Finding amount of RAM using C++ - c++

How would i find out the amount of RAM and details about my system like CPU type, speed, amount of physical memory available. amount of stack and heap memory in RAM, number of processes running.
Also how to determine if there is any way to determin how long it takes your computer to execute an instruction, fetch a word from memory (with and without a cache miss), read consecutive words from disk, and seek to a new location on disk.
Edit: I want to accomplish this on my linux system using g++ compiler. are there any inbulit functions for this..? Also tell me if such things are possible on windows system.
I just got this question out of curiosity when I was learning some memory management stuff in c++. Please guide me through this step by step or may be online tutorials ll do great. Thanks.

With Linux and GCC, you can use the sysconf function included using the <unistd.h> header.
There are various arguments you can pass to get hardware information. For example, to get the amount of physical RAM in your machine you would need to do:
sysconf(_SC_PHYS_PAGES) * sysconf(_SC_PAGESIZE);
See the man page for all possible usages.
You can get the maximum stack size of a process using the getrlimit system call along with the RLIMIT_STACK argument, included using the <sys/resource.h> header.
To find out how many processes are running on the current machine you can check the /proc directory. Each running process is represented as a file in this directory named by its process ID number.

For Windows - GetPhysicallyInstalledSystemMemory for installed RAM, GetSystemInfo for CPUs, Process Status API for process enumeration. Heap and stack usage can be gotten only by the local process for itself. Remember stack usage is per-thread, and in Windows a process can have multiple heaps (use GetProcessHeaps to enumerate them). Memory usage per process in externally visible usage can be retrieved for each process using GetProcessMemoryInfo.
I'm not aware of Win32 APIs for the second paragraph's list. Probably have to do this at the device driver level (kernel mode) I would think, if it's even possible. Instruction fetch and
execution depend on the processor, cache size and instruction itself (they are not all the same in complexity). Memory access speed will depend on RAM, CPU and the motherboard FSB speed. Disk access likewise is totally dependent on the system characteristics.

On Windows Vista and Windows 7, the Windows System Assessment Tool can provide a lot of info. Supposedly it can be programmatically accessed via the WEI API.

Related

Can I somehow protect the whole Windows machine from stalling in case my 64-bit program consumes all memory? [duplicate]

Is there any way to set a system wide memory limit a process can use in Windows XP? I have a couple of unstable apps which do work ok for most of the time but can hit a bug which results in eating whole memory in a matter of seconds (or at least I suppose that's it). This results in a hard reset as Windows becomes totally unresponsive and I lose my work.
I would like to be able to do something like the /etc/limits on Linux - setting M90, for instance (to set 90% max memory for a single user to allocate). So the system gets the remaining 10% no matter what.
Use Windows Job Objects. Jobs are like process groups and can limit memory usage and process priority.
Use the Application Verifier (AppVerifier) tool from Microsoft.
In my case I need to simulate memory no longer being available so I did the following in the tool:
Added my application
Unchecked Basic
Checked Low Resource Simulation
Changed TimeOut to 120000 - my application will run normally for 2 minutes before anything goes into effect.
Changed HeapAlloc to 100 - 100% chance of heap allocation error
