Console application compiled as dll being used in managed winforms C++ - c++

I have a written a simple console application in C++ with a couple of .cpp files and one .h file. I have set the assembly to be a dll. When I create a winForms project I cannot add a reference to the dll as it's no managed code. Fair enough. So I go back to my console application and in the project's properties set Common Lanauge RunTime support to /clr.
When I try to compile I get the error:
Error 1 error D8016: '/ZI' and '/clr' command-line options are incompatible
Any suggestions as to how I get my console application into managed c++ for use with a winForms project?
Thanks
Thomas

/clr isn't compatible with /ZI
Check this page out for restrictions when using /clr: http://msdn.microsoft.com/en-us/library/ffkc918h.aspx

Related

Managed c++ code for C#

I am trying to set my settings in Visual Studio such that I can write managed C++ code to be called later by a C# program. I start with a new C++ project and here are the settings that I have changed and why:
Precompiled Headers to not using precompiled headers. As I just would rather not.
Common Language Runtime Support to /clr. As I understand it this is fundamentally needed.
Debugging Information Format from /ZI to none. As /clr and /ZI are incompatible
Enable minimal rebuild to no. As /clr and /Gm are incompatible.
Basic runtime checks to default. As /clr and /RTC1 are incompatible.
After all this I now come across many C2760 error codes located in xlocale or xlocnum. The error specifically states
syntax error: unexpected token 'identifier', expected 'catch'
Now, I am an extreme beginner here so maybe this is trivial and if so I apologize. My goal is to write a simple c++ class, wrap it with managed code, and have a DLL that I can link with a c# program later.
When I look at the MSDN Documentation page, all they say is to compile with /clr and /LD. Well there is no /LD option that I am able to find either, and I know that the /LD option is to create the DLL which is important. Any help or guidance would be greatly appreciated.
P.S. This is Visual Studio Community 2017
Truth is: you have to have 2 projects.
Just old good C/C++ project. You may put a 3rd-party library here like OpenSSL or any other cross-platform source. Here you may have some challenge to remove/wrap any platform-specific code.
Windows Runtime Component - this is exactly CLI code that acts like bridge between native C/C++ and managed C#. You can find this at File -> New project, then Visual C++ -> Windows Universal. General idea about the Runtime Component is you can seamlessly import CLI methods by signature into C# code, you can call C# callbacks right at the CLI code, all C#/CLI types are binary-compatible etc. This is why you can not "just add specially configured C/C++ project".

How to add C++ dll project to Visual Basic references?

I am using Visual Studio 2015 Community Edition and I followed Microsoft's tutorial on creating implicit dll's here https://msdn.microsoft.com/en-us/library/ms235636.aspx and I referenced the dll successfully in a C++ console application (I did it just to see if it would work).
When I tried adding the dll project to the references for a Visual Basic Windows Form Application, I got an error saying "A reference to 'DLL Project Name' could not be added." After some research, I think it's because VB targets the .NET framework while the C++ dll targets Windows, but that's all I managed to figure out. I would greatly appreciate any help on reconciling this, or setting up some solution that involves a C++ dll and a GUI project that uses the dll (I just chose VB for the GUI since it's really quick and easy to set up).
Note that both the DLL project and the Visual Basic project are in the same solution.
Your tutorial won't help you invoke the code from .NET and you are correct in assuming it to be a .NET framework inter-op. issue. You can use p-invoke to import and call the DLL or create a COM wrapper around your DLL and register it in the GAC then reference it via a COM CreateObject call.
Other possibilities are to convert it to a C++/CLI .NET C++ DLL.
References:
P-Invoke
COM
-UPDATE-
I suppose I should also mention that if you target Universal Windows Platform (UWP), it also provides a clean binding across .NET and C++ and hides some of the busy COM wire-up.
A C++ DLL should be added to your *.NET application with a post-build event "xcopy" command like this one:
xcopy "$(SolutionDir)DLL\$(ConfigurationName)"\*.dll "$(TargetDir)"*.* /Y
from your selected project go to Project-->Properties-->Compile-->Build Events-->Post-build event command line
Enter the appropriate copy command.
In the above example, several C++ DLLs were collected in a "DLL" folder in the Solutions Directory. They all get copied to the application folder every time the application is built. There were DEBUG and RELEASE versions of those DLLs in separate sub-folders.
As other posters noted, you also must have correct p-invoke declarations for your C++ DLLs in your *.NET code.

