Flaws in algorithm and algorithm performance - c++

char *stringmult(int n)
{
char *x = "hello ";
for (int i=0; i<n; ++i)
{
char *y = new char[strlen(x) * 2];
strcpy(y,x);
strcat(y,x);
delete[] x;
x=y;
}
return x;
}
I'm trying to figure out what the flaws of this segment is. For one, it deletes x and then tries to copy it's values over to y. Another is that y is twice the size of x and that y never gets deleted. Is there anything that I'm missing? And also, I need to figure out how to get algorithm performance. If you've got a quick link where you learned how, I'd appreciate it.

y needs one more byte than strlen(x) * 2 to make space for the terminating nul character -- just for starters.
Anyway, as you're returning a newed memory area, it's up to the caller to delete it (eek).
What you're missing, it seems to me, is std::string...!-)
As for performance, copying N characters with strcpy is O(N); concatenating N1 characters to a char array with a previous strlen of N2 is O(N1+N2) (std::string is faster as it keeps the length of the string in an O(1)-accessible attribute!-). So just sum N+N**2 for N up to whatever your limit of interest is (you can ignore the N+ part if all you want is a big-O estimate since it's clearly going to drop away for larger and larger values of N!-).

For starters delete[] x; operates for the first time round the loop on some static memory. Not good.
It looks like an attempt to return a buffer containing 2^n copies of the string "hello ". So the fastest way to do that would be to figure out the number of copies, then allocate a big enough buffer for the whole result, then fill it with the content and return it.
void repeat_string(const std::string &str, int count, std::vector<char> &result)
{
result.resize(str.size() * count);
for (int n = 0; n < count; n++)
str.copy(&result[n * s.size()], s.size());
}
void foo(int power, std::vector<char> &result)
{
repeat_string("hello ", 1 << (power + 1), result);
}

no need to call strlen() in a loop - only call it once;
when new is called no space is requested for the null-character - will cause undefined behaviour;
should use strcpy instead of strcat - you already know where to copy the second string and findig the end of string by strcat requires extra computation;
delete[] is used on a statically allocated string literal - will cause undefined behaviour;
memory is constantly reallocated although you know the result length well in advance - memory reallocation is quite expensive
You should instead compute the result length at once and allocate memory at once and pass the char* as an in-parameter:
char* stringMult(const char* what, int n)
{
const size_t sourceLen = strlen( what );
int i;
size_t resultLen = sourceLen;
// this computation can be done more cleverly and faster
for( i = 0; i < n; i++ ) {
resultLen *= 2;
}
const int numberOfCopies = resultLen / sourceLen;
char* result = new char[resultLen + 1];
char* whereToWrite = result;
for( i = 0; i < numberOfCopies; i++ ) {
strcpy( whereToWrite, what );
whereToWrite += sourceLen;
}
return result;
}
Certain parts of my implementation can be optimized but still it is much better and (I hope) contains no undefined-behaviour class errors.

you have to add one while allocating space for Y for NULL terminating string
Check the code at below location http://codepad.org/tkGhuUDn

char * stringmult (int n)
{
int i;
size_t m;
for (i = 0, m = 1; i < n; ++i; m *= 2);
char * source = "hello ";
int source_len = strlen(source);
char * target = malloc(source_len*m+1) * sizeof(char));
char * tmp = target;
for (i = 0; i < m; ++i) {
strcpy(tmp, source);
tmp += source_len;
}
*tmp = '\0';
return target;
}
Here a better version in plain C. Most of the drawbacks of your code have been eliminated, i.e. deleting a non-allocated pointer, too many uses of strlen and new.
Nonetheless, my version may imply the same memory leak as your version, as the caller is responsible to free the string afterwards.
Edit: corrected my code, thanks to sharptooth.

char* string_mult(int n)
{
const char* x = "hello ";
char* y;
int i;
for (i = 0; i < n; i++)
{
if ( i == 0)
{
y = (char*) malloc(strlen(x)*sizeof(char));
strcpy(y, x);
}
else
{
y = (char*)realloc(y, strlen(x)*(i+1));
strcat(y, x);
}
}
return y;
}

Nobody is going to point out that "y" is in fact being deleted?
Not even one reference to Schlmeiel the Painter?
But the first thing I'd do with this algorithm is:
int l = strlen(x);
int log2l = 0;
int log2n = 0;
int ncopy = n;
while (log2l++, l >>= 1);
while (log2n++, n >>= 1);
if (log2l+log2n >= 8*(sizeof(void*)-1)) {
cout << "don't even bother trying, you'll run out of virtual memory first";
}

