Beginning learning Cocos2D, any recommendable resources? [closed] - cocos2d-iphone

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Closed 10 years ago.
I'm beginning to learn Cocos2D, I am personally more of a visual learner so if anyone knows of any good video tutorials they could direct me to, I would very much appreciate it :)
Thank you in advance for your time and any help :)

First off, Cocos2D is an excellent and (relatively) easy engine to get your head around. Good choice! I would highly recommend the book by Steffen Itterheim found here. In just a few days I felt good about using the engine. A few months later, it is second nature. Also check out Kobold2D, which is an extension of Cocos2D that handles a lot of the annoying nitty-gritty stuff for you. Also, Ray Wenderlich has a whole host of Cocos2D online tutorials, but not all of them are up to date with the latest releases.

There is a blog post about good resources to get you started here.

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Win API absolute beginnings - where to start? [closed]

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Closed 10 years ago.
I have no idea what Win API is, but I have to learn in quite quickly - could you please provide me with some good learning resources for that?
I have googled quite a lot so far - but I mainly read chunks of information - nothing consistent and for absolute beginners.
Thank you!
I started with this one and helped me a lot:
Welcome to theForger's Win32 API Tutorial
Read a bit on Windows Programming as well.
The classic book about the Windows API is Petzold's Programming Windows.

Torque 3d versus Ogre 3d? [closed]

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Closed 11 years ago.
Well Id just like to to ask everyones opinion on which people would recommand:
Ogre 3d which is free found here http://www.ogre3d.org
or
Torque 3d which costs 179 dollars found here http://www.garagegames.com/products/torque-3d
I will be going into my fourth and final year in college soon and I just want to start preparing for it now.
I am doing games development and money isnt an option.
Id just like to get peoples honest opinions
I know only Ogre3D a little bit. I don't know the other one. But my argument is in another direction: I don't think that you need the "extras" that you perhaps can gain from a licensed product. I would use the money for something else. Ogre3D is complex and powerful enough to have you going for a couple of years. And if you really come to an end with it there are either other free alternatives or you can still come back yo Torqu3d.

Move to ball like angry bird [closed]

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Closed 11 years ago.
My question is How to move a ball in cocos 2d using Space manager.but when the ball move the screen will also move like angry bird.
Thanks In Advance.
"Learning Cocos2D" by Strougo and Wenderlich is pretty good, although there are some omissions. For example it doesn't discuss how to save state, although people might be expected to look elsewhere for that because it's standard iOS. http://www.amazon.co.uk/Learning-Cocos2D-Hands-Building-Addison-Wesley/dp/0321735625
On the other hand, Ray Wenderlich's website is fantastic and discusses a lot of stuff that doesn't make it into his book, including saving state. http://www.raywenderlich.com/
Also check out the official Cocos2D programming guide, which is probably how many of us got going. http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index
If you don't actually know Objective-C yet, or any other language, Kochan's book is good: http://www.amazon.co.uk/Programming-Objective-Stephen-G-Kochan/dp/0672325861
If you already know something like Java, C++, or C# then O'Reilly's Objective-C Pocket Reference is like a mini-conversion course. It's pretty old but everything in there is stuff you'll still need. http://www.amazon.co.uk/Objective-C-Pocket-Reference-Andrew-Duncan/dp/0596004230

Coldfusion Video tutorials [closed]

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Closed 11 years ago.
I am pretty much interested in learning coldfusion technology.However the text based guide though wonderful seems to be monotonous at times and i frequently lose focus.Even though i have developed my skill in coldfusion with the textual guide i would suggest to come up with video tutorials that will grab prgramers interest.Adobe is on way to bring cf 10 and 11.How about with video tutorials??
Or else if there is any video tutorials available plz provide a link for the same.
Consider this as my suggestion.
Thanks,Tauq
Here they are, AFAIK only CF related video training available:
From Lynda : http://www.lynda.com/ColdFusion-training-tutorials/174-0.html
From VTC : http://www.vtc.com/products/Adobe-ColdFusion-8-Advanced-Tutorials.htm
After you get grip over basics, knock yourself out with HUGE library of how-tos and meetings over at http://www.meetup.com/coldfusionmeetup/messages/boards/
http://tv.adobe.com/product/coldfusion/
http://www.lynda.com/ColdFusion-training-tutorials/174-0.html
http://www.carehart.org/ugtv/
Good luck. :)

Where can I find an example burn-down / planning game template? [closed]

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Closed 10 years ago.
I'd like to experiment with burn-down and planning game with the team I'm on. People on my team are interested in making it happen, however I'm sure someone has done this before and has learned some lessons we hopefully don't have to repeat. Does anyone know of an example Excel (or other tool) template available for burn-down or planning game activities?
This MSDN Blog article Has quite a good review of using burndowns in combination with Cumulative Flow Diagrams which fleshes out the diagrams even more. In the resources links at the bottom of the article there is a link to the Microsoft Scrum kit which has a pre-built excel file.
yes I answered this somewhere else but we use tools just to generate burndown charts.
Like this one: http://www.burndown-charts.com
For the rest, a real board, some post-its and good will do wonders.
And for that tool they also manage teams and allow readonly view of the chart so you can show it to your manager:D .