c++ compiler for windows mobile - c++

Well I was curious about this and searched for a while but couldn't find anything really, but maybe someone there got an answer...
I would like to compile code ON my windows mobile 6, and also probably be able to run it aftewards (note that I'm saying ON not FOR). Does something like that even exist?
I mean, 600 MHz CPU on my TOPAZ could handle this task already so maybe some fanatic developed it. I'd be glad if it could even compile some visual code (I think there isn't way to display command line on WM), but I got DOS emulator so it could handle also pretty basic code.
And just BTW if there would be(or not) something for Windows Mobile what about other devices? Something based on JAVA probably. I could emulate that maybe, but native would be prefered.
EDIT:
Well and something just came to my mind reading comments. If I am able to run something under DOS is there any reasonable compiler working in DOS? Something like old command line compiler would maybe do the trick...
And yes the reason for this. Well I'm not much into scripting languages, so this is just a try before I'll got to learn them anyway, but it would be great to create some simple and bruteforce solving programs on-air, and possibly much more use to it.
Thanks ;)

Please have a look at PowerGCC - port GCC to PocketPC platform. It's pretty complicated "quest" to install it.
http://www.mpcclub.com/wiki/index.php/CPrograms#Install_a_C_environment_on_PocketPC_.28compiler_etc..29
cke - IDE for mobile platform
http://www.animaniak.com/cke/cke_main.asp

Related

Setting up the optimal IDE/Toolchain on Linux for D Language

So, I have this on again/off again relationship with D. I'm back at it again, on a new machine. First things first, setting the toolchain.
I think I'll go again with Eclipse + DDT, but last encounter didn't go that well and I may use some guidance before I install stuffs ...
First, for some reasons I'd like to stay on Linux, but I may as well move to Windows. Do you guys have an articulated opinion as to which OS is more suitable for D development ?
Second, I am not (yet) a hard-core coder, so the more integrated the development environment, the better. Is the current version of Eclipse + DDT really usable ? What about Code::Blocks ? Anything else ?
Third, debugging. I'd really appreciate a debugger that enables step-by-step through source code, that sort of niceties ... I understand GDB works nice, but would there be something more user-friendly ?
Thxxxxx
Try monodevelop with mono-d. It works ok for me. Autocompletion is almost perfect, speed is very good and debugging works too. DDT works OK too, but autocompletion is not so perfect.
I would also suggest MonoDevelop with Mono-D plugin installed.
No matter how I love Mono-D, every now and then I have a problem with MonoDevelop (Xamarin Studio). - Not because of Mono-D, but because Xamarin constantly breaks the API it seems...
DDT is a very good alternative.
Before these two, I used Code::Blocks which had pretty nice D integration. I did not check the state of it lately.
Finally, you always have VisualD as a very good option if you are a Windows user. In fact, if you use Windows, this is your best option, in my humble opinion.
+1 for Mono-D. Although the debugger is not that good, and using it with an AMD card with factory drivers may result in missing editor tab captions. Installing unstable versions help, but it may break other things like refactoring with 5.3. But it's mutch better than Eclipse by my opinion, and handles GDC and LDC toolchains flawlessly.

Plugin Development for Kdevelop

I really love programming in kdevelop4, however it`s quite lacking in language support and other issues, so i would like to developing extension for it.
however .... i thought i would start with an easy plugin but it seems there is no actual documentation about it(not even a good in code comment)
just an example that i can seem to get working....( it compiles fine it just does appear where it should in kdevelop4)
does anyone know about good documentation on this subject?
or if you made a plugin for kdevelop can you tell me what in short need to be done ?
Check that the plugin has been installed to a path in your KDEDIRS env variable, and run kbuildsyscocoa4.

Spell checker for comments, strings, maybe more

I am looking for a spell checker for c++ source code. Unfortunately all I can find is Visual Studio specific. I would like something which works on Linux.
Edit:
Ultimately I want to automate it in some way. I am not very proficient in spell checking, but what I am thinking of is a not-interactive console tool which prints error messages, or something like that.
Personally I use vim, but not everyone on the project does of course.
Currently we are using svn so it is possible to integrate it into the pre-commit-hook maybe?
Don't you guys do something similar?
Eclipse (Java based so will do mac, linux etc.) has spellcheckers built in. With the CDT plugin you can edit and build C++ code.
Vim also supports spell checking.
See the other question for more.
Emacs too has spell checking, flyspell-prog-mode, is the one I use, it is a (very!) personal preference which one works best for you.
The automating the spell check idea is a much trickier one. The best you can hope for is one that will tell you if there are spelling errors. That's trickier than it sounds, especially with code comments which may have all sorts of valid abbreviations which are not real words.
Having a company policy that whatever people have their EDITOR environment variable set to has a spell check enabled, should cut down on the spelling errors in commit messages, for example.
I found something!
svn co svn://anonsvn.kde.org/home/kde/trunk/quality/krazy2 krazy2
this is part of the quality management of KDE.
Besides a multitude of checks (KDE-specific, qt-specific, cpp-specific, ...) there is automated spell checking.
hope this helps
Which editors do you use? Many of them have spell checking abilities. E.g., gedit just needs to have the spellcheck plugin enabled.
You can check out some alpha code I just whipped up for a similar purpose: pyspellcode. It's Zlib licensed and uses clang and hunspell.
No idea how pyspellcode compares to what KDE does/provides but am happy to receive comparisons and will prioritize its development more if there's interest it.
At just over 200 lines, I'm guessing pyspellcode is at least lighter weight than KDE's solution though KDE's solution I imagine is way more tested.