Set Stacks to true - the stack will not be able to grow any larger
Save
Start my application
After 2 minutes my program could no longer allocate new memory and I was able to see how everything was handled.
Depending on your applications, it might be easier to limit the memory the language interpreter uses. For example with Java you can set the amount of RAM the JVM will be allocated.
Otherwise it is possible to set it once for each process with the windows API
SetProcessWorkingSetSize Function
No way to do this that I know of, although I'm very curious to read if anyone has a good answer. I have been thinking about adding something like this to one of the apps my company builds, but have found no good way to do it.
The one thing I can think of (although not directly on point) is that I believe you can limit the total memory usage for a COM+ application in Windows. It would require the app to be written to run in COM+, of course, but it's the closest way I know of.
The working set stuff is good (Job Objects also control working sets), but that's not total memory usage, only real memory usage (paged in) at any one time. It may work for what you want, but afaik it doesn't limit total allocated memory.
Per process limits
From an end-user perspective, there are some helpful answers (and comments) at the superuser question “Is it possible to limit the memory usage of a particular process on Windows”, including discussions of how to set recursive quota limits on any or all of:
CPU assignment (quantity, affinity, NUMA groups),
CPU usage,
RAM usage (both ‘committed’ and ‘working set’), and
network usage,
… mostly via the built-in Windows ‘Job Objects’ system (as mentioned in #Adam Mitz’s answer and #Stephen Martin’s comment above), using:
the registry (for persistence, when desired) or
free tools, such as the open-source Process Governor.
(Note: nested Job Objects ~may~ not have been available under all earlier versions of Windows, but the un-nested version appears to date back to Windows XP)
Per-user limits
As far as overall per-user quotas:
??
It is possible that each user session is automatically assigned to a job group itself; if true, per-user limits should be able to be applied to that job group. Update: nope; Job Objects can only be nested at the time they are created or associated with a specific process, and in some cases a child Job Object is allowed to ‘break free’ from its parent and become independent, so they can’t facilitate ‘per-user’ resource limits.
(NTFS does support per-user file system ~storage~ quotas, though)
Per-system limits
Besides simple BIOS or ‘energy profile’ restrictions:
VM hypervisor or Kubernetes-style container resource limit controls may be the most straightforward (in terms of end-user understandability, at least) option.
Footnotes, regarding per-process and other resource quotas / QoS for non-Windows systems:
‘Classic’ Mac OS (including ‘classic’ applications running on 2000s-era versions of Mac OS X): per-application memory limits can be easily set within the ‘Memory’ section of the Finder ‘Get Info’ window for the target program; as a system using a cooperative multitasking concurrency model, per-process CPU limits were impossible.
BSD: ? (probably has some overlap with linux and non-proprietary macOS methods?)
macOS (aka ‘Mac OS X’): no user-facing interface; system support includes, depending on version, the ‘Multiprocessing Services API’, Grand Central Dispatch, POSIX threads / pthread, ‘operation objects’, and possibly others.
Linux: ‘Resource Manager’/limits.conf, control groups/‘cgroups’, process priority/‘niceness’/renice, others?
IBM z/OS and other mainframe-style systems: resource controls / allocation was built-in from nearly the beginning

