c++ container search by key and value - c++

I'm trying to build a container of string representations of ordinal numbers, searchable both by the string and by the number. For example, I can do it trivially, but inefficiently, with an array:
std::string ordinalStrings = {"zeroth", "first", "second",..}
getting the string with ordinalStrings[number], and the integer with a while(not found) loop, but I figure that one of the STL containers would do a better job, just not sure which one.
It needn't be searchable by both, for example, simply getting the numerical key of a map with a string key would work, but there doesn't seem to be a function for it, and besides, it seems a little messy.
As an aside, is it possible to have a constant STL container? I only need the searching functionality, not the insertion. Also, since I assume I can't, is it possible to fill the container without an initializer function? That is, can a header simply say:
std::map<std::string, int> ordinals;
ordinals["zero"] = 0;
ordinals["one"] = 1;
...
It just seems silly to have an initializer function for what is essentially a constant value;
Thanks,
Wyatt

Stephen suggested using Boost.MultiIndex, however it's a bit an overkill.
Boost.Bimap has been developped over it, and offer extra functionalities. It is in fact tailored right for this task. It's also one of the few libraries which has (imho) a good documentation :)
Here is an example right from this page.
#include <iostream>
#include <boost/bimap.hpp>
struct country {};
struct place {};
int main()
{
using namespace boost::bimaps;
// Soccer World cup.
typedef bimap
<
tagged< std::string, country >,
tagged< int , place >
> results_bimap;
typedef results_bimap::value_type position;
results_bimap results;
results.insert( position("Argentina" ,1) );
results.insert( position("Spain" ,2) );
results.insert( position("Germany" ,3) );
results.insert( position("France" ,4) );
std::cout << "Countries names ordered by their final position:"
<< std::endl;
for( results_bimap::map_by<place>::const_iterator
i = results.by<place>().begin(),
iend = results.by<place>().end() ;
i != iend; ++i )
{
std::cout << i->get<place >() << ") "
<< i->get<country>() << std::endl;
}
std::cout << std::endl
<< "Countries names ordered alphabetically along with"
"their final position:"
<< std::endl;
for( results_bimap::map_by<country>::const_iterator
i = results.by<country>().begin(),
iend = results.by<country>().end() ;
i != iend; ++i )
{
std::cout << i->get<country>() << " ends "
<< i->get<place >() << "º"
<< std::endl;
}
return 0;
}

You can provide two different lookup mechanisms using boost::multi_index (here's an example of a bidirectional map using multi_index). Another (maybe simpler) option is to maintain two containers: one to lookup by ordinal, one to search by string. You could use two std::map or a std::map and a std::vector (for constant time lookup of ordinality).
As an aside, is it possible to have a constant STL container? I only need the searching functionality, not the insertion.
Yes, but you must initialize a non-const container. You can then copy that into a const container. For example, you can use a helper function: const std::map<string, int> ordinals = create_map();
That is, can a header simply say: ...
No, you should initialize the container within a proper control flow.

Related

set::key_comp vs set::value_comp in C++?

What is the difference between set::key_comp vs set::value_comp in C++? Going to cplusplus.com page there is no significant difference.
Furthermore on set::key_comp & related set::value_comp pages
last sentence is "(...) key_comp and its sibling member function value_comp are equivalent."
Examples are almost the same:
http://www.cplusplus.com/reference/set/set/key_comp/
http://www.cplusplus.com/reference/set/set/value_comp/
key_comp defines the order of the keys in a container.
value_comp defines the order of the values in a container.
In a std::set where, essentially, the values are the keys, the two are indeed exactly equivalent. But that's not true in all containers, e.g. std::map, or, in general, in a container that you might build yourself that follows the conventions of the C++ Standard Library Containers.
Note also that http://en.cppreference.com/w/ is a superior reference for C++. It pretty much proxies the standards.
These are identical, both must be made available by any implementation because std::set must meet the requirement of Associative Container.
This allows you to write generic code that works with any Associative Container (std::set, std::map, std::multiset, std::multimap in the standard library).
