Build issues with Visual Studio 11 - c++

I am building a simple program on VS 11 Professional beta edition.
#include <iostream>
int main(){
std::cout << "Hello World" << std::endl;
}
But I am getting RC errors.
1>------ Build started: Project: Stephen, Configuration: Debug Win32 ------
1>Build started 5/23/2012 8:31:30 PM.
1>InitializeBuildStatus:
1> Touching "Debug\Stephen.unsuccessfulbuild".
1>ClCompile:
1> Source.cpp
1>RC : fatal error RC1106: invalid option: -ologo
1>
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.67
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
If I just compile the source file alone (i.e., not building the project), it compiles. I googled on this error but didn't find much useful information. I have seen the compiler and linker properties. No, where -ologo option is seen. I amn't sure where this invalid option is coming from.
I have VS 2005, 2010 installed on my system. Does this has anything to do with this error ? Any help is aprreciated.

Go to project -> Properties -> Configuration Properties -> General. Change the platform toolset to the correct toolset you are using. Or just change Suppress Startup Banner to 'no'.

If you are migrating your sourcecode from 32-bit to 64-bit platform and you encounter this error during build, do the following:
Select your Project on the Solutions explorer.
From menu, select Project->Properties->Configuration Properties->VC++ Directories
On "Executable Directories", check if "$(WindowsSdkDir)\bin" exist -
Check first what is "WindowsSdkDir" by clicking the down arror->edit->click "Macros" button and see where it is pointing...
Usually it is in "C:\Program Files (x86)\Windows Kits\8.1\bin"
Check if there are executable files under "C:\Program Files (x86)\Windows Kits\8.1\bin"
If none, then there could be folders under "C:\Program Files (x86)\Windows Kits\8.1\bin"
Go to "C:\Program Files (x86)\Windows Kits\8.1\bin\x86" and check if "RC.exe" exist
If "RC.exe" exist then go back to Step 1, Step 2.
On "Executable Directories", change "$(WindowsSdkDir)\bin" to "$(WindowsSdkDir)\bin\x86"
Click "Apply" then "Ok" button.
Rebuild your project and that should solve your problem.

Related

Release build does not work - error with Eigen library?

When I build my program in debug mode, everything works fine. However, when I switch to release build, I get the following errors. It seems that there is a problem with Eigen. Could anyone please help?
1>------ Build started: Project: qtdemo, Configuration: Release Win32 ------
1> moc_qtdemo.cpp
1>c:\users\documents\visual studio 2012\projects\qtdemo\qtdemo\generatedfiles\release\../../qtdemo.h(6): fatal error C1083: Cannot open include file: 'Eigen/Dense': No such file or directory
1> main.cpp
1>c:\users\documents\visual studio 2012\projects\qtdemo\qtdemo\qtdemo.h(6): fatal error C1083: Cannot open include file: 'Eigen/Dense': No such file or directory
1> qtdemo.cpp
1>c:\users\documents\visual studio 2012\projects\qtdemo\qtdemo\qtdemo.h(6): fatal error C1083: Cannot open include file: 'Eigen/Dense': No such file or directory
1> Generating Code...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The include directories need to be set for both debug and release mode. (And, more generally, for whichever configuration you support).
This is because you may want different settings for a specific configuration mode. For example, you'd want to link to a debug library for a debug build, or turn optimizations on for a release build, and so on.
This can be done under Visual Studio through Project --> "name of project" properties --> VC++ directories, and selecting in the top bar the configuration you want to change the settings of.
Also note that setting can be changed for all the configurations at the same time by selecting "All configurations", like shown in the following picture:

Clan lib error LNK1104: cannot open file 'clanCore-static-mt-debug.lib'?

