Running compiled program - "Invalid argument" - c++

I have simple Hello World C++ program (main.cpp):
#include <iostream>
using namespace std;
int main ( void ) {
cout << "Hello world" << endl;
return ( 0 );
}
I compile it through
g++ -Wall -pedantic -Wno-long-long -Werror -c main.cpp
then add the "be executable" permission
chmod +x main.o
and try to run it
./main.o
My console returns
-bash: ./main.o: Invalid argument
What am i doing wring?

The -c option instructs the compiler to just compile the source file in an "object file", and not to link it.
Without the linking step the object file you get is not an executable, but just an intermediate step. What you probably want to do is
g++ -o main.x -Wall -pedantic -Wno-long-long -Werror main.cpp
This will generate the executable main.x (I usually use the .x for executables and .o for object files); notice that it will be already chmodded correctly for execution. (tip: another useful "lint-style" option is -Wextra; in optimized builds you should also consider -O3)
The intermediate step is often done when you have multiple files to compile and then link together; although you can simply pass all the sources as arguments to the compiler and let it do all the work, this means that at every recompilation you're recompiling all the source files, and if you start to have big projects this can be a problem in terms of wasted time (just to give you an idea: building OpenOffice.org from scratch can take more than 4 hours).
Instead, in these situations you just recompile the object files of the modified files, and link everything together passing the object files' names to g++ (or ld if you feel brave enough to fiddle with the linker options). In general this operation is automated with Makefiles or other build systems.

Related

How to fix error : g++.exe : cannot specify -o with -c or -S and multiple compilations

the program no run. how to fix it ( i use C-Free 4.0)
? g++.exe : cannot specify -o with -c or -S and multiple compilations
Can you include the entire build command that you are using? My guess is that you are trying to compile multiple files into an executable in a single command (such as g++ file1.cc file2.cc file3.cc -o file.exe), but you've also got a -c flag in the commpilation command.
For reference, normally when you compile, two things happen. First, source code gets turned into machine code. Second, machine code gets linked to produce an executable.
In gcc/g++, you can compile one source file into machine code by using the -c flag. You can link one (or many) machine code file(s) into an executable by using the -o flag. There's a shorthand where you can compile and link all in one step using the -o flag (but that's generally not a good idea, because then any change to any file requires you to recompile everything).
As for -S, that's for when you want to generate assembly code from source code. I'm guessing that's not what you are doing, though.
Here's an example, just to round it all out. Suppose that you have files file1.cc and file2.cc, and there is a main() function in file1.cc. Then you can create machine code like this:
g++ file1.cc -c
g++ file2.cc -c
This will result in there being two new files, file1.o and file2.o.
Next, you can link them like this:
g++ file1.o file2.o -o file.exe
This will produce file.exe, the final executable that you can run.

Why am I getting "undefined reference to main"

