OS X Eclipse C++ Launch Failed - Binary Not Found - c++

I am quite troubled as this shouldn't be causing me such a headache. I've downloaded the most recent Eclipse Indigo and all CDT C++ plugins for MAC OS X 10.7.1/
Upon restarting after installing the above CDT plugins, I've developed a simple 'hello world' c++ application and have tried running the application, "Launch failed. Binary not found." error message. I've read multiple fixes but none have worked. I tried adding the -arch i386 flag to the linker and compiler commands, still no luck.
Has anyone successfully gotten Eclipse C++ running on 10.7.1?????? This blows my mind. I can simply write the same program in VIM and compile it just fine via the terminal and execute just fine. ECLIPSE DOESN'T WANT TO PLAY ALONG.
I will be deeply indebted to anyone who can help!!!!!
EDIT: compiler output
**** Build of configuration Debug for project HelloWorld ****
make all Building file: ../main.cpp
Invoking: GCC C++ Compiler g++ -I/Developer/SDKs/MacOSX10.6.sdk/usr/include -O0 -g3 -Wall -c -fmessage-length=0 -arch i386 -MMD -MP -MF"main.d" -MT"main.d" -o "main.o" "../main.cpp"
Finished building: ../main.cpp
Building target: libHelloWorld
Invoking: MacOS X C++ Linker g++ -arch i386 -dynamiclib -o "libHelloWorld" ./main.o
Finished building target: libHelloWorld
**** Build Finished ****

I am using Eclipse Juno with CDT on a 2007 Macbook running Snow Leopard. I have the two symptoms:
No Binaries folder in Project Explorer, and
The 'Launch failed. Binary not found' error.
I have spent hours searching on Google for an answer, long enough to ascertain that these two symptoms are indicative of any number of problems which have been reported for not quite a decade without adequate resolution. That is a problem right there because after a decade there should have been more than enough input data to provide one troubleshooting procedure somewhere which walks the user step by step through the elimination of all possible causes.
Instead, for hours I have read about a multitude of people, many of whom have resolved their particular problem but all of them seeming to have had to do something slightly different to get there.
This should not be that difficult to resolve. Particularly in cases such as mine [but I am not the only one] when the Console view displays a Build with no errors yet the user can copy the binary file [which Eclipse bizarrely says it can not find] to the Desktop and run it without any problems from either Finder or a bash terminal session.
All of this seems to be pointing rather emphatically toward the lack of adequate indicators in the Mach0 64 binary parser which should be designed to tell us exactly what it needs which it is not seeing.
Admittedly, this is exacerbated in the case of MacBooks like mine which are running a 64bit OS [Snow Leopard] on a 64bit CPU which the manufacturer, unfortunately, hamstrung with a 32-bit bootup kernel. But, be forewarned, I have already tried the -arch i386 g++ switch, and the relinking of g++ to g++-4.0 without any change in the symptoms.
ADDENDUM ADDED 10/07/2012:
I am adding this checklist in the hope of clarifying a Way for the undoubtedly many others who will ask this question in the years to come. This Way reflects what I found to be necessary when using Eclipse Juno with a Mac running Snow Leopard:
1) Go to Preferences->C/C++->New CDT Project Wizard, and under Preferred Toolchains, make sure all the Executable project types are set to MacOSX GCC.
2) This is a biggie. I was able to get a Binaries folder in Project Explorer, and hence be able to run the project after building it, by using a Project name which does not contain dots ['.']. This I learned from another answer here, edited a few hours after my previous message. This requirement is easy to miss, hence a common one particularly if you are Eclipse experienced but only with other languages, because tutorials for other language plugins [such as with PyDev or for Java] frequently have you create Projects with dots in the name. If you have developed that habit with other languages, break it when using CDT for C/C++. Be forewarned, however, that it is not enough to just do a Right-Click and Rename an existing project name this time not using dots. The simplest Way is to delete your old project and create a new one with a name without dots.
3) There are many websites cautioning you to make sure you either use the -arch i386 compiler switch or change the links for /usr/bin/gcc and /usr/bin/g++ to point to gcc-4.0 and g++-4.0 instead of gcc-4.2 and g++-4.2. I created a bash script to ease switching back and forth and investigated if this was necessary. It was not, at least not with my Macbook. Based on what I read at one site from a Mach-O developer, I suspect that the current version of Mach-0 64 goes both ways. Which is a good segue to ...
4) In the Project Properties, not Preferences, go to C/C++ Build->Settings and under Binary Parsers make sure Mach-O 64 Parser is checked. Make sure this, and not the deprecated Mach-O parser, is checked.
5) At this point, after you build your project, several things should be evident in the Project Explorer:
6) There should now be a Binaries folder under project's folder.
7) Within that Binaries folder should now be your executable file. It should have [x86_64/le] next to it if, like me, your Mac is effectively 32bit. Now is not the best time to get into the confusing topic of whether your Mac is effectively 32bit or 64bit. If you do not know, and a lot folks don't because Apple does make it confusing, check out the little app which can be downloaded from http://www.ahatfullofsky.comuv.com/English/Programs/SMS/SMS.html which will tell you What Is Truth. It is free, but the 'price' is that you have to scroll pass the ads at the top of the page reflecting the programmer's political disposition.