1>------ Build started: Project: clanlib 2, Configuration: Debug Win32 ------
1>Build started 24-07-2012 16:34:27.
1>InitializeBuildStatus:
1> Touching "C:\Users\Voldy\documents\visual studio 2010\Projects\clanlib 2\clanlib 2\Build\Debug\clanlib 2\clanlib 2.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1> All outputs are up-to-date.
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>LINK : fatal error LNK1104: cannot open file 'clanCore-static-mt-debug.lib'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.16
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
This is the error I am getting this error when trying to make a clan lib application. Please help me resolve the prob.
From official documentation, possible causes:
Not enough disk space
File does not exist. For example, you will get this error if you try to use the PGINSTRUMENT parameter to the /LTCG linker option on a machine with a 32-bit operating system.
When specifying libraries in a project's property pages dialog box, library names should be separated by spaces (and not commas).
Incorrect filename or path.
Invalid drive specification.
Insufficient file permissions.
Path for filename expands to more than 260 characters.
If the given file is named LNKn, which is a filename generated by the linker for a temporary file, the directory specified in the TMP environment variable may not exist, or more than one directory is specified for the TMP environment variable. (Only one directory path should be specified for the TMP environment variable.)
If the error message occurs for a library name, and you recently ported the .mak file from a previous Microsoft Visual C++ development system, the library may no longer be valid. Ensure that the library still exists in this circumstance.
Another program may have the file open and the linker cannot write to it.
Incorrect LIB environment variable. For information on how to update the LIB environment variable, see VC++ Directories, Projects, Options Dialog Box. Make sure any directories with libraries you need are listed here.
You should have to include the lib file in the project property.
Project Property-->Linker-->Input-->Additional Dependencies-->clanCore-static-mt-debug.lib
ClanLib uses pragmas under Visual Studio to automatically link required libraries. So if you get that message, it means Visual Studio can't locate the lib files. It probably means you haven't set up the directories where Visual Studio should look for library files correctly.
Detailed explanations how to set this up is located at http://clanlib.org/wiki/VisualStudio2010GlobalIncludes

Visual Studio 2010 can't locate <iostream>

I just installed Visual Studio 2010 and I have a feeling something went pretty awry while I was installing it. I have the following code return an error stating that it can't find the <iostream> file. I looked in the includes folder (C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include) and I only saw 4 files (omp.h, pgobootrun.h, srv.h, wmiatlprov.h). I'm not sure if that's normal, but I'm 99% sure it's not.
Here's my code:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello, World!";
return 0;
}
Which returns the following errors:
1>------ Build started: Project: Test2, Configuration: Debug Win32 ------
1>Build started 06/11/2012 0:31:05.
1>PrepareForBuild:
1> Creating directory "c:\users\jake\documents\visual studio 2010\Projects\Test2\Debug\".
1>InitializeBuildStatus:
1> Creating "Debug\Test2.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> Test2.cpp
1>c:\users\jake\documents\visual studio 2010\projects\test2\test2\test2.cpp(2): fatal error C1083: Cannot open include file: 'iostream': No such file or directory
1> stdafx.cpp
1>c:\users\jake\documents\visual studio 2010\projects\test2\test2\stdafx.h(10): fatal error C1083: Cannot open include file: 'stdio.h': No such file or directory
1> Generating Code...
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.65
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
No matter how many Google searches I make I can't figure out how to resolve the issue. Any help is appreciated. If any more detail is needed, I can provide anything required for solving this, thank you.
EDIT 1: I'm not using a precompiled header. I downloaded it from the MSDN website on a page I can't post here because it's tied to the account, but I definitely didn't run out of room (I have around 650 GB free on my hard drive). Yes, I tried re-installing (at least 4 times).
EDIT 2: The page tied to my account was from the Microsoft website. Step-by-step what I did was download the .iso, extract it to a folder with 7zip, run the autorun.exe file, go through with installation (Couldn't have been any errors there, all I did was check the "Privacy Policy" boxes and whatnot), opened up Visual Studio, typed in the code that I have below, and run it. I didn't think that needed any explanation.
I believe that you should try reinstalling or just simply perform a repair in Visual Studio.

VC ++ express, how do I fix this error?