The difference comes when key and value are different entities inside a container.
For containers like set, these two terms mean same thing.
While, for containers like map or multimap, the key and value are separate entities maintained as an single entry.
Here is an example which shows how they differ:
std::set<int> myset;
int highest1, highest2, highest3;
typedef map<int, int> MyMap;
MyMap mymap;
std::set<int>::key_compare myCompKeyForSet = myset.key_comp();
std::set<int>::value_compare myCompValForSet = myset.value_comp();
MyMap::key_compare myCompKeyForMap = mymap.key_comp();
MyMap::value_compare myCompValForMap = mymap.value_comp();
for (int i=0; i<=5; i++) {
myset.insert(i);
mymap.insert(make_pair(i, 2*i));
}
//////SET///////
highest1=*myset.rbegin();
std::set<int>::iterator it=myset.begin();
while ( myCompKeyForSet(*it, highest1) ) it++;
std::cout << "\nhighest1 is " << highest1; // prints 5
highest2 = *myset.rbegin();
it=myset.begin();
while ( myCompValForSet(*it, highest2) ) it++;
std::cout << "\nhighest2 is " << highest2; // prints 5
//////MAP///////
MyMap::iterator it2 = mymap.begin();
highest3 = mymap.rbegin()->first;
while ( myCompKeyForMap((it2->first), highest3) ) it2++;
std::cout << "\nhighest3 is " << highest3; // prints 5
std::pair<int,int> highest4 = *mymap.rbegin(); //must be defined as map's `value_type`
it2 = mymap.begin();
while ( myCompValForMap(*(it2), highest4) ) it2++; // takes `value_type` which is `pair<int, int>` in this case.
std::cout << "\nhighest4 is " << highest4.second; // prints 10
Live demo
As I mentioned the passed arguments to value_compare function object must be of type value_type&, so I am in a kind of disagreement with those saying that these two set::key_comp and set::value_comp are easily compatible across associative containers.

C++ arrays [from:to]

How can i do that in C++?
in python is
example = [u'one', u'two', u'three', u'four']
print example[1:3]
How can i do that in C++ (i missing this function)
I need rewrite this to C++
while i<len(a)-1:
if (a[i]=='\x00' or a[i]=='\x04') and (eval("0x"+(a[i-1].encode("hex"))) in range(32-(4*eval((a[i].encode("hex")))),128-(12*eval((a[i].encode("hex")))))):
st+=a[i-1:i+1]
i+=2;continue
elif st=='':
i+=1;continue
elif len(st)>=4 and (a[i-1:i+1]=='\x00\x00' or a[i-1:i+1]=='\x0a\x00' or a[i-1:i+1]=='\x09\x00' or a[i-1:i+1]=='\x0d\x00'):
s.STRINGS.append([st.decode("utf-16le"),0xffffff])
s.INDEX.append(iCodeOffset+i-1-len(st))
st=''
i=i-1;continue
else:
st=''
i=i-1;continue
I need list of strings from binary files without using string.exe
THX for advance
Benecore
Here is a function that returns a new spliced vector given then old one. It does only the most basic splicing (from:to), and only in one direction (not sure if from is greater than to but I believe python reverses the output).
template<typename T>
std::vector<T> splice(const std::vector<T> in, int from, int to)
{
if (to < from) std::swap(to, from);
std::vector<T> ret(to - from + 1);
for (to -= from; to + 1; to--)
{
ret[to] = in[from + to];
}
return ret;
}
First of all, there is no immediate replacement for this in C++, as C++ is not python and has its own idioms that work differently.
To begin with, for strings you can use the specific std::string::substr.