Related

Generate random char/digit

I`m trying to found fastest way to generate random digit/char array.
char *randomGet(int num) {
srand(time(NULL));
const char ab[37] = { "0123456789ABCDEFGHIGKLMNOPQRSTUVWXYZ" };//Alphabet&Digit
char *targ = new char[num];
for (int i = 0; i < num; i++) {
strcat(targ, ab[rand() % 38]);
}
return targ;
}
So far I've come up with this, but it does not work (argument of type char is incompatible with parameter of type const char *).
Help me find the best solution to my problem. Ty.
strcat() takes a char* as input, but you are giving it a single char instead, thus the compiler error.
Also, the buffer that strcat() writes to must be null terminated, but your targ buffer is not null terminated initially, and you are not allocating enough space for a final null terminator anyway.
You don't need to use strcat() at all. Since you are looping anyway, just use the loop counter as the index where to write in the buffer:
Also, you are using the wrong integer value when modulo the return value of rand(). You are producing a random index that may go out of bounds of your ab[] array.
Try this instead:
char *randomGet(int num)
{
srand(time(NULL));
static const char ab[] = "0123456789ABCDEFGHIGKLMNOPQRSTUVWXYZ"; //Alphabet&Digit
char *targ = new char[num+1];
for (int i = 0; i < num; ++i) {
targ[i] = ab[rand() % 36];
}
targ[num] = '\0';
return targ;
}
I'd make two changes. First, make the internal source array static:
static const char ab[] = "0123456789ABCDEFGHIGKLMNOPQRSTUVWXYZ";
Note that this version does not specify the array size; the compiler will figure it out from the initializer.
Second, pass in a pointer to the target array:
void randomGet(char* targ, int num) {
static const char ab[] = "0123456789ABCDEFGHIGKLMNOPQRSTUVWXYZ";
for (int i = 0; i < num - 1; ++i)
targ[i] = ab[rand() % (sizeof ab - 1)];
targ[num - 1] = '\0';
}
This way, the caller decides how to allocate memory for the string.

C++. How can I free memory correctly?

Written code to find and remove the largest word in a string without the using of library functions. Everything works fine. But when I want to free memory, the result is negative (displays an empty line). If you remove the call to the memory release function, everything will work correctly, but there will be a leak of memory.
How do I fix it? Please help me.
#include <iostream>
using namespace std;
int length(char *text) // string length
{
char *begin = text;
while(*text++);
return text - begin - 1;
}
int size(char **text) // size of two-dimensional array
{
int i = 0;
while(text[i]) i++;
return i;
}
void free_memory(char **text)
{
for(int i=0; i<size(text); i++)
delete text[i];
delete [] text;
}
char **split(char *text, char delim)
{
int words = 1;
int len = length(text);
for(int i=0; i<len; i++)
if(text[i] == delim) words++;
char **result = new char*[words + 1];
int j = 0, t = 0;
for(int i=0; i<words; i++)
{
result[i] = new char[len];
while(text[j] != delim && text[j] != '\0') result[i][t++] = text[j++];
j++;
t = 0;
}
result[words + 1] = nullptr;
return result;
}
char *strcat(char *source, char *destination)
{
char *begin = destination;
while(*destination) destination++;
*destination++ = ' ';
while(*source) *destination++ = *source++;
return begin;
}
char *removeWord(char *in_string)
{
char **words = split(in_string, ' ');
int max = length(words[0]);
int j = 0;
for(int i=0; i<size(words); i++)
if(max < length(words[i]))
{
max = length(words[i]);
j = i;
}
int index;
char *result;
if(!j) index = 1;
else index = 0;
result = words[index];
for(int i=0; i<size(words); i++)
if(i != j && i != index)
result = strcat(words[i], result);
free_memory(words); // I want free memory here
return result;
}
int main()
{
char text[] = "audi and volkswagen are the best car";
cout << removeWord(text) << endl;
return 0;
}
In fact, this is C style programming - not C++. I see that your aim is to implement everything from scratch, possibly for practicing. But even then, your code is not designed/structured properly.
Besides that, you also have several bugs in your code:
result[words + 1] = nullptr; must be result[words] = nullptr;
You need result[i][t] = '\0'; after the while loop in split
delete text[i] must be delete [] text[i]
You cannot assign to your result pointer memory from words, then free it and then return it for use by the caller.
There is at least one further bug in the second half of removeWord. It would be tedious to try to understand what you are trying to do there.
You might want to start with a simpler task. You also should proceed step-by-step and check each function for correctness independently first and not implement everything and then test. Also take a look at the tool valgrind for memory checking - if you use Linux.
The way you free memory correctly is to use RAII:
Only use new and new[] in constructors
Pair those with delete and delete[] in the corresponding destructor
Use automatic storage duration objects as much as possible
If you are specifically not using std::string and std::vector etc, for reasons of learning pointers, you will end up writing some small number of classes that resemble string and vector and unique_ptr, and then you go about programming as if you were using the std versions.
You have two issues. First is that result is assigned to a memory location in words. Second, is that you're storing the result of strcat in words[i] which will likely not have enough room (see strcat documentation).
result = new char[len(in_string)+1]; // +1 for space for null char
// the old loop reversed the word order -- if you want to keep doing
// that, make this a descending loop
for(int i=0; i<size(words); i++)
if(i != j && i != index)
strcat(result, words[i]);
free_memory(words);
return result;
So that when you free words, what result points to is also free'd. You would then need to free your result in main().
int main()
{
char text[] = "audi and volkswagen are the best car";
char * result = removeWord(text);
cout << result << endl;
delete[] result;
return 0;
}

