I've successfully built SDL from source using bcc 5.5.1 but any SDL test application using it crashes right away at startup. I'm looking for some help and/or guidance on how to resolve this issue.
Just to fill in some info, SDL-1.2.14 was used. The project's compiled as a dll with multithreading enabled and linked to C runtime dynamically. I've also rebuilt it with debugging info. When I step through with a debugger up to the point of crash it seems to be coming from redirect_stdout in the sdlmain. If I remove sdlmain.lib and use the source file sdl_win32_main.c directly in the SDL test project then that doesn't crash anymore. Instead it just crashes later on at SDL_Init routine.
I've already checked the calling conventions used and they all seem to match up -- everything is using cdecl. I've also checked and made sure the compiled sdl.dll and the test application was using the same dynamic c runtime instead of statically linked.
The SDL wiki under Borland section mentions to use the -b to make sure enum's are same size as int but that option is enabled by the compiler by default unless explicitly turned off. I did rebuild SDL with that compiler/linker switch just to be sure though.
When it crashes, it's always a access violation in trying to write to some address(c000005). Like for example during a typical SDL init attempt like this:
// initialize SDL video
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "Unable to init SDL: %s\n", SDL_GetError() );
return 1;
}
After the call into SDL_Init(), control doesn't flow back into the test application. Instead it crashes somewhere bizarre like somewhere in ntdll.dll with something having to do with NTDLL.RtlEnterCriticalSection. When I inspect the stack trace at that point I usually get something like this:
:77982269
:0044A04C
:0043F02B
:0043F7C4
:0043EF25
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
SDL_CreateMutex()
SDL_CreateSemaphore(1)
//and it keeps recursing... looks like a stackover? :P
I'm not sure whatelse to try at this point as I'm pretty stumped. If anyone have any suggestions or need me to provide more info please feel free to add it to the comments.
Thanks
Alright, I finally found out what the issue was a couple days ago. The reason for the crash was because the wrong source file was compiled for the given platform.
The project file I used kept compiling SDL_sysmutex.c from threads\generic. The correct SDL_sysmutex.c to use under win32 should have been from threads\win32. I found this out when I was tracing the test programs side by side and the threading modules had different lines of code!
With this little oversight fixed the crashing problems have all but disappeared and all the test demos are running as they should :)
Related
Upon adding SDL_ttf (2.0.10), DrMemory refuses to work anymore. The console went from printing out the messages to outputting nothing and sending the following to stdout:
~~Dr.M~~ WARNING: unable to locate results file: can't open D:\DrMemory
\drmemory\logs/resfile.6188 (code=2). Dr. Memory failed to start the
target application, perhaps due to interference from invasive security
software. Try disabling other software or running in a virtual machine.
Is there any way around this with some command line flag for Dr Memory or will I have to forego using Dr Memory?
Note: It works perfectly fine with other SDL stuff until I add the TTF Library and add a TTF_Font *font somewhere. The code I have works fine and there is no loading errors or anything wrong with it, it's at a very primitive level and fresh/new. I just cannot get Dr Memory to work as soon as any TTF element is added to the source code.
It works with a 32-bit build, but not a 64-bit build... so I switched to using 32-bits.
Since this is not a full answer as to why. However if anyone finds it breaking for them, try 32-bit.
I am having Problem loading SDL_TTF font.
my program is so big, so there's a piece of code which is creating problem.
TTF_Font *font = NULL;
SDL_Color textColor = {255, 255, 255};
if(SDL_Init() == -1 || TTF_Init() == -1)
return 0;
font = TTF_OpenFont("calibri.ttf", 28);
if(font == NULL)
return 0;
Now please tell me why the funtion TTF_OpenFont is not working.
font remains NULL after the funtion and the program exits...
EDIT:
I cannot cout or printf TTF_GetError() but i used breakpoints to see which function is not working correctly and found the function TTF_OpenFont() returning null every time.
(BTW if there any way to print the Erroe on screen the tell please).
TTF_Init() is working correctly.
FOR PEOPLE WHO ARE ASKING TO INSTALL SDL_TTF SEPARATELY:
I have written the link below from which i am learning SDL in first tutorial it guides how to install SDL and integrate it which project, In 3rd lesson comes the SDL_IMAGE extension library which is to be needed to install separately (which i did and used all image functions easily), In 7th lesson it didn't teach how to install SDL_TFF rather says to do the same steps as for SDL_IMAGE but this time for SDL_TTf so i downloaded SDL_TTF and intalled and you know the rest after....
