C++: How to ship a single executable without mingwm10.dll - c++

I'm creating a small cross platform program with C++/wxWidgets. By using static linking I managed to get only one .exe file for Windows in the end. However it still requires a small (18 KB) mingwm10.dll
Although I can just distribute my app with this dll, I'd prefer to have it "inside" the .exe... Is it possible?
Thanks

If you use the configure script to compile wxWidgets, add --disable-threads. This will set wxUSE_THREADS to 0, wxThread class and all the code that depends on threads will not be compiled. Automatically mingwm10.dll will not be linked.

The "single EXE that includes all project files" is called a setup script. Consider something like InnoSetup, or MSI.
Rolling your own install DLL on first use code is theoretically possible, but extremely ugly. It gomes like this: you add the DLL (zipped, if possible) to the EXE as resources. On startup, you try to load the DLL; if you cannot, you take it from the resources and place somewhere. And that will break under non-admin user. And the automatic privilege escalation won't work (it works for setup files). And you have to be very careful not to call anything in the DLL before you install it. Like I said, very, very ugly.

Related

Qt Application : How to create standalone executable file for Windows (& Mac) from Mac?

I developed a Qt application in MacBook (El-Capitan 10.11.2) and it is ready now to be released.
What i want now, is to create the standalone executable file for both Mac and Windows OS.
But I don't know how !
I found this link but I am unable to follow it is guidance, it looks different from what my system is showing me.
If you have any idea, please help me.
Thank you
Well, to compile an application for windows, you will need a windows machine (or at least a virtual machine). You can't compile for windows on mac.
Regarding the "standalone": The easy way is to deploy your application together with all the required dlls/frameworks and ship them as one "package". To to this, there are the tools windeployqt and macdeployqt. However, those will not be "single file" applications, but rather a collection of files.
If you want to have one single file, you will have to build Qt statically! You can to this, but you will have to do it on your own. And if you do, please notice that the LGPL-license (the one for the free version of Qt) requires you to make the source-code of your program public! That's not the case if you just link to the dynamic libraries.
EDIT:
Deployment
Deployment can be really hard, because you have to do it differently for each platform. Most times you will have 3 steps
Dependency resolving: In this step, you collect all the exectuables/lirabries/translations/... your application requires and collect them somewhere they can find each other. For windows and mac, this can be done using the tools I mentioned above.
Installation: Here you will have to create some kind of "installer". The easiest way is to create a zip-file that contains everyhing you need. But if you want to have a "nice" installation, you will have to create proper "installers" for each platform. (One of many possibilities is the Qt Installer Framework. Best thing about it: It's cross platform.)
Distribution: Distribution is how to get your program to the user. On Mac, you will have the App-Store, for windows you don't. Best way is to provide the download on a website created for this (like sourceforge, github, ...)
I can help you with the first step, but for the second step you will have to research the possibilities and decide for a way to do it.
Dependencies
Resolving the dependencies can be done by either building Qt statically (this way you will have only one single file, but gain additional work because you will have to compile Qt) or using the dynamic build. For the dynamic build, Qt will help you to resolve the dependencies:
macdeployqt is rather easy to use. Compile your app in release mode and call <qt_install_dir>/bin/macdeployqt <path_to_your_bundle>/<bundle>.app. After thats done, all Qt libraries are stored inside the <bundle>.app folder.
For windeployqt is basically the same: <qt_install_dir>\bin\windeployqt --release <path_to_your_build>\<application>.exe. All dependencies will be inside the build folder. (Hint: copy the <application>.exe in an empty directoy and run windeployqt on that path instead. This way you get rid of all the build-files).
Regarding the static build: Just google it, you will find hundreds of explanations for any platform. But unless you have no other choice but to use one single file (for whatever reason) it would recommend you to use dynamic builds. And regarding the user experience: On mac, they won't notice a difference, since in both cases everything will be hidden inside the app bundle. On windows, it's normal to have multiple files, so no one will bother. (And if you create an installer for windows, just make sure to add a desktop shortcut. This way the user will to have "a single file" to click.)

