extern C and struct method - c++

Given the following C++ code,
#ifdef __cplusplus
extern "C" {
#endif
struct foo {
void getNum() {
}
};
#ifdef __cplusplus
}
#endif
int main (int argc, char * const argv[]) {
return 0 ;
}
Is it possible to call getNum() from C?

No, since getNum is a member function, which C doesn't have.
A possible solution to that problem is to write a C++ function to return a foo instance as a foo* (where foo is changed to be an empty struct) to C (I assume this is binary compiled as C++ to which C is linking), then have a free function in C++ called foo_getNum or something, which takes a foo* (whose definition is modified for the C version to be empty) which calls getNum on it. It wouldn't be type safe though, obviously, (but taking a foo* even when foo is empty would be better than void* - thanks David).

The extern "C" has no effect on the member function: getNum() has C++ language linkage.
The C++ Language Standard states (C++03 §7.5/4):
A C language linkage is ignored for the names of class members and the member function
type of class member functions.
So, no, you cannot call this function directly from a C program (though, as others have said, you can't compile that code as C anyway because C does not have member functions). It is of course conceivable that some implementations might allow you to call this function from a C program via some implementation-specific method.

You can't call that member function from C in a portable way. You need to expose your C++ interface by flattening it.

The code you gave will not compile in C mode as C compiler doesn't support functions in struct. However you can create a function in C++ which can call this and link it with C linkage.
Create 2 files main.c and abc.cpp
Code for main.c
extern "C" void getNumCaller();
int main ()
{
getNumCaller();
return 0;
}
Code for abc.cpp
#include <iostream>
struct foo {
void getNum() {
std::cout << "calling getNum" << std::endl;
}
};
extern "C" void getNumCaller()
{
struct foo abc;
abc.getNum();
}
Compile the code :
g++ -o abc abc.cpp main.c
and you will get output:
calling getNum

Related

extern "C" Vs. extern [duplicate]

