Disabling C++0x features in VC 2010? - c++

Does C++0x mode in VC++ 2010 has an off switch? I am working on a project that supposed to compile on non 0x compilers, and therefore I want to compile against the current standard. (Even if non of the new features are being used directly, there are still subtleties that makes C++0x more premissive).
The closest switch I found was Configuration Properties -> C/C++ -> Language -> Disable Language Extensions but that's not it.

No, language extensions are typically non-standard vendor specific additions.
C++0X features: There is no direct way to switch off these features. One workaround is to not use them. However, note that there will still be marked difference in performance across versions of VC runtime. VC10 implements move semantics and the standard library (std::string for example) uses these features generously.
A reasonable compromise in my opinion is to switch back to VS2008. Recent VS versions have been notoriously buggy (so far, in my experience) and have never worked the way they should without a Service Pack. VS2008 is pretty stable now, without any of those C++0x features and ought to fit your bill.

It appears you can use the vc2008 toolset in VS2010 see: Visual C++ 2010 compatibility with VC 2008

Related

How to compile with VS2017 for an older C++ standard?

I am using Visual Studio 2017 and need to create code that is compatible to VS2008 (C++03 or C++98). Is there a switch to restrict MSVC to C++03 features?
I am using CMake and tried to set
set_property(TARGET tgt PROPERTY CXX_STANDARD 98)
But this seems only to make sure, that the compiler supports C++98 or newer.
Any solution, that checks if C++ code uses features that are newer than the features supported by VS2008 will work as well. I just need to make sure, that I do not accidentally use features that are too new.
MSVC only got the standard switch in one of the updates to VS2015 (Update 3 to be exact) which was more or less C++14 compliant, and as such there are only switches for standards starting with C++14 (plus a few later features that were already implemented at the time of the update). All older features are enabled unconditionally for backwards compatibility (and because of all the work required to retrofit already implemented features for previous standards for virtually no gain).
See this blog post for more information: https://devblogs.microsoft.com/cppblog/standards-version-switches-in-the-compiler/
Also, note that there were a lot of conformance improvements in newer versions of MSVC, so even with the std switches you could write code that wouldn't work or would behave differently on older compiler.
A better solution would be just to use VS2008 toolset from VS2017 visual studio, as explained here: https://devblogs.microsoft.com/cppblog/stuck-on-an-older-toolset-version-move-to-visual-studio-2015-without-upgrading-your-toolset/
That way you'll be certain your code compiles on the older toolset, while using up-to-date IDE.

The C++ standard versions vs Visual Studio versions

The /std (Specify Language Standard Version) option is available in Visual Studio 2017 and later. Does it mean that previous versions of Visual Studio use particular versions of the C++ standard and, unlike gcc/clang, there's a 1:1 mapping between a VS version and the default C++ standard version provided by the compiler?
There is a blog post Standards version switches in the compiler that explains the introduction of the feature and what MSVC used to do previously:
Traditionally, we would release the compiler in a default mode that combines features striding several versions of the C++ language, e.g. C++98, C++03, C++11, C++14, etc. in addition to conformance improvement bug fixes. This can lead to situations where it is difficult to simultaneously upgrade to the newer and better compiler and at the same time move your code forward. We really appreciate the great feedback you’ve given us about our conformance improvements and new feature work. As the C++ standards committee is gearing up for a new C++ version, we’ve taken the initiative to help you state in your build systems or compiler command lines which version of C++ you are comfortable with while updating to the next version of Visual C++.
Visual C++ has made significant progress towards C++ standards conformance between the first release of Visual Studio 2015 and VS 2015 Update 3. We’ve fixed many issues with constexpr, improved expression SFINAE support, evaluation of initializer lists, variable templates, and more. Our standard library implementation has kept pace with features adopted into the post-C++14 standard draft. And we’ve implemented some major features currently under consideration by the committee, including C++ modules and coroutines. We want you to benefit from all this, but also we want you to consume these features at your own pace, while upgrading to this new update.
All post-C++14 features implemented in this update are off by default; those which were included in previous releases are left on to avoid causing your builds.
...
From what I gather /std:c++17 would be equivalent to clang/gcc -std=c++17 argument.
Some versions of msvc may not fully implement some versions of iso C++.
Depending on the Visual C++ compiler version or update level, certain C++14 or C++17 features may not be fully implemented or fully conformant when you specify the /std:c++14 or /std:c++17 options. For example, the Visual C++ 2017 RTM compiler does not fully support C++14-conformant constexpr, expression SFINAE, or 2-phase name lookup.
(cf: https://learn.microsoft.com/en-us/cpp/build/reference/std-specify-language-standard-version?view=vs-2017 )
So that's not exactly a "1:1 mapping between VS version and the default C++ standard version provided by the compiler".
You shouldn't rely on that.
Instead you should read the docs for the version of VS you're using.
Hope this answers your question.