Do you use VIM/Emacs/Terminals to develop C/C++? What kind of projects is this practical for?

For those who are using vim/emacs/terminals,etc (ie, not an IDE proper) what sort of projects are you working on? Are they big? Production? Are these the tools you use at work? Or mostly for smaller things...or big things broken into small things? Sorry...enough questions.
I ask because I'm studying computer science right now, and am super excited about it. I had an internship programming J2ME for a government agency recently and it was Netbeans and eclipse all the way. So I've only had a few "minor-league" years in the business.
In short, what is practical for the CL type tools, versus an IDE such as 'beans and VS. I've got a lot to learn, and the CL tools will probably teach me, versus shielding me like an full on IDE might.
What sort of projects are you working on?
All kind... vim is my main "IDE" anywhere
Are they big?
Yes... My FOSS project CppCMS written almost 100% in vim
Production?
Yes, most of production code (Not FOSS) I write today I use vim.
Are these the tools you use at work?
Yes.
I would explain severak simple things:
vim provides almost all tools IDE does, highlighting, spellcheck, autocomplition, working with multiple buffers, build, context "jumps" (decl, def) and much more
It is extreamly portable, I work with it on Windows, Linux, OpenVMS, Solaris, FreeBSD.
It is very light in comparison to bloated IDE.
There is only one thing I do use IDE today: debugging hard bugs.
Emacs/Vim can be used for any sized projects.
Generally, you won't get to choose the environment, the job you find will have one already picked out for you (unless it's non-Java programming in Unix, in which case use what you want).
I wouldn't sweat the choice, just learn to use which ever editor/IDE is available to its utmost extent.
I use (and have used) Emacs for personal projects, and in two different companies on software projects exceeding 10M lines of production code each.
I use emacs. I would recommend emacs. I have used emacs since before it was emacs: TECO, TV, and the e macro package on the Decsystem-20.
I can use vim if I need to but what you learn is largely what is at hand and you get into.
Yes, learn one or both. And I would say, if the IDE fits, wear it too.
I use vim for everything, I hate IDEs, they're too bloated for me.
I haven't used it for any massive projects (because I haven't written any massive projects), but if I were going to, I would still use vim.
When learning I new language, I believe it's best to not use IDEs at all, and to learn the "proper" way of doing it (like for c++, learning the command line switches and using makefiles).
Twenty years ago all my programming was done in plain text editors, mostly emacs, but technology has improved over the years.
I still do use plain text editors to write code occasionally, but only when it is inconvenient to install an IDE on the machine where I'm writing code. For example, a few times I've stopped by a client site without my laptop and wanted to write a quick program.
This is also an issue with certain embedded systems, where you may want to update the code interactively through a RS232 or USB based command line interface.
Most modern IDEs provide enough acceleration to the code editing process that I will install one whenever I expect to use the computer for development for more than two or three hours.
I use vim for everything from small one-off scripts to 1000+ line production code. It is so versatile that working in any other environment seems constricting. If I'm part of a project that necessitates a standard environment (IDE) then I'll do as much coding as I can in vim and then import into the ide.
I believe everyone should be able to operate effectively in a command-line environment. You can't always be sure that anything except the basic tools will be available on the target machines, you can't be sure that you'll have enough system to pull up a full IDE, and you might actually find the system you're building is too complicated for an IDE.
I've built systems that have consisted of multiple interoperating clients and servers distributed across multiple physical machines. In these efforts, I have used command line tools almost exclusively in the server side. I will use DDD when I can, but I also know the underlying gdb. If the clients are Windows, I'll use the Visual Studio IDE, but if they're UNIX, I'll go with the command line.
Figure out how to work effectively using minimal tools. You'll be a better developer and you'll actually appreciate the integrated tools more, if they're done better.
BTW, I put Emacs in the IDE class. I've got a friend who comes in and fires it up first thing and doesn't leave the environment all day. It's more than an IDE, in fact, since he does mail, surfing, etc. in the thing, or so he tells me.
For large projects with 100+ files, using an IDE is very important. But there are lots of small small things which you need to keep doing all the time while working on even large projects. Firing up the IDE for all of these may not be worthwhile. Having a good command on a powerful editor like Vim or Emacs is something I would consider as an essential skill for any programmer. But an appropriate IDE should also be used to accelerate regular development work as per project needs.
Hmm... Well, look at it this way:
I open code in emacs. I edit it. I use code completion (and I've even played with intellisense emacs)... When I'm ready to compile, I hit CTRL+F7... A key I've bound... It builds in a small popup window... If there are any errors, I can jump to them in the code by hitting f8 (another bound key)... Once it's all building, I hit f5... (this runs a little program I wrote that parses the Makefile and determines the path the executable)... This starts the debugger in a small popup window... I can click on code lines to set break points... etc... I debug... I can "next" through the code with F10... I can "step" through the code with F11 (more key bindings)... When it's all done I hit Shift-F7 to package (.rpm) the project.
