would you propose this method for copying strings? - c++

To achieve higher performance, would you propose using the method below when copying strings specially when there are a lot of characters in the string, lot more than 12?
unsigned char one[12]={1,2,3,4,5,6,7,8,9,10,11,12};
unsigned char two[12];
unsigned int (& three)[3]=reinterpret_cast<unsigned int (&)[3]>(one);
unsigned int (& four)[3]=reinterpret_cast<unsigned int (&)[3]>(two);
for (unsigned int i=0;i<3;i++)
four[i]=three[i];

No, (almost) never. Use std::strcpy (although not in this case, since your “strings” aren’t zero terminated), or std::copy, or the std::string copy constructor.
These methods are optimized to do the job for you. If your code (or something similar) happens to be faster than naive character by character copying, rest assured that strcpy will use it underneath. In fact, that is what happens (depending on the architecture).
Don’t try to outsmart modern compilers and frameworks, unless you’re a domain expert (and usually not even then).

Perhaps memcpy / std::copy? Wouldn't those be optimized anyway?

I believe most today's compilers already optimizes string copy. Anyway you should benchmark this, and also compare with memcpy, but I don't think the optimization is worth the loss of readability.

I agree with the other replies here. Usually, attempts to optimize block copying more often than not end up being slower than what your target OS provides. For example, memcpy(), memmove() and the like, usually implement some variation of this algorithm: copy words/halfwords/bytes using GP registers until you hit 16 byte alignment, then use SSE to copy 4 words at a time ( that's 16 chars at a time, provided sizeof(char) == 1 ).
Then again, you can also test the performance of your implementation vs memcpy()/strcpy() and see what you get.

I'm not sure why you're using references here at all.
Do this:
memcpy(two, one, sizeof(two));
Note that your usage is more of a "byte array", especially it being unsigned. Furthermore if you do feel the need to "group" the bytes like that, you'd have more luck grouping them 4s or 8s, given they match typical register sizes.

If you have an issue with string copying, there is always the llvm::StringRef way: provide a reference to the underlying string that cannot alter it. The class attributes are limited to a char const* and a size_t.
Of course, the downside is that YOU have to ensure that the underlying buffer stays allocated for the duration of the use of the StringRef

Using str* is possibly the simplest way to build null-terminated strings in C at least. The performance angle is that before a copy is actually possible the destination position in the destination string needs to be calculated (i e the position of the null byte found). Then the length of the source string must be calculated to ensure that you have enough memory in the destination. This adds overhead (more the longer the string) compared to using memcpy where it is up to you to have a large enough buffer and to keep track of how many bytes you have utilized.
(Then you may have additional complexity if your compiler settings specifies 2-byte characters)
So if your string is 3000 bytes long and you append strings "a" and then "b" each will require scanning through 3000 and 3001 bytes before being able to write the two bytes each in "a" and "b" ('a' + null and 'b' + null). Try to optimize that! Appending "b" to "a" before appending to the 3000 byte string would be much faster.
I personally would use memcpy for destination strings larger than 50 bytes or so. The code becomes a bit more complex but once you've done it a few times it's easy.

Related

Why are standard string functions faster than my custom string functions?

I decided to find the speeds of 2 functions :
strcmp - The standard comparison function defined in string.h
xstrcmp- A function that has same parameters and does the same, just that I created it.
Here is my xstrcmp function :
int xstrlen(char *str)
{
int i;
for(i=0;;i++)
{
if(str[i]=='\0')
break;
}
return i;
}
int xstrcmp(char *str1, char *str2)
{
int i, k;
if(xstrlen(str1)!=xstrlen(str2))
return -1;
k=xstrlen(str1)-1;
for(i=0;i<=k;i++)
{
if(str1[i]!=str2[i])
return -1;
}
return 0;
}
I didn't want to depend on strlen, since I want everything user-defined.
So, I found the results. strcmp did 364 comparisons per millisecond and my xstrcmp did just 20 comparisons per millisecond (atleast on my computer!)
Can anyone tell why this is so ? What does the xstrcmp function do to make itself so fast ?
if(xstrlen(str1)!=xstrlen(str2)) //computing length of str1
return -1;
k=xstrlen(str1)-1; //computing length of str1 AGAIN!
You're computing the length of str1 TWICE. That is one reason why your function loses the game.
Also, your implemetation of xstrcmp is very naive compared to the ones defined in (most) Standard libraries. For example, your xstrcmp compares one byte at a time, when in fact it could compare multiple bytes in one go, taking advantage of proper alignment as well, or can do little preprocessing so as to align memory blocks, before actual comparison.
strcmp and other library routines are written in assembly, or specialized C code, by experienced engineers and use a variety of techniques.
For example, the assembly implementation might load four bytes at a time into a register, and compare that register (as a 32-bit integer) to four bytes from the other string. On some machines, the assembly implementation might load eight bytes or even more. If the comparison shows the bytes are equal, the implementation moves on to the next four bytes. If the comparison shows the bytes are unequal, the implementation stops.
Even with this simple optimization, there are a number of issues to be dealt with. If the string addresses are not multiples of four bytes, the processor might not have an instruction that will load four bytes (many processors require four-byte loads to use addresses that are aligned to multiples of four bytes). Depending on the processor, the implementation might have to use slower unaligned loads or to write special code for each alignment case that does aligned loads and shifts bytes in registers to align the bytes to be compared.
When the implementation loads four bytes at once, it must ensure it does not load bytes beyond the terminating null character if those bytes might cause a segment fault (error because you tried to load an address that is not readable).
If the four bytes do contain the terminating null character, the implementation must detect it and not continue comparing further bytes, even if the current four are equal in the two strings.
Many of these issues require detailed assembly instructions, and the required control over the exact instructions used is not available in C. The exact techniques used vary from processor model to processor model and vary greatly from architecture to architecture.
Faster implementation of strlen:
//Return difference in addresses - 1 as we don't count null terminator in strlen.
int xstrlen(char *str)
{
char* ptr = str;
while (*str++);
return str - ptr - 1;
}
//Pretty nifty strcmp from here:
//http://vijayinterviewquestions.blogspot.com/2007/07/implement-strcmpstr1-str2-function.html
int mystrcmp(const char *s1, const char *s2)
{
while (*s1==*s2)
{
if(*s1=='\0')
return(0);
++s1;
++s2;
}
return(*s1-*s2);
}
I'll do the other one later if I have time. You should also note that most of these are done in assembly language or using other optimized means which will be faster than the best stright C implementation you can write.
Aside from the problems in your code (which have been pointed out already), -- at least in the gcc-C-libs, the str- and mem-functions are faster by a margin in most cases because their memory access patterns are higly optimized.
There were some discussions on the topic on SO already.
Try this:
int xstrlen(const char* s){
const char* s0 = s;
while(*s) s++;
return(s - s0);
}
int xstrcmp(const char* a, const char* b){
while(*a && *a==*b){a++; b++;}
return *a - *b;
}
This could probably be sped up with some loop unrolling.
1. Algorithm
Your implementation of strcmp could have a better algorithm. There should be no need to call strlen at all, each call to strlen will iterate over the whole length of the string again. You can find simple but effective implementations online, probably the place to start is something like:
// Adapted from http://vijayinterviewquestions.blogspot.co.uk
int xstrcmp(const char *s1, const char *s2)
{
for (;*s1==*s2;++s1,++s2)
{
if(*s1=='\0') return(0);
}
return(*s1-*s2);
}
That doesn't do everything, but should be simple and work in most cases.
2. Compiler optimisation
It's a stupid question, but make sure you turned on all the optimisation switches when you compile.
3. More sophisticated optimisations
People writing libraries will often use more advanced techniques, such as loading a 4-byte or 8-byte int at once, and comparing it, and only comparing individual bytes if the whole matches. You'd need to be an expert to know what's appropriate for this case, but you can find people discussing the most efficient implementation on stack overflow (link?)
Some standard library functions for some platforms may be hand-written in assembly if the coder can knows there's a more efficient implementation than the compiler can find. That's increasingly rare now, but may be common on some embedded systems.
4. Linker "cheating" with standard library
With some standard library functions, the linker may be able to make your program call them with less overhead than calling functions in your code because it was designed to know more about the specific internals of the functions (link?) I don't know if that applies in this case, it probably doesn't, but it's the sort of thing you have to think about.
5. OK, ok, I get that, but when SHOULD I implement my own strcmp?
Off the top of my head, the only reasons to do this are:
You want to learn how. This is a good reason.
You are writing for a platform which doesn't have a good enough standard library. This is very unlikely.
The string comparison has been measured to be a significant bottleneck in your code, and you know something specific about your strings that mean you can compare them more efficiently than a naive algorithm. (Eg. all strings are allocated 8-byte aligned, or all strings have an N-byte prefix.) This is very, very unlikely.
6. But...
OK, WHY do you want to avoid relying on strlen? Are you worried about code size? About portability of code or of executables?
If there's a good reason, open another question and there may be a more specific answer. So I'm sorry if I'm missing something obvious, but relying on the standard library is usually much better, unless there's something specific you want to improve on.