For those of you that are new to programming/eclipse/IDEs and get the same error but the solutions above don't work, I solved my "Launch Failed. Binary Not Found." error by doing the following: Simply be sure to build your project ("Project" > "Build All") before attempting to run or debug. I was thinking that the IDE would do the building when I clicked debug or run, but that is not the case (obviously, in retrospect). Newbie lesson learned. Once you build you should see a "Binaries" and "Debug" folder under the root directory of the project.
I was using OS X 10.7.3, if it matters, though I assume the mistake I made is fundamental and any eclipse distro would give the same error.

on mac:
Make sure you have xcode installed. Test it by writing "info g++" you must see proper information about the compiler.
Build your project.
Go to the folder of your project. You should see an executable file in Debug or realise folder, depending to your building configurations. If you d-click on the executable file you should see the result on the terminal.
Back to Ecliipse, from Run/Run Configurations... and then browse to the folder that you have the executable file - one you already found - you can also change build configurations as you wish in that window. And make build automatic for each run.
Run again it should work.
Good luck !

I had the same problem, then I found a solution on this site.
Let me explain shortly;
Create your c++ project,
Have a look at project properties(⌘I),
Select Mach-O parser under binary properties,
Write your codes down,
Do not forget building your project (⌘B) before run.

You should change the settings for your project to build an executable instead of a dynamic library:
Invoking: MacOS X C++ Linker g++ -arch i386 -dynamiclib -o "libHelloWorld" ./main.o`
Go to project properties -> C/C++ Build -> Settings -> Build artifact, and select Executable in the first drop down list.

I am using Eclipse Oxygen and the following fixed my problem:
Right-click on your project and go to properties. Navigate to C/C++ Build > Tool Chain Editor and select MacOSX GCC in the Current toolchain, and Apply and Close.
Build your project with CMD+B and then run it.

I was having the same problem. The answer can be hard to find as the "binary not found" issue has cropped up several times before, with different causes and solutions (selecting the 64-bit parser, etc.).
It turns out that, in my case, the fix was simple: you have to do a manual build, just once, for every new project you create. After that, works as usual.
Details: using a fresh fresh install of Eclipse Indigo Service Release 1 on Mac OS 10.7.2.

If your project name contains a "." (dot), the binary file will not be generated on building project.
Remove all the "."(dots) from the project name and rebuilt it or try creating a new project.
Happy coding!

If you can successfully built but when try to run it getting error:
Possible solution could be adding new configuration with full path to your binary output file
(Run->Run Configuration...->Main->C++ Application):

I solved a similar problem with Eclipse by creating a "Launch Configuration". I am using the Indigo release of Eclipse on OSX Lion with CDT (C/C++ dev environment). I found the option to create a new launch configuration in Project->Properties->Run/Debug Settings.
I encountered this problem after creating and building an empty "Hello World Ansi C Autotools Project". The build process created a working executable as src/a.out. I could run a.out successfully from the terminal but Eclipse did not understand that this was an executable for my project until I created a launch configuration pointing to it. Once I did that I was able to run a.out as usual using the green run button.