How to use ActiveX dll in win32 C++ project visual studio 2010

Background: Vendor has provided me ActiveX Dll, no header files or .tlb file or anything such.
I am using Visual Stdio 2010 and using win32 C++.
The problem I am facing is how to load or reference dll?
I cannot reference the dll through solution explorer because it is unmanaged project.
When I try to use #import, it give me compile error saying XXX.tlb file not found. But I don't have .tlb type file.
The other option I tried was to open the dll with OLE viewer and copy the dll definitions and then paste in .idl extension file I created with Visual Studio. Then I executed midl on the idl file to create .h file but that did not help either. When I try use the classes, its gives me "abstract classes cannot be used or referenced" error.
There are other questions asked on the matter but not straight forward and the answers are not marked as answered or upvoted.
I want to know what are the different methods available to load the ActiveX dll in win32 C++ project in visual studio 2010 and which one should be preferred when? If there is a thread that actually addresses my issue please point me to that.
Thanks
If you are able to see the interface definitions using OLE View it means that the type library is embedded into the dll resources. So if you use #import "YourActiveX.dll" it should work.
You need
Register the COM (Active X) component in windows using regsvr32 : regsvr32 my_dll.dll
Then use COM to interact with the component. This is a good tutorial.

Compiling and Running MFC Applications with Visual Studio 2008?

I was wondering if anyone can provide a detailed explanation on how I can compile and execute a C++ MFC application in Visual Studio 2008 given that I already have a .h and .cpp file only.
I couldn't find a decent and up to date explanation anywhere and when I try to create a plain MFC project in VS08 I get a bunch of xxx.h xxxDoc.h xxxView.h files, I try and replace those files with my own .cpp and .h files but i get a ton of errors when I run it.
So just to summarize, how do I compile and run my MFC project's .h and .cpp files in Visual Studio 2008 and create an .exe?
Thanks in advance.
See here: Creating an MFC Application
This tutorial may help you as well: Introduction to MFC Applications
It depends on what you are trying to do, but deleting the files the wizard creates is not a good idea. They are there because you told it to put them there (by selecting MFC-SDI/MDI), so they are necessary for the basic initialization and such.
If you don't need the Doc/View architecture, you can create a Dialog Based application. Or, you can even use an MDI or SDI app, and not use the Doc and the View, but if you want to delete them you'll have to make sure there are no references to them. What you cannot delete is the "MyProject.cpp" (where the CWinApp derived class lays), which does the initialization of the application.
Another option is to create a Console application with MFC support. To do so, you have to select "Win32 console application" in the wizard and then check "Add headers for MFC".

Visual Studio 2005 VB debugging with c++ dll - Mixed Language debugging

I have a vb project which calls functions in a dll.
The dll is created in a separate vs project (portaudio), which is written in c.
The dll c project compiles clean and builds the required dll, which I am currently dropping in c:\windows\system to vb runtime can see it.
VB Project lives in c:\devprojects\vbtest
C Project lives in c:\devprojects\portaudio with the project file in c:\devprojects\portaudio\build\msvc. Dll created in Win32\debug under this msvc directory.
When I call the dll function, is it possible for the vs debugger to step through the c function in the dll - I have all the code etc, but I don't know if VS2005 supports this kind of mixed language debugging.
If this is possible, could you advise how I should set up my Visual Studio to achieve this.
Many thanks
David
It is not necessary to have both projects in the same solution, but you should compile both projects with debug symbols enabled.
Now in your VB net solution Project/Properties, in the Debug tab make sure that "Enable unmanaged code debugging" is checked.
Also make sure that the dll loaded is in the same place where it was compiled, else it may not found the pdb where the debug symbols are stored.
Create a solution with both projects, add the reference in VB project to C project using 'Add Reference..' dialog -> Project and build them all in debug mode.
How do you calls C dll from VB?
If its VB.NET then this is very easy, just set up a solution with both projects under it, set up their dependencies and ensure that on build the debug version of the VB project links to the debug lib/dll produced from your C++ project. Visual Studio does the rest.
I've done this before a couple of times with C# applications calling a C++ dll. I didn't intend to set this up, but tried stepping through whilst debugging assuming I would get the assembly listing and could at least work out somethig of what was going wrong with my code... however it loaded the correct .cpp file and allowed me to continue stepping through that code.