So, do I have an IDE? Or am I just using a plain text editor?
1. Yes. 2. Any kind of project.
There is no limit to the size of a system that can be developed in Vim/Emacs/Unix, in fact, there are fewer limits than there are in IDE's. Let's look at a few things I use...
SYSTEM LINES OF CODE
Linux kernel 10,000,000
NetBSD 4,000,000
Ruby 200,000
Those are pretty big systems.
I don't believe any of them were developed with IDE software.
I tend to agree that for learning it is a good idea to understand the basics: the fact that you edit the code, you compile it with a compiler, link it with a linker, debug it with a debugger.
It makes it easier to grasp the concepts. And it makes easier to move from platform to platform.
So, learn vi, make, gdb, some version control system (git, svn).
But for production I would say that getting familiar with the "standard IDE" of the environment is a must (Visual Studio for Windows, XCode for Mac OS, Eclipse for Java, etc.)
No mater what other say, mastering an IDE will increase your productivity.
If you used vi/emacs for 10 years and try Eclipse or Visual Studio for few days, you will say that they are bloated and don't offer anything in exchange. That's BS. The more open minded you are, the better you will be.
I use Emacs to develop commercial software with size of several millions LoC, and massive use of templates, etc. I use CEDET + gnu global as auxiliary packages + yasnippet, etc.
well...I have to say that I'm a vimmer. Using a IDE, I don't to care so many things like when you use editor like vim/emacs. But when you do a bit more, you will find the IDE you use is more hindering than helping in your program developping process. alas...if you insist in using vim/emacs as your editor, you will encounter "a deep learning curve", you will waste so many time even to acchieve so trivial a function in your editor,you will be desperate when you are busy catching up with your timetable if you just pick them up......you have to settle down and start leaning and also playing with editors and a couple of days, you will find you've already achieve more than you can ever expect!
My standard IDE is a flock of xterms running some mix of vim editors, man page documentation, debuggers, log tails, and command lines to execute things, plus an instance of Firefox for pulling up additional docs or (where applicable) testing web-based code. This is what I use for all projects these days, regardless of size, whether personal or professional.
Pretty much the only time I've seen real benefit to using an IDE has been when I've been working on platform-native GUI apps, where they make it so much easier to build forms and wire up their controls. But I haven't done that sort of work in over a decade - the last one I did was in Deplhi, back when Borland still owned it; I think version 4 had just come out, although it might have been 3.
Emacs is a great tool (so is Vim) for programming, and I use them to develop my code for physics research. As added benefit (for me) Emacs handles remote files nicely via Tramp, so that's big boom for me since I very often have to visit remote servers.
With that said, every time I need to write an application with a GUI and within a large framework (like c# with .NET or the android framework) I always find it hard to development with just emacs. The IDEs (Visual Studio, Eclipse) simply have everything including autocomplete and lookup with appropriate content from the framework, and debugging, even though code writing part is always unsatisfactory (I always end up installing some sort of emacs plugin for the IDE, which always fall short of Emacs proper!).
Sometimes it just takes too long to setup an environment in Emacs for those kinds of projects since that is not the default way envisioned by the designers, and having an environment that works out of box is so much easier than banging my head against the wall to find usually obscure information on how to compile/debug those app without using the designated IDE.
We could sum things up by saying that editors like emacs / vi implements some of the functionnalities of IDEs by using CL tools (or the libs behind the CL tools).
Your main issue in using an editor as an IDE would be :
configuring it to have exactly the functionnalities you are happy with in an IDE is not necessarily straigh-forward (I ask for sympathy from anyone who ever tried to configure CEDET ;) ), as opposed to working out-of-the-box with IDEs
the way such functionnalities work in editors is very tied to CL, so you need at least a vague understanding of the CL beforehand.
The advantages are the fact that CL tools are sometimes more ubiquitous than IDEs. Also mastering CL opens the door to scripting your build ("make a build in one command" as opposed to "make a build in one click"), which opens the door to automated nighly builds, continuous integration, etc... all of which are harder to setup if your understanding of the build stops at hitting F6 or whatever.

Programs don't work on Vista and Server 2008

Many, if not all, of my old VC++ 6.0 MFC apps don't work in Vista and Server 2008. I had that migration was a problem, but now it's my problem :(
How do I go about making these things work? Is that possible? I've searched, but is there some repository of knowledge on this subject?
edit:
Compatibility mode seems to work.
There should be specific reasons why they don't work, and of course, what exactly does not work. Maybe you should break each issue into a separate question (maybe here at SO) and tell us exactly what kind of problems you have when you try to run them, and what is the code that makes those errors show up.
Without the details, it's too vague. There is no magic you can apply to make applications simply work just like that.
There's a document available here that explains how to develop UAC compliant applications.
Without recompiling, have you tried setting the compatibility mode on the program to Windows 98 or ME?