C++ checking available ram?

In C++ how would I check how much available RAM i have?
I am on windows, but be interested for Unix answers as well as windows.
Windows: GlobalMemoryStatusEx. MSDN page has a detailed C sample code.
Linux: check the "/proc/meminfo" file (discussion)
OSX: see this SO thread Determine physical mem size programmatically on OSX
The question is not clear, however. There is physical memory, there is virtual memory, there is an OS ability to swap some unused pages to disk/other storage.
If you need to write some kind of a system monitor, then my answer would do.
If you need to be sure that none of your malloc()/new[] calls fail, then just catch appropriate exceptions or handle NULL results. The other option is to build your own allocator which gets a large memory block at the beginning and allocates smaller blocks there.
EDIT: answer to comment
The calls to WinAPI's MapViewOfFile and CreateFileMapping provide error codes to exclude fatal situations. Since files are mapped to the virtual address space shared with your process' data, you may check if there are sufficient number of pages available. I.e., if you're on a 32-bit system, you won't be able to map the whole 8Gb file to the memory at once (but you can map its smaller parts), but on a 64-bit system the mapping possibilities are sufficient for any current needs.

Single Process Maximum Possible Memory in x64 Linux

is there any memory limit for a single process in x64 Linux?
we are running a Linux Server with 32Gb of RAM and I'm wondering if I can allocate most of it for a single process I'm coding which requires lots of RAM!
Certain kernels have different limits, but on any modern 64-bit linux the single-process limit is still far over 32GB (assuming that process is a 64-bit executable). Various distributions may also have set per-process limits using sysctl, so you'll want to check your local environment to make sure that there aren't arbitrarily low limits set (also check ipcs -l on RPM-based systems).
The Debian port documentation for the AMD64 port specifically mentions that the per-process virtual address space limit is 128TiB (twice the physical memory limit), so that should be the reasonable upper bound you're working with.
The resource limits are set using setrlimit syscall. You can change them with a shell builtin (e.g. ulimit on bash, limit with zsh).
The practical limit is also related to RAM size and swap size. The free command show these. (Some systems are overcommitting memory, but that is risky).
A process actually don't use RAM, it consumes virtual memory using system calls like mmap (which may get called by malloc). You could even map a portion of a file into memory with that call.
To learn about the memory map of a process 1234, look into the  /proc/1234/maps file. From your own application, read the /proc/self/maps. And you have also /proc/1234/smaps and /proc/self/smaps. Try the command cat /proc/self/mapsto understand the memory map of the process running that cat.
On a 32Gb RAM machine, you can usually run a process with 31 Gb of process space (assuming no other big process exist). If you had also 64Gb of swap, you could run a process of at least 64Gb but that would be unbelievably slow (most of the time would be spent on swapping to disk). You can add swap space (e.g. by swapping to a file, initialized with dd then mkswap, and activated with swapon).
If coding a server, be very careful about memory leaks. The valgrind tool is helpful to hunt such bugs. And you could consider using Boehm's garbage collector
Current 64bit Linux kernel has limit to 64TB of physical RAM and 128TB of virtual memory (see RHEL limits and Debian port). Current x86_64 CPUs (ie. what we have in the PC) has (virtual) address limit 2^48=256TB because of how the address register in the CPU use all the bits (upper bits are used for page flags like ReadOnly, Writable, ExecuteDisable, PagedToDisc etc in the pagetable), but the specification allows to switch to true 64bit address mode reaching the maximum at 2^64=16EB (Exa Bytes). However, the motherboard and CPU die does not have so many pins to deliver all 48 bits of the memory address to the RAM chip through the address bus, so the limit for physical RAM is lower (and depends on manufacturer), but the virtual address space could by nature reach more than the amount of RAM one could have on the motherboard up to virtual memory limit mentioned above.
The limit per process are raised by how the memory virtual address space for the process is set, because there could be various sizes for stack, mmap() area (and dynamic libraries), program code itself, also the kernel is mapped into the process space. Some of these settings could be changed by passing argument to the linker, sometimes by special directive in the source code, or by modifying the binary file with the program directly (binary has ELF format). Also there are limits the administrator of the machine (root) has set or the user has (see output of the command "ulimit -a"). These limits could be soft or hard and the user is unable to overcome hard limit.
Also the Linux kernel could be set to allow memory overcommit allocation. In this case, the program is allowed to allocate a huge amount of RAM and then use only a few of pages (see sparse arrays, sparse matrix), see Linux kernel documentation. So in this case, the program will fail only after filling up the requested memory by data, but not at the time of memory allocation.

c++ heavy data processing and paging

I'm writing an application that should process large ammounts of data (between 1-10 GB) as realtime as possible.
the data is present in multiple binary data files on harddisk, each between few kb and 128MB. when the process starts, first it is decided which data is actually needed. then some user settings are taken through the userinterface and then the data is processed chunk by chunk where always a file is loaded into memory, processed, and then cleared from the memory. this processing should be fast because the user can change some settings and then the same data is reprocessed and this user interaction should be as fluent as possible.
Now the loading from disk is quite some bottleneck and I would like to preload the data already at the stage where it's decided what files will be used. however - if I preload too much data, the os will use virtual memory and i'll have plenty of pagefaults, making the processing even slower.
how can I determine how much data to preload in order to keep pagefaults low? can I influence the os somehow on what data I want to keep in memory?
thanks!
//edit: i'm currently running on Windows 7 64 (the application is 32bit however) and the application does not need to run on any computer - only on a specific one since this is a research project.
For a general case random access to large binary files I would consider using native OS file memory mapping API. This will most probably be the most efficient solution from performance perspective, there is also a system API available in most OS-es to lock a page in memory, but I wouldn't use it. When doing something more specific, it is possible in most cases to have a smart indexing to know exactly what is where and solve most performance bottlenecks by that.
And yes, there is no magic, if you need all 10G available in RAM because they are accessed equally often, get 16GB of RAM on your box.
For a Windows platform, I would recommend you look into :
MapViewOfFile function : maps a view of a file mapping into the address space of a calling process
I/O Completion Ports : an efficient threading model for processing multiple asynchronous I/O requests on a multiprocessor system
There is a file mapping support in boost::interprocess