std::string implementation in GCC and its memory overhead for short strings

I am currently working on an application for a low-memory platform that requires an std::set of many short strings (>100,000 strings of 4-16 characters each). I recently transitioned this set from std::string to const char * to save memory and I was wondering whether I was really avoiding all that much overhead per string.
I tried using the following:
std::string sizeTest = "testString";
std::cout << sizeof(sizeTest) << " bytes";
But it just gave me an output of 4 bytes, indicating that the string contains a pointer. I'm well aware that strings store their data in a char * internally, but I thought the string class would have additional overhead.
Does the GCC implementation of std::string incur more overhead than sizeof(std::string) would indicate? More importantly, is it significant over this size of data set?
Here are the sizes of relevant types on my platform (it is 32-bit and has 8 bits per byte):
char: 1 bytes
void *: 4 bytes
char *: 4 bytes
std::string: 4 bytes
Well, at least with GCC 4.4.5, which is what I have handy on this
machine, std::string is a typdef for std::basic_string<char>, and
basic_string is defined in
/usr/include/c++/4.4.5/bits/basic_string.h. There's a lot of
indirection in that file, but what it comes down to is that nonempty
std::strings store a pointer to one of these:
struct _Rep_base
{
size_type _M_length;
size_type _M_capacity;
_Atomic_word _M_refcount;
};
Followed in-memory by the actual string data. So std::string is
going to have at least three words of overhead for each string, plus
any overhead for having a higher capacity than `length (probably
not, depending on how you construct your strings -- you can check by
asking the capacity() method).
There's also going to be overhead from your memory allocator for doing
lots of small allocations; I don't know what GCC uses for C++, but
assuming it's similar to the dlmalloc allocator it uses for C, that
could be at least two words per allocation, plus some space to align
the size to a multiple of at least 8 bytes.
I'm going to guess you are on a 32 bit, 8 bit per byte platform. I'm also going to guess that at least on the gcc version you are using, that they are using a reference counted implementation for std::string. The 4 byte sizeof you see is a pointer to a structure containing the reference count and the string data (and any allocator state if applicable).
In this design of gcc's the only "short" string has size == 0, in which case it can share a representation with every other empty string. Otherwise you get a refcounted COW string.
To investigate this yourself, code up an allocator that keeps track of how much memory it allocates and deallocates, and how many times. Use this allocator to investigate the implementation of the container you're interested in.
If it's guaranteed that ">100,000 strings of 4-16 characters each", then don't use std::string. Instead, write your own ShortString class. It's interesting that "sizeof(std::string) == 4", how is that possible? What are sizeof(char) and sizeof(void *)?
I've performed some comparisons about std::string overhead. In general it is about 48 bytes! Take a look at the article on my blog:
http://jovislab.com/blog/?p=76

