ethernet one wifi and one 3G network interface available in my system. and all communication is going through the default which is Ethernet. Now If I select wifi from the application, All communication within the application should go through wifi.
I searched a lot over net and figured out that using bind() function we can bind a specific IP address for communication. But, How can I achieve it in CEF3?
I am new to CEF3 and never written any networking software.
I have already gone through below links-
Using a specific network interface for a socket in windows
https://www.raymond.cc/blog/bind-windows-application-to-specific-network-adapter-with-forcebindip/
TCP/IP connection on a specific interface
I am writing cef3 application in win32/c++ so looking for the same.

C++ sockets: communication between PCs over internet

I'm writing a program on Windows using winsocks that can send messages to another computer. The client connects with the server in the other computer and begin exchanging data.
It works fine on my local network using local addresses(192.168.1.*), but I can't communicate with public addresses (216.185.45.129); not even my own. I can successfully connect to a website on port 80, but not to my laptop at home using its public IP address, regardless of what ports I use (unreserved ports).
So I did research online and the only solution that seems to work is port forwarding.
-But is there absolutely no other way to achieve this?
-How do other programs like Teamviewer connect to other computers on the network then?
-Is there an already open but typically unused port that I can use?
-At the very least, can I forward the ports on my router but not have the client do anything? Or maybe have my program forward the ports automatically.
The main problem is, that every router is using NAT to distinguish different computer in your lokal network against the WAN. He need to do this, because you got only one IP in the internet, but several devices in your home. To archive this, he uses groups of ports. That means, if you use to send maybe from port 2048 to a webserver in internet with two devices, the router gives one device another port (like 2049). The response has the Port of the requester, so the router can map it back. Unfortunately most router always map ports so you never now which port you have from the internet side.
There are two common ways to work around and archive your goal.
Port Fowarding
You can force most router not to map special ports but bind them to unique MAC addresses. You can use UPNP to config most router to do that, but I do not recommend that for security reasons and also it does not work in many enviroments where Router do not allow UPNP manipulation.
Most router have port forwarding abilities for gaming reasons (mostly it is used in P2P networks)
It works with TCP and UDP.
NAT Traversal
The common way is NAT traversal, also known as NAT hole punching. I will describe it in short for UDP. You can find a wiki explanation here for TCP and for UDP here. Unfortunately you need a server in the internet both clients can reach. Here the steps:
Both clients contact the server. The server now know IP and PORT of both clients.
Server send back the information to the clients.
Both(!) clients send now packages to each other on the known address.
It is necessary that both client send a UDP package and have to accept that the first package get lost. The reason is the router. Most router only accept packages from a source on a mapped PORT if a client has send a package to that source before.
UPDATE
Regarding to a comment of Remy Lebau I changed the Firewall piercing part to NAT Traversal as it was partly wrong.

Virtual COM port to Socket communication

I have a virtual COM port and socket in my app , i want to transfer data from this Virtual COM port to a socket and vice versa.
How can i do this?
Is there some sample code or good library out there to do so? Eventually this should work on Windows CE, but initially it should work on regular Windows.
It depends what you need the service to do.
Is it bi-directional, does opening the port have to automatically setup a new network link, do you need to set serial port parameters over the network?
If you only really need to remote a serial port and don't need any command and control data then most introductions to network programming start with some sort of chat server where everything typed at the client end goes to the server as text - it should be trivial to modify this so that the source text comes from a serial port

iPhone/iPad wifi tcpip connection to other computers on a wifi

I have multiple computers on a Wifi router. For the iPhone/iPad In objective-c how can I determine what computer is on what tcpip socket address so I can choose and connect to that computer? (each computer is a socket server written in c++ and I need to be able to easily check the status that is out putted)
If your computers are all Macs, it is pretty easy. Simply use the NSNetservice class to advertise the service and the socket port that you already have.
Then, on the iOS devices, simply use a NSNetServiceBrowser object to look for your particular service by name, and connect to one or all of them as required.
If your computers are not Macs, you can look into Bonjour for Windows, or any Zeroconf implementation such as Avahi on Linux.
TCP programming

Detect devices on local network for client-server connection in C++

I'm trying to implement an auto-connect feature for my Android application DroidPad, which is basically a TCP server running on an Android phone which the PC application connects to.
To make the process easier for the user, is there any way in (portable?) C++ to scan the IP addresses on the local subnet, possibly ones with a certain open port? I've tried using UDP broadcasting, but couldn't get it to work. I'm currently using the wxWidgets toolkit for GUI and libraries.
Any ideas?
I found a solution: wxServDisc. It uses mDNS (aka Zeroconf / Bonjour) to discover devices on a subnet, and is also based on wxWidgets.