Dealing with large amounts of data in c++

I have an application that sometimes will utilize a large amount of data. The user has the option to load in a number of files which are used in a graphical display. If the user selects more data than the OS can handle, the application crashes pretty hard. On my test system, that number is about the 2 gigs of physical RAM.
What is a good way to handle this situation? I get the "bad alloc" thrown from new and tried trapping that but I still run into a crash. I feel as if I'm treading in nasty waters loading this much data but it is a requirement of this application to handle this sort of large data load.
Edit: I'm testing under a 32 bit Windows system for now but the application will run on various flavors of Windows, Sun and Linux, mostly 64 bit but some 32.
The error handling is not strong: It simply wraps the main instantiation code with a try catch block, the catch looking for any exception per another peer's complaint of not being able to trap the bad_alloc everytime.
I think you guys are right, I need a memory management system that doesn't load all of this data into the RAM, it just seems like it.
Edit2: Luther said it best. Thanks guy. For now, I just need a way to prevent a crash which with proper exception handling should be possible. But down the road I'll be implementing that acception solution.
There is the STXXL library which offers STL like containers for large Datasets.
http://stxxl.sourceforge.net/
Change "large" into "huge". It is designed and optimized for multicore processing of data sets that fit on terabyte-disks only. This might suffice for your problem, or the implementation could be a good starting point to tailor your own solution.
It is hard to say anything about your application crashing, because there are numerous hiccups involved when it comes to tight memory conditions: You could hit a hard address space limit (for example by default 32-bit Windows only has 2GB address space per user process, this can be changed, http://www.fmepedia.com/index.php/Category:Windows_3GB_Switch_FAQ ), or be eaten alive by the OOM killer ( Not a mythical beast:, see http://lwn.net/Articles/104179/ ).
What I'd suggest in any case to think about a way to keep the data on disk and treat the main memory as a kind of Level-4 cache for the data. For example if you have, say, blobs of data, then wrap these in a class which can transparently load the blobs from disk when they are needed and registers to some kind of memory manager which can ask some of the blob-holders to free up their memory before the memory conditions become unbearable. A buffer cache thus.
The user has the option to load in a number of files which are used in a graphical display.
Usual trick is not to load the data into memory directly, but rather use the memory mapping mechanism to make the files look like memory.
You need to make sure that the memory mapping is done in read-only mode to allow the OS to evict it from RAM if it is needed for something else.
If the user selects more data than the OS can handle, the application crashes pretty hard.
Depending on OS it is either: application is missing some memory allocation error handling or you really getting to the limit of available virtual memory.
Some OSs also have an administrative limit on how large the heap of application can grow.
On my test system, that number is about the 2 gigs of physical RAM.
It sounds like:
your application is 32-bits and
your OS uses the 2GB/2GB virtual memory split.
To avoid hitting the limit, your need to:
upgrade your app and OS to 64-bit or
tell OS (IIRC patch for Windows; most Linuxes already have it) to use 3GB/1GB virtual memory split. Some 32-bit OSs are using 2GB/2GB memory split: 2GB of virtual memory for kernel and 2 for the user application. 3/1 split means 1GB of VM for kernel, 3 for the user application.
How about maintaining a header table instead of loading the entire data. Load the actual page when the user requests the data.
Also use some data compression algorithms (like 7zip, znet etc.) which reduce the file size. (In my project they reduced the size from 200MB to 2MB)
I mention this because it was only briefly mentioned above, but it seems a "file paging system" could be a solution. These systems read large data sets in "chunks" by breaking the files into pieces. Once written, they generally "just work" and you hopefully won't have to tinker with them anymore.
Reading Large Files
Variable Length Data in File--Paging
New Link below with very good answer.
Handling Files greater than 2 GB
Search term: "file paging lang:C++" add large or above 2GB for more. HTH
Not sure if you are hitting it or not, but if you are using Linux, malloc will typically not fail, and operator new will typically not throw bad_alloc. This is because Linux will overcommit, and instead kill your process when it decides the system doesn't have enough memory, possibly at a page fault.
See: Google search for "oom killer".
You can disable this behavior with:
echo 2 > /proc/sys/vm/overcommit_memory
Upgrade to a 64-bit CPU, 64-bit OS and 64-bit compiler, and make sure you have plenty of RAM.
A 32-bit app is restricted to 2GB of memory (regardless of how much physical RAM you have). This is because a 32-bit pointer can address 2^32 bytes == 4GB of virtual memory. 20 years ago this seemed like a huge amount of memory, so the original OS designers allocated 2GB to the running application and reserved 2GB for use by the OS. There are various tricks you can do to access more than 2GB, but they're complex. It's probably easier to upgrade to 64-bit.