I am a very new to programming and have a very basic question that may be answered in other threads however I think they are far too advanced for me to understand how. I have actually found many answers so far on this site but this is the first problem that forced me to create an account and ask.
Anyway i am running a very basic example program on linux mint 18.3. Now I have seen this exact code work on a machine with windows 8 I believe so I was wondering if that could be the problem. I have created a class and when i plug in my object then build and run I get:
/usr/lib/gcc/x86_64-linux-gnu/5/../../../x86_64-linux-gnu/crt1.o||In function _start':|
(.text+0x20)||undefined reference tomain'|
This is the entire code:
#include <iostream>
#include "Gladius.h"
using namespace std;
int main()
{
Gladius io;
return 0;
}
Thats it very basic. here is the .h
#ifndef GLADIUS_H
#define GLADIUS_H
class Gladius
{
public:
Gladius();
};
#endif // GLADIUS_H
and the .cpp for the class.
#include "Gladius.h"
#include <iostream>
using namespace std;
Gladius::Gladius()
{
cout << "The Gladius is a short sword" << endl;
}
I know this seems extremely simple but I am just learning to code and i have been looking all over for an explanation why this isn't working yet I see it work on another pc exactly as is. Anyway any explanation would be greatly appreciated.
Here is what i found in command line If this answers your questions about what was in the cmd.
g++ -Wall -fexceptions -g -std=c++11 -Wall -I -c /home/gator/Documents/Spartan1/Gladius.cpp -o obj/Debug/Gladius.o
/usr/lib/gcc/x86_64-linux-gnu/5/../../../x86_64-linux-gnu/crt1.o: In function _start':
(.text+0x20): undefined reference tomain'
collect2: error: ld returned 1 exit status
Know the compiler options(gcc/g++ compiler):
-c : Compile and assemble, but do not link
-o file : Place the output into file
So when you run
g++ filename.cpp -o executable_name
, you generate an application which can be executed.
The problem is you are compiling, assembling as well as linking when you are trying to compile "Gladius.cpp" and compiler is trying to search for main() definition.
So in your case, the compilation steps would be:
First compile "Gladius.cpp" and generate object file "Gladius.o":
g++ -Wall -fexceptions -g -std=c++11 -c Gladius.cpp
Next compile "main.cpp" and generate object file "main.o":
g++ -Wall -fexceptions -g -std=c++11 -c main.cpp
Generate executable by linking "main.o" and "Gladius.o"
g++ -Wall -fexceptions -g -std=c++11 -o main main.o Gladius.o
Now you can run "main":
./main
Your compiler's command line contains -I -c sequence.
This -I option "swallows" your -c option. -I requires an additional argument, which is an include directory name. You failed to supply that argument, which is why -I assumes that -c that follows it is the directory name. So that -I consumes that -c.
The compiler never sees that -c. Without -c it assumes that you want to compile and link your program. Since Gladius.cpp does not have main in it, you get the error at linking stage.
Here 's a simple demo of the same problem: http://coliru.stacked-crooked.com/a/8a37cd3e90a443e2
You need to figure out why you have an orphaned -I in your command line.
If you are compiling this code using a command line like:
g++ -Wall -Wextra -Werror -O gladius.cpp -o output.exe
then make sure that you include all the .cpp files (not .h files) that contain code that your program needs.
g++ -Wall -Wextra -Werror -O gladius.cpp main.cpp -o output.exe
I explain this to beginners all the time as each .cpp being a bag of Lego's in a kit. You need all the bags that came with the box in order to build the kit. If you omitted main.cpp (or the file that contains main) then you will get the linker error that you are currently getting.
What command are you using to compile, link, and then execute? It should look something like
$ g++ main.cpp gladius.cpp -odemo
$ ./demo
check your command line for linking step.. You may forgot file with main as input, or you had forgot output file name after -o (and masked main.o in result)
I had this very kind of problem myself, and though it may not be the conventional, "proper" solution, I simply renamed the ".c" file to ".cpp", and it all worked.
After all, I was compiling both c and c++ together with a c++ compiler (recommended by the library), and the c code already had the proper c++ #extern flags (see here for more on that).
Also related:
C++ Error: undefined reference to `main'
Including C Code in C++
Why do you need an explicit `-lm` compiler option
Compilation on Linux - In function '_start': (.text+0x20): undefined reference to 'main'

