about argument to member function - c++

Will adding an argument to member function gonna change the behavior of the function?
Need help about this concept.

The behavior won't change if you only add an argument to the prototype of the function.
However you will have to change all the call to this function since the prototype changed, this isn't the same function anymore.
And sincerely, I don't see the point of adding an argument if you don't modify the code afterward.

You'll need to give us more information. Like an example. But say you add a new argument (and provide a default), and now argument will be "constructed" and destructed everywhere the member function was called. So it's possible that that in itself has side-effects (e.g. print to console on creationg and destruction).

Related

Initializing parameter of a class method with value during declaration C++

I am working on another persons C++ code and don't understand why they did something.
They have a notification class that has a public method called check which takes in the time as a parameter
void check(unsigned long time = 1);
Every time the method is called in the code a current time is passed to it.
notification1.check(currentTime);
My question is why did they give the parameter a value when they defined the method? Why not just say,
void check(unsigned long time);
That's because if no argument if provided in function call, default argument value will be used for time which is 1 in this case. This is called Default Argument
If you call check function and provide no argument, default value of 1 will be assigned to time by the compiler. If you pass an argument while calling check function, that passed value will override the default value of time.
When a function has a default argument passed in to it, you are not required to pass an argument while calling that function and you can specify as many default arguments as you want.
Do you have access to the implementation of check function?
since there is default argument specified in function declaration, you can call it without arguments as well. (ex: notification1.check() ) you should explore what is the behaviour of the check(...) function in each of following scenarios
Function call WITH an argument? (i.e. notification1.check(currentTime))?
Function call WITHOUT argument? (i.e. notification1.check())?
As a best practice of coding, these behaviours has to be documented with the member function declaration. if it is not the case, you'll have to explore the implementation.
It's a default argument. http://en.cppreference.com/w/cpp/language/default_arguments explains all you ever wanted to know about this C++ feature.
My question is why did they give the parameter a value when they defined the method?
If the default argument is not used anywhere, i.e. if the function is always called with a non-default argument, then chances are it was a wrong design decision. Perhaps they thought the default argument was useful when they originally designed the code, but it now turned out that there is no useful default value. Or perhaps they think that the default argument may still be useful in the future.
As a matter of fact, 1 is a questionable value for an unsigned long time parameter, which looks a lot like a value representing milliseconds since January 1st 1970. Why not 0?

passing variable without a name to function

I saw a function written in the following manner:
retVal PreProcessor::TxSlotCB(void *a_pClass, PRE_PARAMS &/*commonParam*/)
{
some code
}
struct PRE_PARAMS
{
uint32_t param1;
uint32_t param2;
};
what is happening in the second parameter? how can it be empty? and is there any way to access to it?
In C++, a formal parameter can be given but anonymous. This means that the actual argument should be given but is not used in the called function.
So it should be given in calling context, it is transmitted, but the called function cannot and does not use it. And the compiler won't give any warnings.
You cannot access it in the body of the function. If you need to access it, change the declaration of the formal parameter to give it some name.
This means that parameter of type PRE_PARAM is not used by this function currently.
So, what happens is when you design a function you decide on the parameters this function would take to fulfill it's purpose.
But later you find that this parameter is not of much significance to this function. However, removing this parameter from function declaration is a tedious job as you have to check for all calls to this function and make sure they confirm to that change.
So, a better way is to not provide the name for argument in function's definition making that parameter redundant.

xcode - "attempt to use a deleted function" - what does that mean?

I am writing a C++ library in Xcode 4.2.
One of my classes won't compile with this error:
attempt to use a deleted function
There is no specific indication what function it's talking about.
I don't want to post the class code here, but does anybody have any idea what this error means?
I had a similar message with threads (C++11). It turned out that I was passing the wrong number of parameters to the function called by the thread so the thread did not find any function suitable and gave that message.
To add to Carlos' answer, I had the right number of arguments but one of the arguments was being passed by reference. Adding ref() around the variable fixed it for me. See here.
In C++11 you can declare functions as deleted:
struct Foo {
Foo(const Foo &) = delete;
};
Attempting to use such a function is an error. The purpose of doing this is so that, in this example, copy construction of this type is not possible. This is a more direct replacement for the non-copyable trick used pre-C++11.
Also, there are rules in the C++ spec that lead to member functions being implicitly deleted.
The error is telling you that your program attempts to use a deleted function. You'll have to post the error you're getting for more detailed help.
For me It solved it when I passed "this" pointer as a parameter to the function.
For me, the issue was that one of the arguments was a pointer, and I passed NULL directly as an argument. To solve this, I simply created a new NULL pointer which I passed to the function as an l-value instead.