For more generic containers you should know C++ usually works iterator based when operating on elements of said container. For example suppose you want to compare elements in a vector, you'd do something like the following:
#include <iostream>
#include <algorithm>
#include <vector>
int main()
{
std::vector<int> a = {1,2,3,4};
std::vector<int> b = {1,2,10,4};
std::cout << "Whole vectors equal? " << (std::equal(a.begin(), a.end(), b.begin())?"yes":"no") << std::endl;
}
Now, suppose we only want to compare the first two values (like [:2]), Then we would rewrite the last statement to something like this:
std::cout << "First 2 values equal? " << (std::equal(a.begin(), a.begin()+2, b.begin())?"yes":"no") << std::endl;
Suppose we want to compare the last two values we would do this:
std::cout << "Last 2 values equal? " << (std::equal(a.end()-2, a.end(), b.begin())?"yes":"no") << std::endl;
See the pattern emerging? x.begin()+i,x.begin()+j is roughly equal to [i:j], and x.end()-i,x.end()-j) is roughly equal to [-i,-j]. Note that you can mix these of course.
So in general when working on containers you will work on a range of iterators and this iterator range can be specified very much alike to python's list splicing. It is more verbose and it is another idiom (spliced lists are lists again but iterators are no containers), but you get the same result.
Some final notes:
I wrote x.begin() to make the code a bit clearer, you can also write std::begin(x), which is more generic and also works on arrays. The same goes for std::end
Take a look to the algorithms library before writing your own for loops over iterators.
Yes you can write your own for loops (something like for(auto it = a.begin(); it != a.end(); it++), but often it's easier and more consistent to pass a function or lambda to std::foreach
Really remember C++ is not python or vice versa.

Having a composite key for hash map in c++

I have a data structure which has,
<Book title>, <Author>, and <rate>
Since Book title or Author can be duplicated, I'd like to build a composite key.
(let's say I cannot make extra unique key, such as ID)
Since data is pretty huge, I'm using GCC unordered_map for the sake of speed,
and I built my structure like this:
typedef pair<string, string> keys_t
typedef unordered_map<keys_t, double> map_t;
Everything works okay in general,
But the problem happens when I want to refer one specific key.
For example, let's suppose I'd like to find the best-rated book among books titled as "math", or I'd like to find the average rate of "Tolstoy"'s books.
In this case, this becomes very bothersome, since I cannot only refer only one of the key pair.
I happened to find boost::multi_index but I'm having some trouble understanding the documents.
Does anyone have some idea or guideline for this?
Solution to make multiple indices, succinct example for multi_index, any other approach, etc.. any help will be appreciated.
Thank you.
I figured out how to use boost::multi_index
I referred this code: Boost multi_index composite keys using MEM_FUN
and here's my code for your reference.
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/mem_fun.hpp>
#include <boost/multi_index/ordered_index.hpp>
#include <boost/multi_index/composite_key.hpp>
#include <boost/multi_index/member.hpp>
#include <iostream>
#include <string>
using namespace boost::multi_index;
using namespace std;
class Book {
public:
Book(const string &lang1, const string &lang2, const double &value) : m_lang1(lang1) , m_lang2(lang2) , m_value(value) {}
friend std::ostream& operator << (ostream& os,const Book& n) {
os << n.m_lang1 << " " << n.m_lang2 << " " << n.m_value << endl;
return os;
}
const string &lang1() const { return m_lang1; }
const string &lang2() const { return m_lang2; }
const double &value() const { return m_value; }
private:
string m_lang1, m_lang2;
double m_value;
};
// These will be Tag names
struct lang1 {};
struct lang2 {};
struct value {};
typedef multi_index_container <
Book,
indexed_by<
ordered_non_unique<tag<lang1>, BOOST_MULTI_INDEX_CONST_MEM_FUN( Book, const string &, lang1)
>,
ordered_non_unique<tag<lang2>, BOOST_MULTI_INDEX_CONST_MEM_FUN(Book, const string &, lang2)
>,
ordered_non_unique<tag<value>, BOOST_MULTI_INDEX_CONST_MEM_FUN(Book, const double &, value), greater<double>