Printing a dynamic array after increasing its size

I'm currently making a code on the MU game using dynamic arrays, and I've got a problem with printing a sequence.
Rule: If the first character is denoted by the character M, and the rest of the sequence is denoted by R, then the new sequence is MRR.
Examples include:
Current sequence: MIUI
New sequence: MIUIIUI
Current sequence: MUM
New sequence: MUMUM
Current sequence: MU
New sequence: MUU
Here are snippets of my code:
IN MAIN:
if (userchoice == 2)
{
if (rule2valid == false)
{
cout << "This rule may not be applied to your input." << endl;
return 0;
}
int newsize = size + size - 1;
char *resultant = new char[newsize];
resultant = applyRule2(userinput, size);
printarray (resultant, newsize);
}
In the function which applies the rule:
char *applyRule2(char* sequence, int size)
{
int newsize = size + size - 1;
int j = 1;
char* applyRule = new char[newsize];
for (int i = 0; i < size; i++)
applyRule[i] = sequence[i];
for (int i = size; i < newsize; i++)
{
applyRule[i] == sequence[j];
}
return applyRule;
}
and the function for printing:
void printarray(char* sequence, int size)
{
for (int i = 0; i < size; i++){
cout << sequence[i] << "\t";
}
cout << "The length of this array is : " << size;
cout << endl;
}
The problem is that when I run the program, my output is as such:
Input: M U M
Output: M U M, The length of this string is 5. (supposed to be M U M U M)
Input: M I U I
Output: M I U I, the length of this string is 7. (supposed to be M I U I I U I)
What I have done so far is that I allocated a new dynamic array with the new size, and added values into the array accordingly. I am, however, at a loss as to whether the problem lies in the applyRule2 function or in the printarray function.
It would be greatly appreciated if someone could point me out in the right direction.
There are a few error in your code. As Alf says you really should use std::string. but anyway here are some of the errors.
for (int i = size; i < newsize; i++)
{
applyRule[i] == sequence[j];
}
should be
for (int i = size; i < newsize; i++)
{
applyRule[i] = sequence[j];
}
You had a double equals == when you should have written one equals =. Your compiler should have warned you about this, pay attention to compiler warnings.
Another error
char *resultant = new char[newsize];
resultant = applyRule2(userinput, size);
should be
char *resultant = applyRule2(userinput, size);
The code you have written allocates some memory and then on the very next line it throws away that memory and instead uses the memory you allocated in applyRule2. So this isn't actually a bug, but it is a waste of resources. Your program will never get back the wasted memory. This is called a memory leak.
just use std::string instead of raw arrays and raw pointers and new

Stack around p was corrupted c++

It must be pretty simple but i am so numb right now to think clearly.
So this is a small part of my code everything works fine except this.
What i actually wanted to do is infile1.open(temp2->path); but it's not possible since temp2 is a string. So i want to put this string into a char array like char p[100] to use infile1.open(p). It compiles but after some seconds boom: Stack around p was corrupted
char p[100];
while( temp2 != 0)
{
stringToCharArray(temp2->path, p);
infile1.open(p);
checkingWords(infile1, stopWords, invertedIndex);
infile1.close();
temp2 = temp2->next;
}
void stringToCharArray(string s, char *c)
{
int i;
int size = s.size();
for( i=0; i<=size ; i++)
{
c[i] = s[i];
}
}
I believe you want std::string::c_str.
infile1.open(temp2->path.c_str());
(Be careful, this const char * is only valid until the next time you change something in the std::string you get it from, in this case temp2->path).
It looks like the main error with your existing code is for( i=0; i<=size ; i++) should be i<size. But let's not go into that in too much detail, as you shouldn't really do it this way anyway.
You can do it the easy way
infile1.open(temp2->path.c_str());
But your hard way should look like this
void stringToCharArray(string s, char *c)
{
int i;
int size = s.size();
for( i=0; i<size ; i++) // < not <=
{
c[i] = s[i];
}
c[size] = '\0';
}
Of course the hard way is going to fail if your string happens to be 100 characters or more.
You can simply do:
infile1.open(temp2->path.c_str());
The stack corruption occurs inside your stringToCharArray function.
for( i=0; i<=size ; i++)
//^^^should not reach size-1, equal redundant

