I wrote an IE plugin using MFC activex. The plugin actually creates a file in CLSID_APPDATA folder and writes some data inside it. But the problem is that file which is created cannot be seen (i mean i cant see any file in CLSID_APPDATA folder on windows vista) whereas I am actually writing data inside it. The plugin is not signed.
I have the code from http://support.microsoft.com/kb/161873 to mark my activex component as safe.
Please let me know if I need to do something more to make it possible for file creation. I hope I was clear. Do let me know if I need to provide more details.
regards,
Pradip.B
It sounds like you're falling foul of IE's "Protected Mode" which redirects file writes made from IE from \Users\UserName\Local\ to \Users\Username\LocalLow (or something very similar to that).
Take a look at the following links as they should point you in the right direction:
More details on Protected Mode IE in Windows Vista
The difference between Local and LocalLow folders
Related
Im trying to make (what I thought was a simple) extension for Game maker studio 2.
I am restricted to making a DLL app.
I am wondering is there any was to have a dll app open the file explorer have the user locate a file and then return said directory?
I fell like this is a sumb question but one I really need to know the answer too before slaving away coding for hours only to find its not possible.
You do not want to launch the explorer but to open a file dialog that allows the user to select a file.
Depending on the framework you use in your program the solutions may differ.
If you are using Qt framework you may use a QFileDialog for a platform independent mechanism.
If you are okay that it will only works on Windows then you may directly use the WinAPI functions GetOpenFileName or GetSaveFileName (that is a lot easier than the Common Item Dialog that is suggested as replacement on their documentation pages)
On GameMaker terms, you want to use get_open_filename or get_open_filename_ext.
See Dialog Module (marketplace, github) for C++ implementation reference.
I need to make a windows console application file explorer using c++ , but I couldn't figure out how to use functions to display files nor how am I going to make it look like knowing that console application doesn't support buttons or displaying lists , specially that the project must be based on windows.h library. any tip, advice or suggestion may be helpful , thank you !
Have a look at http://www.martinbroadhurst.com/list-the-files-in-a-directory-in-c.html and scroll down to method 4. There you can see a possible implementation of a read-directory function. You should store a default start path, implement some console arguments as commands, then, whenever the user writes a command (for example goUp) ,change the path accordingly (in this case, remove the last foldername), call the function, which reads the directory, again and output all files in that folder.
I was looking at a project that someone wanted done and in order to do it I need to edit Windows' Start Up Programs. I am unsure of where to begin looking. What I really need is just a reference to some Windows API functions that will let me do this.
Thanks
Startup programs is just a directory, I don't think there are any specific functions for it. You should be able to create shortcuts inside and that should be it.
c:\Users\username\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\
As Nikola Smiljanić says the Startup area is just a directory with file shortcuts in it. However it is dangerous to use a hardcoded path because this changes with different versions of Windows.
You can get the path to the startup folder with the SHGetFolderPath function and CSIDL_STARTUP as a parameter.
I am having an issue in FB4 where some classes are not accessible through hyperlink navigation (Command-Space) or Open Declaration (F3). The classes ARE available through Open Resource (Shift-Command-R) and the project compiles fine when I use them.
What's especially strange is that only SOME of the classes in each packager are available, but some are not. And the same holds true for auto-complete, i.e. if I begin an import statement, not all of the classes will not be available for auto-complete.
Any ideas?
Thanks,
-Gabriel
http://www.pizmogames.com
Making a change to every .as file in my project fixes this -- but only until the next time I open the project. So, now I have to make a batch change of some kind (appending a return, etc) to all my .as files (unix touch is not enough,... the contents much change) each time I open it. I wish there was a better solution.
I need to host and run managed controls inside of a purely unmanaged C++ app. How to do this?
To run unlicensed controls is typically simple:
if (SUCCEEDED(ClrCreateManagedInstance(type, iid, &obj)))
{
// do something with obj
}
When using a licensed control however, we need to somehow embed a .licx file into the project (ref application licensing). In an unmanaged C++ app, the requisite glue does not seem to work. The lc.exe tool is supposed to be able to embed the license as an assembly resource but either we were not waving the correct invocation, or it failed silently. Any help would be appreciated.
The answer depends on the particular component you're using. Contact your component help desk OR read up the documentation on what it takes to deploy their component.
Basically component developers are free to implement licensing as they deem fit. With the .licx file the component needs to be able to do whatever the developer wished via GetKey and IsValidKey (explained in the link you posted).
So if GetKey checks for a .licx file in the component directory - you just need to make sure its there.
AFAIK the client assembly doesn't need to do anything except instantiate the control.
Also if you post the name of the component and the lc.exe command you're using, people could take a look..