>,
ordered_unique<
// make as a composite key with Title and Author
composite_key<
Book,
BOOST_MULTI_INDEX_CONST_MEM_FUN(Book, const string &, lang1),
BOOST_MULTI_INDEX_CONST_MEM_FUN(Book, const string &, lang2)
>
>
>
> Book_set;
// Indices for iterators
typedef Book_set::index<lang1>::type Book_set_by_lang1;
typedef Book_set::index<lang2>::type Book_set_by_lang2;
typedef Book_set::index<value>::type Book_set_by_value;
int main() {
Book_set books;
books.insert(Book("Math", "shawn", 4.3));
books.insert(Book("Math", "john", 4.2));
books.insert(Book("Math2", "abel", 3.8));
books.insert(Book("Novel1", "Tolstoy", 5.0));
books.insert(Book("Novel1", "Tolstoy", 4.8)); // This will not be inserted(duplicated)
books.insert(Book("Novel2", "Tolstoy", 4.2));
books.insert(Book("Novel3", "Tolstoy", 4.4));
books.insert(Book("Math", "abel", 2.5));
books.insert(Book("Math2", "Tolstoy", 3.0));
cout << "SORTED BY TITLE" << endl;
for (Book_set_by_lang1::iterator itf = books.get<lang1>().begin(); itf != books.get<lang1>().end(); ++itf)
cout << *itf;
cout << endl<<"SORTED BY AUTHOR" << endl;
for (Book_set_by_lang2::iterator itm = books.get<lang2>().begin(); itm != books.get<lang2>().end(); ++itm)
cout << *itm;
cout << endl<<"SORTED BY RATING" << endl;
for (Book_set_by_value::iterator itl = books.get<value>().begin(); itl != books.get<value>().end(); ++itl)
cout << *itl;
// Want to see Tolstoy's books? (in descending order of rating)
cout << endl;
Book_set_by_lang2::iterator mitchells = books.get<lang2>().find("Tolstoy");
while (mitchells->lang2() == "Tolstoy")
cout << *mitchells++;
return 0;
}
Thank you all who made comments!
What I did in a similar case was use a single container to contain the
objects and separate std::multiset<ObjectType const*, CmpType> for
each possible index; when inserting, I'd do a push_back, then recover
the address from back(), and insert it into each of the std::set.
(std::unordered_set and std::unordered_multiset would be better in
your case: in my case, not only was the order significant, but I didn't
have access to a recent compiler with unordered_set either.)
Note that this supposes that the objects are immutable once they are in
the container. If you're going to mutate one of them, you probably should
extract it from all of the sets, do the modification, and reinsert it.
This also supposes that the main container type will never invalidate
pointers and references to an object; in my case, I knew the maximum
size up front, so I could do a reserve() and use std::vector.
Failing this, you could use std::deque, or simply use an std::map
for the primary (complete) key.
Even this requires accessing the complete element in the key. It's not
clear from your posting whether this is enough—“books titled
math” makes me thing that you might need a substring search in the
title (and should “Tolstoy” match “Leo
Tolstoy”?). If you want to match an arbitrary substring, either
your multiset will be very, very large (since you'll insert all possible
substrings as entries), or you'll do a linear search. (On a long
running system where the entries aren't changing, it might be worth
compromizing: do the linear search the first time the substring is
requested, but cache the results in a multiset, so that the next time,
you can find them quickly. It's likely that people will often use the
same substrings, e.g. “math” for any book with
“math” in its title.)
There is an article on the same subject:
http://marknelson.us/2011/09/03/hash-functions-for-c-unordered-containers/
The author, Mark Nelson, was trying to do the similar : "use of a simple class or structure to hold the person’s name", basically he's using a pair as key (just like you) for his unordered_map:
typedef pair<string,string> Name;
int main(int argc, char* argv[])
{
unordered_map<Name,int> ids;
ids[Name("Mark", "Nelson")] = 40561;
ids[Name("Andrew","Binstock")] = 40562;
for ( auto ii = ids.begin() ; ii != ids.end() ; ii++ )
cout << ii->first.first
<< " "
<< ii->first.second
<< " : "
<< ii->second
<< endl;
return 0;
}
He realized that the unordered_map doesn’t know how to create a hash for the given key type of std::pair.
So he demonstrates 4 ways of creating a hash function for use in unordered_map.