C++11 on Windows

I'm wondering how well writing software in C++11 works on Windows yet. It would be most comfortable (and propably most natural) to use one of the native compilers for Windows - I'm thinking about Visual Studio 2012 Express or Visual Studio 2013 Express here. Everything I could find so far on that matter is
http://msdn.microsoft.com/en-us/library/vstudio/hh567368.aspx
(Comparison of C++11 features of VC10 and VC11, which seems to be quite bad)
http://blogs.msdn.com/b/vcblog/archive/2013/06/28/c-11-14-stl-features-fixes-and-breaking-changes-in-vs-2013.aspx (not really transparent, didn't give me a good idea how well it works)
Does anyone have any experience how well the current Visual Studio versions can handle C++11? I really want to start using auto, lambdas, variadic templates, template aliases, initializer lists and rvalue references (to name just a few) and all the other good stuff right now, but if Windows might be a problem I might have to use C++03 further.
Another possibility seems to be to install LLVM and Clang on Windows. My primary platform is OSX, and on that system Clang's support for C++11 is really good. But I read that the LLVM-version of the standard library for C++ (libc++) does not work well on Windows. So LLVM/clang might not be an option.
What are your opinions on C++11 development on Windows?
Thank you!
I can only give you my experience as a developer, as I've been building against the cutting edge of C++ on Windows using Visual C++ for just about everything, while also installing several other compilers and IDEs (including building Clang myself on Windows for Visual Studio 2012, 2012 CTP, and 2013 Preview). The following is my experience up until right now (August 13th, 2013), and is based on Herb Sutter's talk and working with the compiler every day.
The Quick
Run in the opposite direction of Visual Studio / VC++. Support for C++11 is slow, and they're currently being crushed in terms of compiler features versus Clang and GCC.
The Present
Visual C++'s C++11 (and C++14 support) is beyond abysmal right now. They lack powerful features that make template metaprogramming in C++ great (using expressions in particular).
Using doesn't exist right now. I have spent hours and hours porting great C++11 code with using to VC++, only to have it break it certain places, snap, or just become near damn unmaintainable.
Variadic support in the CTP was horrifically terrible, and while it got better for Visual Studio 2013 Preview's version of the compiler, it's still fairly bad at complex variadic and template expressions that obey the standard (and compile fine in GCC and Clang).
=delete and =default are pretty much gone from VC++ right now; in the hopeful near future, maybe it will work out (and it should come "soon-ish", according to the roadmap) (I had to implement r-value constructors explicitly for many simple classes all the way down a 8-class inheritance hierarchy once. It was the worst slap in the face, when I watched GCC and Clang users get all of my explicit hardcoded work for free with =default).
As a holdover (primarily because of Windows OS code and some binary compatabilities), Empty-Base-Class-Optomizations in VC++ don't work. Don't expect your class hierarchy sizes or member layout to be optimized in the least (watch your ordering in std::tuple when packing variable types).
This is about all the frustrations I've come into contact with so far. They're work-aroundable -- I have to work with them every day -- but if you want great C++ support, you should jump for GCC or Clang and somehow make it work on your machine.
The Future
If you really want C++11, you will need to wait about a year, and even then Visual Studio 2013's release of VC++ will still be missing a few features (and don't expect them to be bugless either). VC++ for 2013 will also still be critically missing std::move and explicit r-value support in many places, making it painful when you expect things to work.
The Caveat
If you're not a powerful Vim user, you're low on options when it comes to IDEs that you can work with (that play nice with GDB/GCC or Clang).
QtCreator is nice, works with MinGW, and is generally fully featured enough to get work done.
Sublime Text can be used, but you'll have to write your own building system or delegate that to something else.