What exactly does putting extern "C" into C++ code do?
For example:
extern "C" {
void foo();
}
extern "C" makes a function-name in C++ have C linkage (compiler does not mangle the name) so that client C code can link to (use) your function using a C compatible header file that contains just the declaration of your function. Your function definition is contained in a binary format (that was compiled by your C++ compiler) that the client C linker will then link to using the C name.
Since C++ has overloading of function names and C does not, the C++ compiler cannot just use the function name as a unique id to link to, so it mangles the name by adding information about the arguments. A C compiler does not need to mangle the name since you can not overload function names in C. When you state that a function has extern "C" linkage in C++, the C++ compiler does not add argument/parameter type information to the name used for linkage.
Just so you know, you can specify extern "C" linkage to each individual declaration/definition explicitly or use a block to group a sequence of declarations/definitions to have a certain linkage:
extern "C" void foo(int);
extern "C"
{
void g(char);
int i;
}
If you care about the technicalities, they are listed in section 7.5 of the C++03 standard, here is a brief summary (with emphasis on extern "C"):
extern "C" is a linkage-specification
Every compiler is required to provide "C" linkage
A linkage specification shall occur only in namespace scope
All function types, function names and variable names have a language linkage See Richard's Comment: Only function names and variable names with external linkage have a language linkage
Two function types with distinct language linkages are distinct types even if otherwise identical
Linkage specs nest, inner one determines the final linkage
extern "C" is ignored for class members
At most one function with a particular name can have "C" linkage (regardless of namespace)
extern "C" forces a function to have external linkage (cannot make it static) See Richard's comment: static inside extern "C" is valid; an entity so declared has internal linkage, and so does not have a language linkage
Linkage from C++ to objects defined in other languages and to objects defined in C++ from other languages is implementation-defined and language-dependent. Only where the object layout strategies of two language implementations are similar enough can such linkage be achieved
Just wanted to add a bit of info, since I haven't seen it posted yet.
You'll very often see code in C headers like so:
#ifdef __cplusplus
extern "C" {
#endif
// all of your legacy C code here
#ifdef __cplusplus
}
#endif
What this accomplishes is that it allows you to use that C header file with your C++ code, because the macro __cplusplus will be defined. But you can also still use it with your legacy C code, where the macro is NOT defined, so it won't see the uniquely C++ construct.
Although, I have also seen C++ code such as:
extern "C" {
#include "legacy_C_header.h"
}
which I imagine accomplishes much the same thing.
Not sure which way is better, but I have seen both.
Decompile a g++ generated binary to see what is going on
main.cpp
void f() {}
void g();
extern "C" {
void ef() {}
void eg();
}
/* Prevent g and eg from being optimized away. */
void h() { g(); eg(); }
Compile and disassemble the generated ELF output:
g++ -c -std=c++11 -Wall -Wextra -pedantic -o main.o main.cpp
readelf -s main.o
The output contains:
8: 0000000000000000 7 FUNC GLOBAL DEFAULT 1 _Z1fv
9: 0000000000000007 7 FUNC GLOBAL DEFAULT 1 ef
10: 000000000000000e 17 FUNC GLOBAL DEFAULT 1 _Z1hv
11: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _GLOBAL_OFFSET_TABLE_
12: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _Z1gv
13: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND eg
Interpretation
We see that:
ef and eg were stored in symbols with the same name as in the code
the other symbols were mangled. Let's unmangle them:
$ c++filt _Z1fv
f()
$ c++filt _Z1hv
h()
$ c++filt _Z1gv
g()
Conclusion: both of the following symbol types were not mangled:
defined
declared but undefined (Ndx = UND), to be provided at link or run time from another object file
So you will need extern "C" both when calling:
C from C++: tell g++ to expect unmangled symbols produced by gcc
C++ from C: tell g++ to generate unmangled symbols for gcc to use
Things that do not work in extern C
It becomes obvious that any C++ feature that requires name mangling will not work inside extern C:
extern "C" {
// Overloading.
// error: declaration of C function ‘void f(int)’ conflicts with
void f();
void f(int i);
// Templates.
// error: template with C linkage
template <class C> void f(C i) { }
}
Minimal runnable C from C++ example
For the sake of completeness and for the newbs out there, see also: How to use C source files in a C++ project?
Calling C from C++ is pretty easy: each C function only has one possible non-mangled symbol, so no extra work is required.
main.cpp
#include <cassert>
#include "c.h"
int main() {
assert(f() == 1);
}
c.h
#ifndef C_H
#define C_H
/* This ifdef allows the header to be used from both C and C++
* because C does not know what this extern "C" thing is. */
#ifdef __cplusplus
extern "C" {
#endif
int f();
#ifdef __cplusplus
}
#endif
#endif
c.c
#include "c.h"
int f(void) { return 1; }
Run:
g++ -c -o main.o -std=c++98 main.cpp
gcc -c -o c.o -std=c89 c.c
g++ -o main.out main.o c.o
./main.out
Without extern "C" the link fails with:
main.cpp:6: undefined reference to `f()'
because g++ expects to find a mangled f, which gcc did not produce.
Example on GitHub.
Minimal runnable C++ from C example
Calling C++ from C is a bit harder: we have to manually create non-mangled versions of each function we want to expose.
Here we illustrate how to expose C++ function overloads to C.
main.c
#include <assert.h>
#include "cpp.h"
int main(void) {
assert(f_int(1) == 2);
assert(f_float(1.0) == 3);
return 0;
}
cpp.h
#ifndef CPP_H
#define CPP_H
#ifdef __cplusplus
// C cannot see these overloaded prototypes, or else it would get confused.
int f(int i);
int f(float i);
extern "C" {
#endif
int f_int(int i);
int f_float(float i);
#ifdef __cplusplus
}
#endif
#endif
cpp.cpp
#include "cpp.h"
int f(int i) {
return i + 1;
}
int f(float i) {
return i + 2;
}
int f_int(int i) {
return f(i);
}
int f_float(float i) {
return f(i);
}
Run:
gcc -c -o main.o -std=c89 -Wextra main.c
g++ -c -o cpp.o -std=c++98 cpp.cpp
g++ -o main.out main.o cpp.o
./main.out
Without extern "C" it fails with:
main.c:6: undefined reference to `f_int'
main.c:7: undefined reference to `f_float'
because g++ generated mangled symbols which gcc cannot find.
Example on GitHub.
Where is the extern "c" when I include C headers from C++?
C++ versions of C headers like cstdio might be relying on #pragma GCC system_header which https://gcc.gnu.org/onlinedocs/cpp/System-Headers.html mentions: "On some targets, such as RS/6000 AIX, GCC implicitly surrounds all system headers with an 'extern "C"' block when compiling as C++.", but I didn't fully confirm it.
POSIX headers like /usr/include/unistd.h are covered at: Do I need an extern "C" block to include standard POSIX C headers? via __BEGIN_DECLS, reproduced on Ubuntu 20.04. __BEGIN_DECLS is included via #include <features.h>.
Tested in Ubuntu 18.04.
In every C++ program, all non-static functions are represented in the binary file as symbols. These symbols are special text strings that uniquely identify a function in the program.
In C, the symbol name is the same as the function name. This is possible because in C no two non-static functions can have the same name.
Because C++ allows overloading and has many features that C does not — like classes, member functions, exception specifications - it is not possible to simply use the function name as the symbol name. To solve that, C++ uses so-called name mangling, which transforms the function name and all the necessary information (like the number and size of the arguments) into some weird-looking string processed only by the compiler and linker.
So if you specify a function to be extern C, the compiler doesn't performs name mangling with it and it can be directly
accessed using its symbol name as the function name.
This comes handy while using dlsym() and dlopen() for calling such functions.
C++ mangles function names to create an object-oriented language from a procedural language
Most programming languages aren't built on-top of existing programming languages. C++ is built on-top of C, and furthermore it's an object-oriented programming language built from a procedural programming language, and for that reason there are C++ expressions like extern "C" which provide backwards compatibility with C.