Implementing memcmp

The following is the Microsoft CRT implementation of memcmp:
int memcmp(const void* buf1,
const void* buf2,
size_t count)
{
if(!count)
return(0);
while(--count && *(char*)buf1 == *(char*)buf2 ) {
buf1 = (char*)buf1 + 1;
buf2 = (char*)buf2 + 1;
}
return(*((unsigned char*)buf1) - *((unsigned char*)buf2));
}
It basically performs a byte by byte comparision.
My question is in two parts:
Is there any reason to not alter this to an int by int comparison until count < sizeof(int), then do a byte by byte comparision for what remains?
If I were to do 1, are there any potential/obvious problems?
Notes: I'm not using the CRT at all, so I have to implement this function anyway. I'm just looking for advice on how to implement it correctly.
You could do it as an int-by-int comparison or an even wider data type if you wish.
The two things you have to watch out for (at a minimum) are an overhang at the start as well as the end, and whether the alignments are different between the two areas.
Some processors run slower if you access values without following their alignment rules (some even crash if you try it).
So your code could probably do char comparisons up to an int alignment area, then int comparisons, then char comparisons again but, again, the alignments of both areas will probably matter.
Whether that extra code complexity is worth whatever savings you will get depends on many factors outside your control. A possible method would be to detect the ideal case where both areas are aligned identically and do it a fast way, otherwise just do it character by character.
The optimization you propose is very common. The biggest concern would be if you try to run it on a processor that doesn't allow unaligned accesses for anything other than a single byte, or is slower in that mode; the x86 family doesn't have that problem.
It's also more complicated, and thus more likely to contain a bug.
Don't forget that when you find a mismatch within a larger chunk, you must then identify the first differing char within that chunk so that you can calculate the correct return value (memcmp() returns the difference of the first differing bytes, treated as unsigned char values).
If you compare as int, you will need to check alignment and check if count is divisible by sizeof(int) (to compare the last bytes as char).
Is that really their implementation? I have other issues besides not doing it int-wise:
castng away constness.
does that return statement work? unsigned char - unsigned char = signed int?
int at a time only works if the pointers are aligned, or if you can read a few bytes from the front of each and they are both still aligned, so if both are 1 before the alignment boundary you can read one char of each then go int-at-a-time, but if they are aligned differently eg one is aligned and one is not, there is no way to do this.
memcmp is at its most inefficient (i.e. it takes the longest) when they do actually compare (it has to go to the end) and the data is long.
I would not write my own but if you are going to be comparing large portions of data you could do things like ensure alignment and even pad the ends, then do word-at-a-time, if you want.
Another idea is to optimize for the processor cache and fetching. Processors like to fetch in large chunks rather than individual bytes at random times. Although the internal workings may already account for this, it would be a good exercise anyway. Always profile to determine the most efficient solution.
Psuedo code:
while bytes remaining > (cache size) / 2 do // Half the cache for source, other for dest.
fetch source bytes
fetch destination bytes
perform comparison using fetched bytes
end-while
perform byte by byte comparison for remainder.
For more information, search the web for "Data Driven Design" and "data oriented programming".
Some processors, such as the ARM family, allow for conditional execution of instructions (in 32-bit, non-thumb) mode. The processor fetches the instructions but will only execute them if the conditions are satisfied. In this case, try rephrasing the comparison in terms of boolean assignments. This may also reduce the number of branches taken, which improves performance.
See also loop unrolling.
See also assembly language.
You can gain a lot of performance by tailoring the algorithm to a specific processor, but loose in the portability area.
The code you found is just a debug implementation of memcmp, it's optimized for simplicity and readability, not for performance.
The intrinsic compiler implementation is platform specific and smart enough to generate processor instructions that compare dwords or qwords (depending on the target architecture) at once whenever possible.
Also, an intrinsic implementation may return immediately if both buffers have the same address (buf1 == buf2). This check is also missing in the debug implementation.
Finally, even when you know exactly on which platform you'll be running, the perfect implementation is still the less generic one as it depends on a bunch of different factors that are specific to the rest of your program:
What is the minumum guaranteed buffer alignment?
Can you read any padding bytes past the end of a buffer without triggering an access violation?
May the buffer parameters be identical?
May the buffer size be 0?
Do you only need to compare buffer contents for equality? Or do you also need to know which one is larger (return value < 0 or > 0)?
...
If performace is a concern, I suggest writing the comparison routine in assembly. Most compilers give you an option to see the assembly lising that they generate for a source. You could take that code and adapt it to your needs.
Many processors implement this as a single instruction. If you can guarantee the processor you're running on it can be implemented with a single line of inline assembler.

What's the rationale for null terminated strings?