I have experience programming in C#, but I'm taking a C++ class this semester, and I'm writing my second project, but I keep getting this error when I try to build a debug configuration of my program.
My build log is below, any ideas on what's going on? I'm at a loss.
Thanks everyone!
1>------ Rebuild All started: Project: Project_2, Configuration: Debug Win32 ------
1>Deleting intermediate and output files for project 'Project_2', configuration 'Debug|Win32'
1>Compiling...
1>main.cpp
1>Linking...
1>LINK : C:\Users\Alex\Documents\Visual Studio 2008\Projects\Project_2\Debug\Project_2.exe not found or not built by the last incremental link; performing full link
1>Embedding manifest...
1>Project : error PRJ0002 : Error result 31 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'.
1>Build log was saved at "file://c:\Users\Alex\Documents\Visual Studio 2008\Projects\Project_2\Project_2\Debug\BuildLog.htm"
1>Project_2 - 1 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Microsoft blames antivirus for a similar case.
You should look at the buildlog.htm file that is given in the build output. It will give you more (useful) information about what has happened.
try setting your AV to ignore your project directories instead of VC++ directory.
Project : error PRJ0002 : Error result 31 returned from 'C:\Program
Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'.
Faced the same issue Cleaning the rebuilding solved it.
I turned off the Microsoft Security Essentials and the problem is gone.
Strange that it only happened for the debug configuration.

C++ Compilation Problems with Microsoft Visual Studios 2010 Beta 1

Well, I just got the new MSVS 2010 Beta 1, and just like with 2008 express, I just can't figure out how to compile anything, not even a simple hello world program. Anyone have any pointers? I usually just get a blanket fail message. No real information.
Edit: Sorry about that
#include <iostream>
using namespace std;
main()
{
cout << "hello world";
return 0;
}
I go to build and I get:
1>------ Build started: Project: forkicks, Configuration: Debug Win32 ------
1>Embedding manifest...
1>.\Debug\forkicks.exe.intermediate.manifest : general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified.
1>Build log was saved at "file://c:\Users\Randy\Documents\Visual Studio 2008\Projects\forkicks\forkicks\Debug\BuildLog.htm"
1>forkicks - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
That is 2008
1>------ Build started: Project: For Kicks, Configuration: Debug Win32 ------
1>Build started 7/22/2009 9:36:39 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>ClCompile:
1> main.cpp
1>c:\users\randy\documents\visual studio 10\projects\for kicks\main.cpp(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.63
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
is 2010. I create a win32 project, name it, etc. Right click on source file, add a C++ file with no headers or anything. Just a blank document.
New 2010:
1>------ Build started: Project: hoyeah, Configuration: Debug Win32 ------
1>Build started 7/22/2009 10:03:35 PM.
1>_PrepareForBuild:
1> Creating directory "Debug\".
1> Creating "Debug\lastbuild.timestamp" because "AlwaysCreate" was specified.
1>PrepareForBuild:
1> Creating directory "C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\".
1>ClCompile:
1> test.cpp
1>ManifestResourceCompile:
1> Microsoft (R) Windows (R) Resource Compiler Version 6.1.7000.0
1>
1> Copyright (C) Microsoft Corporation. All rights reserved.
1>
1>
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain#16 referenced in function ___tmainCRTStartup
1>C:\Users\Randy\Desktop\C++ Programs\hoyeah\Debug\hoyeah.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:01.25
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Edit #2. How exactly would I go about changing it to multibyte?
That's a well known problem with VS10 Beta. You need to change the default encoding to Multibyte from Unicode to make it work.
int main() maybe ?
Try also changing the destination of the project to something simpler and not that long since I believe I also had the same error when the destination was too long.
Also did you choose a console application when creating the project?
If that didn't help, google gave this as possible answers too :
"You could try going to your
project's Properties > Configuration
Properties > Manifest Tool > Input
and Output, and set your "Embed
Manifest" option to "No"."
"I had a similar problem like this a
few months ago and I solved it by
going to project -> properties ->
Configuration Properties -> General
-> Character set. Under character set I changed it to Use Multi-Byte
Character Set and then my compliment
issue went away."
Edit:
In regard to the latest error link here directly from microsoft. I'm afraid that from this point on it's google time as I'm all out of ideas if it doesn't work.
The link says : "As a workaround for Beta1 you can change the entry point to use "wmain" instead of "main" or change the character set of your project to use "Multi-Byte Character Set""
Easiest would be to just change the name of main to wmain then.
Ok, I got it to compile using a win32 console ap, changing to Multibyte, and using the following code:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World!";
return 0;
}
Now to try to figure something else out. I'm not used to VS so...
Thanks everyone.