Let's look at the following example:
#include <stdio.h>
// Two functions are defined with the same name
// but have different parameters
void printMe(int a) {
printf("int: %i\n", a);
}
void printMe(char a) {
printf("char: %c\n", a);
}
int main() {
printMe('a');
printMe(1);
return 0;
}
A C compiler will not compile the above example, because the same function printMe is defined twice (even though they have different parameters int a vs char a).
gcc -o printMe printMe.c && ./printMe;
1 error. PrintMe is defined more than once.
However, a C++ compiler will compile the above example. It does not care that printMe is defined twice.
g++ -o printMe printMe.c && ./printMe;
This is because a C++ compiler implicitly renames (mangles) functions based on their parameters. The language was designed to be object-oriented - to create different classes with methods (functions) of the same name, and to override methods names (method overriding) based on different parameters.
What extern "C" says is "don't mangle C function names"
Even though C++ was built on C, mangling can cause a mess for C code. For example, imagine we have a legacy C file named "parent.c" that includes function names from different header files, "parent.h", "child.h", etc. If we run "parent.c" through a C++ compiler, that will mangle function names in that file, and they will no longer match the function names specified in the header files. So the function names in the "parent.h" and "child.h" header files would need to be mangled as well. This might be okay for a few files, but if the C program is complex, mangling could be slow and cause broken code, so it might be convenient to provide a keyword which tells the C++ compiler not to mangle function names.
The extern "C" keyword tells a C++ compiler not to mangle (rename) C function names.
For example:
extern "C" void printMe(int a);
Not any C-header can be made compatible with C++ by merely wrapping in extern "C". When identifiers in a C-header conflict with C++ keywords the C++ compiler will complain about this.
For example, I have seen the following code fail in a g++ :
extern "C" {
struct method {
int virtual;
};
}
Kinda makes sense, but is something to keep in mind when porting C-code to C++.
It changes the linkage of a function in such a way that the function is callable from C. In practice that means that the function name is not mangled.
It informs the C++ compiler to look up the names of those functions in a C-style when linking, because the names of functions compiled in C and C++ are different during the linking stage.
extern "C" is meant to be recognized by a C++ compiler and to notify the compiler that the noted function is (or will be) compiled in C style, so that while linking, it links to the correct version of the function from C.
extern "C" is a linkage specification which is used to call C functions in the Cpp source files. We can call C functions, write Variables, & include headers. Function is declared in extern entity & it is defined outside. Syntax is
Type 1:
extern "language" function-prototype
Type 2:
extern "language"
{
function-prototype
};
eg:
#include<iostream>
using namespace std;
extern "C"
{
#include<stdio.h> // Include C Header
int n; // Declare a Variable
void func(int,int); // Declare a function (function prototype)
}
int main()
{
func(int a, int b); // Calling function . . .
return 0;
}
// Function definition . . .
void func(int m, int n)
{
//
//
}
I used 'extern "C"' before for dll(dynamic link library) files to make etc. main() function "exportable" so it can be used later in another executable from dll.
Maybe an example of where I used to use it can be useful.
DLL
#include <string.h>
#include <windows.h>
using namespace std;
#define DLL extern "C" __declspec(dllexport)
//I defined DLL for dllexport function
DLL main ()
{
MessageBox(NULL,"Hi from DLL","DLL",MB_OK);
}
EXE
#include <string.h>
#include <windows.h>
using namespace std;
typedef LPVOID (WINAPI*Function)();//make a placeholder for function from dll
Function mainDLLFunc;//make a variable for function placeholder
int main()
{
char winDir[MAX_PATH];//will hold path of above dll
GetCurrentDirectory(sizeof(winDir),winDir);//dll is in same dir as exe
strcat(winDir,"\\exmple.dll");//concentrate dll name with path
HINSTANCE DLL = LoadLibrary(winDir);//load example dll
if(DLL==NULL)
{
FreeLibrary((HMODULE)DLL);//if load fails exit
return 0;
}
mainDLLFunc=(Function)GetProcAddress((HMODULE)DLL, "main");
//defined variable is used to assign a function from dll
//GetProcAddress is used to locate function with pre defined extern name "DLL"
//and matcing function name
if(mainDLLFunc==NULL)
{
FreeLibrary((HMODULE)DLL);//if it fails exit
return 0;
}
mainDLLFunc();//run exported function
FreeLibrary((HMODULE)DLL);
}
This answer is for the impatient/ have deadlines to meet to, only a part/simple explanation is below:
in C++, you can have same name in class via overloading (for example, since they are all same name can't be exported as-is from dll, etc.) solution to these problems is they are converted to different strings (called symbols), symbols accounts the name of function, also the arguments, so each of these functions even with same name, can be uniquely identified (also called, name mangling)
in C, you don't have overloading, the function name is unique (so, a separate string for identifying the a function name uniquely is not required, so symbol is function name itself)
So
in C++, with name mangling uniquely identities each function
in C, even without name mangling uniquely identities each function
To change the behaviour of C++, that is, to specify that name mangling should not happen for a particular function, you can use extern "C" before the function name, for whatever reason, like exporting a function with a specific name from a dll, for use by its clients.
Read other answers, for more detailed/more correct answers.
A function void f() compiled by a C compiler and a function with the same name void f() compiled by a C++ compiler are not the same function. If you wrote that function in C, and then you tried to call it from C++, then the linker would look for the C++ function and not find the C function.
extern "C" tells the C++ compiler that you have a function which was compiled by the C compiler. Once you tell it that it was compiled by the C compiler, the C++ compiler will know how to call it correctly.
It also allows the C++ compiler to compile a C++ function in such a way that the C compiler can call it. That function would officially be a C function, but since it is compiled by the C++ compiler, it can use all the C++ features and has all the C++ keywords.
When mixing C and C++ (i.e., a. calling C function from C++; and b. calling C++ function from C), the C++ name mangling causes linking problems. Technically speaking, this issue happens only when the callee functions have been already compiled into binary (most likely, a *.a library file) using the corresponding compiler.
So we need to use extern "C" to disable the name mangling in C++.
Without conflicting with other good answers, I will add a bit of my example.
What exactly C++ Compiler does: it mangles the names in the compilation process, hence we require telling the compiler to treat C implementation specially.
When we are making C++ classes and adding extern "C", we're telling our C++ compiler that we are using C calling convention.
Reason (we are calling C implementation from C++): either we want to call C function from C++ or calling C++ function from C (C++ classes ... etc do not work in C).
gcc seems to support name mangling as well recently. even inside extern "c", if you use class or overloading, it will automatically mangle.
#include <stdio.h>
extern "C"{
struct myint{
int i;
};
struct myint2
{
int a;
myint2(int a): a(a) {};
operator myint() const {return myint{a};}
};
}
void f1(myint i){
printf("%d", i.i);
}
int main(){
myint2 a(1);
f1(a);
}
I even used many cpp feature. but the code compiles and runs ok. if you nm, you can see main is not mangled, but myint is.
Refer to the link below which is Geeks for Geeks explanation for usages of extern "C".
Adding important info from the page below.
Consider the following declarations of function f()
int f (void) { return 1; }
int f (int) { return 0; }
void g (void) { int i = f(), j = f(0); }
A C++ compiler may mangle the above names to the following (Source: Wiki)
int __f_v (void) { return 1; }
int __f_i (int) { return 0; }
void __g_v (void) { int i = __f_v(), j = __f_i(0); }
https://www.geeksforgeeks.org/extern-c-in-c/

