I have converted a CMake based application to Netbeans project on Ubuntu. The problem is that, although I can run the application, I am unable to debug the code (something for which I did the whole thing). I have tried to reset the "Console Type" and "Terminal Type" properties in Properties->Run tab. Although it works for projects built "with Netbeans" but apparently its not working for CMake based applications.
Any help would be greatly appreciated.
Thanks
Ikram
Have you set the build type in CMake to be Debug?
Related
Thanks in advance for the help.
This is on Windows/MSYS2 (mingw64) Eclipse CDT Version: 2019-09 R (4.13.0) Build id: 20190917-1200.
I have figured out how to run cmake in order to create an Eclipse compatible project file. I then got the project into Eclipse via I got this File->Open Project from File System. I can then make/build that file and create my executables. I do get a couple warnings regarding improper project path but the code all compiles without error.
However, I need to "connect" the cmake build directory (i.e. the project in Kicad) to my source code in order to edit and/or debug the changes I wish to make. Based on my research I believe I have to do this via the Project Properties C/C++ Build menu, however, this menu is not present. I believe I access this menu by selecting the project on the left and right clicking or alt-enter or from the top menu Project->Properties.
For some reason I can't do a screen grab on Eclipse but I pulled the image attached from the online help file: (https://help.eclipse.org/2019-06/index.jsp)
.
My "Project->Properties" menu looks similar in that it shows Resource, Builders, plus more things but there is no C/C++ Build entry: it just goes from Builders to C/C++ General.
I found this "solution" https://bugs.eclipse.org/bugs/show_bug.cgi?id=508319 which seemed appropriate as I had installed the standalone debugger, however, uninstalling it had no effect.
Any suggestions?
Thanks
I am having an issue compiling in Eclipse Mars.1. I have a C++ program that I've been working on and have it working to the point that I want to put it somewhere other than on my machine. I'm not that great with Eclipse so bear with me...I have everything compiled and working when my Build Configuration is set to "Native Debug", but when I change it to "Debug", the program doesn't build. I get an error code....
Make: Error 127.
I'm hoping this is just a setting that needs to be changed, but I can't find the answer.
Thanks for any help!
Check the build configuration settings of "Native Debug" build config.
Right click on your C++ project. Select Properties option then check the settings of both build configurations.
You can easily find out the difference between these two build configurations and spot the cause of this error.
I have a simple mixed C/C++ application (OpenGL example) which I have successfully built using Eclipse CDT in Juno (MinGW toolchain).
I can run this application fine by hand from a Win7 command console, but it seems to rarely work when running from Eclipse's "Run as" menu. Whether it works or not seems down to seemingly unrelated changes in the code, and I get nothing of interest on the Eclipse run console (just a <terminated> status) even when no code near the start of the application has changed.
I'd like to and it sometimes I can work around this for now, but would be good to get this working if anyone has any ideas - it seems an essential stepping stone to get the debug environment working in Eclipse.
EDIT Side thought - eclipse seems awfully thin on debug diagnostics when something like this fails. If there is any way to turn on more debug I'd welcome the knowledge =)
Resolved - the issue is down to the path being given to the application, or more specifically the OS launcher (so it can find the DLLs it needs).
Even through the default "run" config claims to inherit the parent environment, it doesn't seem to get the same environment as the Win7 command console. I had to manually edit the "Run as" config in Eclipse to have a custom PATH environment variable containing the directories I needed (MinGW/bin, and a directory containing some custom DLLs).
Cheers, Iso
I need a version of the mysqlcppconn.dll using Multi-threaded Debug DLL (/MDd). This is because the default vesion I downloaded resulted in getInt() returning bad data.
I've been strugging with CMake and finally got it to generate a project. This was using the GUI with "source code" and "where to build the binaries" as
C:/mysql-connector-c++-1.1.1/mysql-connector-c++-1.1.1/cppconn
C:/mysql-connector-c++-1.1.1/mysql-connector-c++-1.1.1/project
I kept getting "Unkown Command" errors so I had to add these in.
INCLUDE(CheckIncludeFiles)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
Unfortunately the project was completely empty of source code! There were three projects
ALL_BUILD
INSTALL
ZERO_CHECK
I'm running Server 2008 and VS 2010.
Help! I feel like I'm a one legged man in a kicking contest! Thanks
Was a coding issue, not a DLL issue. Thanks
I have downloaded the latest Eclipse CDT release (Helios) and wanted to try my luck with some C++ programming (haven't done that in ages).
I tried to do the "Hello World" project, but I got stuck quite fast.
First thing - the #include <stdio.h> and #include <stdlib.h> got marked with an 'Unresolved Symbol' warning. So I found the place where I can add include paths and pointed it to these headers from the Visual Studio installation I have.
After that, it looked fine but:
I don't see compilation errors/warnings in the Problems tab.
I cannot run the code - I get 'Launch failed. Binary not found' error
My question is simple - what are the steps I really need to do to get my code compiled, linked and executed?
I tried looking for it on Eclipse's site, but didn't find any reference to that.
I'm making a guess here, that your are running on Windows, because that particular error seems to be a windows related one.
You seem to be missing the basic toolchain needed by the CDT to actually build the project. You need some files Before You Get Started. I suggest the mingw installer, as it is simple, and lets you actually build Windows compatible binaries.
Check out the link above, and then make sure your project links to the toolchain. Hope that helps.
A starting point could be:
File -> New -> c++ project
Type a name for the project, select Hello World c++ Project under Project Type and click Finish.
Right click on the project -> Run As -> Local C++ application (or just click the Run button on the toolbar).
I was getting the same error until I ran the "Build All" command. That command created two new folders, Debug and Release. Then when I clicked the "Debug" button, it asked me which one I wanted to run and I selected "Debug" and it ran perfectly.
It seems like the binary it couldn't find was created from the "Build All" command.