I had the same problem, even when i had set the artifact to executable. It was because the shared lib setting was ticked and this causes a dylib to be made even though you have specified an executable.

I go this to run by setting the Builder Type to Internal Builder on the C/C++ Build tab, in the project properties dialog.

No matter which approach to take to solve this issue on your workspace, this problem seemed to have become native to the project that I had created. Neither using the arguments or making sure the gcc version for linking did not work. I did find an intuitive solution. Here it is:to the "...binary not available..." error.
Do the following:(remember the following steps are after you have taken either of the above routes and none of those have solved the issue.
1.) delete everything - the project and the files.
2.) create new project and source files

I had the similar issue but code was different. In File.h file make sure
virtual ~Destructor () {}; //Don't forget Curly braces {}
Above statement shows destructor initialized () and defined with curly braces { } . In my code I forgot to define Destructor.
Hope this helps

I was having the same problem, so I fiddled around a littpe bit and found out that if I clicked on the "profile" button (green play icon with a little clock under it), to the right of the "run" button, my program would Run the next time I clicked on the Run button.
I actually dont know what that did, but it allowed me to run the code.
if anybody knows why this helped, and whether it is an actual solution or not dont hesitate to relpy!

Related

xcode 6.3.2 external build

I'm trying to compile an existing c++ project, originally developed on linux with gcc. The only external library is GSL (GNU Scientific Library). I have created an external build tool project to use xcode's debugger, but I currently have two issues.
1) When I try to build in xcode it fails with the error 'gsl/gsl_matrix.h' file not found. I have added /usr/local/include to the HEADER_SEARCH_PATHS and confirmed that there is a gsl folder in that location, which contains all of the header files (installed with brew). However, if I type make in the CL then the project compiles without any errors, so I know there isn't an issue with my GSL, the makefile or the switch from gcc to clang.
I've looked at Xcode 6.3.2 unable to build or run projects, and updated my xcode CL tools just in base, but I was already on the latest (2339).
2) While it would be nice to build from within xcode, it's not the end of the world if I have to build from the CL everytime. Once I've compiled everything I can run it from xcode, however, none of my breakpoints are hit. I have set the executable and the custom working directory in my debug scheme (as indicated by Run C program in Xcode 4 using makefile). I've also looked through Why aren't my breakpoints working? and haven't found anything that works.
I thought it might be operator error since I'm running the target with Product->Run, but I don't see any option to specifically start debug mode like intellij. I'm also able to pause the code and the debugger view comes up, but when I pause it just shows me the assembly instructions.
Well I've figured out both of my issues.
1) In the external build tool configuration I had to uncheck 'Pass build settings in environment'.
2) I'm a bit of an idiot here...I'd tried adding -g to my $(FLAGS) variable, but realized that was only applying to my executable. I modified the makefile to compile every single source file with -g and then breakpoints stopped on the source code (as opposed to disassembly).

MinGW w64 windows library eclipse (app crash)

I'm trying to get C++ working properly in Eclipse but it seems that anything except the normal MinGW is failing and I have no idea what I'm doing.
Reason I'm trying this is because MinGW complains about to_string() not existing in the std library and I've read that this was fixed in MinGW-w64.
I've downloaded MinGW and MinGW-w64 to separate folders, currently MinGW is included in PATH.
When I change my project properties [C/C++ Build -> Environment] variables to go with MinGW-w64 the stuff still builds but crashes when I try to run it.
I'm trying to build a win32 app (#include <windows.h>)
Flags in [C/C++ Build -> Settings -> GCC C++ Compiler -> Miscellaneous]: -c -fmessage-length=0 -std=c++11 -mwindows
I've also included a Pre-build step: windres ../src/resources.rc -o ../Resources/resources.o
And for some reason it compiles without error, but when I try to run the binary.exe it just crashes (which it didn't with normal MinGW).
I've also looked into Cygwin but I have no idea what packages to download and I can't even find the std library, let alone the windows library, in the massive massive list of installable packages.
I also don't want to use Visual C++ because that requires you to install Visual Studio (an IDE I loathe because of reasons(yes, multiple))
I'm doing the minor "Games Programming" and my school is giving us a crash-course C++ (which exists of six 3 hour long lessons to get a grasp of the basics) to use in building a simple game application. Problem is the teachers are Visual Studio fanboys and don't really know anything outside of that environment (most of 'em don't really seem to care either for that matter).
I'm having a lot of trouble setting this up with no prior experience in C++ and a very janky C++ support for windows. ( I do know my fair share of Java (in Eclipse) and a bit of C# )
I've been searching for at least an hour without any results.
If I forgot to write down stuff or am being a total idiot here please do enlighten me.
Any help is much appreciated
Edit: I'm suddenly getting other error output <- forgot to clean before building
Edit edit: the error:
(hi is the icon)
Another Edit:
if I debug it breaks at No source available for "main() at 0x4081a9" which makes sense because I didn't make that kind of main because I'm writing a windows app. if I press continue it runs (what?) but then when I close it I see the following output:
C++ Win32.exe
~"[Inferior 1 (process 7012) exited normally]
"
gdb
[New Thread 7012.0x1d14]
Temporary breakpoint 1, 0x00000000004081a9 in main ()
Quit (expect signal SIGINT when the program is resumed)