Difference between compiling with object and source files

I have a file main.cpp containing an implementation of int main() and a library foo split up between foo.h and foo.cpp.
What is the difference (if any) between
g++ main.cpp foo.cpp -o main
and
g++ -c foo.cpp -o foo.o && g++ main.cpp foo.o
?
Edit: of course there is a third version:
g++ -c foo.cpp -o foo.o && g++ -c main.cpp -o main.o && g++ main.o foo.o -o main
The total work that the compiler & linker (and other tools used by the compiler) has to do is exactly the same (give or take a few minor things like deleting the temporary object file created for foo.o and main.o that the compiler makes in the first example, which remains in the second example, and both remain in the third example).
The main difference comes when you have a larger project, and you use a Makefile to build the code. Here the advantage is that, since the Makefile only recompiles things that need to be recompiled, you don't have to wait for the compiler to compile code that don't need to recompile. Assuming of course, we choose to use the g++ -c file.cpp -o file.o variant in the makefile (which is the typical way to do it), and not the g++ file.cpp main.cpp ... -o main.
Of course, there are other possible scenarios - for example in unit testing, you may want to use the same object file to build a test around, as you were using to build the main application. Again, this makes more of a difference when the project is large and has half a dozen or more source files.
On a modern machine, compiling doesn't take that long - my compiler project (~5500 lines of C++ code) that links with LLVM takes about 10 seconds to compile the source files, and another 10 seconds to link with all the LLVM files. That's a debug version of the llvm libraries, so it produces a 120+ MB executable.
Once you get onto commercial (or corresponding open source type projects) level of software, the number of sourcefiles and other things involved in a project can be hundreds, and the number of lines of the sources can often be in the 100k-several million lines range. And now it starts to matter if you just recompile foo.cpp or "everything", because compiling everything takes an hour of CPU time. Sure, with multicore machines, it still is only a few minutes, but it's not ideal to spend minutes, when you could just spend a few seconds.
If you type something like this:
g++ -o main main.cpp foo.cpp
You are compiling and linking two cpp files at once and generating an executable file called main (you get it with -o)
If you type this:
g++ main.cpp foo.cpp
You are compiling and linking two cpp files at once, generating an executable file with the default name a.out.
Finally, if you type this:
g++ -c foo.cpp
You will generate an object file called foo.o which can later be linked with g++ -o executable_name file1.o ... fileN.o
Using options -c and -o allows you to perform separately two of the tasks performed by the g++ compiler and getting the corresponding preprocessed and object files respectively. I have found a link which may provide you helpful information about it. It talks about gcc (C compiler), but both g++ and gcc work similarly after all:
http://www3.ntu.edu.sg/home/ehchua/programming/cpp/gcc_make.html
Be careful with the syntax of the commands you are using. If you work with Linux and you have problems with commands, just open a cmd window and type "man name_of_the_command", in order to read about, syntax, options, return values and some more relevant information about commands, system calls, user library functions and many other issues.
Hope it helps!

C++ multi-stage linking

Ok, so this might not be a great question, but I'm a bit stuck.
I have 3 programs:
pegio.c/pegio.h - Does hardware initialization and functions for my device
PegIOHandler.cpp/PegIOHandler.h - Handles I/O for device
PegRTU.cpp - Main function
My project implements the opendnp3 (which allows one to transmit data using the DNP3 protocol) library.
Now, to compile it I first compile the pegio.c file
gcc -c pegio.c -o pegio.o
Easy, up to here I understand.
Secondly I compile the IOHandler and reference pegio.c as it uses it.
g++ -c PegIOHandler.cpp pegio.c -o PegIOHandler.o -std=c++0x
Now it gives me the following output.
g++: warning: pegio.o: linker input file unused because linking not done
But, it still creates the object file. HOWEVER, PegIOHandler implements opendnp3 header files, which is included in PegIOHandler.cpp and PegIOHandler.h. When I attempt to compile these files without using the '-c', it tells me that there are undefined references to the opendnp3 files. I know I have to link them to my project, but how do I do that?
Then compililing my third and final file:
g++ PegRTU.cpp pegio.o PegIOHandler.o -o pegrtu -std=c++0x
This now tells me that there are undefined references to the opendnp3 files.
So: How do I link the opendnp3 library to my project / code files???
Thanks!
Ouch. So many misunderstandings. You don't need the previously compiled object files to compile further source files to object code. However, you do need to link them together at the end of the compilation process, including any libraries required. All in all:
gcc -c pegio.c -o pegio.o
g++ -c PegIOHandler.cpp -o PegIOHandler.o -std=c++0x
g++ -c PegRTU.cpp -o PegRTU.o -std=c++0x
g++ -o executable_name *.o -lopendnp3 # or whatever linker flag is needed for OpenDNP3
And pretty please, read this.