Call C++ function in my C program [duplicate]

I know this.
Calling C function from C++:
If my application was in C++ and I had to call functions from a library written in C. Then I would have used
//main.cpp
extern "C" void C_library_function(int x, int y);//prototype
C_library_function(2,4);// directly using it.
This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved.
Calling C++ function from C???
But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Linker is complaining about the unresolved symbols. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out?
By the way I'm using MSVC
You need to create a C API for exposing the functionality of your C++ code. Basically, you will need to write C++ code that is declared extern "C" and that has a pure C API (not using classes, for example) that wraps the C++ library. Then you use the pure C wrapper library that you've created.
Your C API can optionally follow an object-oriented style, even though C is not object-oriented. Ex:
// *.h file
// ...
#ifdef __cplusplus
#define EXTERNC extern "C"
#else
#define EXTERNC
#endif
typedef void* mylibrary_mytype_t;
EXTERNC mylibrary_mytype_t mylibrary_mytype_init();
EXTERNC void mylibrary_mytype_destroy(mylibrary_mytype_t mytype);
EXTERNC void mylibrary_mytype_doit(mylibrary_mytype_t self, int param);
#undef EXTERNC
// ...
// *.cpp file
mylibrary_mytype_t mylibrary_mytype_init() {
return new MyType;
}
void mylibrary_mytype_destroy(mylibrary_mytype_t untyped_ptr) {
MyType* typed_ptr = static_cast<MyType*>(untyped_ptr);
delete typed_ptr;
}
void mylibrary_mytype_doit(mylibrary_mytype_t untyped_self, int param) {
MyType* typed_self = static_cast<MyType*>(untyped_self);
typed_self->doIt(param);
}
I would do it in the following way:
(If working with MSVC, ignore the GCC compilation commands)
Suppose that I have a C++ class named AAA, defined in files aaa.h, aaa.cpp, and that the class AAA has a method named sayHi(const char *name), that I want to enable for C code.
The C++ code of class AAA - Pure C++, I don't modify it:
aaa.h
#ifndef AAA_H
#define AAA_H
class AAA {
public:
AAA();
void sayHi(const char *name);
};
#endif
aaa.cpp
#include <iostream>
#include "aaa.h"
AAA::AAA() {
}
void AAA::sayHi(const char *name) {
std::cout << "Hi " << name << std::endl;
}
Compiling this class as regularly done for C++. This code "does not know" that it is going to be used by C code. Using the command:
g++ -fpic -shared aaa.cpp -o libaaa.so
Now, also in C++, creating a C connector:
Defining it in files aaa_c_connector.h, aaa_c_connector.cpp. This connector is going to define a C function, named AAA_sayHi(cosnt char *name), that will use an instance of AAA and will call its method:
aaa_c_connector.h
#ifndef AAA_C_CONNECTOR_H
#define AAA_C_CONNECTOR_H
#ifdef __cplusplus
extern "C" {
#endif
void AAA_sayHi(const char *name);
#ifdef __cplusplus
}
#endif
#endif
aaa_c_connector.cpp
#include <cstdlib>
#include "aaa_c_connector.h"
#include "aaa.h"
#ifdef __cplusplus
extern "C" {
#endif
// Inside this "extern C" block, I can implement functions in C++, which will externally
// appear as C functions (which means that the function IDs will be their names, unlike
// the regular C++ behavior, which allows defining multiple functions with the same name
// (overloading) and hence uses function signature hashing to enforce unique IDs),
static AAA *AAA_instance = NULL;
void lazyAAA() {
if (AAA_instance == NULL) {
AAA_instance = new AAA();
}
}
void AAA_sayHi(const char *name) {
lazyAAA();
AAA_instance->sayHi(name);
}
#ifdef __cplusplus
}
#endif
Compiling it, again, using a regular C++ compilation command:
g++ -fpic -shared aaa_c_connector.cpp -L. -laaa -o libaaa_c_connector.so
Now I have a shared library (libaaa_c_connector.so), that implements the C function AAA_sayHi(const char *name). I can now create a C main file and compile it all together:
main.c
#include "aaa_c_connector.h"
int main() {
AAA_sayHi("David");
AAA_sayHi("James");
return 0;
}
Compiling it using a C compilation command:
gcc main.c -L. -laaa_c_connector -o c_aaa
I will need to set LD_LIBRARY_PATH to contain $PWD, and if I run the executable ./c_aaa, I will get the output I expect:
Hi David
Hi James
EDIT:
On some linux distributions, -laaa and -lstdc++ may also be required for the last compilation command. Thanks to #AlaaM. for the attention
Assuming the C++ API is C-compatible (no classes, templates, etc.), you can wrap it in extern "C" { ... }, just as you did when going the other way.
If you want to expose objects and other cute C++ stuff, you'll have to write a wrapper API.
You will have to write a wrapper for C in C++ if you want to do this. C++ is backwards compatible, but C is not forwards compatible.
export your C++ functions as extern "C" (aka C style symbols), or use the .def file format to define undecorated export symbols for the C++ linker when it creates the C++ library, then the C linker should have no troubles reading it
#include <iostream>
//////////////
// C++ code //
//////////////
struct A
{
int i;
int j;
A() {i=1; j=2; std::cout << "class A created\n";}
void dump() {std::cout << "class A dumped: " << i << ":" << j << std::endl;}
~A() {std::cout << "class A destroyed\n";}
};
extern "C" {
// this is the C code interface to the class A
static void *createA (void)
{
// create a handle to the A class
return (void *)(new A);
}
static void dumpA (void *thisPtr)
{
// call A->dump ()
if (thisPtr != NULL) // I'm an anal retentive programmer
{
A *classPtr = static_cast<A *>(thisPtr);
classPtr->dump ();
}
}
static void *deleteA (void *thisPtr)
{
// destroy the A class
if (thisPtr != NULL)
{
delete (static_cast<A *>(thisPtr));
}
}
}
////////////////////////////////////
// this can be compiled as C code //
////////////////////////////////////
int main (int argc, char **argv)
{
void *handle = createA();
dumpA (handle);
deleteA (handle);
return 0;
}
You can prefix the function declaration with extern “C” keyword, e.g.
extern “C” int Mycppfunction()
{
// Code goes here
return 0;
}
For more examples you can search more on Google about “extern” keyword. You need to do few more things, but it's not difficult you'll get lots of examples from Google.

