Working with Box2D/Cocos2D in an external iOS project - c++

I have followed the instructions as per this article and have been working with Cocos2D without much issues. Recently, I tried including the Box2D headers to try some physics like so:
#import "Box2D.h"
This resulted in a lot of errors where the Box2D.h file could not include the rest of the header files:
../cocos2d-iphone-0.99.5/external/Box2d/Box2D/Box2D.h:34:0 ../cocos2d-iphone-0.99.5/external/Box2d/Box2D/Box2D.h:34:37: error: Box2D/Common/b2Settings.h: No such file or directory
That's the first error and the rest of the 23 are like that, but for the different headers in Box2D.h.
I have already added the projects/targets to the current project as per the instructions in the article, so my project currently looks like this:
Also, I have attempted to remedy this by selecting all .m files in my project and setting the file type to sourcecode.cpp.objcpp but do not think that this is the issue. I am certain that under the User Header Search Paths build setting, the folders where these headers are stored are added. If it weren't, Cocos2D wouldn't be able to compile either.
What am I doing wrong?

I don't know if this is immediately obvious to other programmers, but I fixed this by checking the Always Search User Paths setting in the target settings. Hope it helps someone else.

Another solition for me is removing blank characters from directory names. Forexample if your project folder such as
"user/prj 01"
change it to
"user/prj01".

Related

IAR C Preprocessor include directories

I've been asked to make a small mod to some software that was written back in the mid naughties on IAR Embedded Workbench v3.3
I have had the original source files copied from an old machine to one I have been given for the task.
For the moment I am simply trying to get the software compiling. It took me a while to realise, or at least I thought I'd realised, that the reason it couldn't open various header files was that, incredibly, all the include paths were absolute, not relative.
So, I changed all the paths to be $PROJ_DIR$ relative, but then started to get different files that couldn't be opened. Then realised that the machine they gave me just happened to have a very similar directory structure to the original machine used and, amazingly, had quite a few of the same files in the directory structure of this machine I'm using as was on the machine used to compile the code originally.
I then thought, OK, I'll just check I have got my relative paths correct by choosing one of the header files it was complaining about not finding and putting, in the Preprocessor tab, an absolute path to the directory on this machine I'm using that contained the header file it wanted. However, that still wouldn't find the header file!
Finally, I put an absolute path in the c file to point to the desired header file.
#include "C:\absolute__Path\stdtyp.h"
And it compiled.
To confirm:
Putting C:\absolute__Path
in the Project | Options | C/C++ compiler | Preprocessor tab will not work if I just have:
#include "stdtyp.h"
in the c file.
I have used IAR in the past - not that much - but I have used it and I was sure that's where you set your include directories. So, am I wrong, or can there be something else that is overriding that path in the Preprocessor tab as described above?
Edit: I'm not wrong, after having slept on it, I decided to create a new project with random directories, subdirectories and header files. Sure enough, if I set and remove $PROJ_DIR$ referenced paths in the preprocessor tab, the new project compiles, then doesn't. So, there must be something, presumably in the ewp file that is borking it.
It turns out you can override the paths on an individual file by file basis. So, the rogue files had the paths overridden and had absolute paths.
Right click on the file in EW and select Options.
That then for most file shows a load of greyed out boxes. What I'd failed to do was thoroughly check all files. The few I'd randomly checked were greyed out, but some files had their properties overridden here with different (and absolute) paths put there.
At least now the project can be easily copied between machines having used relative paths.

Xcode 8.2 can't find header files from added search path?

I am having trouble getting Xcode to find opencv header files. In the 'Build Settings' tab I added the recursive path '/usr/local/Cellar/opencv3/include' to 'Header Search Paths' and 'User Header Search Paths' and I have an include of #include "opencv2/core.hpp"
I added the path to both keys because it wasn't working for either one individually so that's just the way I have it right now. The error I get is 'opencv2/core.hpp' file not found. Any suggestions? I'm pretty sure this should be working.
EDIT 1: I also have the key 'Always Search User Paths' set to 'Yes'
My apologies to those who spent time trying to figure out what was wrong. The problem was that I had set the build settings for the UI tests target rather than the application project.
In case others come across the same mistake, This is where the target can be changed:
I don't remember ever changing it in the first place, but apparently I did at some point.
Hopefully this is helpful to the next guy that makes this simple mistake.

