Call MATLAB APIs in C/C++ - c++

I just heard from somewhere that for numerical computation, "MATLAB does offer some user-friendly APIs. If you call these APIs in your C/C++ code, you can speed up computation dramatically."
But I did not find such information in MATLAB documents like http://www.mathworks.com/support/tech-notes/1600/1622.html and http://www.mathworks.com/access/helpdesk/help/techdoc/matlab_external/bp_kqh7.html. All I learned from these websites is that MATLAB can be called in C and C++ by Matlab engine or by compiling M-files into libraries by mcc. They don't mention any built-in numerical MATLAB APIs that can be called in C/C++.
Can someone please clarify?
Thanks and regards!

You want the "Engine" routines. This allows you to start up a background MATLAB process from C and execute calculations on it: relevant MATLAB documentation.
It works pretty well, have a look at the examples. I would say the most annoying thing getting it working is marshaling the data between C and MATLAB. But that's always a problem when doing this kind of thing.

It sounds like you're looking for the code generation tools in the embedded matlab toolbox or real time workshop.
Do doc eml and look for a the LMS (least mean square) equalizer demo.
The code generator is quite good, it will give you a make file that will build a static library. It's easy to use with your stand alone C/C++ code.

There could be a few things that quote is referencing, I assume that it is referring to the MATLAB Compiler. So going from MATLAB -> C++ you can use the compiler to build standalone "faster" applications. However, when speed testing the improvement, I've noticed it to be negligible. Honestly, you're probably far better off coding your work in C from the get-go, the code that the compiler generates is spaghetti and non-object oriented. I should also mention that this is an expensive extension to Matlab.
You can use the MCR in your own c++ project as a stand-alone library (details)... but you might get similar results using Numerical Recipes.
Disclaimer: I used this product 2-3 years ago, things could be different now.

Related

How interoperability works

I know that many large-scale applications such as video games are created using multiple langages. For example, it's likely the game/physics engines are written in C++ while gameplay tasks, GUI are written in something like Python or Lua.
I understand why this division of roles is done; use lower-level languages for tasks that require extreme optimization, tweaking, efficiency and speed, while using higher-level languages to speed up production time, reduce nasty bugs ect.
Recently, I've decided to undertake a larger personal project and would like to divy-up parts of the project similar to above. At this point in time, I'm really confused about how this interoperability between languages (especially compiled vs interpreted) works.
I'm quite familiar with the details of going from ANSCII code test to loading an executable, when written in something like C/C++. I'm very curious at how something like a video game, built from many different languages, works. This is a large/broad question, but specifically I'm interested in:
How does the code-level logic work? I.e. how can I call Python code from a C++ program? Especially since they don't support the same built-in types?
What does the program image look like? From what I can tell, a video game is running in a single process, so what does the runtime image look like when running a C/C++ program that calls a Python function?
If calling code from an interpreted language from a compiled program, what are the sequence of events that occur? I.e If I'm inside my compiled executable, and for some reason have a call to an interpreted language inside a loop, do I have to wait for the interpreter every iteration?
I'm actually finding a hard time finding information on what happening at the machine-level, so any help would be appreciated. Although I'm curious in general about interoperation of software, I'm specifically interested in C++ and Python interaction.
Thank you very much for any insight, even if it's just pointing me to where I can find more information.
In the specific case of python, you have basically three options (and this generally applies across the board):
Host python in C++: From the perspective of the C++ programme, the python interpreter is a C library. On the python side, you may or may not need to use something like ctypes to expose the C(++) api.
Python uses C++ code as DLLs/SOs - C++ code likely knows nothing of python, python definitely has to use a foreign function interface.
Interprocess communication - basically, two separate processes run, and they talk over a socket. These days you'd likely use some kind of web services architecture to accomplish this.
Depending on what you want to do:
Have a look at SWIG: http://www.swig.org/ It's a tool that aims to connect C/C++ code with Python, Tcl, Perl, Ruby, etc. The common use case is a Python interface (graphical or not) that will call the C/C++ code. SWIG will parse the C/C++ code in order to generate the interfaces.
Libpython: it's a lib that allows you to embed Python code. You have some examples here: http://docs.python.org/3.0/extending/embedding.html

Implementing MATLAB function in c++ using Intel C++ compiler

I have developed a MATLAB program with Visual C++. I am using Intel® Integrated Performance Primitives because speed of program is important issue and I have done a lot of efforts for implementing some MATLAB functions. For example, for Min and Max functions over a vector i use ippsMaxIndx_32f; but, there is function in MATLAB like Find.
Here is a description of the Find method in MATLAB:
Description
I need a function which implements this find function of MATLAB with high speed.
Are there any functions inside Intel Ipp, that works like the Find function in MATLAB?
I've never heard of a comprehensive port of matlab functionality to C++. That being said, almost everything matlab does exists within a C/C++ library somewhere, some off the top of my head:
LAPACK, BLAS, and there are a few good implementations, the most notable (free) one being ATLAS.
FFT is implemented in matlab via the fftw library
There are loads of fast open-source image libraries out there, ie. interpolation, filtering.
There are really good OOP matrix libraries out there, boost has a nice one.\
After that, well figure out what you need and there is a good chance someone has implemented it in C/C++.
You can check to these to see if you can find the function you are looking for! As i am not sure for that.
I've used ippsFind_* and they have worked just fine.