Is extern "C" on a c++ function allowed? [duplicate]

What exactly does putting extern "C" into C++ code do?
For example:
extern "C" {
void foo();
}
extern "C" makes a function-name in C++ have C linkage (compiler does not mangle the name) so that client C code can link to (use) your function using a C compatible header file that contains just the declaration of your function. Your function definition is contained in a binary format (that was compiled by your C++ compiler) that the client C linker will then link to using the C name.
Since C++ has overloading of function names and C does not, the C++ compiler cannot just use the function name as a unique id to link to, so it mangles the name by adding information about the arguments. A C compiler does not need to mangle the name since you can not overload function names in C. When you state that a function has extern "C" linkage in C++, the C++ compiler does not add argument/parameter type information to the name used for linkage.
Just so you know, you can specify extern "C" linkage to each individual declaration/definition explicitly or use a block to group a sequence of declarations/definitions to have a certain linkage:
extern "C" void foo(int);
extern "C"
{
void g(char);
int i;
}
If you care about the technicalities, they are listed in section 7.5 of the C++03 standard, here is a brief summary (with emphasis on extern "C"):
extern "C" is a linkage-specification
Every compiler is required to provide "C" linkage
A linkage specification shall occur only in namespace scope
All function types, function names and variable names have a language linkage See Richard's Comment: Only function names and variable names with external linkage have a language linkage
Two function types with distinct language linkages are distinct types even if otherwise identical
Linkage specs nest, inner one determines the final linkage
extern "C" is ignored for class members
At most one function with a particular name can have "C" linkage (regardless of namespace)
extern "C" forces a function to have external linkage (cannot make it static) See Richard's comment: static inside extern "C" is valid; an entity so declared has internal linkage, and so does not have a language linkage
Linkage from C++ to objects defined in other languages and to objects defined in C++ from other languages is implementation-defined and language-dependent. Only where the object layout strategies of two language implementations are similar enough can such linkage be achieved
Just wanted to add a bit of info, since I haven't seen it posted yet.
You'll very often see code in C headers like so:
#ifdef __cplusplus
extern "C" {
#endif
// all of your legacy C code here
#ifdef __cplusplus
}
#endif
What this accomplishes is that it allows you to use that C header file with your C++ code, because the macro __cplusplus will be defined. But you can also still use it with your legacy C code, where the macro is NOT defined, so it won't see the uniquely C++ construct.
Although, I have also seen C++ code such as:
extern "C" {
#include "legacy_C_header.h"
}
which I imagine accomplishes much the same thing.
Not sure which way is better, but I have seen both.
Decompile a g++ generated binary to see what is going on
main.cpp
void f() {}
void g();
extern "C" {
void ef() {}
void eg();
}
/* Prevent g and eg from being optimized away. */
void h() { g(); eg(); }
Compile and disassemble the generated ELF output:
g++ -c -std=c++11 -Wall -Wextra -pedantic -o main.o main.cpp
readelf -s main.o
The output contains:
8: 0000000000000000 7 FUNC GLOBAL DEFAULT 1 _Z1fv
9: 0000000000000007 7 FUNC GLOBAL DEFAULT 1 ef
10: 000000000000000e 17 FUNC GLOBAL DEFAULT 1 _Z1hv
11: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _GLOBAL_OFFSET_TABLE_
12: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND _Z1gv
13: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND eg
Interpretation
We see that:
ef and eg were stored in symbols with the same name as in the code
the other symbols were mangled. Let's unmangle them:
$ c++filt _Z1fv
f()
$ c++filt _Z1hv
h()
$ c++filt _Z1gv
g()
Conclusion: both of the following symbol types were not mangled:
defined
declared but undefined (Ndx = UND), to be provided at link or run time from another object file
So you will need extern "C" both when calling:
C from C++: tell g++ to expect unmangled symbols produced by gcc
C++ from C: tell g++ to generate unmangled symbols for gcc to use
Things that do not work in extern C
It becomes obvious that any C++ feature that requires name mangling will not work inside extern C:
extern "C" {
// Overloading.
// error: declaration of C function ‘void f(int)’ conflicts with
void f();
void f(int i);
// Templates.
// error: template with C linkage
template <class C> void f(C i) { }
}
Minimal runnable C from C++ example
For the sake of completeness and for the newbs out there, see also: How to use C source files in a C++ project?
Calling C from C++ is pretty easy: each C function only has one possible non-mangled symbol, so no extra work is required.
main.cpp
#include <cassert>
#include "c.h"
int main() {
assert(f() == 1);
}
c.h
#ifndef C_H
#define C_H
/* This ifdef allows the header to be used from both C and C++
* because C does not know what this extern "C" thing is. */
#ifdef __cplusplus
extern "C" {
#endif
int f();
#ifdef __cplusplus
}
#endif
#endif
c.c
#include "c.h"
int f(void) { return 1; }
Run:
g++ -c -o main.o -std=c++98 main.cpp
gcc -c -o c.o -std=c89 c.c
g++ -o main.out main.o c.o
./main.out
Without extern "C" the link fails with:
main.cpp:6: undefined reference to `f()'
because g++ expects to find a mangled f, which gcc did not produce.
Example on GitHub.
Minimal runnable C++ from C example
Calling C++ from C is a bit harder: we have to manually create non-mangled versions of each function we want to expose.
Here we illustrate how to expose C++ function overloads to C.
main.c
#include <assert.h>
#include "cpp.h"
int main(void) {
assert(f_int(1) == 2);
assert(f_float(1.0) == 3);
return 0;
}
cpp.h
#ifndef CPP_H
#define CPP_H
#ifdef __cplusplus
// C cannot see these overloaded prototypes, or else it would get confused.
int f(int i);
int f(float i);
extern "C" {
#endif
int f_int(int i);
int f_float(float i);
#ifdef __cplusplus
}
#endif
#endif
cpp.cpp
#include "cpp.h"
int f(int i) {
return i + 1;
}
int f(float i) {
return i + 2;
}
int f_int(int i) {
return f(i);
}
int f_float(float i) {
return f(i);
}
Run:
gcc -c -o main.o -std=c89 -Wextra main.c
g++ -c -o cpp.o -std=c++98 cpp.cpp
g++ -o main.out main.o cpp.o
./main.out
Without extern "C" it fails with:
main.c:6: undefined reference to `f_int'
main.c:7: undefined reference to `f_float'
because g++ generated mangled symbols which gcc cannot find.
Example on GitHub.
Where is the extern "c" when I include C headers from C++?
C++ versions of C headers like cstdio might be relying on #pragma GCC system_header which https://gcc.gnu.org/onlinedocs/cpp/System-Headers.html mentions: "On some targets, such as RS/6000 AIX, GCC implicitly surrounds all system headers with an 'extern "C"' block when compiling as C++.", but I didn't fully confirm it.
POSIX headers like /usr/include/unistd.h are covered at: Do I need an extern "C" block to include standard POSIX C headers? via __BEGIN_DECLS, reproduced on Ubuntu 20.04. __BEGIN_DECLS is included via #include <features.h>.
Tested in Ubuntu 18.04.
In every C++ program, all non-static functions are represented in the binary file as symbols. These symbols are special text strings that uniquely identify a function in the program.
In C, the symbol name is the same as the function name. This is possible because in C no two non-static functions can have the same name.
Because C++ allows overloading and has many features that C does not — like classes, member functions, exception specifications - it is not possible to simply use the function name as the symbol name. To solve that, C++ uses so-called name mangling, which transforms the function name and all the necessary information (like the number and size of the arguments) into some weird-looking string processed only by the compiler and linker.
So if you specify a function to be extern C, the compiler doesn't performs name mangling with it and it can be directly
accessed using its symbol name as the function name.
This comes handy while using dlsym() and dlopen() for calling such functions.
C++ mangles function names to create an object-oriented language from a procedural language
Most programming languages aren't built on-top of existing programming languages. C++ is built on-top of C, and furthermore it's an object-oriented programming language built from a procedural programming language, and for that reason there are C++ expressions like extern "C" which provide backwards compatibility with C.