Disabling "bad function cast" warning

I'm receiving the following warning:
warning: converting from 'void (MyClass::*)(byte)' to 'void (*)(byte)'
This is because I need to pass as argument a member function instead of an ordinary function. But the program is running correctly.
I'd like to disable this warning (Wno-bad-function-cast doesn't work for C++) or to implement a different way to pass a member function.
No. Take this warning seriously. You should rather change your code to handle this scenario.
Pointer to member function(void (MyClass::*)(byte)) and normal function pointer (void (*)(byte)) are entirely different. See this link. You cannot cast them just like that. It results in undefined behavior or crash.
See here, how they are different:
void foo (byte); // normal function
struct MyClass {
void foo (byte); // member function
}
Now you may feel that, foo(byte) and MyClass::foo(byte) have same signature, then why their function pointers are NOT same. It's because, MyClass::foo(byte) is internally resolved somewhat as,
void foo(MyClass* const this, byte);
Now you can smell the difference between them.
Declare pointer to member function as,
void (MyClass::*ptr)(byte) = &MyClass::foo;
You have to use this ptr with the object of MyClass, such as:
MyClass obj;
obj.*ptr('a');
You can't pass a function that takes two arguments to a place that expects a function that takes one. Can't be done, forget about it, period, end of story. The caller passes one argument to your function. It doesn't know about the second argument, it doesn't pass it to your function, you can't make it do what you want however hard you try.
For the very same reason you can't pass a non-static member function where a regular function is expected. A member function needs an object to operate on. Whatever code calls your function doesn't know about the object, there's no way to pass it the object, and there's no way to make it use the right calling sequence that takes the object into account.
Interfaces that take user's functions, without taking additional data that the user might want to pass to his function, are inherently evil. Look at the qsort() function from the C standard library. That's an example of an evil interface. Suppose you want to sort an array of string according to some collation scheme defined externally. But all it accepts is a comparison function that takes two values. How do you pass that collation scheme to your comparison function? You can't, and so if you want it working, you must use an evil global variable, with all the strings attached to it.
That's why C++ has moved away from passing function pointers around, and towards function objects. Function objects can encapsulate whatever data you want.
Also, this may be helpful
union FuncPtr
{
void (* func)(MyClass* ptr, byte);
void (MyClass::* mem_func)(byte);
};

Function argument already initialized in function declaration C++

So here's my question in the function declaration there is an argument and it is already initialized to a certain value. What are the procedures to call this function and use that default value, or is it just a way to document code, telling other programmers what you expect them to use as a value for the parameter? Thank you.
enum File
{
XML = 0,
PDF = 1,
};
Char *SetSection(const File = XML);
If I understand your question correctly, simply calling SetSection with no parameters will do.
SetSection();
The above call gets translated (for lack of a better term) to:
SetSection(XML);
It means that the function can be called without parameters in which case the default value, XML, will be used.
In this case, File is a default argument. Calling SetSection() without arguments will set the File argument to the default value specified in the declaration.
If you call
SetSection();
It will call SetSection(XML) instead.
This is why the optional parameters have to be at the end of all parameters. If you don't provide enough parameters, it will use the default.
XML is the standard parameter.
You can call it with SetSection(); (But SetSection(XML) or SetSection(PDF) are valid, too).
What you are seeing in the declaration is a default argument value.
If you call SetSection(); it is the same as calling SetSection(XML);
You can also call SetSelection(PDF); or use any other valid parameter to override the default.
You may also be seeing the result of an incremental development which started with the function having no parameter and calls to the function scattered throughout the code. Then the alternative file type of PDF was introduced, but the prototype was changed to have a default value, which meant not having to change the existing call site.