I am newbie in WinCE Programming, i want to Create Custom File Dialog for our application, which has totally diffrent look and feel than the default windows file dialog....
I looked into many Flag value bt they won't worth it ...
Any pointers will be helpful
Thnks...
Mukesh
It depends on what level you're looking at replacing it. Do you want to replace it device-wide, or just for your app? If it's just for your app, create a new Dialog with the features you want and call it.
To replace it system-wide you have to have the ability (i.ee tools and BSP) to create a new OS image. You would clone the following folder in your project tree:
%WINCEROOT%\PUBLIC\SHELL\OAK\HPC\CESHELL\UI
Then modify the resource (and potentially code) files you want changes and rebuild your OS.
Related
Im trying to make (what I thought was a simple) extension for Game maker studio 2.
I am restricted to making a DLL app.
I am wondering is there any was to have a dll app open the file explorer have the user locate a file and then return said directory?
I fell like this is a sumb question but one I really need to know the answer too before slaving away coding for hours only to find its not possible.
You do not want to launch the explorer but to open a file dialog that allows the user to select a file.
Depending on the framework you use in your program the solutions may differ.
If you are using Qt framework you may use a QFileDialog for a platform independent mechanism.
If you are okay that it will only works on Windows then you may directly use the WinAPI functions GetOpenFileName or GetSaveFileName (that is a lot easier than the Common Item Dialog that is suggested as replacement on their documentation pages)
On GameMaker terms, you want to use get_open_filename or get_open_filename_ext.
See Dialog Module (marketplace, github) for C++ implementation reference.
I'm trying to develop C++ application for a client. So far, i have added the basic functionalities and it works as expected but i will likely to gradually grow the application in future (i.e. adding more feature to it) and the client will likely to update those feature in their app. Now my questions are the following:
For adding feature, i have decided to add features to a dll and the client will likely replace the old dll with the new one (in order to use latest features). Is there a better approach for updating C++ app?
Why some developer use ordinal values instead of function names while exporting symbols, whats the benefit of using ordinal values other than less binary file size ?
I don't want my client to recompile/link the app, i just want to keep the updating process as smooth as possible. Need advice.
P.S:
Environment = Windows + Visual Studio
#Vasilij way is the way to go. If you update only de DLL, how you application will know that there are new functions to call? You have to dynamically adapt your menus and so on.
Just create an exe stub that runs the real application (may be in a subprocess it can kill) and update the whole app (not the stub) and DLLs when necessary. That stub can check for updates also and suggest the restart after downloading.
I want to create an editor in C++ using SDL & OpenGL and have decided to use the win32 api to access the window bar menus (for file, edit and so on) and it seems quite simple, but I don't know how to create a "file-> open" file browser/loader... I'm hoping it's quite simple but I'm finding it hard to look up any tutorials on google because of the phrasing...
I just want to have an "open" or "import" option in the file menu that will open a standard windows file browser... then grab the file location, place it into a string then pass it into a function that is activated by selection a file... (I hope that makes sense).
The method I'm using to create the win32 menus are from this post:
http://www.gamedev.net/topic/400677-sdl-with-a-win32-menu/
Half way down the page there is a comment by "caseyd"... that's how I learnt how to use it, so that is my current understanding of win32 menus in SDL... I wanted to post the code here, but I didn't know how to paste it here in codeblocks without reformatting every line.
I'm hoping this is quite simple... Thanks to anyone who can teach me how or just point me in the right direction.
Oh, and I'm not trying to convert this to other operating systems, I just like SDL.
Use GetOpenFileName(). Note that that function blocks until the user selects a file, so if you want to continue rendering etc. in the background, make sure to run it on a separate thread.
I have a client application in C++. For that I want to create a shortcut on the desktop and an entry in the start menu while installing. Is there any C++ windows api for that? I tried searching for it but couldn't find it. Can anyone tell me how it can be done?
You'll have to get your hands a bit dirty, and use COM to access the Shell. You can read here about Shell Links. Also, this project might provide you the code you need.
To get the location of the desktop and the start menu folders, you can use the appropriate System Variables.
I wrote an IE plugin using MFC activex. The plugin actually creates a file in CLSID_APPDATA folder and writes some data inside it. But the problem is that file which is created cannot be seen (i mean i cant see any file in CLSID_APPDATA folder on windows vista) whereas I am actually writing data inside it. The plugin is not signed.
I have the code from http://support.microsoft.com/kb/161873 to mark my activex component as safe.
Please let me know if I need to do something more to make it possible for file creation. I hope I was clear. Do let me know if I need to provide more details.
regards,
Pradip.B
It sounds like you're falling foul of IE's "Protected Mode" which redirects file writes made from IE from \Users\UserName\Local\ to \Users\Username\LocalLow (or something very similar to that).
Take a look at the following links as they should point you in the right direction:
More details on Protected Mode IE in Windows Vista
The difference between Local and LocalLow folders