Let's look at the following example:
#include <stdio.h>
// Two functions are defined with the same name
// but have different parameters
void printMe(int a) {
printf("int: %i\n", a);
}
void printMe(char a) {
printf("char: %c\n", a);
}
int main() {
printMe('a');
printMe(1);
return 0;
}
A C compiler will not compile the above example, because the same function printMe is defined twice (even though they have different parameters int a vs char a).
gcc -o printMe printMe.c && ./printMe;
1 error. PrintMe is defined more than once.
However, a C++ compiler will compile the above example. It does not care that printMe is defined twice.
g++ -o printMe printMe.c && ./printMe;
This is because a C++ compiler implicitly renames (mangles) functions based on their parameters. The language was designed to be object-oriented - to create different classes with methods (functions) of the same name, and to override methods names (method overriding) based on different parameters.
What extern "C" says is "don't mangle C function names"
Even though C++ was built on C, mangling can cause a mess for C code. For example, imagine we have a legacy C file named "parent.c" that includes function names from different header files, "parent.h", "child.h", etc. If we run "parent.c" through a C++ compiler, that will mangle function names in that file, and they will no longer match the function names specified in the header files. So the function names in the "parent.h" and "child.h" header files would need to be mangled as well. This might be okay for a few files, but if the C program is complex, mangling could be slow and cause broken code, so it might be convenient to provide a keyword which tells the C++ compiler not to mangle function names.
The extern "C" keyword tells a C++ compiler not to mangle (rename) C function names.
For example:
extern "C" void printMe(int a);
Not any C-header can be made compatible with C++ by merely wrapping in extern "C". When identifiers in a C-header conflict with C++ keywords the C++ compiler will complain about this.
For example, I have seen the following code fail in a g++ :
extern "C" {
struct method {
int virtual;
};
}
Kinda makes sense, but is something to keep in mind when porting C-code to C++.
It changes the linkage of a function in such a way that the function is callable from C. In practice that means that the function name is not mangled.
It informs the C++ compiler to look up the names of those functions in a C-style when linking, because the names of functions compiled in C and C++ are different during the linking stage.
extern "C" is meant to be recognized by a C++ compiler and to notify the compiler that the noted function is (or will be) compiled in C style, so that while linking, it links to the correct version of the function from C.
extern "C" is a linkage specification which is used to call C functions in the Cpp source files. We can call C functions, write Variables, & include headers. Function is declared in extern entity & it is defined outside. Syntax is
Type 1:
extern "language" function-prototype
Type 2:
extern "language"
{
function-prototype
};
eg:
#include<iostream>
using namespace std;
extern "C"
{
#include<stdio.h> // Include C Header
int n; // Declare a Variable
void func(int,int); // Declare a function (function prototype)
}
int main()
{
func(int a, int b); // Calling function . . .
return 0;
}
// Function definition . . .
void func(int m, int n)
{
//
//
}
I used 'extern "C"' before for dll(dynamic link library) files to make etc. main() function "exportable" so it can be used later in another executable from dll.
Maybe an example of where I used to use it can be useful.
DLL
#include <string.h>
#include <windows.h>
using namespace std;
#define DLL extern "C" __declspec(dllexport)
//I defined DLL for dllexport function
DLL main ()
{
MessageBox(NULL,"Hi from DLL","DLL",MB_OK);
}
EXE
#include <string.h>
#include <windows.h>
using namespace std;
typedef LPVOID (WINAPI*Function)();//make a placeholder for function from dll
Function mainDLLFunc;//make a variable for function placeholder
int main()
{
char winDir[MAX_PATH];//will hold path of above dll
GetCurrentDirectory(sizeof(winDir),winDir);//dll is in same dir as exe
strcat(winDir,"\\exmple.dll");//concentrate dll name with path
HINSTANCE DLL = LoadLibrary(winDir);//load example dll
if(DLL==NULL)
{
FreeLibrary((HMODULE)DLL);//if load fails exit
return 0;
}
mainDLLFunc=(Function)GetProcAddress((HMODULE)DLL, "main");
//defined variable is used to assign a function from dll
//GetProcAddress is used to locate function with pre defined extern name "DLL"
//and matcing function name
if(mainDLLFunc==NULL)
{
FreeLibrary((HMODULE)DLL);//if it fails exit
return 0;
}
mainDLLFunc();//run exported function
FreeLibrary((HMODULE)DLL);
}
This answer is for the impatient/ have deadlines to meet to, only a part/simple explanation is below:
in C++, you can have same name in class via overloading (for example, since they are all same name can't be exported as-is from dll, etc.) solution to these problems is they are converted to different strings (called symbols), symbols accounts the name of function, also the arguments, so each of these functions even with same name, can be uniquely identified (also called, name mangling)
in C, you don't have overloading, the function name is unique (so, a separate string for identifying the a function name uniquely is not required, so symbol is function name itself)
So
in C++, with name mangling uniquely identities each function
in C, even without name mangling uniquely identities each function
To change the behaviour of C++, that is, to specify that name mangling should not happen for a particular function, you can use extern "C" before the function name, for whatever reason, like exporting a function with a specific name from a dll, for use by its clients.
Read other answers, for more detailed/more correct answers.
A function void f() compiled by a C compiler and a function with the same name void f() compiled by a C++ compiler are not the same function. If you wrote that function in C, and then you tried to call it from C++, then the linker would look for the C++ function and not find the C function.
extern "C" tells the C++ compiler that you have a function which was compiled by the C compiler. Once you tell it that it was compiled by the C compiler, the C++ compiler will know how to call it correctly.
It also allows the C++ compiler to compile a C++ function in such a way that the C compiler can call it. That function would officially be a C function, but since it is compiled by the C++ compiler, it can use all the C++ features and has all the C++ keywords.
When mixing C and C++ (i.e., a. calling C function from C++; and b. calling C++ function from C), the C++ name mangling causes linking problems. Technically speaking, this issue happens only when the callee functions have been already compiled into binary (most likely, a *.a library file) using the corresponding compiler.
So we need to use extern "C" to disable the name mangling in C++.
Without conflicting with other good answers, I will add a bit of my example.
What exactly C++ Compiler does: it mangles the names in the compilation process, hence we require telling the compiler to treat C implementation specially.
When we are making C++ classes and adding extern "C", we're telling our C++ compiler that we are using C calling convention.
Reason (we are calling C implementation from C++): either we want to call C function from C++ or calling C++ function from C (C++ classes ... etc do not work in C).
gcc seems to support name mangling as well recently. even inside extern "c", if you use class or overloading, it will automatically mangle.
#include <stdio.h>
extern "C"{
struct myint{
int i;
};
struct myint2
{
int a;
myint2(int a): a(a) {};
operator myint() const {return myint{a};}
};
}
void f1(myint i){
printf("%d", i.i);
}
int main(){
myint2 a(1);
f1(a);
}
I even used many cpp feature. but the code compiles and runs ok. if you nm, you can see main is not mangled, but myint is.
Refer to the link below which is Geeks for Geeks explanation for usages of extern "C".
Adding important info from the page below.
Consider the following declarations of function f()
int f (void) { return 1; }
int f (int) { return 0; }
void g (void) { int i = f(), j = f(0); }
A C++ compiler may mangle the above names to the following (Source: Wiki)
int __f_v (void) { return 1; }
int __f_i (int) { return 0; }
void __g_v (void) { int i = __f_v(), j = __f_i(0); }
https://www.geeksforgeeks.org/extern-c-in-c/

