Object Factory with different parameters - c++

I've been looking at factory method and struggled to find a solution to my problem (although i have the feeling it is straight forward.I'm trying to create objects that come from the same derived class, which is know in advance but they have different parameters.
class Base
{
public:
Base(){};
~Base(){};
std::string name;
double base_input;
double output;
virtual void relation_function()=0;
};
class Derived1 : public Base
{
public:
double private_input;
int multiplier;
Derived1(std::string , double , double , int);
~Derived1(){};
virtual void relation_function();
};
class Derived2 : public Base
{
public:
double private_input;
int multiplier;
Derived2(std::string , double , int);
~Derived2(){};
virtual void relation_function();
};
the parameters are injected in the derived class based on their constructors.
Derived1::Derived1(std::string input_name, double input_base_input,double input_private_input,
int input_multiplier){
name=input_name;
base_input=input_base_input;
private_input=input_private_input;
multiplier=input_multiplier;
};
Derived2::Derived2(std::string input_name,double input_private_input,int input_multiplier)
{
name=input_name;
private_input=input_private_input;
multiplier=input_multiplier;
void relation_function();};
void Derived2:: relation_function(){output=multiplier*private_input;};
void Derived1:: relation_function(){output=multiplier*base_input*private_input;};
Currently i'm creating instance of the derived class manually as follows
std::vector<std::string> v(3);
v[0]="a";v[1]="b";v[2]="c";
for (int n=0;n<=2;n++)
Base* pderived1(new Derived1(v[n],2,2,1));
std::vector<std::string> v(2);
v[0]="d";v[1]="e";
for (int n=0;n<=1;n++)
Base* pderived1(new Derived1(v[n],5,9,9));
which is not ideal, i need to create first a pointer to the constructor of the derived class to "fix"/"freeze" some of the paramters in the constructor functions before a number of instances are created from each derived class.
base* (*pconstructor){string, double, double, int) = Derived (string, 2,2,1)
the aim is to use this pointer to the constructor as the main tool to dicate the paramaters before passing to the following functions to create the object. the function below would act as a factory to create the number of instances/objects required from derived1 or derived which may have different parameters in their constructor functions like derived2.
base* function(std::vector<string>){ create instances.. }
i dont know how to create the pointer to manipulate the constructor parameters nor the function that would be used to create the instances.. Any clues, please..
Thanks you all in advance for your help from a c++ novice!

From the question, it's unclear that what's the actual goal. However, I am not aware if you can have a pointer to member function for constructor / destructor. So you have to give up for that option.
It's better to do whatever check while constructor instance itself. Also following is a bad bad idea, as it leaks memory:
for (int n=0;n<=1;n++)
Base* pderived1(new Derived1(v[n],5,9,9));
You are overwriting pderived1 more than once. Cautious with use of new/malloc.

good solution to this problem is just providing functions with different parameters:
#include <string>
#include <typeinfo>
#include <vector>
class FactoryFunction;
class Factory {
public:
template<class T, class P1, class P2>
void reg2(T (*fptr)(P1, P2));
template<class T, class P1, class P2, class P3>
void reg3(T (*fptr)(P1,P2,P3));
template<class T, class P1, class P2, class P3, class P4>
void reg4(T (*fptr)(P1,P2,P3,P4));
private:
std::vector<FactoryFunction*> vec;
};
Base *derived1_factory(std::string s, double d1, double d2, int i)
{
return new Derived1(s,d1,d2,i);
}
int main() {
Factory f;
f.reg4(&derived1_factory);
}
Edit: This design also requires some stuff that might be difficult to figure out, in particular the following classes:
class FactoryFunction {
public:
virtual int NumParams() const=0;
virtual void set_parameter(int i, void *p)=0;
virtual std::string parameter_type(int i) const=0;
virtual void *return_value() const=0;
virtual std::string return_type() const=0;
};
template<class T, class P1>
class FactoryFunction1 : public FactoryFunction
{
public:
FactoryFunction1(T (*fptr)(P1)) : fptr(fptr) { }
int NumParams() const { return 1; }
void set_parameter(int i, void *p) { switch(i) { case 0: param1 =*(P1*)p; break; }; }
std::string parameter_type(int i) const { switch(i) { case 0: return typeid(P1).name(); }; }
void *return_value(int i) const { return_val = fptr(param1); return (void*)&return_val; }
std::string return_type() const { return typeid(T).name(); }
private:
T (*fptr)(P1);
T return_val;
P1 param1;
};
Then a function like reg1 could be implemented to store new FactoryFunction1<T,P1>(fptr) to a std::vector<FactoryFunction*>.
Obviously reg1/reg2/reg3 functions can have std::string as a parameter too.
Edit: oh, reg4 is just missing implementation (you need to implement other functinons too).
template<class T, class P1, class P2, class P3, class P4>
void Factory::reg4(T (*fptr)(P1,P2,P3,P4))
{
vec.push_back(new FactoryFunction4(fptr));
}
Lets hope it compiles now :)