As much as I love C and C++, I can't help but scratch my head at the choice of null terminated strings:
Length prefixed (i.e. Pascal) strings existed before C
Length prefixed strings make several algorithms faster by allowing constant time length lookup.
Length prefixed strings make it more difficult to cause buffer overrun errors.
Even on a 32 bit machine, if you allow the string to be the size of available memory, a length prefixed string is only three bytes wider than a null terminated string. On 16 bit machines this is a single byte. On 64 bit machines, 4GB is a reasonable string length limit, but even if you want to expand it to the size of the machine word, 64 bit machines usually have ample memory making the extra seven bytes sort of a null argument. I know the original C standard was written for insanely poor machines (in terms of memory), but the efficiency argument doesn't sell me here.
Pretty much every other language (i.e. Perl, Pascal, Python, Java, C#, etc) use length prefixed strings. These languages usually beat C in string manipulation benchmarks because they are more efficient with strings.
C++ rectified this a bit with the std::basic_string template, but plain character arrays expecting null terminated strings are still pervasive. This is also imperfect because it requires heap allocation.
Null terminated strings have to reserve a character (namely, null), which cannot exist in the string, while length prefixed strings can contain embedded nulls.
Several of these things have come to light more recently than C, so it would make sense for C to not have known of them. However, several were plain well before C came to be. Why would null terminated strings have been chosen instead of the obviously superior length prefixing?
EDIT: Since some asked for facts (and didn't like the ones I already provided) on my efficiency point above, they stem from a few things:
Concat using null terminated strings requires O(n + m) time complexity. Length prefixing often require only O(m).
Length using null terminated strings requires O(n) time complexity. Length prefixing is O(1).
Length and concat are by far the most common string operations. There are several cases where null terminated strings can be more efficient, but these occur much less often.
From answers below, these are some cases where null terminated strings are more efficient:
When you need to cut off the start of a string and need to pass it to some method. You can't really do this in constant time with length prefixing even if you are allowed to destroy the original string, because the length prefix probably needs to follow alignment rules.
In some cases where you're just looping through the string character by character you might be able to save a CPU register. Note that this works only in the case that you haven't dynamically allocated the string (Because then you'd have to free it, necessitating using that CPU register you saved to hold the pointer you originally got from malloc and friends).
None of the above are nearly as common as length and concat.
There's one more asserted in the answers below:
You need to cut off the end of the string
but this one is incorrect -- it's the same amount of time for null terminated and length prefixed strings. (Null terminated strings just stick a null where you want the new end to be, length prefixers just subtract from the prefix.)
From the horse's mouth
None of BCPL, B, or C supports
character data strongly in the
language; each treats strings much
like vectors of integers and
supplements general rules by a few
conventions. In both BCPL and B a
string literal denotes the address of
a static area initialized with the
characters of the string, packed into
cells. In BCPL, the first packed byte
contains the number of characters in
the string; in B, there is no count
and strings are terminated by a
special character, which B spelled
*e. This change was made partially
to avoid the limitation on the length
of a string caused by holding the
count in an 8- or 9-bit slot, and
partly because maintaining the count
seemed, in our experience, less
convenient than using a terminator.
Dennis M Ritchie, Development of the C Language
C doesn't have a string as part of the language. A 'string' in C is just a pointer to char. So maybe you're asking the wrong question.
"What's the rationale for leaving out a string type" might be more relevant. To that I would point out that C is not an object oriented language and only has basic value types. A string is a higher level concept that has to be implemented by in some way combining values of other types. C is at a lower level of abstraction.
in light of the raging squall below:
I just want to point out that I'm not trying to say this is a stupid or bad question, or that the C way of representing strings is the best choice. I'm trying to clarify that the question would be more succinctly put if you take into account the fact that C has no mechanism for differentiating a string as a datatype from a byte array. Is this the best choice in light of the processing and memory power of todays computers? Probably not. But hindsight is always 20/20 and all that :)
The question is asked as a Length Prefixed Strings (LPS) vs zero terminated strings (SZ) thing, but mostly expose benefits of length prefixed strings. That may seem overwhelming, but to be honest we should also consider drawbacks of LPS and advantages of SZ.
As I understand it, the question may even be understood as a biased way to ask "what are the advantages of Zero Terminated Strings ?".
Advantages (I see) of Zero Terminated Strings:
very simple, no need to introduce new concepts in language, char
arrays/char pointers can do.
the core language just include minimal syntaxic sugar to convert
something between double quotes to a
bunch of chars (really a bunch of
bytes). In some cases it can be used
to initialize things completely
unrelated with text. For instance xpm
image file format is a valid C source
that contains image data encoded as a
string.
by the way, you can put a zero in a string literal, the compiler will
just also add another one at the end of the literal: "this\0is\0valid\0C".
Is it a string ? or four strings ? Or a bunch of bytes...
flat implementation, no hidden indirection, no hidden integer.
no hidden memory allocation involved (well, some infamous non
standard functions like strdup
perform allocation, but that's mostly
a source of problem).
no specific issue for small or large hardware (imagine the burden to
manage 32 bits prefix length on 8
bits microcontrollers, or the
restrictions of limiting string size
to less than 256 bytes, that was a problem I actually had with Turbo Pascal eons ago).
implementation of string manipulation is just a handful of
very simple library function
efficient for the main use of strings : constant text read
sequentially from a known start
(mostly messages to the user).
the terminating zero is not even mandatory, all necessary tools
to manipulate chars like a bunch of
bytes are available. When performing
array initialisation in C, you can
even avoid the NUL terminator. Just
set the right size. char a[3] =
"foo"; is valid C (not C++) and
won't put a final zero in a.
coherent with the unix point of view "everything is file", including
"files" that have no intrinsic length
like stdin, stdout. You should remember that open read and write primitives are implemented
at a very low level. They are not library calls, but system calls. And the same API is used
for binary or text files. File reading primitives get a buffer address and a size and return
the new size. And you can use strings as the buffer to write. Using another kind of string
representation would imply you can't easily use a literal string as the buffer to output, or
you would have to make it have a very strange behavior when casting it to char*. Namely
not to return the address of the string, but instead to return the actual data.
very easy to manipulate text data read from a file in-place, without useless copy of buffer,
just insert zeroes at the right places (well, not really with modern C as double quoted strings are const char arrays nowaday usually kept in non modifiable data segment).
prepending some int values of whatever size would implies alignment issues. The initial
length should be aligned, but there is no reason to do that for the characters datas (and
again, forcing alignment of strings would imply problems when treating them as a bunch of
bytes).
length is known at compile time for constant literal strings (sizeof). So why would
anyone want to store it in memory prepending it to actual data ?
in a way C is doing as (nearly) everyone else, strings are viewed as arrays of char. As array length is not managed by C, it is logical length is not managed either for strings. The only surprising thing is that 0 item added at the end, but that's just at core language level when typing a string between double quotes. Users can perfectly call string manipulation functions passing length, or even use plain memcopy instead. SZ are just a facility. In most other languages array length is managed, it's logical that is the same for strings.
in modern times anyway 1 byte character sets are not enough and you often have to deal with encoded unicode strings where the number of characters is very different of the number of bytes. It implies that users will probably want more than "just the size", but also other informations. Keeping length give use nothing (particularly no natural place to store them) regarding these other useful pieces of information.