How to build the program, so that DLLs won't be required at the location of EXE ( CodeBlocks )

I have, after some effort, successfully built a little piece of example code and make it run. I am using C++ in CodeBlocks 13.12 on a Win 7 x64 machine. The program makes use of wxWidgets and OpenGL libraries.
The problem is, that in order to make the EXE run successfully, I had to copy these DLL files to the location of EXE :
wxbase30ud_gcc481TDM.dll
wxmsw30u_core_gcc481TDM.dll
wxmsw30u_gcc48.dll
wxmsw30ud_core_gcc481TDM.dll
wxmsw30ud_gl_gcc481TDM.dll
I would like to know how to build the program ( what settings to change in project) so that the EXE file will be able to run on its own ( and also on other machines ) - without "missing DLL" error messages ? It would be nice if answer could be general and useful as a reference in future, similar issues.
In the linker, you could add lines similar to this one:
-static wxbase30ud_gcc481TDM
However, this isn't terribly effective or good practice. Better would be to go ahead and include the dll's with your .exe, and simply supply a shortcut to your program that the user could move anywhere. This allows you to install and keep all your program files together, but still let the user only worry about one for the entire thing.
You could use something like Enigma Box, which packs the DLLs into an exe and if you call LoadLibrary it will function as expected:
http://enigmaprotector.com/en/about.html
Some others exist like ILMerge or XBundler I heard as well... haven't used them though. I heard DLLPack too.

What is the important dll files to execute any Qt5 application on any platform (Runtime files dll)?

I have created a simple application in Qt5 but, when run that application in for example windows 7, tells me the dll file something is missing, and another dll and another dll.
Now I want a package that contain all dll files that any Qt application needed.
Or, What's the Important dll files that needed to work any Qt application ?
Or, What's the Important dll files that needed to work any Qt application ?
In general, the Qt modules that you are using. If you use QtSql, you need to have the corresponding dll, but it goes the same way for any module. As for a simple core application, you would need to have the QtCore dll, respectively. I could continue the enumeration, but I believe you see the pattern how it goes.
Going even a bit further, you would need to specify your dependencies in the LIBS variable if you happen to use qmake. That is also a place where you would already need to be aware of your direct dependencies.
It would be usually the single library name, but in complex cases, you can always read the documentation of the project. The main point is the fact that you need to get aware of this without debugging. The latter would be more like an after-thought.
There are no "hidden dependencies". Since you are coding the project, you know the dependencies that you use. You will need to ship them.
There are some odd and rare cases when issues come that you would not be aware of, like missing dll for a different machine having a distinct VS/MSVC setup. In that case, it is better not to ship all the dlls for each possible end machine, but the end machine is supposed to install redistributable packages.
In rare cases when the above does not suffice, you can check the error message. If that is still unclear, you can use introspection tools for debugging the issue, like dependency walker.
Disclaimer: this answer goes as broad as the question is.