Related

C++ static member modifiers for subclasses

Consider the following code:
#include <stdio.h>
#include <iostream>
/// Header-file
class Base {
public:
virtual void do_something() const =0;
int GetAttrib () const {return constattribute_;};
static const int constattribute_;
};
typedef Base* Derived_Ptr; //<< adress derived classes by their base-class ptr; so no templates for Base
class DerivedA : public Base {
// static const int constattribute_; //<< change this static attribute for all DerivedA class instances and their derivatives
void do_something() const {};
};
class DerivedB : public Base {
// static const int constattribute_; //<< change this static attribute for all DerivedB class instances and their derivatives
void do_something() const {};
};
/// CC-file
using namespace std;
const int Base::constattribute_(0);
const int DerivedA::constattribute_(1); //<<error: no such variable 'constattribute' in class DerivedA
const int DerivedB::constattribute_(2); //<<error: no such variable 'constattribute' in class DerivedB
int main(void) {
Derived_Ptr derivedA = new DerivedA();
Derived_Ptr derivedB = new DerivedB();
cout << derivedA->GetAttrib() << derivedB->GetAttrib() <<endl;
return 0;
};
The intend being that i have some abstract interface (Base) which defines also a variable, which should be present for all derived classes, and is retrievable. All flavours of subclasses should be forced to/able to redefine their specific value for this variable, at best during class declaration (the values are known at the time the class is declared after all).
I want to achieve code, not altering the main()-program so that the output is '12' and not as of now (uncommenting current lines in the code) '00' (Doing so shadows the fields from base class).
I tried to look into the matter, and there are different paths for solutions, many of which however go contrary to my intuition:
1. Some follow the CRTP pattern, which is however impossible if I want to address my subclasses by their base-ptr in main.
2. Other solutions require to virtualize the 'GetAttrib()' function for every derived instance., which is cumbersome, and action of modifying the attribute is masked within a function definition.
3. A third possibility is to remove the static pattern and have the 'constattribute_' field as a regular member, which however forces me to drag it through all constructors as a parameter.
I am quite sure that there must be some smarter way to do this. Any hints are appreciated.
Using CRTP may get you what you want, assuming you don't have to access GetAttr() through Base* and can leave without constattribute_ in Base itself. Just follow the rule that every programming problem can be solved by entering another level of indirection, which I did below:
class Base {
public:
virtual void do_something() const = 0;
virtual ~Base() // should define it as you are using Base*
{
}
};
typedef Base* Derived_Ptr;
template<class T>
class BaseConstAttr : public Base
{
public:
int GetAttrib () const
{
return(constattribute_);
};
static const int constattribute_;
};
class DerivedA : public BaseConstAttr<DerivedA>
{
public:
void do_something() const
{
};
};
class DerivedB : public BaseConstAttr<DerivedB>
{
public:
void do_something() const
{
};
};
template<> const int BaseConstAttr<DerivedA>::constattribute_(1);
template<> const int BaseConstAttr<DerivedB>::constattribute_(2);
If you need GettAttr from top to bottom of the inheritance tree you can modify the above code a bit, but this will cost you making GetAttr virtual (but still one implementation only):
class Base {
public:
virtual void do_something() const = 0;
virtual int GetAttrib () const = 0;
virtual ~Base() // should define it as you are using Base*
{
}
};
typedef Base* Derived_Ptr;
template<class T>
class BaseConstAttr : public Base
{
public:
int GetAttrib () const
{
return(constattribute_);
};
static const int constattribute_;
};
class DerivedA : public BaseConstAttr<DerivedA>
{
public:
void do_something() const
{
};
};
class DerivedB : public BaseConstAttr<DerivedB>
{
public:
void do_something() const
{
};
};
template<> const int BaseConstAttr<DerivedA>::constattribute_(1);
template<> const int BaseConstAttr<DerivedB>::constattribute_(2);
Please note that I don't know how well (or bad) it will behave with deep inheritance tree (ie. when inheriting from DerivedA and/or DerivedB). In this case I would probably remove BaseConstAttr from inheritance tree right below Base and would try to inject it between most derived class and its predecessor or use multiple inheritance.
What you are requesting requires virtual dispatch somewhere, because you don't know the type of the object you are dealing with until runtime. The purpose of virtual dispatch is to solve exactly the problem you are facing.
The simplest solution is what you have given as number 2: make GetAttrib() virtual, and implement it on each derived class where you introduce a shadowing constattribute_.
static variable in base class is single instance hence it will be reflected same in derived class.
You can make same static member variable in derived class with specific different value you want. Now make getter member function of static variable in Base class as virtual and overload it in derived class which returns is static instance value.
I have update your code to work it, please check ..
#include <iostream>
using namespace std;
class Base {
public:
static const int constattribute_;
virtual void do_something() const =0;
virtual int GetAttrib () const {return constattribute_;};
};
typedef Base* Derived_Ptr; //<< adress derived classes by their base-class ptr; so no templates for Base
class DerivedA : public Base {
static const int constattribute_; //<< change this static attribute for all DerivedA class instances and their derivatives
void do_something() const {};
int GetAttrib () const {return constattribute_;};
};
class DerivedB : public Base {
static const int constattribute_; //<< change this static attribute for all DerivedB class instances and their derivatives
void do_something() const {};
int GetAttrib () const {return constattribute_;};
};
const int Base::constattribute_(0);
const int DerivedA::constattribute_(1); //<<error: no such variable 'constattribute' in class DerivedA
const int DerivedB::constattribute_(2); //<<error: no such variable 'constattribute' in class DerivedB
int main(void) {
Derived_Ptr derivedA = new DerivedA();
Derived_Ptr derivedB = new DerivedB();
cout << derivedA->GetAttrib() << derivedB->GetAttrib() <<endl;
return 0;
};
You should get desired output.
Note : Remember all member variables and func in derived class are private.