That said, no need to complain in the rare case where standard C strings are indeed inefficient. Libs are available. If I followed that trend, I should complain that standard C does not include any regex support functions... but really everybody knows it's not a real problem as there is libraries available for that purpose. So when string manipulation efficiency is wanted, why not use a library like bstring ? Or even C++ strings ?
EDIT: I recently had a look to D strings. It is interesting enough to see that the solution choosed is neither a size prefix, nor zero termination. As in C, literal strings enclosed in double quotes are just short hand for immutable char arrays, and the language also has a string keyword meaning that (immutable char array).
But D arrays are much richer than C arrays. In the case of static arrays length is known at run-time so there is no need to store the length. Compiler has it at compile time. In the case of dynamic arrays, length is available but D documentation does not state where it is kept. For all we know, compiler could choose to keep it in some register, or in some variable stored far away from the characters data.
On normal char arrays or non literal strings there is no final zero, hence programmer has to put it itself if he wants to call some C function from D. In the particular case of literal strings, however the D compiler still put a zero at the end of each strings (to allow easy cast to C strings to make easier calling C function ?), but this zero is not part of the string (D does not count it in string size).
The only thing that disappointed me somewhat is that strings are supposed to be utf-8, but length apparently still returns a number of bytes (at least it's true on my compiler gdc) even when using multi-byte chars. It is unclear to me if it's a compiler bug or by purpose. (OK, I probably have found out what happened. To say to D compiler your source use utf-8 you have to put some stupid byte order mark at beginning. I write stupid because I know of not editor doing that, especially for UTF-8 that is supposed to be ASCII compatible).
I think, it has historical reasons and found this in wikipedia:
At the time C (and the languages that
it was derived from) were developed,
memory was extremely limited, so using
only one byte of overhead to store the
length of a string was attractive. The
only popular alternative at that time,
usually called a "Pascal string"
(though also used by early versions of
BASIC), used a leading byte to store
the length of the string. This allows
the string to contain NUL and made
finding the length need only one
memory access (O(1) (constant) time).
But one byte limits the length to 255.
This length limitation was far more
restrictive than the problems with the
C string, so the C string in general
won out.
Calavera is right, but as people don't seem to get his point, I'll provide some code examples.
First, let's consider what C is: a simple language, where all code has a pretty direct translation into machine language. All types fit into registers and on the stack, and it doesn't require an operating system or a big run-time library to run, since it were meant to write these things (a task to which is superbly well-suited, considering there isn't even a likely competitor to this day).
If C had a string type, like int or char, it would be a type which didn't fit in a register or in the stack, and would require memory allocation (with all its supporting infrastructure) to be handled in any way. All of which go against the basic tenets of C.
So, a string in C is:
char s*;
So, let's assume then that this were length-prefixed. Let's write the code to concatenate two strings:
char* concat(char* s1, char* s2)
{
/* What? What is the type of the length of the string? */
int l1 = *(int*) s1;
/* How much? How much must I skip? */
char *s1s = s1 + sizeof(int);
int l2 = *(int*) s2;
char *s2s = s2 + sizeof(int);
int l3 = l1 + l2;
char *s3 = (char*) malloc(l3 + sizeof(int));
char *s3s = s3 + sizeof(int);
memcpy(s3s, s1s, l1);
memcpy(s3s + l1, s2s, l2);
*(int*) s3 = l3;
return s3;
}
Another alternative would be using a struct to define a string:
struct {
int len; /* cannot be left implementation-defined */
char* buf;
}
At this point, all string manipulation would require two allocations to be made, which, in practice, means you'd go through a library to do any handling of it.
The funny thing is... structs like that do exist in C! They are just not used for your day-to-day displaying messages to the user handling.
So, here is the point Calavera is making: there is no string type in C. To do anything with it, you'd have to take a pointer and decode it as a pointer to two different types, and then it becomes very relevant what is the size of a string, and cannot just be left as "implementation defined".
Now, C can handle memory in anyway, and the mem functions in the library (in <string.h>, even!) provide all the tooling you need to handle memory as a pair of pointer and size. The so-called "strings" in C were created for just one purpose: showing messages in the context of writting an operating system intended for text terminals. And, for that, null termination is enough.
Obviously for performance and safety, you'll want to keep the length of a string while you're working with it rather than repeatedly performing strlen or the equivalent on it. However, storing the length in a fixed location just before the string contents is an incredibly bad design. As Jörgen pointed out in the comments on Sanjit's answer, it precludes treating the tail of a string as a string, which for example makes a lot of common operations like path_to_filename or filename_to_extension impossible without allocating new memory (and incurring the possibility of failure and error handling). And then of course there's the issue that nobody can agree how many bytes the string length field should occupy (plenty of bad "Pascal string" languages used 16-bit fields or even 24-bit fields which preclude processing of long strings).
C's design of letting the programmer choose if/where/how to store the length is much more flexible and powerful. But of course the programmer has to be smart. C punishes stupidity with programs that crash, grind to a halt, or give your enemies root.
Lazyness, register frugality and portability considering the assembly gut of any language, especially C which is one step above assembly (thus inheriting a lot of assembly legacy code).
You would agree as a null char would be useless in those ASCII days, it (and probably as good as an EOF control char ).
let's see in pseudo code
function readString(string) // 1 parameter: 1 register or 1 stact entries
pointer=addressOf(string)
while(string[pointer]!=CONTROL_CHAR) do
read(string[pointer])
increment pointer
total 1 register use
case 2
function readString(length,string) // 2 parameters: 2 register used or 2 stack entries
pointer=addressOf(string)
while(length>0) do
read(string[pointer])
increment pointer
decrement length
total 2 register used
That might seem shortsighted at that time, but considering the frugality in code and register ( which were PREMIUM at that time, the time when you know, they use punch card ). Thus being faster ( when processor speed could be counted in kHz), this "Hack" was pretty darn good and portable to register-less processor with ease.
For argument sake I will implement 2 common string operation
stringLength(string)
pointer=addressOf(string)
while(string[pointer]!=CONTROL_CHAR) do
increment pointer
return pointer-addressOf(string)
complexity O(n) where in most case PASCAL string is O(1) because the length of the string is pre-pended to the string structure (that would also mean that this operation would have to be carried in an earlier stage).
concatString(string1,string2)
length1=stringLength(string1)
length2=stringLength(string2)
string3=allocate(string1+string2)
pointer1=addressOf(string1)
pointer3=addressOf(string3)
while(string1[pointer1]!=CONTROL_CHAR) do
string3[pointer3]=string1[pointer1]
increment pointer3
increment pointer1
pointer2=addressOf(string2)
while(string2[pointer2]!=CONTROL_CHAR) do
string3[pointer3]=string2[pointer2]
increment pointer3
increment pointer1
return string3
complexity O(n) and prepending the string length wouldn't change the complexity of the operation, while I admit it would take 3 time less time.
On another hand, if you use PASCAL string you would have to redesign your API for taking in account register length and bit-endianness, PASCAL string got the well known limitation of 255 char (0xFF) beacause the length was stored in 1 byte (8bits), and it you wanted a longer string (16bits->anything) you would have to take in account the architecture in one layer of your code, that would mean in most case incompatible string APIs if you wanted longer string.
Example:
One file was written with your prepended string api on an 8 bit computer and then would have to be read on say a 32 bit computer, what would the lazy program do considers that your 4bytes are the length of the string then allocate that lot of memory then attempt to read that many bytes.
Another case would be PPC 32 byte string read(little endian) onto a x86 (big endian), of course if you don't know that one is written by the other there would be trouble.
1 byte length (0x00000001) would become 16777216 (0x0100000) that is 16 MB for reading a 1 byte string.
Of course you would say that people should agree on one standard but even 16bit unicode got little and big endianness.
Of course C would have its issues too but, would be very little affected by the issues raised here.
In many ways, C was primitive. And I loved it.
It was a step above assembly language, giving you nearly the same performance with a language that was much easier to write and maintain.
The null terminator is simple and requires no special support by the language.