Calling C++ static member functions from C code

I have a bunch of C code. I have no intention to convert them into C++ code.
Now, I would like to call some C++ code (I don't mind to modify the C++ code so that they are callable by C code).
class Utils {
public:
static void fun();
}
class Utils2 {
public:
static std::wstring fun();
}
If I tend to call them with the following syntax, they wont compiled (I am using VC++ 2008, with C code files with .c extension)
Utils::fun();
// Opps. How I can access std::wstring in C?
Utils2::fun();
Any suggestion?
// c_header.h
#if defined(__cplusplus)
extern "C" {
#endif
void Utils_func();
size_t Utils2_func(wchar_t* data, size_t size);
#if defined(__cplusplus)
}
#endif
//eof
// c_impl.cpp
// Beware, brain-compiled code ahead!
void Utils_func()
{
Utils::func();
}
size_t Utils2_func(wchar_t* data, size_t size)
{
std::wstring wstr = Utsls2::func();
if( wstr.size() >= size ) return wstr.size();
std::copy( wstr.begin(), wstr.end(), data );
data[wstr.size()] = 0;
return str.size();
}
//eof
What about a wrapper
extern "C" void Utilsfun(int i){Utils::fun(i);}
Update:
That is how you can call C++ functions from C, but accessing std::wstring from C is a different matter.
If you really wanted to manipulate C++ classes from C code then you could create an API where the classes are operated on with C++ functions, and passed back to C using void pointers. I've seen it done, but it's not ideal
extern "C"
{
void * ObjectCreate(){return (void *) new Object();}
void ObjectOperate(void *object, char *parameter){((Object*)object)->Operate(parameter);}
void ObjectDelete(void *object){delete ((Object*)object);}
}
You will have to be very careful about managing creating and deleting.
The most common solution is to write a C interface to your C++ functions. That is C++ code which are declared using extern "C" { ... }. These wrapper functions are free to call any C++ code they like, but since they're declared extern "C", they won't be subject to name mangling (you can't do namespaces or overloading here).
That ought to be linkable with your C file and you're good to go.
That is, the header file contains
#ifdef __cplusplus
extern "C" {
#endif
void wrapper1(void);
int wrapper2(int x);
char* wrapper3(int y);
#ifdef __cplusplus
}
#endif
The ifdefs are required to shield the C compiler from the extern "C".
And you implement those in your C++ source
void wrapper1(void) { Util::funcOne(); }
int wrapper2(int x) { return Util::funcTwo(x); }
char* wrapper3(int y) { return Util::funcThree(y); }
Create a wrapper function in your C++ code:
extern "C" void Wrapper() {
Utils2::fun();
}
and then in your C code:
extern void Wrapper();
int main() {
Wrapper();
return 0;
}
I think the only solution is to wrap them in C style global functions in the C++ code like:
extern "C" int Util2_Fun() { return Util2::Fun(); }
I suppose you could also declare global function pointers as externs using some nasty variation of:
extern int (*Utils2_Fun)()=(int *())(Util2::Fun);
And then call the function pointer directly from the C package using this pointer but there is little to recommend this approach.
You can make C++ callable from C by using the extern "C" construct.
If you do as ppl say here (using extern "C") beware that you only pass objects to the C function that would compile in C.
You won't have any practical use for c++ objects in your C code, so you'll probably want to create some sort of "C Binding" for your C++ code which consists of some number of ordinary functions that are callable from the C, and only return ordinary C data types. Your wrapper functions can then call all sorts of classes and objects, etc. But, they provide a simpler C-Style interface for the objects that you can use from C to bridge the gap. You can also use function pointers in some cases to give the C access to static methods, but it's usually easiest just to create the wrapper, IMHO.
You can either write global extern "C" wrapper functions or use function pointers to additionally make static class functions known to C. The C++ code can put these pointers in a global structure or pass them to C while calling a C function as a parameter. Also, you could establish a registry where the C code can request function pointers from C++ by supplying a string id. I've these all these varieties being used.
If you have control of all of the source, I wouldn't bother trying to keep part of it as C. It should be compilable as C++ (or easily changed to make it so). That doesn't mean you need to rewrite it as C++, just compile it as such. This way you can use whatever parts of C++ make sense. Over time, the C code make turn more C++ like, but this will happen slowly as the need arises.
Of course, if you need it to remain compilable in C for other reasons, this doesn't apply.
C is a subset of C++ ..
So u can not call c++ Class members and namespaces in C.