Arrays of Pointers to Abstract Types

I have been experimenting with abstract types.
The code below gives me a desired effect.
class base{
public:
virtual void do_stuff() = 0;
};
class derived: public base{
public:
void do_stuff(){/*stuff*/}
};
class manager{
vector<shared_ptr<base>> ptrs;
public:
void add(base* ptr){
ptrs.emplace_back(ptr);
}
};
manager foo;
foo.add(new derived());
Fine and dandy, but it's awkward because the user is not only dealing with pointers, but has to use new without ever calling delete. My question is if there's a way I can implement this where the user of manager doesn't ever have to deal with pointers or new.
foo.add(derived()); //example
My attempts to implement this end up as:
class manager{
vector<shared_ptr<base>> ptrs;
public:
void add(base& ref){
ptrs.emplace_back(&ref);
}
};
But, the compiler says no known conversion from 'derived' to 'base&'. I have no idea how to make a reference to base compatible with a reference to derived. How do I get around this?
Pass unique_ptr
Your add function takes ownership of this object. A safe way of passing ownership is to pass unique_ptr.
Using a unique_ptr is fairly flexible because you can construct a shared_ptr from a unique_ptr or if you change your mind in the future you can store the unique_ptr directly.
class manager{
vector<shared_ptr<base>> ptrs;
public:
void add(std::unique_ptr<base> ptr){
ptrs.emplace_back(std::move(ptr));
}
};
manager foo;
foo.add(std::make_unique<derived>());
Using a temporary std::unique_ptr you avoid the owning raw pointer that is not exception safe. By using make_unique you can avoid writing new.
Live demo.
Pass a Factory
Another option if the caller really doesn't want to have to deal with any kind of pointer is to pass some sort of Factory that the add function uses to construct the object. The Factory could simply be a static create function on the derived class itself:
using Factory = std::function<std::unique_ptr<base>()>;
class manager{
std::vector<std::shared_ptr<base>> ptrs;
public:
void addUsing(const Factory& factory){
ptrs.emplace_back(factory());
}
};
class derived : public base {
public:
...
static std::unique_ptr<derived> create() {
return std::make_unique<derived>();
}
};
manager foo;
foo.addUsing(derived::create);
Live demo.
You can let your add() function be passed the arguments to be used in the construction of type T, where T is specified as the type of a subclass.
template <typename T, typename... TArgs>
void add(TArgs&&... args)
{
ptrs.emplace_back(std::make_shared<T>(std::forward<TArgs>(args)...));
}
Which can then be called as follows:
bm.add<derived_a>( "hello" ); // derived_a constructor takes a string
bm.add<derived_b>( 42 ); // derived_b constructor takes an int
Full example
#include <string>
#include <vector>
#include <memory>
class base
{
public:
virtual void f() = 0;
};
class derived_a : public base
{
public:
derived_a( std::string const& s ) : s_{ s } {}
void f() override { std::cout << "derived_a::string = " << s_ << '\n'; }
private:
std::string s_;
};
class derived_b : public base
{
public:
derived_b( int i ) : i_{ i } {}
void f() override { std::cout << "derived_b::int = " << i_ << '\n'; }
private:
int i_;
};
class base_manager
{
public:
template <typename T, typename... TArgs>
void add( TArgs&&... args )
{
ptrs.emplace_back( std::make_shared<T>( std::forward<TArgs>( args )... ) );
}
void print() { for ( auto& d : ptrs ) d->f(); }
private:
std::vector<std::shared_ptr<base>> ptrs;
};
int main()
{
base_manager bm;
bm.add<derived_a>( "hello" );
bm.add<derived_b>( 42 );
bm.print();
}
You can't pass a temporary (an r-value) to a non-const reference. Also you try to take the address of that temporary object, which will in the end produce a dangling pointer and undefined behavior.
Assuming you want to pass an object of unknown runtime type to the manager:
One thing you can do is using some sort of polymorphic copy mechanism (like a virtual clone method) and make an internal copy of the object on the heap (it has to be polymorphic, to avoid object slicing).
class base {
public:
virtual void do_stuff() = 0;
virtual shared_ptr<base> clone() const = 0;
virtual ~base()=default;
};
class derived : public base {
int data;
public:
derived() :data(0) {};