Looking back, it doesn't seem that convenient. But I used assembly language back in the 80s and it seemed very convenient at the time. I just think software is continually evolving, and the platforms and tools continually get more and more sophisticated.
Assuming for a moment that C implemented strings the Pascal way, by prefixing them by length: is a 7 char long string the same DATA TYPE as a 3-char string? If the answer is yes, then what kind of code should the compiler generate when I assign the former to the latter? Should the string be truncated, or automatically resized? If resized, should that operation be protected by a lock as to make it thread safe? The C approach side stepped all these issues, like it or not :)
Somehow I understood the question to imply there's no compiler support for length-prefixed strings in C. The following example shows, at least you can start your own C string library, where string lengths are counted at compile time, with a construct like this:
#define PREFIX_STR(s) ((prefix_str_t){ sizeof(s)-1, (s) })
typedef struct { int n; char * p; } prefix_str_t;
int main() {
prefix_str_t string1, string2;
string1 = PREFIX_STR("Hello!");
string2 = PREFIX_STR("Allows \0 chars (even if printf directly doesn't)");
printf("%d %s\n", string1.n, string1.p); /* prints: "6 Hello!" */
printf("%d %s\n", string2.n, string2.p); /* prints: "48 Allows " */
return 0;
}
This won't, however, come with no issues as you need to be careful when to specifically free that string pointer and when it is statically allocated (literal char array).
Edit: As a more direct answer to the question, my view is this was the way C could support both having string length available (as a compile time constant), should you need it, but still with no memory overhead if you want to use only pointers and zero termination.
Of course it seems like working with zero-terminated strings was the recommended practice, since the standard library in general doesn't take string lengths as arguments, and since extracting the length isn't as straightforward code as char * s = "abc", as my example shows.
"Even on a 32 bit machine, if you allow the string to be the size of available memory, a length prefixed string is only three bytes wider than a null terminated string."
First, extra 3 bytes may be considerable overhead for short strings. In particular, a zero-length string now takes 4 times as much memory. Some of us are using 64-bit machines, so we either need 8 bytes to store a zero-length string, or the string format can't cope with the longest strings the platform supports.
There may also be alignment issues to deal with. Suppose I have a block of memory containing 7 strings, like "solo\0second\0\0four\0five\0\0seventh". The second string starts at offset 5. The hardware may require that 32-bit integers be aligned at an address that is a multiple of 4, so you have to add padding, increasing the overhead even further. The C representation is very memory-efficient in comparison. (Memory-efficiency is good; it helps cache performance, for example.)
One point not yet mentioned: when C was designed, there were many machines where a 'char' was not eight bits (even today there are DSP platforms where it isn't). If one decides that strings are to be length-prefixed, how many 'char's worth of length prefix should one use? Using two would impose an artificial limit on string length for machines with 8-bit char and 32-bit addressing space, while wasting space on machines with 16-bit char and 16-bit addressing space.
If one wanted to allow arbitrary-length strings to be stored efficiently, and if 'char' were always 8-bits, one could--for some expense in speed and code size--define a scheme were a string prefixed by an even number N would be N/2 bytes long, a string prefixed by an odd value N and an even value M (reading backward) could be ((N-1) + M*char_max)/2, etc. and require that any buffer which claims to offer a certain amount of space to hold a string must allow enough bytes preceding that space to handle the maximum length. The fact that 'char' isn't always 8 bits, however, would complicate such a scheme, since the number of 'char' required to hold a string's length would vary depending upon the CPU architecture.
The null termination allows for fast pointer based operations.
Not a Rationale necessarily but a counterpoint to length-encoded
Certain forms of dynamic length encoding are superior to static length encoding as far as memory is concerned, it all depends on usage. Just look at UTF-8 for proof. It's essentially an extensible character array for encoding a single character. This uses a single bit for each extended byte. NUL termination uses 8 bits. Length-prefix I think can be reasonably termed infinite length as well by using 64 bits. How often you hit the case of your extra bits is the deciding factor. Only 1 extremely large string? Who cares if you're using 8 or 64 bits? Many small strings (Ie Strings of English words)? Then your prefix costs are a large percentage.
Length-prefixed strings allowing time savings is not a real thing. Whether your supplied data is required to have length provided, you're counting at compile time, or you're truly being provided dynamic data that you must encode as a string. These sizes are computed at some point in the algorithm. A separate variable to store the size of a null terminated string can be provided. Which makes the comparison on time-savings moot. One just has an extra NUL at the end... but if the length encode doesn't include that NUL then there's literally no difference between the two. There's no algorithmic change required at all. Just a pre-pass you have to manually design yourself instead of having a compiler/runtime do it for you. C is mostly about doing things manually.
Length-prefix being optional is a selling point. I don't always need that extra info for an algorithm so being required to do it for a every string makes my precompute+compute time never able to drop below O(n). (Ie hardware random number generator 1-128. I can pull from an "infinite string". Let's say it only generates characters so fast. So our string length changes all the time. But my usage of the data probably doesn't care how many random bytes I have. It just wants the next available unused byte as soon as it can get it after a request. I could be waiting on the device. But I could also have a buffer of characters pre-read. A length comparison is a needless waste of computation. A null check is more efficient.)
Length-prefix is a good guard against buffer overflow? So is sane usage of library functions and implementation. What if I pass in malformed data? My buffer is 2 bytes long but I tell the function it's 7! Ex: If gets() was intended to be used on known data it could've had an internal buffer check that tested compiled buffers and malloc() calls and still follow spec. If it was meant to be used as a pipe for unknown STDIN to arrive at unknown buffer then clearly one can't know abut the buffer size which means a length arg is pointless, you need something else here like a canary check. For that matter, you can't length-prefix some streams and inputs, you just can't. Which means the length check has to be built into the algorithm and not a magic part of the typing system. TL;DR NUL-terminated never had to be unsafe, it just ended up that way via misuse.
counter-counter point: NUL-termination is annoying on binary. You either need to do length-prefix here or transform NUL bytes in some way: escape-codes, range remapping, etc... which of course means more-memory-usage/reduced-information/more-operations-per-byte. Length-prefix mostly wins the war here. The only upside to a transform is that no additional functions have to be written to cover the length-prefix strings. Which means on your more optimized sub-O(n) routines you can have them automatically act as their O(n) equivalents without adding more code. Downside is, of course, time/memory/compression waste when used on NUL heavy strings. Depending on how much of your library you end up duplicating to operate on binary data, it may make sense to work solely with length-prefix strings. That said one could also do the same with length-prefix strings... -1 length could mean NUL-terminated and you could use NUL-terminated strings inside length-terminated.
Concat: "O(n+m) vs O(m)" I'm assuming your referring to m as the total length of the string after concatenating because they both have to have that number of operations minimum (you can't just tack-on to string 1, what if you have to realloc?). And I'm assuming n is a mythical amount of operations you no longer have to do because of a pre-compute. If so, then the answer is simple: pre-compute. If you're insisting you'll always have enough memory to not need to realloc and that's the basis of the big-O notation then the answer is even more simple: do binary search on allocated memory for end of string 1, clearly there's a large swatch of infinite zeros after string 1 for us to not worry about realloc. There, easily got n to log(n) and I barely tried. Which if you recall log(n) is essentially only ever as large as 64 on a real computer, which is essentially like saying O(64+m), which is essentially O(m). (And yes that logic has been used in run-time analysis of real data structures in-use today. It's not bullshit off the top of my head.)
Concat()/Len() again: Memoize results. Easy. Turns all computes into pre-computes if possible/necessary. This is an algorithmic decision. It's not an enforced constraint of the language.
String suffix passing is easier/possible with NUL termination. Depending on how length-prefix is implemented it can be destructive on original string and can sometimes not even be possible. Requiring a copy and pass O(n) instead of O(1).