Xcode folders and groups confusion

I'm using Xcode (with C++) and my project layout (in the file system, not in Xcode) looks like this:
SubfolderA
-file_A_1, file_A_2
SubfolderB
-file_B_1, file_B_2
Right now I've set up this structure in Xcode via groups. And so, when I want to include file_A_2 in file_B_1, I write #include "file_A_2" in file_B_1.
Is there some way to make an inclusion look like #include "/SubfolderA/file_A_2", so that I can easily see to what directory/subfolder an included file belongs?
One way to see what's going on is to look at the Build Log and expand the line for compiling sourcefile.m. Look at the -I options being passed to the compiler.
If it's not to your liking you can add the source tree in the Build Settings > Header Search Paths to include $(ProjectDir)/srcroot and make it recursive, which saves you from adding each sub-folder individually.
In my experience this has never been necessary, however, as far as I can remember.
As far as the Xcode folders are concerned, if the top-level source folder is added then all sub-folders are automatically added when you add them to the filesystem, saving the hassle of keeping them in sync. You might need to add the top-level folder under the Source Files group for this to work, however.
Surprisingly, in Xcode's Build Settings I've added to User Header Search Paths non-recursive path to my project. This solved my problem.
I ended up here when I was having an issue with XCode while trying to include a header in a group by doing
#include "MyGroup/MyHeader.h"
Turns out the project structure and the file system weren't in sync, so I just had to remove my group from the project, put it in the correct place in Finder, then drag and drop it back into the project in the correct place and it worked for me.
I'm not sure if this is necessary or not, but I also have already set up my app's working directory because I am doing some game programming and need to be able to load in .png and make textures.

The Xcode4.2 with ASIHTTPRequest configuration

I installed ASIHTTPRequest follow the document on their official site . But still have errors here. Please help. The related info is as follows :
Xcode 4.2 build 4D58
Lion 10.7.2
I can not upload the images because I am rookie here.(now I upload to site and linked here)
http://roundmov.com/project.png
build settings and build phrase png is here :
http://www.roundmov.com/buildphases.png
I have added all the files including external dir. and added libraries ,all of them in docs mentioned.
Even added the header search paths as $[SDKROOT]/usr/include/libxml2
But still have 107 or 67 errors . This problem has boring me one more day.
Thanks a lot in advance!
How can I disable ARC for a single file in a project?
If you follow the instructions here for all of the ASIHTTPRequest files it will compile as you need to disable arc on those files.
ah right, yep, so ASIHTTPRequest isn't ARC compatible and it doesn't look like that will change. i've never actually "downgraded" a project from ARC to non-ARC, but if it's something you've just started on you could create a new project and uncheck the ARC checkbox when you do and re-add all your existing files. this will mean you need to handle the memory management of objects (retain/release/autorelease).
this thread has more info:
https://groups.google.com/group/asihttprequest/browse_thread/thread/3f26e442dc6868e8
as an alternative, you could look into AFNetworking:
https://github.com/AFNetworking/AFNetworking
you still need to take some extra steps to get it working with ARC, but it doesn't look too bad.

Can I create a cross-project source reference in redmine?

If you have two separate projects that is somehow connected. How can one make a reference to the source of the other project?
For referencing the source of your own project you use:
source:some/file
But since I want to refer to code in another project my thought was that I could write something like:
other_project:source:some/file
Anyone that knows if this is possible in some way? I have read http://www.redmine.org/wiki/redmine/RedmineTextFormatting#Redmine-links but found no clues there.
Apparently this was implemented in Redmine 1.2.0 (released 2011-05-30). The syntax is exactly the one you suggested in the question, other_project:source:some/file, other_project being the project identifier.
It is possible in a couple of ways - although neither solution is particularly neat.
use an external html link to the other_project source code, where other-proj is the identifier for the other project.
"other project source":http://myserver:3000/projects/other-proj/repository/entry/file.txt
define the source path via the parent directories, so from the source directory of your current project go up 3 directory levels before navigating back down to the repository of your other project. Note the source link needs to be inside double quotes to work. This method at least keeps the source tag at the front of the link.
source:"../../../other-proj/repository/entry/file.txt"
The Redmine Text Formatting page says the format is:
source:repo_identifier|some/file
Even so, the selected answer works for my version of Redmine (1.4.2), but it may have been changed in later versions. This link format was added to that wiki page on 2012-08-27, after OP asked their question.