derived(const derived& other) :data(other.data)
{};
virtual shared_ptr<base> clone() const override {
return make_shared<derived>(*this);
};
void do_stuff() {/*stuff*/ }
};
class manager {
vector<shared_ptr<base>> ptrs;
public:
void add(const base& obj) {
ptrs.emplace_back(obj.clone());
}
};
int main() {
manager foo;
foo.add(derived());
}
without the clone, it would look something like this:
void add(const base& obj) {
if (typeid(obj)== typeid(derived) ){
ptrs.emplace_back(make_shared<derived>(static_cast<const derived&>(obj)));
}
else if (typeid(obj) == typeid(derived2)) {
...
}
Your original question seems to be concerned over the fact that the user/caller creates a pointer and hands it off and never deletes it. My example below, simply makes it explicit to the user that he can hand it off and forget about it. In otherwords, require the user to pass a shared_ptr...
#include <stdlib.h>
#include <vector>
#include <memory>
using namespace std;
class base{
public:
virtual void do_stuff() = 0;
};
class derived : public base{
public:
void do_stuff(){/*stuff*/ }
};
class manager{
vector<shared_ptr<base>> ptrs;
public:
void add(shared_ptr<base> ptr){
ptrs.emplace_back(ptr);
}
};
int main()
{
manager foo;
shared_ptr<derived> bp(new derived()); //require the user supply a smart pointer
foo.add(bp);
return 0;
}
This is simpler than the other posts, and may not be as forward thinking, but it does not require the derived class to implement additional base members. In many cases, it is may be enough.

c++ abstract class takes derived class parameter

I want to make a class with a member function that takes a reference to another class, where both classes are derived from abstract classes. I get a compiler error that the class Container is abstract because it doesn't implement addElem().
class Ielem
{
public:
virtual void action() = 0;
};
class Elem: public Ielem
{
public:
void action() {};
void extra() {};
};
class Icontainer
{
public:
virtual void addElem(Ielem &elem) = 0;
};
class Container: public Icontainer
{
public:
void addElem(Elem &elem) { elem.extra(); };
};
int main(int argc, char* argv[])
{
Elem e;
Container c;
c.addElem(e);
return 0;
}
It seems like this ought to work, because any reference to an Elem is also a reference to an Ielem. It compiles if I make Container::addElem take a reference to an Ielem. But then Container::addElem() can't call Elem::extra() unless I use dynamic_cast, which isn't available on the embedded compiler I'm using, or a regular cast, which isn't type safe.
Suggestions?
It's the wrong way round: the base class Icontainer specifies that addElem can take any Ielem object as an argument, but in your derived class you accept only Elem. This is a "narrower" type, so the contract "I'll accept any Ielem you throw at me" specified in the base class is violated.
I think templates would be the solution here. You don't even need the base classes anymore. Something like this:
class Elem
{
public:
void action() {};
void extra() {};
};
template<typename ElemType>
class Container
{
public:
void addElem(ElemType &elem) { elem.extra(); };
};
int main(int argc, char* argv[])
{
Elem e;
Container<Elem> c;
c.addElem(e);
return 0;
}
As a bonus, you can now use Container with any type that has an extra() function, and it will just work.
The problem is simply that your virtual method doesn't have the same signature as the concrete method which is intended to overload it; so the compiler sees it as a different function entirely and complains because you haven't implemented void addElem(Ielem &elem). This is one solution, which you probably don't want--
class Icontainer
{
public:
virtual void addElem(Elem &elem) = 0; //Ielem -> Elem
};
It depends on all your other constraints but I think what I would do--and what seems to conform to general design guidelines, e.g. Sutter & Alexandreascu, would be to create an intermediate abstract class with the full interface--
class Melem: public Ielem
{
public:
// void action() {}; //Already have this form Ielem
void extra() = 0;
};
and then
class Icontainer
{
public:
virtual void addElem(Melem &elem) = 0;
};
class Container: public Icontainer
{
public:
void addElem(Melem &elem) { elem.extra(); };
//*Now* we're implementing Icontainer::addElem
};