If it is an infrequent operation you can search for the value.
for(auto& p : m)
{
if(p.second.name==name_to_find)
{
//you now have the element
}
}
however if the map is large this will be problematic because it will be a linear procedure rather than O(log n), this is a problem because maps are inherently slow.

C++ STL map I don't want it to sort!

This is my code
map<string,int> persons;
persons["B"] = 123;
persons["A"] = 321;
for(map<string,int>::iterator i = persons.begin();
i!=persons.end();
++i)
{
cout<< (*i).first << ":"<<(*i).second<<endl;
}
Expected output:
B:123
A:321
But output it gives is:
A:321
B:123
I want it to maintain the order in which keys and values were inserted in the map<string,int>.
Is it possible? Or should I use some other STL data structure? Which one?
There is no standard container that does directly what you want. The obvious container to use if you want to maintain insertion order is a vector. If you also need look up by string, use a vector AND a map. The map would in general be of string to vector index, but as your data is already integers you might just want to duplicate it, depending on your use case.
Like Matthieu has said in another answer, the Boost.MultiIndex library seems the right choice for what you want. However, this library can be a little tough to use at the beginning especially if you don't have a lot of experience with C++. Here is how you would use the library to solve the exact problem in the code of your question:
struct person {
std::string name;
int id;
person(std::string const & name, int id)
: name(name), id(id) {
}
};
int main() {
using namespace::boost::multi_index;
using namespace std;
// define a multi_index_container with a list-like index and an ordered index
typedef multi_index_container<
person, // The type of the elements stored
indexed_by< // The indices that our container will support
sequenced<>, // list-like index
ordered_unique<member<person, string,
&person::name> > // map-like index (sorted by name)
>
> person_container;
// Create our container and add some people
person_container persons;
persons.push_back(person("B", 123));
persons.push_back(person("C", 224));
persons.push_back(person("A", 321));
// Typedefs for the sequence index and the ordered index
enum { Seq, Ord };
typedef person_container::nth_index<Seq>::type persons_seq_index;
typedef person_container::nth_index<Ord>::type persons_ord_index;
// Let's test the sequence index
persons_seq_index & seq_index = persons.get<Seq>();
for(persons_seq_index::iterator it = seq_index.begin(),
e = seq_index.end(); it != e; ++it)
cout << it->name << ":"<< it->id << endl;
cout << "\n";
// And now the ordered index
persons_ord_index & ord_index = persons.get<Ord>();
for(persons_ord_index::iterator it = ord_index.begin(),
e = ord_index.end(); it != e; ++it)
cout << it->name << ":"<< it->id << endl;
cout << "\n";
// Thanks to the ordered index we have fast lookup by name:
std::cout << "The id of B is: " << ord_index.find("B")->id << "\n";
}
Which produces the following output:
B:123
C:224
A:321
A:321
B:123
C:224
The id of B is: 123
Map is definitely not right for you:
"Internally, the elements in the map are sorted from lower to higher key value following a specific strict weak ordering criterion set on construction."
Quote taken from here.
Unfortunately there is no unordered associative container in the STL, so either you use a nonassociative one like vector, or write your own :-(
I had the same problem every once in a while and here is my solution: https://github.com/nlohmann/fifo_map. It's a header-only C++11 solution and can be used as drop-in replacement for a std::map.
For your example, it can be used as follows:
#include "fifo_map.hpp"
#include <string>
#include <iostream>
using nlohmann::fifo_map;
int main()
{
fifo_map<std::string,int> persons;
persons["B"] = 123;
persons["A"] = 321;
for(fifo_map<std::string,int>::iterator i = persons.begin();
i!=persons.end();
++i)
{
std::cout<< (*i).first << ":"<<(*i).second << std::endl;
}
}
The output is then
B:123
A:321
Besides Neil's recommendation of a combined vector+map if you need both to keep the insertion order and the ability to search by key, you can also consider using boost multi index libraries, that provide for containers addressable in more than one way.
maps and sets are meant to impose a strict weak ordering upon the data. Strick weak ordering maintains that no entries are equavalent (different to being equal).