Code::Blocks's autocomplete is wonky and behaves strangely, and the IDE itself feels clunky.
Eclipse is supposed to be good, but my experiences with it are clunky and strange, with odd input lags at time (despite a 8.00 GB i7 Haswell machine using an SSD).
Visual Studio, as an IDE, is pretty solid. Then stack Visual Assist X on top, and it works pretty damn well for C++ coding. It's really the only reason I continue to stick with it, but I've already made headway into learning Vim so I can mostly ditch Visual Studio altogether, when the time comes.
About Libraries
Library support in VC++ is pretty complete (for as much as their broken compiler lets them be complete). It has regex, while most other libraries have non-existent or broken regex support. But that doesn't mean that the VC++ library plays nice with some C++11 features that it says it does (picture by melak47).
And Lastly
If you want code that you know is going to work in Windows, 100%, for the rest of eternity, you'll probably want to program against VC++. The other "benefit" is that the code you write in VC++ is the smallest subset of C++/C++11 you can write with, so in the end it should compile everywhere. Of course, that goes against the very idea of using beautiful C++11 and enjoying it, so... pick your poison(s) wisely.
VC's C++11 support is far from complete, but it does include the most important user-facing features.
And here's the other thing. In my experience, it is fine to install MinGW or Clang on Windows, but you're going to have some inconvenience because hardly anybody precompiles binaries for those compilers for Windows (whereas lots of people precompile binaries for Visual Studio).
In addition, there are as far as I am aware no environments for Windows which are remotely as advanced as Visual Studio for things like graphical debugging, intellisense, and stuff like that. When I tried Code::Blocks it just didn't work, realistically.
You can see here for a comprehensive comparison of compiler support for C++11 language features. Here's some info on VS's C++11/14 roadmap.
MSVC is lagging behind the other major C++ compilers but it's still got support for many of the most important features.
auto, lambdas, and rvalue references are available from VS10. IIRC there's a caveat with rvalue references that the compiler doesn't generate move construction and move assignment operators.
variadic templates and initializer lists are available in the VS2013 preview, including library support.
type aliasing (i.e., typedefs with the using keyword) is expected to be available in VS 2013 RTM.
If you don't need to interoperate with binaries generated by VS then installing another compiler such as GCC is workable. I understand Clang can also work in a mingw environment, with libstdc++ rather than libc++.
http://nuwen.net/mingw.html
The nuwen distro is AWESOME! It is MinGW but it comes out much quicker than MinGW as new GCC releases come out. It also comes with all of boost and other useful libraries already compiled. It is all I use on windows anymore.
We are using C++11 for a few months already in production software across windows and linux in some here.com products without any problems. We use auto, lambdas, range for... Using Visual studio 2012 and gcc 4.7.
I have been using VS2012 and used C++11 features where possible. There are some bugs in the implementations and I have found it helpful to have another compiler to hand when I get errors from Visual Studio to compare against.
Clang and GCC to lead the way in terms of C++11 feature support and it appears to be a neck-and-neck race in terms of C++11 support between the two. MSVC is sadly panting trying to keep up and lagging behind. The Nuwen MingGW distro is, as Jake mentions, excellent and appears to be working well with Eclipse (Kepler release) and I didn't encounter too much pain using it with Netbeans 7.4 either. The Nuwen distro is currently at version 11.2 at the time of writing and, as you can see at Stephan's website, is now x64-native, featuring GCC 4.8.1 and Boost 1.54.0, with GCC's default mode also set to C++11.
I'm certainly beginning to use Eclipse Kepler and Nuwen MinGW in preference to MSVC 2012 more and more, but I'm largely a hobbyist C++ programmer still getting my feet wet and may not have hit the more obscure problems that those to whom C++ is their bread and butter may know about.