Anyone used the MATLAB tool to produce C/C++ code? Is the resulting code viable for production use?

We have some researchers who do a lot of work in MATLAB. We often would love to try their code as part of a bigger workflow that requies the algorithms to be put into C/C++ or Python. I've seen MathWorks advertise a tool to create native C or C++ code. How good is the code? Does it support the toolboxes? I'd still see it as an early prototyping tool but wondering how good the code is. Thoughts?
I have worked with mathworks extensively in the past on this. The toolboxes are expensive, but the support is outstanding. We benchmarked code generated for a specific DSP and it was within 10% the speed of hand generated code, and took a fraction of the time to generate. Mathworks has been investing heavily in these toolchains the past several years and they are getting very good. Some toolboxes are supported, look at the docs online.
The code produced by the Embedded Coder is, in my opinion, very good and it's a product that is widely used in industry, especially in automotive applications. It's generally designed to generate code from Simulink for real-time applications though. Look at the user stories on the website: http://www.mathworks.co.uk/products/embedded-coder/?s_cid=global_nav.
Support for toolboxes depends on what your requirements are. If you need something that only uses standard libraries, then support is limited, but if that doesn't matter to you, then you may have more success.
A word of warning though: it's expensive.

Any high-level languages that can use c libraries?

I know this question could be in vain, but it's just out of curiosity, and I'm still much a newb^^ Anyways I've been loving python for some time while learning it. My problem is obviously speed issues. I'd like to get into indie game creation, and for the short future, 2d and pygame will work.
But I'd eventually like to branch into the 3d area, and python is really too slow to make anything 3d and professional. So I'm wondering if there has ever been work to create a high-level language able to import and use c libraries? I've looked at Genie and it seems to be able to use certain libraries, but I'm not sure to what extent. Will I be able to use it for openGL programing, or in a c game engine?
I do know some lisp and enjoy it a lot, but there aren't a great many libraries out there for it. Which leads to the problem: I can't stand C syntax, but C has libraries galore that I could need! And game engines like irrlicht. Is there any language that can be used in place of C around C?
Thanks so much guys
Python can call functions in dynamically loaded C libraries (.so in unix, .dll in Windows) using the ctypes module.
There is also cython - a variation of python that compiles to C and can call C libraries directly. You can mix modules written in pure Python and cython.
You may also want to look at the numerous 3D game engines either written specifically for Python or with a python interface. The ones I have heard the most about (but not used) are Blender and Python-Ogre.
Panda3D is an engine which uses Python as it's "game logic" interface. You basically write everything in Python and the Panda3D backend (which I assume is mostly written in C or C++) is responsible for rendering.
Check out the gallery of projects that use Panda3D. It's not going to be AAA the-next-Gears-of-War level graphics, but it's still pretty impressive.
Using swig you can make C imports in various languages: lua, python, php, c# ...
See more info here about supported wrappers.
Python is able to use C libraries via the ctypes module. You'll have to write some Python code to import the C functions, but if the C API is clean and simple you'll have no trouble at all.
You might find these useful:
C functions from Python
Integrating Python, C and C++
I have been using PyOpenGL, it works great. Swig does its job if you want to call C/C++ libraries from Python.
I'm surprised that no-one has yet stated clearly that C++ is what you are looking for. Like you I have a distaste for C syntax, but that's a poor reason for avoiding C++ if you want to get into 3D gaming. Do you want to dive into 3D gaming, or do you want to sit on the edge of the pool crying that the water is too cold ?
I think you'll also find that C++ plays very well with OpenGL, which is probably not true of a lot of the alternatives that have already been suggested
To some extent, Cython might be what you are looking for. It allows you to use Python as a high level language, but then use C for the parts that need to be optimized.
But, at the end of the day, if you want to do 3D, just learning C or C++ may be the way to go. :-)
There are Python wrappers available for major open source game engines (Ogre, Irrlicht, etc.). Particularly Panda3D ought to have nice bindings.
If you'd like to have a look at .Net platform. You have the following solution:
Use C++/CLI to compile your C/C++ code into .Net assembly, the running time of this part would be as the same as your native C/C++ code.
Use any .Net language (C#, F#, IronPython) to develop high-level stuff using the low level library. For pure number crunching, C#/F# is usually 2-4 times slower than native C code, which is still far faster than Python. For non-number crunching tasks, C#/F# could sometimes match the speed of native code.