C++, the "Old Fashioned" way

I have been learning C++ in school to create small command-line programs.
However, I have only built my projects with IDEs, including VS08 and QtCreator.
I understand the process behind building a project: compile source to object code, then link them into an executable that is platform specific (.exe, .app, etc). I also know most projects also use make to streamline the process of compiling and linking multiple source and header files.
The thing is, although IDEs do all this under the hood, making life very easy, I don't really know what is really happening, and feel that I need to get accustomed to building projects the "old fashioned way": from the command line, using the tool chain explicitly.
I know what Makefiles are, but not how to write them.
I know what gcc does, but not how to use it.
I know what the linker does, but not how to use it.
What I am looking for, is either an explanation, or link to a tutorial that explains, the workflow for a C++ project, from first writing the code up to running the produced executable.
I would really like to know the what, how, and why of building C++.
(If it makes any difference, I am running Mac OS X, with gcc 4.0.1 and make 3.81)
Thanks!
Compiling
Let's say you want to write a simple 'hello world' application. You have 3 files, hello.cpp hello-writer.cpp and hello-writer.h, the contents being
// hello-writer.h
void WriteHello(void);
// hello-writer.cpp
#include "hello-writer.h"
#include <stdio>
void WriteHello(void){
std::cout<<"Hello World"<<std::endl;
}
// hello.cpp
#include "hello-writer.h"
int main(int argc, char ** argv){
WriteHello();
}
The *.cpp files are converted to object files by g++, using the commands
g++ -c hello.cpp -o hello.o
g++ -c hello-writer.cpp -o hello-writer.o
The -c flag skips the linking for the moment. To link all the modules together requires running
g++ hello.o hello-writer.o -o hello
creating the program hello. If you need to link in any external libraries you add them to this line, eg -lm for the math library. The actual library files would look something like libm.a or libm.so, you ignore the suffix and the 'lib' part of the filename when adding the linker flag.
Makefile
To automate the build process you use a makefile, which consists of a series of rules, listing a thing to create and the files needed to create it. For instance, hello.o depends on hello.cpp and hello-writer.h, its rule is
hello.o:hello.cpp hello-writer.h
g++ -c hello.cpp -o hello.o # This line must begin with a tab.
If you want to read the make manual, it tells you how to use variables and automatic rules to simplify things. You should be able to just write
hello.o:hello.cpp hello-writer.h
and the rule will be created automagically. The full makefile for the hello example is
all:hello
hello:hello.o hello-writer.o
g++ hello.o hello-writer.o -o hello
hello.o:hello.cpp hello-writer.h
g++ -c hello.cpp -o hello.o
hello-writer.o:hello-writer.cpp hello-writer.h
g++ -c hello-writer.cpp -o hello-writer.o
Remember that indented lines must start with tabs. Not that not all rules need an actual file, the all target just says create hello. It is common for this to be the first rule in the makefile, the first being automatically created when you run make.
With all this set up you should then be able to go to a command line and run
$ make
$ ./hello
Hello World
More advanced Makefile stuff
There are also some useful variables that you can define in your makefile, which include
CXX: c++ compiler
CXXFLAGS:
Additional flags to pass to the
compiler (E.g include directories
with -I)
LDFLAGS: Additional flags to
pass to the linker
LDLIBS: Libraries
to link
CC: c compiler (also used to
link)
CPPFLAGS: preprocessor flags
Define variables using =, add to variables using +=.
The default rule to convert a .cpp file to a .o file is
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $< -o $#
where $< is the first dependancy and $# is the output file. Variables are expanded by enclosing them in $(), this rule will be run with the pattern hello.o:hello.cpp
Similarly the default linker rule is
$(CC) $(LDFLAGS) $^ -o $# $(LDLIBS)
where $^ is all of the prerequisites. This rule will be run with the pattern hello:hello.o hello-writer.o. Note that this uses the c compiler, if you don't want to override this rule and are using c++ add the library -lstdc++ to LDLIBS with the line
LDLIBS+=-lstdc++
in the makefile.
Finally, if you don't list the dependancies of a .o file make can find them itself, so a minimal makefile might be
LDFLAGS=-lstdc++
all:hello
hello:hello.o hello-writer.o
Note that this ignores the dependancy of the two files on hello-writer.h, so if the header is modified the program won't be rebuilt. If you're interested, check the -MD flag in the gcc docs for how you can automatically generate this dependancy.
Final makefile
A reasonable final makefile would be
// Makefile
CC=gcc
CXX=g++