Eclipse CDT C++ - [Main] program not specified

Hi This is my first time working with C++ on eclipse. I'm using cygwin.
I'm just trying to create a simple hello world program. The build is successful but when I try to run, it says "launch failed. binary not found".
In settings which I check the run configuration, there's nothing listed on clicking "search project..". Am I doing something wrong?
Would really appreciate any help on this. Thanks!
You probably found your solution, but here's for anyone else who might have the same problem:
If you want to use cygwin toolchain then you'll have to build a makefile first, and then build your project. You can follow the official guide here: http://help.eclipse.org/indigo/index.jsp (C/C++ Development User Guide >> Getting Started >> Creating a Makefile project)
If you don't mind changing the cygwin toolchain: The fastest way to build and run a C/C++ project would be to create another project, this time un-ticking the show project types and choose as MINGW GCC toolchain (check 1st image below). After you create your project, you just right click on project and choose the rebuild option (check 2nd image below).

Using Eclipse CDT for Pintool development

So, I've got some stuff that I need to develop with pintools, and I'm having a hard time using eclipse with it all.
I found this, but it doesn't give very specific details. I was hoping that someone could provide very specific instructions as to how to use eclipse on Mac (or linux) to develop pintools.
I tried it a little, and found that on mac you have to install the clang build toolchain, and even then, doing a simple import of the MyPinTool was harder than it seemed because the makefile specifies a lot of extra options/variables that I don't know how best or correctly to configure in eclipse.
You can download pintools. The makefile that I'm talking about is in source/tools/MyPinTool, it sources a file located at tools/makefile.gnu.config
EDIT: by the way, I'm on Mac OS X Lion with an i7 using pin 2.12
c++ --version returns this:
Apple clang version 4.1 (tags/Apple/clang-421.11.66) (based on LLVM
3.1svn) Target: x86_64-apple-darwin11.4.2 Thread model: posix
I'll guess that you are using the newest version of Eclipse (4.2) and that you start working from the template MyPinTool pintool in "source/tools". I'll take those guesses because it is much easier to configure CDT to recognize the pin environment from a compiling tool, rather than manual configuring it.
First create a makefile project from existing source:
Then go to your project properties and select under "C/C++ General" -> "Preprocessor Include..." the "CDT GCC build output parser", make sure that it is enabled and if you are using clang++ as the compiler, that you add it in the compiler pattern:
Now build your pintool from within eclipse (either click on the hammer icon in the toolbar, or right click your projet and select "Build Project"). CDT should parse the build output and resolve all the paths and required macros from it. Basically, now you are good to go... But...
I have found that CDT has some quirks, if this doesn't work, try and do the following:
Check if you are working on a "deep" path (/a/b/c/d/e/f/g/h/i/j/k/l/m), sometimes CDT takes the relative build path used by the make file, and translates it to a wrong absolute path. I've found that working in a "shallower" path resolves this issue (I should open a bug report for this...).
Sometimes the indexer doesn't kick in right away. Try refreshing the project, rebuilding the index (Right click on project then "Index" -> "Rebuild"), and even restarting eclipse then doing this again.
I know it is a bit of voodoo magic, but I got it working :)
I tested this procedure on a fresh kit with MyPinTool but if it still doesn't work, please provide the steps you did and what errors does eclipse give you.