Windows 8.1, CodeBlocks, MinGW32, SDL1
Here's the link i am learning SDL from
SDL Tutorials
This is how i installed the Extension Library(SDL_TTF)
Setting Up Extention Library
If font is NULL you should use TTF_GetError to know what went wrong.
If the error message is opaque you may want then to take a look at TTF_OpenFont source.
Suggestions:
1) substitute this code for TTF_Init():
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
2) Make sure you call it before any other SDL_ttf functions.
If you're still having problems, please specify
your platform (Windows? Linux?)
how you installed your TTF fonts.
3) See also: https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf.html
===================================================================
I'm sorry you're still having problems displaying fonts. A few additional suggestions:
1) I'm sure the tutorial you're using is very good. But you can't assume that just because you followed all the steps, you didn't inadvertantly miss something. To resolve the problem, you're going to have to "look beyond" the tutorial.
2) For starters, we need to confirm whether or not TTF_Init() succeeded. We must be able to see TTF_Init() return status, and TTF_GetError() messages.
Q: What is the return value of TTF_Init?
There are several ways you can display "TTF_GetError":
Start your program from a command prompt ("cmd"):printf("TTF_Init: %s\n", TTF_GetError());
Copy the error to a string and look at it under a debugger: char[80] msg; strcpy (msg, TTF_GetError());
Use a Win32 MessageBox to display the error in a pop-up: MSDN - MessageBox function
3) Make sure you have these .dll's on your filesystem:
libfreetype*.dll
SDL2_ttf*.dll
zlib*.dll
4) Look at the fonts you have installed on your filesystem, for example: C:\Windows\Fonts\*.ttf
See also SDL_ttf - Font directory/Where do fonts go?
PROBLEM SOLVED.
Thanks EveryOne for giving your time...
the problem was program was not recognizing font(candara )
so it copy pasted in my project folder.
I know this was already answerd but i ran into a similar problem with SDL2_ttf under Visual Studio 2015 and want to share my solution to help maybe others in the future.
My problem was that when i started my SDLe application that used SDLe_ttf it could not load the font that was placed in the same directory. But when i executed the the build executable manualy from the command line everything was fine.
I think the problem is that Visual Studio 2015 executes the build executable from a different directory and since i used only the font file name(Sans.ttf) it could not load the font because it treats it as a relative path.
My soultion was to just prefix the font file name with the execution directory which can be optained by calling SDL_GetBasePath.
I am trying to get started with EDSDK to control my Canon 500D. I'm new to cpp, and windows XP apps and I'm using visual studio. After a great deal of blind trial and error I have finally managed to get the app to compile the basic sample code from the documentation. To do this I have the EDSDK.h, EDSDKTypes.h and EDSDKErrors.h headers in the right places and the EDSDK.dll and EDSDK.lib in the same folder as the code. It seems to be picking these up. I have got the 500D to be recognised by the PC so I believe the USB drivers are there.
The code is just trying to pick up the camera:
EdsError err=EDS_ERR_OK;
EdsCameraListRef cameraList=NULL;
err = EdsGetCameraList(&cameraList);
if(err == EDS_ERR_OK)
{...}
However, when I run this console app the error is picked up as 10 - which suggests, according to the document, that there is a missing subcomponent. This happens both if the camera is connected or not, so I'm thinking this is something missing from the compile. But I am getting nowhere with the documentation.
I have installed the edsdk 2.4 Windows version from a download not the official route, so this may be an issue.
Can anyone help? Specifically how can I find out what the missing subcomponent might be so I might include it. Is this a subcmponent of the build like a header file or something like a driver?
I know, old question but still it might help someone with the same problem.
From the documentation:
All DLLs are required in order to execute an EDSDK client application.
All of the modules in the DLL folder must be copied into the same folder where the EDSDK client application is in.
This means you'll have to have all DLLs beside your *.exe. Namely these DLLs:
DPPDLL.dll
DPPLibCom.dll
DPPRSC.dll
EDSDK.dll
EdsImage.dll
Mlib.dll
Ucs32P.dll
I have a C++ project that was built and runs in Visual Studio.
When I try to run it in unix, it gives me
Abort (Core Dumped)
I am using the g++ version 3.2.2
How do i Fix this program ? It needs to run in linux.
First step is to learn how to use gdb or any of the other excellent debuggers for Linux.