Override number of parameters of pure virtual functions

I have implemented the following interface:
template <typename T>
class Variable
{
public:
Variable (T v) : m_value (v) {}
virtual void Callback () = 0;
private:
T m_value;
};
A proper derived class would be defined like this:
class Derived : public Variable<int>
{
public:
Derived (int v) : Variable<int> (v) {}
void Callback () {}
};
However, I would like to derive classes where Callback accepts different parameters (eg: void Callback (int a, int b)).
Is there a way to do it?
This is a problem I ran in a number of times.
This is impossible, and for good reasons, but there are ways to achieve essentially the same thing. Personally, I now use:
struct Base
{
virtual void execute() = 0;
virtual ~Base {}
};
class Derived: public Base
{
public:
Derived(int a, int b): mA(a), mB(b), mR(0) {}
int getResult() const { return mR; }
virtual void execute() { mR = mA + mB; }
private:
int mA, mB, mR;
};
In action:
int main(int argc, char* argv[])
{
std::unique_ptr<Base> derived(new Derived(1,2));
derived->execute();
return 0;
} // main
Even if such a thing were possible, it no longer makes much sense to have it as a virtual function, as the derived instantiations couldn't be called polymorphically via a pointer to the base class.
don't think this will be possible, because you can never interface it back to Variable.
This is what i mean
int a=0; int b = 0;
Variable<int>* derived = new Derived();
derived->Callback(a, b); //this won't compile because Variable<int> does not have Callback with 2 vars.
I know this there is an accepted answer, but there is one (ugly) way to achieve what you want, although I would not recommend it:
template <typename T>
class Variable
{
public:
Variable (T v) : m_value (v) {}
virtual void Callback (const char *values, ...) = 0;
private:
T m_value;
};
class Derived : public Variable<int>
{
public:
Derived (int v) : Variable<int> (v) {}
virtual void Callback (const char *values, ...) {
}
};
Now, you can use:
int a=0;
double b = 0;
Variable<int>* derived = new Derived(3);
derived->Callback("");
derived->Callback("df", a, b);
You need the values argument in order to obtain the remaining arguments inside the method. You also need to know the argument types, and pass them like printf does.
This method is error prone, as you must match the argument types on values with the real argument types.
You will have to add an overload of Callback in the base class that accepts these parameters. It would also be possible to do bad things, like accept a void*, or pass in a raw pointer-to-bytes.
The only scenario in which it is valid to alter virtual function signature is when you override the return value to something polymorphic to the original return value, e.g. *this.

Method of derived class needs to downcast its parameter

Here is a sample code:
class Base {
public:
virtual void common();
};
class Derived {
public:
void common();
virtual void spec(); // added function specific for this class
};
class BaseTracker {
public:
void add(Base* p);
private:
vector &lt Base* &gt vec;
};
class DerivedTracker {
public:
void add(Derived* p);
private:
vector &lt Derived* &gt vec;
};
I want DerivedTracker and BaseTracker to be derived from class Tracker, because a lot of code for these two classes is the same, except one method, add(). DerivedTracker::add() method needs to call functions specific to Derived class. But I don't want to do dynamic casting. I think it is not the case when I should use it. Also Tracker class should include container, so functions which are implemented in this class could use it.
It sounds like the Tracker class would best be a template instead of being derived from a common ancestor:
template<typename Element>
class Tracker {
public:
void add(Element* p);
private:
vector< Element* > vec;
};
typedef Tracker<Base> BaseTracker;
typedef Tracker<Derived> DerivedTracker;
You could then add a specialization of the add() method that uses Derived's special features:
template<>
void Tracker<Derived>::add(Derived* p) {
p->spec();
vec.push_back(p);
}