How does an extern "C" declaration work?

I'm taking a programming languages course and we're talking about the extern "C" declaration.
How does this declaration work at a deeper level other than "it interfaces C and C++"? How does this affect the bindings that take place in the program as well?
extern "C" is used to ensure that the symbols following are not mangled (decorated).
Example:
Let's say we have the following code in a file called test.cpp:
extern "C" {
int foo() {
return 1;
}
}
int bar() {
return 1;
}
If you run gcc -c test.cpp -o test.o
Take a look at the symbols names:
00000010 T _Z3barv
00000000 T foo
foo() keeps its name.
Let's look at a typical function that can compile in both C and C++:
int Add (int a, int b)
{
return a+b;
}
Now in C the function is called "_Add" internally. Whereas the C++ function is called something completely different internally using a system called name-mangling. Its basically a way to name a function so that the same function with different parameters has a different internal name.
So if Add() is defined in add.c, and you have the prototype in add.h you will get a problem if you try to include add.h in a C++ file. Because the C++ code is looking for a function with a name different to the one in add.c you will get a linker error. To get around that problem you must include add.c by this method:
extern "C"
{
#include "add.h"
}
Now the C++ code will link with _Add instead of the C++ name mangled version.
That's one of the uses of the expression. Bottom line, if you need to compile code that is strictly C in a C++ program (via an include statement or some other means) you need to wrap it with a extern "C" { ... } declaration.
When you flag a block of code with extern "C", you're telling the system to use C style linkage.
This, mainly, affects the way the linker mangles the names. Instead of using C++ style name mangling (which is more complex to support operator overloads), you get the standard C-style naming out of the linker.
It should be noted that extern "C" also modifies the types of functions. It does not only modify things on lower levels:
extern "C" typedef void (*function_ptr_t)();
void foo();
int main() { function_ptr_t fptr = &foo; } // error!
The type of &foo does not equal the type that the typedef designates (although the code is accepted by some, but not all compilers).
extern C affects name mangling by the C++ compiler. Its a way of getting the C++ compiler to not mangle names, or rather to mangle them in the same way that a C compiler would. This is the way it interfaces C and C++.
As an example:
extern "C" void foo(int i);
will allow the function to be implemented in a C module, but allow it to be called from a C++ module.
The trouble comes when trying to get a C module to call a C++ function (obviously C can't use C++ classes) defined in a C++ module. The C compiler doesn't like extern "C".
So you need to use this:
#ifdef __cplusplus
extern "C" {
#endif
void foo(int i);
#ifdef __cplusplus
}
#endif
Now when this appears in a header file, both the C and C++ compilers will be happy with the declaration and it could now be defined in either a C or C++ module, and can be called by both C and C++ code.
In C++ the name/symbol of the functions are actually renamed to something else such that different classes/namespaces can have functions of same signatures. In C, the functions are all globally defined and no such customized renaming process is needed.
To make C++ and C talk with each other, "extern C" instructs the compiler not to use the C convention.
extern "C" denotes that the enclosed code uses C-style linking and name mangling. C++ uses a more complex name mangling format. Here's an example:
http://en.wikipedia.org/wiki/Name_mangling
int example(int alpha, char beta);
in C: _example
in C++: __Z7exampleic
Update: As GManNickG notes in the comments, the pattern of name mangling is compiler dependent.
extern "C", is a keyword to declare a function with C bindings, because C compiler and C++ compiler will translate source into different form in object file:
For example, a code snippet is as follows:
int _cdecl func1(void) {return 0}
int _stdcall func2(int) {return 0}
int _fastcall func3(void) {return 1}
32-bit C compilers will translate the code in the form as follows:
_func1
_func2#4
#func3#4
in the cdecl, func1 will translate as '_name'
in the stdcall, func2 will translate as '_name#X'
in the fastcall, func2 will translate as '#name#X'
'X' means the how many bytes of the parameters in parameter list.
64-bit convention on Windows has no leading underscore
In C++, classes, templates, namespaces and operator overloading are introduced, since it is not allowed two functions with the same name, C++ compiler provide the type information in the symbol name,
for example, a code snippet is as follows:
int func(void) {return 1;}
int func(int) {return 0;}
int func_call(void) {int m=func(), n=func(0);}
C++ compiler will translate the code as follows:
int func_v(void) {return 1;}
int func_i(int) {return 0;}
int func_call(void) {int m=_func_v(), n=_func_i(0);}
'_v' and '_i' are type information of 'void' and 'int'
Here is a quote from msdn
"The extern keyword declares a variable or function and specifies that it has external linkage (its name is visible from files other than the one in which it's defined). When modifying a variable, extern specifies that the variable has static duration (it is allocated when the program begins and deallocated when the program ends). The variable or function may be defined in another source file, or later in the same file. Declarations of variables and functions at file scope are external by default."
http://msdn.microsoft.com/en-us/library/0603949d%28VS.80%29.aspx