Argument-passing/de-referencing is less for NUL-terminated versus length-prefix. Obviously because you're passing less information. If you don't need length, then this saves a lot of footprint and allows optimizations.
You can cheat. It's really just a pointer. Who says you have to read it as a string? What if you want to read it as a single character or a float? What if you want to do the opposite and read a float as a string? If you're careful you can do this with NUL-termination. You can't do this with length-prefix, it's a data type distinctly different from a pointer typically. You'd most likely have to build a string byte-by-byte and get the length. Of course if you wanted something like an entire float (probably has a NUL inside it) you'd have to read byte-by-byte anyway, but the details are left to you to decide.
TL;DR Are you using binary data? If no, then NUL-termination allows more algorithmic freedom. If yes, then code quantity vs speed/memory/compression is your main concern. A blend of the two approaches or memoization might be best.
Many design decisions surrounding C stem from the fact that when it was originally implemented, parameter passing was somewhat expensive. Given a choice between e.g.
void add_element_to_next(arr, offset)
char[] arr;
int offset;
{
arr[offset] += arr[offset+1];
}
char array[40];
void test()
{
for (i=0; i<39; i++)
add_element_to_next(array, i);
}
versus
void add_element_to_next(ptr)
char *p;
{
p[0]+=p[1];
}
char array[40];
void test()
{
int i;
for (i=0; i<39; i++)
add_element_to_next(arr+i);
}
the latter would have been slightly cheaper (and thus preferred) since it only required passing one parameter rather than two. If the method being called didn't need to know the base address of the array nor the index within it, passing a single pointer combining the two would be cheaper than passing the values separately.
While there are many reasonable ways in which C could have encoded string lengths, the approaches that had been invented up to that time would have all required functions that should be able to work with part of a string to accept the base address of the string and the desired index as two separate parameters. Using zero-byte termination made it possible to avoid that requirement. Although other approaches would be better with today's machines (modern compilers often pass parameters in registers, and memcpy can be optimized in ways strcpy()-equivalents cannot) enough production code uses zero-byte terminated strings that it's hard to change to anything else.
PS--In exchange for a slight speed penalty on some operations, and a tiny bit of extra overhead on longer strings, it would have been possible to have methods that work with strings accept pointers directly to strings, bounds-checked string buffers, or data structures identifying substrings of another string. A function like "strcat" would have looked something like [modern syntax]
void strcat(unsigned char *dest, unsigned char *src)
{
struct STRING_INFO d,s;
str_size_t copy_length;
get_string_info(&d, dest);
get_string_info(&s, src);
if (d.si_buff_size > d.si_length) // Destination is resizable buffer
{
copy_length = d.si_buff_size - d.si_length;
if (s.src_length < copy_length)
copy_length = s.src_length;
memcpy(d.buff + d.si_length, s.buff, copy_length);
d.si_length += copy_length;
update_string_length(&d);
}
}
A little bigger than the K&R strcat method, but it would support bounds-checking, which the K&R method doesn't. Further, unlike the current method, it would be possible to easily concatenate an arbitrary substring, e.g.
/* Concatenate 10th through 24th characters from src to dest */
void catpart(unsigned char *dest, unsigned char *src)
{
struct SUBSTRING_INFO *inf;
src = temp_substring(&inf, src, 10, 24);
strcat(dest, src);
}
Note that the lifetime of the string returned by temp_substring would be limited by those of s and src, which ever was shorter (which is why the method requires inf to be passed in--if it was local, it would die when the method returned).
In terms of memory cost, strings and buffers up to 64 bytes would have one byte of overhead (same as zero-terminated strings); longer strings would have slightly more (whether one allowed amounts of overhead between two bytes and the maximum required would be a time/space tradeoff). A special value of the length/mode byte would be used to indicate that a string function was given a structure containing a flag byte, a pointer, and a buffer length (which could then index arbitrarily into any other string).
Of course, K&R didn't implement any such thing, but that's most likely because they didn't want to spend much effort on string handling--an area where even today many languages seem rather anemic.
According to Joel Spolsky in this blog post,
It's because the PDP-7 microprocessor, on which UNIX and the C programming language were invented, had an ASCIZ string type. ASCIZ meant "ASCII with a Z (zero) at the end."
After seeing all the other answers here, I'm convinced that even if this is true, it's only part of the reason for C having null-terminated "strings". That post is quite illuminating as to how simple things like strings can actually be quite hard.
I don't buy the "C has no string" answer. True, C does not support built-in higher-level types but you can still represent data-structures in C and that's what a string is. The fact a string is just a pointer in C does not mean the first N bytes cannot take on special meaning as a the length.
Windows/COM developers will be very familiar with the BSTR type which is exactly like this - a length-prefixed C string where the actual character data starts not at byte 0.
So it seems that the decision to use null-termination is simply what people preferred, not a necessity of the language.
One advantage of NUL-termination over length-prefixing, which I have not seen anyone mention, is the simplicity of string comparison. Consider the comparison standard which returns a signed result for less-than, equal, or greater-than. For length-prefixing the algorithm has to be something along the following lines:
Compare the two lengths; record the smaller, and note if they are equal (this last step might be deferred to step 3).
Scan the two character sequences, subtracting characters at matching indices (or use a dual pointer scan). Stop either when the difference is nonzero, returning the difference, or when the number of characters scanned is equal to the smaller length.
When the smaller length is reached, one string is a prefix of the other. Return negative or positive value according to which is shorter, or zero if of equal length.
Contrast this with the NUL-termination algorithm:
Scan the two character sequences, subtracting characters at matching indices [note that this is handled better with moving pointers]. Stop when the difference is nonzero, returning the difference. NOTE: If one string is a PROPER prefix of the other, one of the characters in the subtraction will be NUL, i.e zero, and the comparison will naturally stop there.
If the difference is zero, -only then- check if either character is NUL. If so, return zero, otherwise continue to next character.
The NUL-terminated case is simpler, and very easy to implement efficiently with a dual pointer scan. The length-prefixed case does at least as much work, nearly always more. If your algorithm has to do a lot of string comparisons [e.g a compiler!], the NUL-terminated case wins out. Nowadays that might not be as important, but back in the day, heck yeah.
gcc accept the codes below:
char s[4] = "abcd";
and it's ok if we treat is as an array of chars but not string. That is, we can access it with s[0], s[1], s[2], and s[3], or even with memcpy(dest, s, 4). But we'll get messy characters when we trying with puts(s), or worse with strcpy(dest, s).
I think the better question is why you think C owes you anything? C was designed to give you what you need, nothing more. You need to loose the mentality that the language must provide you with everything. Or just continue to use your higher level languages that will give you the luxary of String, Calendar, Containers; and in the case of Java you get one thing in tonnes of variety. Multiple types String, multiple types of unordered_map(s).
Too bad for you, this was not the purpose of C. C was not designed to be a bloated language that offers from a pin to an anchor. Instead you must rely on third party libraries or your own. And there is nothing easier than creating a simple struct that will contain a string and its size.
struct String
{
const char *s;
size_t len;
};
You know what the problem is with this though. It is not standard. Another language might decide to organize the len before the string. Another language might decide to use a pointer to end instead. Another might decide to use six pointers to make the String more efficient. However a null terminated string is the most standard format for a string; which you can use to interface with any language. Even Java JNI uses null terminated strings.
Lastly, it is a common saying; the right data structure for the task. If you find that need to know the size of a string more than anything else; well use a string structure that allows you to do that optimally. But don't make claims that that operation is used more than anything else for everybody. Like, why is knowing the size of a string more important than reading its contents. I find that reading the contents of a string is what I mostly do, so I use null terminated strings instead of std::string; which saves me 5 pointers on a GCC compiler. If I can even save 2 pointers that is good.