That should be able to tell you exactly which source line caused the problem. Then work back from there.
Other than that, we can't really help without seeing that source code. Psychic debugging, whilst useful, is not a highly developed field of endeavour :-)
#All
Thanks a lot for your responses.I really appreciate it
My program worked with g++ 4.2.3. It was aborting with g++ 3.2.2.
The code that gave me the correct output in visual studio was
foundOpen = inStr.find("(");
foundClose = inStr.find(")");
string inGate;
inGate = inStr.substr(++foundOpen,foundClose-foundOpen);
But using g++, I had to make a small change to the substr function.
foundOpen = inStr.find("(");
foundClose = inStr.find(")");
string inGate;
inGate = inStr.substr(++foundOpen,foundClose-foundOpen-1);
I am also a beginner to using linux and don't know how to use gdb. Are there any good tutorials to learn gdb?
I'll take a flying guess: your program uses 'getch()' and you found the function in the library -lcurses or -lncurses and are using that library, but your program crashes as you said.
The trouble is, that function requires a certain amount of setup to work - unlike the similarly named but rather different function that is available on Windows.
Welcome to the real world - different platforms have different functions in the standard APIs; sometimes, two platforms have a function with the same name but different meanings.
Another wild guess: boolean initialization, we got bit by this one. The boolean was initialized automatically using VC++2003 but on Linux it was not (thus either true or false, flip a coin...).
Took a while to debug since in our case it did not crash and was intermittent. I wanted to slap the programmer on the head for not initializing his variable!
Following on the tails of my previous (answered) question...
SharpSvn makes calling the Subversion client API simple:
SvnClient client = new SvnClient();
client.Authentication.DefaultCredentials = new NetworkCredential(username, password);
client.CheckOut(new Uri("http://xxx.yyy.zzz.aaa/svn/repository"), workingCopyDir);
On the other hand, calling the client API from C/C++, as shown in minimal_client.c requires coding "closer to the metal", as it were, on Subversion.
Are there Windows libraries for C++ in Visual Studio 2003 that present a simpler interface than what minimal_client uses?
If there are not, is there a VS2003 C++ project (a .vcproj file) that demonstrates getting minimal_client to run? I'm able to compile minimal_client.c and link it using the following libraries:
libsvn_client-1.lib libsvn_delta-1.lib libsvn_diff-1.lib libsvn_fs-1.lib libsvn_fs_base-1.lib libsvn_fs_fs-1.lib libsvn_ra-1.lib libsvn_ra_local-1.lib libsvn_ra_svn-1.lib libsvn_repos-1.lib libsvn_subr-1.lib libsvn_wc-1.lib libapr-1.lib libaprutil-1.lib xml.lib libneon.lib
but when I run my application (in the debugger or start the release build without debugging), it runs for about 20 seconds without hitting the first line of main() and then throws this exception:
An unhandled exception of type
'System.TypeLoadException' occurred in
Unknown Module.
Additional information: Could not load
type apr_pool_t from assembly
minimal_client,
Version=1.0.3477.16033,
Culture=neutral, PublicKeyToken=null.
I've tried various combination of libsvn_.lib and svn_.lib to no avail.
Any thoughts on what I'm doing wrong?
EDIT: I started fresh with a "Win32 Console Project" (still in VS2003) and I am now able to debug the first few lines of my app. But now, on this line:
if (svn_cmdline_init ("minimal_client", stderr) != EXIT_SUCCESS)
I get a different exception (in the debugger or start the release build without debugging):
Unhandled exception at 0x7c91b21a in
Win32ConsoleProject_minimal_client.exe:
0xC0000005: Access violation writing
location 0x00000010.
EDIT: This thread explains that this error is a CRT mismatch between svn and stderr in my app. If I don't want to build Svn so they match (I don't want to), I can pass NULL instead of stderr (provided I'm willing to do without messages that would go to stderr) When I did this, my app ran all the way through correctly.
It seems that C++ wrappers are not overflowing the 'net. However, you may want to try SVNCPP, which can be yoinked from RapidSVN.
See http://rapidsvn.tigris.org/ for details (note: I've not tried it).
Can you upgrade to Visual C++ 2005 ? If so, you could just go using SharpSvn with C++/CLI.
Or even maybe stick to VC2003 and go SharpSvn with Managed C++ ? (not that I have any knowledge on the how od even the if)
edit: oh well, SharpSvn's homepage explicitely states that VC++ 2005 SP1 is required...