How to find what's new in VC++ v10?

Googling nor binging "VC++ What's new C++0x" gives me nothing that tells me what is new.Is there an official page at msdn or something similiar that contains the information for VC++ 10? I've seen such for C#,there must be one for what I'd enjoy to read.
If not, please list the new features available in Visual Studio 2010 for VC++.
The Visual C++ Team Blog has frequent articles about what's new for VC++ in Studio 2010. It's not an exhaustive list, but does detail many of the new additions.
There's also an MS site which lists some of whats new.
Wikipedia's Visual C++ page has a recap, which I imagine will be updated frequently as we get closer to the release:
Visual C++ 2010 (known also as Visual
C++ 10.0) is planned for release on
April 12, 2010. It is currently in
development, and available publicly
only in the form of beta version, and
available on MSDN as a release
candidate. The Visual C++ team is
considering using a SQL Server Compact
database to store information about
the source code, including
IntelliSense information, for better
IntelliSense and code-completion
support. This version adds a
modern C++ parallel computing library
called the Parallel Patterns Library,
partial support for C++0x,
significantly improved IntelliSense,
and performance improvements to both
the compiler and generated code.
This version is built around .NET 4.0,
but supports compiling to machine
code. The partial C++0x support in
VC10 consists of 6 compiler features
(lambdas, rvalue references, auto,
decltype, static_assert, nullptr), and
some library features (e.g. moving the
TR1 components from std::tr1 namespace
directly to std namespace). Variadic
templates were also considered, but
delayed until some future version due
to lower priority which stemmed from
the fact that unlike other
costly-to-implement features in VC10
(lambda, rvalue references), this one
would benefit rather the minority of
library writers than the majority of
compiler end users.
Beta 2 version number: 16.00.21003.01 (this is the version of compiler; the IDE itself has version number 16.00.21006.01)
RC version number: 16.00.30128.01

Which C++ does Visual Studio 2008 (or later) use?

I find C++ is very controversial language in microsoft world. By default we have ISO C++ and then microsoft has Managed C++ and now C++ CLI.
I just know standard (ISO) C++. I don't know microsoft's version of C++.
I'm confused about interpretation of any c++ code by visual studio 2008 (or later). Thats why I'm using gnu tools for compiling my programs. But I do love Visual Studio.
What settings do I need to make if I only want to use
STRICTLY ISO C++
Managed C++ (its deprecated but I think they still support it for sake of backward compatibility)
C++ CLI (for .NET platform)
I want to build native assemblies using C++ not managed ones. So, is there anything else should I need to do?
Everything is in the build settings:
Common Language Runtime Support (/clr) - add or remove CLR support
Advance Compile as C++ Code (/TP) - to choose if c++ or c..
Language: Disable Language Extention - use this to force ANSI.
When you ask Visual Studio to make a C++ project, it makes a C++ project. C++/CLI is a different language.
VS2008 and earlier have implemented C++03 (or approximated it. Like almost every other compiler, there are bits of the standard that are not followed to the letter. A few features are not implemented (exception specifications, the export keyword or two-phase name lookup are the ones I can think of), and some proprietary extensions are added as well.
GCC, and most big compilers, do the exact same thing, so this isn't a case of Microsoft being "evil" as such. The extensions can be disabled, leaving you with a reasonably standards-compliant compiler.
VC2010 is adding a number of C++0x features (and at least in the beta, I haven't been able to find an option to disable these), so from a strict C++03 compliance point of view, it is going to be less compliant.
Dani's answer already tells you which settings to change to enable/disable different language dialects.