CXXFLAGS+=-Wall -Wextra -Werror
CXXFLAGS+=-Ipath/to/headers
LDLIBS+=-lstdc++ # You could instead use CC = $(CXX) for the same effect
# (watch out for c code though!)
all:hello # default target
hello:hello.o hello-world.o # linker
hello.o:hello.cpp hello-world.h # compile a module
hello-world.o:hello-world.cpp hello-world.h # compile another module
$(CXX) $(CXXFLAGS) -c $< -o $# # command to run (same as the default rule)
# expands to g++ -Wall ... -c hello-world.cpp -o hello-world.o
A simple example is often useful to show the basic procedure, so:
Sample gcc usage to compile C++ files:
$ g++ -c file1.cpp # compile object files
[...]
$ g++ -c file2.cpp
[...]
$ g++ -o program file1.o file2.o # link program
[...]
$ ./program # run program
To use make to do this build, the following Makefile could be used:
# main target, with dependencies, followed by build command (indented with <tab>)
program: file1.o file2.o
g++ -o program file1.o file2.o
# rules for object files, with dependencies and build commands
file1.o: file1.cpp file1.h
g++ -c file1.cpp
file2.o: file2.cpp file2.h file1.h
g++ -c file2.cpp
Sample Makefile usage:
$ make # build it
[...]
$ ./program # run it
For all the details you can look at the Gnu make manual and GCC's documentation.
I know what Makefiles are, but not how to write them.
The make syntax is horrible, but the GNU make docs aren't bad. The main syntax is:
<target> : <dependency> <dependency> <dep...>
<tab> <command>
<tab> <command>
Which defines commands to build the target from the given dependencies.
Reading docs and examples is probably how most people learn makefiles, as there are many flavors of make with their own slight differences. Download some projects (pick something known to work on your system, so you can actually try it out), look at the build system, and see how they work.
You should also try building a simple make (strip out a bunch of the harder features for your first version); I think this is one case where that will give you a much better grasp on the situation.
I know what gcc does, but not how to use it.
Again, man g++, info pages, and other documentation is useful, but the main use when you call it directly (instead of through a build system) will be:
g++ file.cpp -o name # to compile and link
g++ file.cpp other.cpp -o name # to compile multiple files and link as "name"
You can also write your own shell script (below is my ~/bin/c++ simplified) to incorporate $CXXFLAGS so you won't forget:
#!/bin/sh
g++ $CXXFLAGS "$#"
You can include any other option as well. Now you can set that environment variable ($CXXFLAGS, the standard variable for C++ flags) in your .bashrc or similar, or redefine it in a particular session, for working without a makefile (which make does do just fine, too).
Also use the -v flag to see details on what g++ does, including...
I know what the linker does, but not how to use it.
The linker is what takes the object files and links them, as I'm sure you know, but g++ -v will show you the exact command it uses. Compare gcc -v file.cpp (gcc can work with C++ files) and g++ -v file.cpp to see the difference in linker commands that often causes the first to fail, for example. Make also shows the commands as it runs them by default.
You are better off not using the linker directly, because it is much simpler to use either gcc or g++ and give them specific linker options if required.
Just to throw this out there, the complete gcc documentation can be found here: http://www.delorie.com/gnu/docs/gcc/gcc_toc.html
compiler takes a cpp and turns into an object file which contains native code and some information about that native code
a linker takes the object files and lays out an excutable using the extra information in the object file.... it finds all the references to the same things and links them up, and makes and image useful for the operating system to know how to load all the code into memory.
check out object file formats to get a better understanding of what the compiler produces
http://en.wikipedia.org/wiki/Object_file (different compilers use different formats)
also check out (for gcc)
http://pages.cs.wisc.edu/~beechung/ref/gcc-intro.html on what you type at the command line
You might also look into Autoproject, which sets up automake and autoconf files, which makes it easier for people to compile your packages on different platforms: http://packages.debian.org/unstable/devel/autoproject
I like this quirky intro to building a hello world program with gcc, Linux-based but the command-line stuff should work fine on OS/X. In particular, it walks you through making some common mistakes and seeing the error messages.
Holy Compilers, Robin, the darn thing worked!
This is what has helped me to learn the autoconf, automake, ...:
http://www.bioinf.uni-freiburg.de/~mmann/HowTo/automake.html
It is a nice tutorial progresses from a simple helloworld to more advanced structures with libraries etc.