Extract sound from video - c++

I'm currently doing my Multimedia assignment where I have to create a new video using one video as a foreground and another as a background. OpenCV allows me to do just that: extracting images from each frame in video, processing them and putting the results back into a video format. However, OpenCV is only a computer vision library. Is there a library that allows me to do the same for sound? I'd like to extract sound (music, actually) from a video I'm using and put it into the final video.

You can use libavcodec library used in FFmpeg.

Try Tuna Audio Extracter (http://github.com/tuna74/TunaAudioExtracter). You can use the extracter part from that program.

Related

C++ Video processing frame by frame

Iam stuck with a project in which iam required to write a program in C++ that gets every frame of a raw .yuv video file and calculates the Signal to Noise ratio.
Iam stuck in this and can't find where to start from .. any guide to a tutorial or anything written on how to do this ? how to read a video and get the frames of the videos in c++?
Check out the ffmpeg libraries https://www.ffmpeg.org/about.html for extracting frames from a video stream.
There are other libraries, like OpenCV, which may also help with the image analysis part, and Windows-specific APIs.
For measuring signal:noise, you'll need a mathematical model for noise detection, like autocorrelation.

WebM encoder samples - How to encode a series of images into a WebM video

Are there any good examples on how to create a WebM video file suitable for streaming to a web browser using the open-source WebM encoding library? Where should I begin? I am the owner of a small business, so I don't want to get into legal issues with FFMpeg, and I can't seem to figure out how the vpx_encoder.h is supposed to work. I am also interested in performing the reverse to create a video player in my application. I realize my question is similar to this one, however, I found neither of the two answers satisfactory.
To be more specific; the images are coming from a GDI+ bitmap object.
Take a look at my code, I used DEVIL to handle image file and manually convert pixels from RGB to YV12.
http://code.google.com/p/ortholab/source/browse/WebMEnc/WebMEnc.cpp

Best way to load in a video and to grab images using c++

I am looking for a fast way to load in a video file and to create images from them at certain intervals ( every second, every minute, every hour, etc.).
I tried using DirectShow, but it just ran too slow for me to start the video file and move to a certain location to get data and to save it out to an image. Even if I disabled the reference clock. Tried OpenCV, but it has trouble opening the AVI file unless I know the exact codec information. So if I know a way to get the codec information out from OpenCV I may give it another shot. I tried to use FFMPEG, but I don't have as much control over it as well as I would wish.
Any advice would be greatly appreciated. This is being developed on a Windows box since it has to be hosted on a Windows box.
MPEG-4 format is not an intra-coded format, so you can't just jump to a random frame and decode it on its own, as most frames only encode the differences from one or more other frames. I suspect your decoding is slow because when you land on a frame for which several other dependent frames to be decoded first.
One way to improve performance would be to determine which frames are keyframes (or sometimes also called 'sync' points) and limit your decoding to those frames, since these can be decoded on their own.
I'm not very familiar with DirectShow capabilities, but I would expect it has some API to expose sync points.
Also, I should mention that the QuickTime SDK on Windows is possibly another good option that you have for decoding frames from movies. You should first test that your AVI movies are played correctly in the QuickTime Player. And the QT SDK does expose sync points, see the section Finding Interesting Times in the QT SDK documentation.
ffmpeg's libavformat might work for ya...

How to read .avi files C++

I want to read in an .avi video file for a program that I am making. I have the file location saved as a string. Is there any good tutorials on using .avi files in c++ or does anyone know who to read one in? Is it the same as normal files?
I have a previously asked SO question that goes into better detail but here is what I want to do:
I am making a program that will detect faces (though OpenCV) As of now I have been given a video processor program that will detect each face on a frame, and return the frame as a image and the CvRec of the faces. I want to take these faces and test them to validate that they are all actually faces.
After I have all the faces (tested) I want to then take the images and test them together. I test the faces on each frame for size and distance changes. If the faces pass this for a frame length of two seconds, then I want to crop the face and make it the subject of each frame.
After each frame is cropped I then want to save the new video file for the user.
Hopefully that helps. If anyone needs a better explanation please let me know.
First of all, a little background.
What is AVI?
AVI stands for Audio Video Interleave. It is a special case of the RIFF (Resource Interchange File Format). AVI is defined by Microsoft and it is the most common format for audio/video data.
I assume you would want to read a avi file and decode the compressed video frames. AVI file is just like any other normal file and you can use fread()(in C) or iostream(in C++) to open an avi file and read it contents. But the contents of an avi file are video frames in a compressed format. The compression allows video content of bigger sizes to be efficiently packed in less memory space.To make any sense of this compressed data you would have to decode the encoded data format.You will have to study the standard which describes how AVI encoding is done and then extract and decode the frames. this raw video data now when fed to a video device will be displayed in video format.
It seems you are staying within OpenCV so things are easy. If OpenCV is compiled properly it is capable of delegating io/coding/decoding to other libraries. Quicktime and others for example, but best is to use ffmpeg. You open, read and decode everything using the OpenCV API which gives you the video frame by frame.
Make sure your OpenCV is compiled with ffmpeg support and then read the OpenCV tutorial on how to read/write AVI files. It's really easy.
Getting OpenCV to be built with ffmpeg support might be hard though. You might want to switch to an older version of OpenCV if you can't get ffmpeg running with the current one.
Personally i would not spent time trying to read the video by yourself and delegate the task to OpenCV. That's how it is supposed to be used.

How to capture video out of stream in c/c++ in windows?

What's the most recommended way to go?
This is a pretty big topic. Try looking at OpenCV. It is nice for image and video manipulation, and you can stream video from files and webcams.
Take a look at DirectX "Filter Graphs". You can use a simple tool from the DirectX SDK called 'Graph Edit' to construct a sequence of DirectShow Filters which can do things like capture video streams from a TV card or decode an MPEG/AVI file and then operate on the data stream and ultimately render it to video/audio or a file.
Most of the DirectShow samples are in VC++.