You need to provide a functor that the map/set may use to perform a<b. With this functor the map/set sorts its items (in the STL from GCC it uses a red-black tree). It determines weather two items are equavalent if !a<b && !b<a -- the equavelence test.
The functor looks like follows:
template <class T>
struct less : binary_function<T,T,bool> {
bool operator() (const T& a, const T& b) const {
return a < b;
}
};
If you can provide a function that tells the STL how to order things then the map and set can do what you want. For example
template<typename T>
struct ItemHolder
{
int insertCount;
T item;
};
You can then easily write a functor to order by insertCount. If your implementation uses red-black trees your underlying data will remain balanced -- however you will get a lot of re-balancing since your data will be generated based on incremental ordering (vs. Random) -- and in this case a list with push_back would be better. However you cannot access data by key as fast as you would with a map/set.
If you want to sort by string -- provide the functor to search by string, using the insertCount you could potentiall work backwards. If you want to search by both you can have two maps.
map<insertcount, string> x; // auxhilary key
map<string, item> y; //primary key
I use this strategy often -- however I have never placed it in code that is run often. I'm considering boost::bimap.
Well, there is no STL container which actually does what you wish, but there are possibilities.
1. STL
By default, use a vector. Here it would mean:
struct Entry { std::string name; int it; };
typedef std::vector<Entry> container_type;
If you wish to search by string, you always have the find algorithm at your disposal.
class ByName: std::unary_function<Entry,bool>
{
public:
ByName(const std::string& name): m_name(name) {}
bool operator()(const Entry& entry) const { return entry.name == m_name; }
private:
std::string m_name;
};
// Use like this:
container_type myContainer;
container_type::iterator it =
std::find(myContainer.begin(), myContainer.end(), ByName("A"));
2. Boost.MultiIndex
This seems way overkill, but you can always check it out here.
It allows you to create ONE storage container, accessible via various indexes of various styles, all maintained for you (almost) magically.
Rather than using one container (std::map) to reference a storage container (std::vector) with all the synchro issues it causes... you're better off using Boost.
For preserving all the time complexity constrains you need map + list:
struct Entry
{
string key;
int val;
};
typedef list<Entry> MyList;
typedef MyList::iterator Iter;
typedef map<string, Iter> MyMap;
MyList l;
MyMap m;
int find(string key)
{
Iter it = m[key]; // O(log n)
Entry e = *it;
return e.val;
}
void put(string key, int val)
{
Entry e;
e.key = key;
e.val = val;
Iter it = l.insert(l.end(), e); // O(1)
m[key] = it; // O(log n)
}
void erase(string key)
{
Iter it = m[key]; // O(log n)
l.erase(it); // O(1)
m.erase(key); // O(log n)
}
void printAll()
{
for (Iter it = l.begin(); it != l.end(); it++)
{
cout<< it->key << ":"<< it->val << endl;
}
}
Enjoy
You could use a vector of pairs, it is almost the same as unsorted map container
std::vector<std::pair<T, U> > unsorted_map;
Use a vector. It gives you complete control over ordering.
I also think Map is not the way to go. The keys in a Map form a Set; a single key can occur only once. During an insert in the map the map must search for the key, to ensure it does not exist or to update the value of that key. For this it is important (performance wise) that the keys, and thus the entries, have some kind of ordering. As such a Map with insert ordering would be highly inefficient on inserts and retrieving entries.
Another problem would be if you use the same key twice; should the first or the last entry be preserved, and should it update the insert order or not?
Therefore I suggest you go with Neils suggestion, a vector for insert-time ordering and a Map for key-based searching.
Yes, the map container is not for you.
As you asked, you need the following code instead:
struct myClass {
std::string stringValue;
int intValue;
myClass( const std::string& sVal, const int& iVal ):
stringValue( sVal ),
intValue( iVal) {}
};
std::vector<myClass> persons;
persons.push_back( myClass( "B", 123 ));
persons.push_back( myClass( "A", 321 ));
for(std::vector<myClass>::iterator i = persons.begin();
i!=persons.end();
++i)
{
std::cout << (*i).stringValue << ":" << (*i).intValue << std::endl;
}
Here the output is unsorted as expected.