Load a DLL from another directory at program start

My basic issue is this: my program (MyProgram.exe) has a dependency on a DLL from another program (OtherProgram), and I'm trying to avoid repackaging a new DLL every time OtherProgram updates. I'd like to have MyProgram.exe link in OtherProgram's DLL when it launches, but I'm not completely sure that Windows allows for this. So if there is some kind of workaround that would also be acceptable.
And just for some background, the platform is Windows 7 x64, and MyProgram.exe runs fine when I create a symlink in the MyProgram.exe project directory to the DLL in OtherProgram's install directory. When I try to run it without the symlink, I get the "program can't start because OtherProgramDLL.dll is missing from your computer" error.
Any advice or links to relevant info is greatly appreciated!
EDIT: Clarification: the DLL is not linked at compile-time, this issue crops up at runtime
There are two types of dynamic linking in the Windows world:
Load-Time linking is when a DLL is loaded automatically when your program starts up. Windows finds this DLL using a specific algorithm I'll discuss below.
Run-Time linking is when you specifically load a DLL by calling LoadLibrary in your code. Similar rules apply as to how the library is found, but you can specify a fully-qualified or relatively-qualified path to control the search.
In the case of Load-Time linking, MS recommends that your program's DLLs are stored in and loaded from the same directory where your application is loaded from. If this is at all workable, this is probably your best option.
If that doesn't work, there are several other options, outlined here. One is to leverage the search order by putting the DLL in either the working directory or the directory where the application was loaded from.
You can change the working directory of an application by:
Create a shortcut to your application.
Bring up the shortcut's properties
Edit the "Start in" property with the directory where the DLL is located.
When you launch your application using the shortcut, it will load the right DLL.
Other options for load-time linking include:
Adding a manifest to your application which specifies where your dependent assemblies are, or,
Setting the PATH.
You could use LoadLibrary, but you would need a way to guarantee the DLL's location. This Wikipedia article provides good example on how to use the DLL after it has been loaded.
You can add the directory where the dll is located to the PATH environment variable.
I have struggled with the same problem and also found a dead end with the suggested methods like LoadLibrary, SetDllDirectory, Qt's addLibraryPath and others. Regardless of what I tried, the problem still remained that the application checked the libraries (and didn't find them) before actually running the code, so any code solution was bound to fail.
I almost got desperate, but then discovered an extremely easy approach which might also be helpful in cases like yours: Use a batch file! (or a similar loader before the actual application)
A Windows batch file for such a purpose could look like this:
#echo off
PATH=%PATH%;<PATH_TO_YOUR_LIB>
<PATH_TO_YOUR_APP_EXE>
/edit: Just saw #SirDarius comment in Luchian's answer which describes that way, so just take my batch code bit as a reference and all credits go to him.
I have the same problem with one application I am working on.
I do not want to use runtime loading because there are tens of functions I would need to manually create function pointer for.
Mr Dibling's mention of manifest file opened a new door for me but I sadly found out that the oldest version of windows that supports the feature is Windows 7. It won't even work on Vista.
Long story short, a friend familiar with Windows Application development told me to look up Delay-Loaded DLL, which turns out to solve the problem perfectly with minimal effort. It delays the loading of DLL library to either the point you manually do, or the first time its function is called. So you just need to add your DLL path to the search path before that happens, where SetDllDirectory helps.
Here is the steps to make it work:
1) Specify the DLL to be delay-loaded to linker, either through your makefile, cmake or VS property page (Linker->Input of VS2015)
2) Call SetDllDirectory at the beginning of your program, before any call to the DLL is made.
Delay-loaded DLL is supported all the way back to VC6.
SetDllDirectory is supported after XP SP1.
Use Symbolic Links to the 3rd Party Executables
I found the approach advocated by Aaron Margosis useful. See:
Using NTFS Junctions to Fix Application Compatibility Issues on 64-bit Editions of Windows
Essentially, create symbolic links to each of the dependent 3rd Party executables. Place these symbolic link files in and amongst your own dependent executable files. Except for filename changes to the targets, the 'soft' symbolic links will resolve the load-time dependencies even as the target of the links are changed by future updates.

Detect if an assembly is available

I'm implementing an installer in Java, that is supposed to download and install an application for non-privileged users in Windows (from XP and up). The application is written in C++, and depend on the usual VC runtime-libraries (msvcm90.dll and friends). In order to save bandwidth, I want to avoid downloading the VC redistributables if they already are available for the user. I do however have a problem finding a reliable method to detect if an assembly is installed.
If the assembly is missing, I will deploy it as described here:
http://msdn.microsoft.com/en-us/library/ms235291%28VS.80%29.aspx
So the question is simply how to detect if a (any) assembly is installed on the machine. It's no requirement that this can be done from Java. I can easily write a small probe in C++ and link it statically for the task.
jgaa
If you are willing to write a small test program, then rather than writing one that looks for your dependencies, write one that has the same dependencies as your application. Try to run it. If it runs, the dependencies are in place. If it fails, the probable reason is that the dependencies are missing.
Seems a fairly complicated trick really as depending on the setup these may already be located in several possible places. Perhaps your best bet would be testing for the existence of these DLL's using the WinAPI LoadLibrary - this should find any DLL that is shared and appropriate to the build automatically.
Even better LoadLibrary a DLL that requires them as Ben suggests.