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Closed 11 years ago.
My question is How to move a ball in cocos 2d using Space manager.but when the ball move the screen will also move like angry bird.
Thanks In Advance.
"Learning Cocos2D" by Strougo and Wenderlich is pretty good, although there are some omissions. For example it doesn't discuss how to save state, although people might be expected to look elsewhere for that because it's standard iOS. http://www.amazon.co.uk/Learning-Cocos2D-Hands-Building-Addison-Wesley/dp/0321735625
On the other hand, Ray Wenderlich's website is fantastic and discusses a lot of stuff that doesn't make it into his book, including saving state. http://www.raywenderlich.com/
Also check out the official Cocos2D programming guide, which is probably how many of us got going. http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index
If you don't actually know Objective-C yet, or any other language, Kochan's book is good: http://www.amazon.co.uk/Programming-Objective-Stephen-G-Kochan/dp/0672325861
If you already know something like Java, C++, or C# then O'Reilly's Objective-C Pocket Reference is like a mini-conversion course. It's pretty old but everything in there is stuff you'll still need. http://www.amazon.co.uk/Objective-C-Pocket-Reference-Andrew-Duncan/dp/0596004230
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Closed 10 years ago.
I need to learn C++. Because I like the book's concept and I can already program in several other languages I thought "Accelerated C++: Practical Programming by Example" would be the best choice. However, the book is over 12 years old. Is it still a good idea to pick it up or would I be missing too many important new features of the language?
It remains one of the best books around. It's based on C++98, but C++03 is more bug fixes than anything else, and most programmers can't use anything more recent anyway. As with most languages that have been around for awhile, recent evolutions can be thought of as either fine tuning, or additional features to handle new issues (like threading).
I read some C++ books, and i recomend C++ Primer.
The way the author teaches the language is very insterestig.
Besides its a "heavy" book, you can learn more deeply the language and how to avoid errors.
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Closed 10 years ago.
I'm beginning to learn Cocos2D, I am personally more of a visual learner so if anyone knows of any good video tutorials they could direct me to, I would very much appreciate it :)
Thank you in advance for your time and any help :)
First off, Cocos2D is an excellent and (relatively) easy engine to get your head around. Good choice! I would highly recommend the book by Steffen Itterheim found here. In just a few days I felt good about using the engine. A few months later, it is second nature. Also check out Kobold2D, which is an extension of Cocos2D that handles a lot of the annoying nitty-gritty stuff for you. Also, Ray Wenderlich has a whole host of Cocos2D online tutorials, but not all of them are up to date with the latest releases.
There is a blog post about good resources to get you started here.
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Closed 10 years ago.
I'm a C++ programmer who wants to expand his knowledge into SQL language because I'm dealing with QtSQL module and would like to understand it better.
I would like to find a gentle introduction to SQL language for a C/C++ programmer.
Can you suggest some reading or a particular tutorial?
See this question: https://stackoverflow.com/questions/31982/looking-for-a-good-book-to-learn-sql
the highest rated answer recommends 2 nice books for beginners.
Coming from C++ field doesn't make much difference in this case in my oppinion. Start from basic stuff and you'll be fine!
For a nice web tutorial you can also check this: http://www.w3schools.com/sql/default.asp
COMMENT: You should not ask for recomendations in SO (although judging by your reputation you are aware of the rules). There are already various answers for this question as it is too generic and subjective. Read some books and tutorials and come back with SQL coding questions ;-)
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Closed 11 years ago.
Well Id just like to to ask everyones opinion on which people would recommand:
Ogre 3d which is free found here http://www.ogre3d.org
or
Torque 3d which costs 179 dollars found here http://www.garagegames.com/products/torque-3d
I will be going into my fourth and final year in college soon and I just want to start preparing for it now.
I am doing games development and money isnt an option.
Id just like to get peoples honest opinions
I know only Ogre3D a little bit. I don't know the other one. But my argument is in another direction: I don't think that you need the "extras" that you perhaps can gain from a licensed product. I would use the money for something else. Ogre3D is complex and powerful enough to have you going for a couple of years. And if you really come to an end with it there are either other free alternatives or you can still come back yo Torqu3d.
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Closed 9 years ago.
I've been wondering if these lecture notes from an Introduction to C++ course are good material for me to learn the language.
Does this material contain any gross factual errors in it? Will I learn some concepts in a wrong way with them? Will I get any bad practices from it?
The original MIT Open Courseware C++ course was unfortunately of very low quality, full of factual errors. The next one, from the mid-term course a year later, was much improved. And judging from a cursory review of the first PDF you link to, the current stuff is good.
However, as #Muggen remarked, you should better get one of the well known C++ books such as one of the books in the Stack Overflow C++ book list, e.g. Accelerated C++.
A book is much more complete and dependable.