Deleting pointers from an array

I am fairly new to C++, and this problem I am having has had me stumped for like the last 2 hours. What I am trying to do is create an array of pointers to my class Word objects, so a 2 dimensional array, which is **wordPtrList. Then I need to delete the memory of certain objects in the array and set their pointers to null. I have written a smaller version of what I am trying to accomplish below.
int main()
{
char *cArray;
cArray = new char[4];
int i;
for (i = 0; i < 3; i++)
cArray[i] = 'a';
cArray[i + 1] = '\0'; //cArray is a null terminated string
Word **wordPtrList;
wordPtrList = new Word* [3];
for (i = 0; i < 3; i++)
{
wordPtrList[i] = new Word(cArray);
}
wordPtrList[1]->del();
delete wordPtrList[1];
wordPtrList[1] = '\0';
return 0;
}
class Word
{
private:
char* ptr_;
int len_;
public:
Word(const char* word)
{
len_ = strlen(word);
ptr_ = new char[len_];
strcpy(ptr_, word);
}
~Word()
{
delete [] ptr_;
ptr_ = 0;
}
void del()
{
delete [] ptr_;
ptr_ = 0;
return;
}
};
When I do this however, I get:
Debug Error Heap Corruption Detected after normal block
This is in VS 2010 on Windows 7.
So what I am asking is, how do I delete the memory of my object so that I can set wordPtrList[1] to Null?
You are allocating 4 bytes to cArray (meaning you have access to write to bytes 0 through 3), and then writing to cArray[4]. You also allocate one byte too small in the Word constructor.
char *cArray;
cArray = new char[4];
int i;
for (i = 0; i < 3; i++)
cArray[i] = 'a';
cArray[i] = '\0'; //cArray is a null terminated string - i is now 3
and
Word(const char* word)
{
len_ = strlen(word);
ptr_ = new char[len_ + 1];
strcpy(ptr_, word);
}
should do the trick.
Look at this code:
for (i = 0; i < 3; i++)
cArray[i] = 'a';
cArray[i + 1] = '\0'; //cArray is a null terminated string
The problem is at the last line which is using i+1 as index, which is going out of range, as by the time the loop exits, the value of i is already 3; that means i+1 will become 4 which cannot be a valid index when you've allocated cArray as:
cArray = new char[4]; //taken from your code
The solution is this:
cArray[i] = '\0'; //Now, it is correct. Here i is equal to 3
That is, use i instead of i+1; Or simply use 3.
In C++, you could std::fill instead of manual loop, as:
std::fill(cArray, cArray + 4, 'a'); //done
Even better avoid using char* with new as much as possible, and prefer using std::string instead.
There are two obvious off-by-one errors in the code (when you get out of the first loop what is the value of the variable i? when calling strlen did you remember to consider the space needed by the null terminator?).
Also please note that c strings are not "null terminated", they are "NUL terminated" with uppercase letters and only one "L". NUL is the name of the ASCII control character with all bits set to zero and is represented in C++ with '\0'.
In one place you used NUL character as a null pointer, and while this is technically correct (because of a design bug of the C++ language) it's better to understand that the two concepts are quite different.
As others have said, you're basically accessing an array index which is out of bounds of the array.
I would go with Nathan Wiebe's solution.
In the future, when you have the option to do this, it's recommended to use std::vector<T> as that will allow you to store any type you wish in a dynamically resizeble array. In other words, providing you don't access an index which is outside of the vector's bounds, you could do something like this:
std::vector< char* > str;
for( size_t i = 0; i < str.size(); ++i )
{
str.push_back( 'a pointer to a block of memory consisting of characters' );
}
class Word
{
public:
Word( const char* str )
{
mStrs.push_back( str );
}
~Word( void )
{
for( size_t i = 0; i < mStrs.size(); ++i )
{
if( mStrs[ i ] )
{
delete mStrs[ i ];
mStrs[ i ] = NULL;
}
}
mStrs.clear();
}
private:
void del( size_t index )
{
if( index > mStrs.size() )
{
//error - throw new exception or something
}
delete mStrs[ index ];
}
std::vector< const char* > mStrs;
};