Launch Failed. Binary not found. CDT on Eclipse Helios

I'm using Eclipse Helios on Ubuntu 10.04, and I'm trying to install CDT plugin on it. I download it from here here.
And then I go to Install New Software and select the zip file (I don't extract it, just select the zip file). And its ok, it installs, everything works fine, it shows optional features, blah blah blah.
And then I create a new HelloWorld project. And when I try to run it, it shows an error and says:
Launch failed. Binary not found.
Can anyone explain me how to fix it?
Thanks.
You must build an executable file before you can run it. So if you don't “BUILD” your file, then it will not be able to link and load that object file, and hence it does not have the required binary numbers to execute.
So basically right click on the Project -> Build Project -> Run As Local C/C++ Application should do the trick
First you need to make sure that the project has been built. You can build a project with the hammer icon in the toolbar. You can choose to build either a Debug or Release version. If you cannot build the project then the problem is that you either don't have a compiler installed or that the IDE does not find the compiler.
To see if you have a compiler installed in a Mac you can run the following command from the command line:
g++ --version
If you have it already installed (it gets installed when you install the XCode tools) you can see its location running:
which g++
If you were able to build the project but you still get the "binary not found" message then the issue might be that a default launch configuration is not being created for the project. In that case do this:
Right click project > Run As > Run Configurations... >
Then create a new configuration under the "C/C++ Application" section > Enter the full path to the executable file (the file that was created in the build step and that will exist in either the Debug or Release folder). Your launch configuration should look like this:
Go to the Run->Run Configuration-> now
Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case projectTitle+Debug).
Under this in main Tab -> C/C++ application -> Search your project -> in binaries select your binary titled by your project....
You must "build" before "run", otherwise "Binary not found". You can set up "Auto build", so that it will build and run. Check this post to set up "Auto build" http://situee.blogspot.com/2012/08/how-to-set-eclipse-cdt-auto-build.html
I had this problem for a long while and I couldn't figure out the answer. I had added all the paths, built everything and pretty much followed what everyone on here had suggested, but no luck.
Finally I read the comments and saw that there were some compilation errors that were aborting the procedure before the binaries and exe file was generated.
Bottom line: Do a code review and make sure that there are no errors in your code because sometimes eclipse will not always catch everything.
If you can run a basic hello world but not your code then obviously something is wrong with your code. I learned the hard way.
If you still have an error even after building the project then try to do this:
click on Binaries in Project Explorer with the left button
click on green "Play" button (Run Debug)
I was having this same problem and found the solution in the anwser to another question:
https://stackoverflow.com/a/1951132/425749
Basically, installing CDT does not install a compiler, and Eclipse's error messages are not explicit about this.
I faced the same problem. I have Eclipse Indigo and Eclipse Luna on Ubuntu. I tried many solutions, but none worked. Here's how you can try :)
Try it in order :)
Either do Build All and then compile :)
Install G++ Compiler
Windows->Preferences->NEW CDT PRoject-> Makefile-> Binary Parsers-> Choose Cywin or Window PE depending on your Os :)
Change your toolchain to cywin gcc
Project->Properties->Environment-> Release Active
After 1,2, 3, and 4, I tried changing paths, and other stuff, but nothing worked. In the end, I noticed that it mentioned Debug Active was not configured. So when I changed it to Release Active, it worked. Do note that change in environment and path is not required.
I faced the same problem while installing Eclipse for c/c++ applications .I downloaded Mingw GCC ,put its bin folder in your path ,used it in toolchains while making new C++ project in Eclipse and build which solved my problem.
Referred to this video
Seems like having "Build Automatically" under the Project menu ought to take care of all of this. It does for Java.
make sure you have GDB installed on your system...
If your using Linux based OS simply in a terminal type:
sudo apt-get install gdt
when finished downloading extract the file and install.
close your IDE (in this case eclipse and open it again and run your project.
Adding the compiler to the PATH fixed the problem for me...
export PATH="$HOME/opt/cross/bin:$PATH"
My problem was the same as one commenter above. I had to change the binary parser to the correct one (PE for windows, ELF for Linux, mach for mac)