the way to compare string in an efficient way in C++

Is it efficient to compare a string with another string or string literal like this?
string a;
string b;
if (a == "test")
or
if (a == b)
My coworker asked me to use memcmp
Any comments about this?
Thanks.
Yes use a == b, do not listen to your co-worker.
You should always prefer code readability and using STL over using C functions unless you have a specific bottleneck in your program that you need to optimize and you have proven that it is truly a bottleneck.
Obviously you should use a == b and rely on its implementation.
For the record, std::char_traits<char>::compare() in a popular implementation relies on memcmp(), so calling it directly would only be more painful and error-prone.
If you really need to know, you should write a test-application and see what the timing is.
That being said, you should rely on the provided implementation being quite efficient. It usually is.
I think your coworker is a bit hooked up on possible optimization.
memcmp isn't intended to compare strings (that would be strcmp)
to only compare upto the size of the shortest string, you would need strlen on both strings
memcmp returns <0, =0, >0, which is a nuisance to always remember
strcmp and strlen can cause weird behaviour with bad c-style strings (not ending with \0 or null)
It's less efficient. std::string::operator== can do one very quick check, for equal length. If the sting lengths aren't equal (quite common), it can return false without looking at even one character.
In C, memcmp must be told the length to compare, which means you need to call strlen twice, and that looks at all characters in both strings.
STL best practice is to always prefer member functions to perform a given task. In this case that's basic_string::operator==.
Your coworker needs to think a bit more in C++ and get away from the CRT. Sometimes I think this is just caused by fear of the unknown - if you can educate on C++ options, perhaps you will have an easier time.
Only If Speed is Very Important
Use strings of fixed size (32-64 bytes is very good), initialized to all zeros and then filled with string data.
(Note that here, by "string" I mean raw C code or your own custom string class, not the std::string class.)
Use memcpy and memcmp to compare these strings always using the fixed buffer size.
You can get even faster than memcmp if you make sure your string buffers are 16-byte aligned so you can use SSE2 and you only need to test for equality and not greater or less-than. Even without SSE2 you can do an equality compare using subtraction in word-sized chunks.
The reason that these techniques speed things up is that they remove the byte-by-byte comparison test from the equation. Looking for the terminating '\0' or the byte that is different is expensive because test-and-branch is hard to predict and pipeline.
Maybe or maybe not
If your C++ implementation uses a highly optimized memcmp (as GCC has) and
it's C++ string comparison does the trivial while(*p++ == *q++) ... equivalent,
then, yes, memcmp would be faster on large strings because it utilizes multiple character comparisons at a time and aligned 32bit loads.
On shorter strings, these optimizations wouldn't be visible in the timings - but on larger strings (some 10K or so), the speedup should be clearly visible.
The Answer: it depends ;-) Check your C++ strings implementation.
Regards
rbo