Map is ordered collection (second parametr in template is a order functor), as set. If you want to pop elements in that sequenses as pushd you should use deque or list or vector.
In order to do what they do and be efficient at it, maps use hash tables and sorting. Therefore, you would use a map if you're willing to give up memory of insertion order to gain the convenience and performance of looking up by key.
If you need the insertion order stored, one way would be to create a new type that pairs the value you're storing with the order you're storing it (you would need to write code to keep track of the order). You would then use a map of string to this new type for storage. When you perform a look up using a key, you can also retrieve the insertion order and then sort your values based on insertion order.
One more thing: If you're using a map, be aware of the fact that testing if persons["C"] exists (after you've only inserted A and B) will actually insert a key value pair into your map.
Instead of map you can use the pair function with a vector!
ex:
vector<::pair<unsigned,string>> myvec;
myvec.push_back(::pair<unsigned,string>(1,"a"));
myvec.push_back(::pair<unsigned,string>(5,"b"));
myvec.push_back(::pair<unsigned,string>(3,"aa"));`
Output:
myvec[0]=(1,"a"); myvec[1]=(5,"b"); myvec[2]=(3,"aa");
or another ex:
vector<::pair<string,unsigned>> myvec2;
myvec2.push_back(::pair<string,unsigned>("aa",1));
myvec2.push_back(::pair<string,unsigned>("a",3));
myvec2.push_back(::pair<string,unsigned>("ab",2));
Output: myvec2[0]=("aa",1); myvec2[1]=("a",3); myvec2[2]=("ab",2);
Hope this can help someone else in the future who was looking for non sorted maps like me!
struct Compare : public binary_function<int,int,bool> {
bool operator() (int a, int b) {return true;}
};
Use this to get all the elements of a map in the reverse order in which you entered (i.e.: the first entered element will be the last and the last entered element will be the first). Not as good as the same order but it might serve your purpose with a little inconvenience.
Use a Map along with a vector of iterators as you insert in Map. (Map iterators are guaranteed not to be invalidated)
In the code below I am using Set
set<string> myset;
vector<set<string>::iterator> vec;
void printNonDuplicates(){
vector<set<string>::iterator>::iterator vecIter;
for(vecIter = vec.begin();vecIter!=vec.end();vecIter++){
cout<<(*vecIter)->c_str()<<endl;
}
}
void insertSet(string str){
pair<set<string>::iterator,bool> ret;
ret = myset.insert(str);
if(ret.second)
vec.push_back(ret.first);
}
If you don't want to use boost::multi_index, I have put a proof of concept class template up for review here:
https://codereview.stackexchange.com/questions/233157/wrapper-class-template-for-stdmap-stdlist-to-provide-a-sequencedmap-which
using std::map<KT,VT> and std::list<OT*> which uses pointers to maintain the order.
It will take O(n) linear time for the delete because it needs to search the whole list for the right pointer. To avoid that would need another cross reference in the map.
I'd vote for typedef std::vector< std::pair< std::string, int > > UnsortedMap;
Assignment looks a bit different, but your loop remains exactly as it is now.
There is std::unordered_map that you can check out. From first view, it looks like it might solve your problem.

Checking value exist in a std::map - C++

I know find method finds the supplied key in std::map and return an iterator to the element. Is there anyway to find the value and get an iterator to the element? What I need to do is to check specified value exist in std::map. I have done this by looping all items in the map and comparing. But I wanted to know is there any better approach for this.
Here is what I have wrote
bool ContainsValue(Type_ value)
{
bool found = false;
Map_::iterator it = internalMap.begin(); // internalMap is std::map
while(it != internalMap.end())
{
found = (it->second == value);
if(found)
break;
++it;
}
return found;
}
Edit
How about using another map internally which stores value,key combination. So I can call find on it? Is find() in std::map doing sequential search?
Thanks
You can use boost::multi_index to create a bidirectional map - you can use either value of the pair as a key to do a quick lookup.