Matlab vs. Visual C++? [closed]

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I'm doing a Windows Application the uses lots of charts. Its practically a dataviewer. I started doing Matlab, because its easier, but I realized it's too slow. I wanted to change to another language. Somebody recommended me Visual C++ or Java. But Im not sure. What language should I use??
In my opinion the speed gain from going to another "faster" language is not as much as refining your algorithm.
The "problem" with MATLAB is that it allows you to do some nasty things, such as resizing your matrix in a tight loop. You should really try to pinpoint your bottlenecks using the following command:
profile on
... run your program
profile off
profile report
This will give you nice information about which function takes how long to execute and which line creates the biggest bottleneck. You can also see how many times a function is called and a M-Lint Code Check Report is included.
These measurements and hints can show you the bottlenecks of your algorithm. if your sure there isn't a way to reduce the callcount/speed of a function using a smarter algorithm. Such as do I really need that big 2d matrix where a smart vector would be large enough, or if I found a artifact, why would I still continue searching for artifacts. You could write the functions you're experiencing the most performance problems with in c/c++ and use it as a function in matlab. You can get a big speedup out of correctly choosing which functions to implement in c/c++. There is an amount of overhead with calling a c/c++ function from MATLAB, or more correctly there is a overhead in c/c++ to get the data from MATLAB, so a function which is called 10000 times will not be the best to implement in c/c++, you'd be better of with the function higher up the callstack.
It depends on what your requirements are.
The advantage of using matlab is that it's strong in numerical calculations. If you don't need that, then there is no advantage to using matlab. In this case, all those languages are okay, and many others (Python, C#, ...) as well. It depends on which language you are most comfortable with.
If you do want the advantages of matlab then:
Try optimizing in matlab. Most optimization techniques are language independent.
There are tools to translate matlab to C automatically. You can then try to compile with all optimizations on. I seriously doubt this will help much, however, especially considering the GUI part.
First and foremost, as other answers have mentioned, you need to profile your code to find out where the bottleneck is. I would check out Doug Hull's blog at The MathWorks, specifically this entry about using the profiler. This will help you find out where all the work is being done in your code.
If the source of the slowdown is associated with data processing, there may be a number of ways to speed things up (vectorizing, writing a mex file, etc.).
If the source of the slowdown is your GUI, this may be even easier to solve. There are a number of blog posts, both from Doug and other MathWorkers, which I've seen that deal with GUI design. There have also been a few questions on SO dealing with it (here's one). If you're dealing with displaying very large data sets, this submission from Jiro Doke on The MathWorks File Exchange may help speed things up.
It's hard to give you more specific advice since I don't know how you are designing your GUI, but if that turns out to be the bottleneck in displaying your data there are many resources to turn to for improving its speed before you go through the hassle of switching to a whole other language.
Don't forget that you can create functions in C++ that can be called from Matlab. And TADA, you have access to both environments !
I would use C#. It is easier than C++ and integrates well with the Windows platform. Just find a free graphing library for it and you're good to go.
There are plenty of other options depending on your preference of language. Eg. Qt with Python or C++.
As far as I know, the most common methodology is to first do the proof of concept or just the main algorithm on Matlab, because of its ease of use and convenience for math calculations, and after that to translate it to a "real" programming language in order to improve the performance. Usually C or C++ act as the "real" language, but in your case, aiming to do a Windows application, perhaps C# will be the best option.
I found that GUI programming in MATLAB can get really nasty if your application gets more complex. BTW MATLAB can also be called from Java easily (and vice versa, current versions basically provide an interactive Java console).
Just as a side note, if you still need the math power of Matlab, you may want to check out Scilab. It's open-source and free, and it has examples of how it can be integrated with other C# or C++. I have created projects on which Scilab was running in the background to perform all the data math operations; and displaying them with C#'s ZedGraph library. Worked like magic!
I suggest you using Java and the JFreeChart (http://www.jfree.org/jfreechart/) library. I found very easy (and fast) developing applications with a lot of charts of different typologies. If you don't need particularly fast performances, you can use Java. I suppose that there are similar libraries for C#, but I'm not sure.
An alternative to Matlab and Scilab is another free software: Octave.
I don't know about Scilab, but Octave syntax is nearly the same as matlab so you can import code with minimal effort.
If you need fancy toolboxes though, Scilab and Octave might let you down, so check this.
You can execute Octave functions in a C++ program:
http://en.wikipedia.org/wiki/GNU_Octave
I do not think that you can call your own m-files functions from your C++ program though. In the past, the Matlab compiler would let users run matlab programs without installing Matlab, but not without installing a huge library (250 MB if I remember correctly). Nevermind if your Matlab program took 20 kB, you had to distribute the huge library.
Please someone edit/comment on the situation today!
It has been a while since I used the GUI "ability" of Matlab, but back then (2005) I found it awful. Ugly, hard to use, very hard to maintain, dependent on user settings of windows parameters.
Please comment or edit on that too, they may have made progress!
If they have not, I believe that Matlab is NOT the way to go for a program that you want to deliver to anyone.
If you can use Visual Studio for doing your GUI, do that. I second the earlier opinions: go with what you're comfortable with.
If you need the Matlab functions, go with what you're comfortable with, that supports Matlab libraries.
First of all Visual C++ is not a language is an IDE for developing applications.
Second... Which languages do you know? You can have several options. Take a look to:
C++ + Qt (Mine preferred option, powerful and easy to understand)
C# + .NET or WPF
Java
If you can tell more information we could find a language that matches your needs.