I have a large, crossplatform, python-dependent project, which is built by CMake.
In linux, python is either preinstalled or easily retrived by shell script. But on windows build, i have to install python manually from .msi before running CMake. Is there any good workaround using cmake scripts?
PS All other external dependencies are downloaded from dedicated FTP server.
Python doesn't really have to be installed to function properly. For my own CMake based projects on Windows, I just use a .zip file containing the entire python tree. All you need to do is extract it to a temporary directory, add it to your path, and set your PYTHONHOME/PYTHONPATH environment variables. Once that's done, you have a fully operational Python interpreter at your disposal. About the only 'gotcha' on Windows is to make sure you remember to copy the Python DLL out of C:\Windows\system32 into the top-level Python directory prior to creating the .zip.
Related
Just tried Vcpkg Manifest on my cmake project and it is cool, with exceptions however.
My project depends on opencv and it takes a long time for vcpkg to install opencv. So I realized I don't want vcpkg downloawding/installing opencv every time I clone the project in a different folder.
Is it possible to use Vcpkg Manifest but make it install libraries system wide instead of locally to the project?
Or at least not inside the build directory, so will be possible to reuse it?
No, you can't install libraries system-wide in manifest mode.
But binaries are cached so that if you use a library in multiple projects, you don't have to build it from scratch.
https://github.com/microsoft/vcpkg/blob/master/docs/users/binarycaching.md
I abused vcpkg's --x-install-root to achieve similar results as manifest mode.
--x-install-root= (Experimental) Specify the install root directory
Under your project folder, you can install this project's dependencies into a system global directory by using this parameter, so that all projects can share the installed packages system wide. For example, in my case, I installed all packages into $VCPKG_ROOT/installed directory like this:
vcpkg install --x-install-root=$VCPKG_ROOT/installed
You can even use vcpkg list anywhere if you (ab)use it this way.
I have a cmake project that successfully builds locally but errors with
include could not find load file:
CmakeDependentOption
when trying to build on a CI platform or in Docker. Note that CMakeDependentOption.cmake is a script that comes with cmake itself. So it should just be available. On CI to install cmake, I wget the relevant cmake release from their downloads page, unzip it and add the bin directory to the PATH environment variable. Then I use the cmake command to build my library. The result is the above error.
I suspect this means that a CMake variable (such as "CMAKE_MODULE_PATH" but not, since this variable seems to be empty at the start of the cmake script) is messed up or not set somehow. The path to the correct file to include is
<cmake_root>/share/cmake-3.18/Modules/CMakeDependentOption.cmake
And I have verified that it exists manually. My question: is there a way to locate this directory from within cmake? Perhaps a cmake --config or cmake --libs mode (a bit like pkg-config?)
Failing that, does anybody have any suggestions as to why this is happening and how to get around it.
You can locally because most likely you don't use a linux based platform, like windows or mac. This is because linux filesystem are case sensitive. Which means CmakeDependentOption is different from CMakeDependentOption.
Docker runs containers in linux, so filenames are gonna be case sensitive, and the include is going to fail if the cases are different.
I'm trying to install Loris package link which is a library also for Python (my language). I have installed the package through bash commands in my OSX 10.12 system following these steps:
cd to the directory containing the package's source code and type
./configure to configure the package for your system. If you're
using csh on an old version of System V, you might need to type
sh ./configure instead to prevent csh from trying to execute
configure itself.
Running `configure' takes awhile. While running, it prints some
messages telling which features it is checking for.
Type `make' to compile the package.
Optionally, type `make check' to run any self-tests that come with
the package.
Type `make install' to install the programs and any data files and
documentation.
You can remove the program binaries and object files from the
source code directory by typing make clean. To also remove the
files that configure created (so you can compile the package for
a different kind of computer), type make distclean. There is
also a make maintainer-clean target, but that is intended mainly
for the package's developers. If you use it, you may have to get
all sorts of other programs in order to regenerate files that came
with the distribution.
The problem is that when I run both python 2.7 IDLE and the Atom editor it says that the module named Loris was not found. By default, make install will install the package's files in
/usr/local/bin,/usr/local/man.
Is this the problem? How can I install properly this library?
I'm trying to create an Open Source C++ project. I want it to be as easy to build as possible, but at the same time cross platform.
I don't need gui or heavy libraries like boost or Qt, so I've settled on using GitHub, CMake, and LibSourcey.
My problem is, I can't find a way to make my project easy to build in windows, which is my development environment.
How can I "make install" a library in Windows for use in my project? Do I even have to install it in windows?
Is it possible to download, build, and link it automatically?
On windows, besides an installer, I also want to make a portable version, so don't want any hard coded library paths.
I assume, on some platforms, like Linux, libraries are built separably and packaged up by maintainers. So I shouldn't just bundle up my own copies.
So, my question is:
How can I set up a project that is cross platform and easy to build, and what are the best practices?
You can create git submodule in your git repo with path for example
contrib/LibSourcery and url to github repo of LibSourcery, because of LibSourcery uses cmake you just
need add such line into your CMakeLists.txt: add_subdirectory(contrib/LibSourcery)
So person who want to use your code, just do git clone --recursive url
to get all of your code and dependencies, after that it run cmake -G, to create project for IDE of his choice (including MSVC++ of course),
open project in IDE and press build button, that's all.
Use babun. It's a wrapper for cygwin and it works perfectly for everything I need, even compiling with cmake.
Alternatively, you could use premake, which uses lua as a config system and works fine on windows.
There is no elegant cross-platform way, since the idea of "make install" doesn't exist on Windows, therefore the use of cmake install is undefined there. For something which is supposed to help cross-platform, I feel this is a deficiency w cmake.
My solution is to write a custom _INSTALL which takes the same args as cmake install and then on Linux it just calls install, and on Windows it does an add_command which does a post-build copy to the install paths, which accomplishes the same thing. Basically, _INSTALL behaves the way you expect a cross-platform install command to behave. Can share my _INSTALL func if there is interest.
_INSTALL is placed nto a Helper.cmake, and included in all my CMakeList.txt for my projects, so all I need to do is call it and the generated lib/inc files magically appear for both win and linux.
You can use vcpkg, an open source package manager for c and c++. It allows to easily download and compile libraries and then use find_package from within CMake like you would on linux. It's very easy to use. It even provides hints as to how to alter your cmake file to use the libraries.
I started by installing packages with the command line, and then wondered why they wouldn't show up in visual studio. But I realized that it would download 32 bit libraries by default. Use .\vcpkg install <libname>:x64-windows if you need the 64 bit libraries.
After running the integrate command, you will need to delete any cmake caches to have MSVS use the new toolchain.
Notes
This is a python-2.7/django-1.6 project
I have a project that requires the use of the libRETS C++ library which supports python. I was able to successfully compile so that librets is now in my /usr/local/lib/python2.7/dist-packages using the ./configure, make and make install commands.
Now for the current project I am using a virtualenv and doing development using PyCharm as the IDE. I am not sure how to include this library in my virtual environment. Is there a way to inlcude global site packages in my virtualenv? Do I need to create a symbolic link to the librets files in the dist-packages directory, or should I have specified where the package should be installed when I did the configure command?
Any help or suggestions would be greatly appreciated or if my question is not clear please let me know how I can expound.
I solved this by simply copying librets.* files from my /usr/local/lib... directory directly into my virtualenv dist-packages directory for the project.