If you have access to the excellent boost library then you should be using boost::multi_index to create bidirectional map as Mark says. Unlike a std::map this allows you to look up by either the key or the value.
If you only have the STL to hand the following code will do the trick (templated to work with any kind of map where the mapped_type supports operator==):
#include <map>
#include <string>
#include <algorithm>
#include <iostream>
#include <cassert>
template<class T>
struct map_data_compare : public std::binary_function<typename T::value_type,
typename T::mapped_type,
bool>
{
public:
bool operator() (typename T::value_type &pair,
typename T::mapped_type i) const
{
return pair.second == i;
}
};
int main()
{
typedef std::map<std::string, int> mapType;
mapType map;
map["a"] = 1;
map["b"] = 2;
map["c"] = 3;
map["d"] = 4;
map["e"] = 5;
const int value = 3;
std::map<std::string, int>::iterator it = std::find_if( map.begin(), map.end(), std::bind2nd(map_data_compare<mapType>(), value) );
if ( it != map.end() )
{
assert( value == it->second);
std::cout << "Found index:" << it->first << " for value:" << it->second << std::endl;
}
else
{
std::cout << "Did not find index for value:" << value << std::endl;
}
}
How about using another map internally which stores value,key combination. So I can call find on it?
Yes: maintain two maps, with one map using one type of key and the other using the other.
Is find() in std::map doing sequential search?
No it's a binary search of a sorted tree: its speed is O(log(n)).
Look into boost's bidirectional maps: http://www.boost.org/doc/libs/1_38_0/libs/bimap/doc/html/index.html
It lets both values act like a key.
Otherwise, iteration is the way to go.
What you are requesting is precisely what std::find does (not the member function)
template< class InputIt, class T >
InputIt find( InputIt first, InputIt last, const T& value );
No, you have to loop over the std::map and check all values manually. Depending on what you want to do, you could wrap the std::map in a simple class that also caches all of the values that are inserted into the map in something that's easily search-able and doesn't allow duplicates, like a std::set. Don't inherit from the std::map (it doesn't have a virtual destructor!), but wrap it so that you can do something like this:
WrappedMap my_map< std::string, double >;
my_map[ "key" ] = 99.0;
std::set< double > values = my_map.values(); // should give back a set with only 99.0 in it
An alternative to rolling your own would be to use the Boost bidirectional map, which is easily found in the posts below or by Google.
It really depends on what you want to do, how often you want to do it, and how hard it is to roll your own little wrapper class versus installing and using Boost. I love Boost, so that's a good way to go - but there's something nice and complete about making your own wrapper class. You have the advantage of understanding directly the complexity of operations, and you may not need the full reverse mapping of values => keys that's provided by the Boost bidirectional map.
Not a very best option but might be useful in few cases where user is assigning default value like 0 or NULL at initialization.
Ex.
< int , string >
< string , int >
< string , string >
consider < string , string >
mymap["1st"]="first";
mymap["second"]="";
for (std::map<string,string>::iterator it=mymap.begin(); it!=mymap.end(); ++it)
{
if ( it->second =="" )
continue;
}
I am adding this answer, if someone come here and looks for c++11 and above..
//DECLARE A MAP
std::map<int, int> testmap;
//SAMPLE DATA
testmap.insert(std::make_pair(1, 10));
testmap.insert(std::make_pair(2, 20));
testmap.insert(std::make_pair(3, 30));
testmap.insert(std::make_pair(4, 20));
//ELEMENTS WITH VALUE TO BE FOUND
int value = 20;
//RESULTS
std::map<int, int> valuesMatching;
//ONE STEP TO FIND ALL MATCHING MAP ELEMENTS
std::copy_if(testmap.begin(), testmap.end(), std::inserter(valuesMatching, valuesMatching.end()), [value](const auto& v) {return v.second == value; });
Possible that I don't fully understand what you're trying to accomplish. But to simply test whether or not a map contains a value, I believe you can use the std::map's built in find.
bool ContainsValue(Type_ value)
{
return (internalMap.find(value) != internalMap.end());
}