I'm looking for a free to use game engine math library. Specifically I'd like a good matrix and vector implementation. And everything needed to move objects in 3D space. Does anyone know any good ones? I'm targeting OpenGL. I'd like to write them myself but don't have the time.
I'd recommend OpenGL Mathematics (GLM)
Though if you want physics with your math you could go with Bullet Physics Library
Finally if you want an entire engine i'd go with OGRE
You might want to consider Blitz++.
Besides Ogre 3D, there's also Crystal Space. Here's an article that compares the two.
If you want an entire 3D engine (which of course would contain the 3d maths you need) see Ogre 3D (LGPL)
Take a look here
https://sourceforge.net/projects/mg3d/
It is an opensource engine that has all former OpenGL transformation routines. The implementation here is very straightforward and clear. And it is very easy to include the module with the routines in your project.
I have good work with Open Dynamics Engine is Full and Stable Physics Engine,
the ode in a BSD License, and have some functions for Matrix Manipulation, Quaternion and rotations.
Related
I am doing a scientific project in C++ and I need to draw simple animated 3-d images of moving atomic groups. What is a good and convenient graphics library to do that? Some general remarks are also appreciated. I work in Linux.
Thank you in advance, Roman
OpenGL of course,
one library you could use is glut for that.
have a look on http://nehe.gamedev.net/
If you want to show 3D in linux, you should use OpenGL. But since it is a C library, you can use a wrapper, like for example glt or sfml
The easiest library to use is Vtk. A more difficult and slower, but potentially better rasterization can be achieved using POVRAY.
I suggest looking at game oriented graphics engines. They provide OO wrappers around openGL and have lots of utility functions for loading 3d model formats etc.
If you don't want to get bogged down in writing the graphics, a game oriented renderer is likely the fastest way for you to get stuff on screen.
Ogre may be a good choice - it has a fairly large and helpful community.
Irrlicht is another possibility.
There are several possibilities, some perhaps more suitable than others, obviously!
I think any one of the options mentioned above would serve to do so.
I personally recommend OSG.
http://www.openscenegraph.org/projects/osg
Where can i get some advanced game programming resources for c++?
At http://gamedev.stackexchange.com ?
More specifically, this question and lots of others tagged with c++
Start with writing some simple 2D games, e.g. Snake, TicTacToe, etc. Write these using any GUI builder you're already familiar with.
Then try to rewrite these games using a serious graphic engine, e.g. SDL, OpenGL, or DirectX.
Then try to write a more complex 2D games, e.g. side-scroller. Write these games with the graphic engine of your choice.
Then add some simple 3D effect to your 2D game, e.g. parallax scrolling.
Then rewrite this effect with true 3D, use 3D models/sprites, 3D environment, etc, while maintaining a 2D look and feel.
Then add some simple 3D look and feel, e.g. allowing characters to move in the Z-direction (to/from the camera), doing camera rotation, etc.
If you just got out of the command prompt and simple GUI, you'll probably want to start simple.
I'd very much recommend OpenGL as your API of choice. Since you've done some simple GUI programming, you'd know what an API is.
OpenGL has the following advantages (compared to SDL and DirectX previously mentioned):
-Its hardware accelerated (SDL is not as far as I know)
-Its 3D (SDL is 2D)
-Its cross-platform (DirectX is Windows only)
By far the best place to start with OpenGL is the Nehe tutorials.
http://nehe.gamedev.net/
Game programming becomes evident once you become a bit more familiar with the API.
Also, I'd heartily recommend GLUT (OpenGL Utilities Toolkit). It simplifies window creation and user input handling, among other things. Its great for learning OpenGL. It also happens to be cross platform.
Here's freeglut, a free GLUT implementation:
http://freeglut.sourceforge.net/
OpenGL is also a relatively simple and easy API to learn. You'll be going into 3D in no time.
What libraries are you using? You can try GP wiki. It can be a bit hit and miss depending on what you want to use.
By "resources," do you mean tools? Libraries? Tutorials? I have a bunch of useful game developer links in the sidebar of my own site. I also think "Mathematics for Game Developers" was very helpful. It has a second edition as well.
What do I need to know and what libraries do I need to use if I like to
build simple 3d editor ( like Xara3d for example ) that lts me edit simple 3d objects
and the end result will produce me good quality Ray Traced image .
simplicity in mind I will use any free lib that abstract and ease the learning curve .
in c++
Get familiar with OpenGL. Checkout the many C++ GUI toolkits that have excellent support for 3D rendering, which is usually built on top of OpenGL. If the abstractions they provide does not meet your requirements, look at C++ libraries that provide better abstractions.
Also see:
The Open Scene Graph project
A list of C++ game engines.
I have found an interesting application on the net and i am using it for my end year study project.
http://www.cl.cam.ac.uk/~sjeh3/wii/ the video in the link explains my goal.
But i am having issue using it. the example of rendering the trajectory on a 3d axis is using Corba (omniorb) and i believe open inventor. but there isn't any idl file. and i don't know if it's possible to use it.
My question is :
Is it possible to render a 3d real time graphics using a lib in c++ making it easy and fast to implement? i tried using matlab engine or matlab simulation with tcpip communication but i am having issues with these technics so i am searching for another way.
Does anybody have an idea ?
sincerely,
Hugo
Take a look at OpenGL.
You might also look at SDL (which uses OpenGL).
Edit (re: comments)
For the plotting aspect, you could look at VTK and/or MayaVI (which puts a Python scripting wrapper around VTK).
I am writing a very simple 3d particle software rendering system, but I am only really interested in coding the particle system and the rasterizer, so what I am looking for, is the easiest way to go from 3d particle coordinates, through camera, to screen coordinates, but with features like variable FOV, and targeted (look at) camera.
Any additional features such as distance from point to point, bounding volumes etc. would be a bonus, but ease of use is more important to me than features.
The only license requirement is that it's free (as in beer).
You probably want a scenegraph library. Many C++ scene graph libraries exist. OpenScenegraph is popular, Coin3D (free for non-commercial use) is an implementation of the OpenInventor spec, any of them would probably fit your need as it doesn't sound like you need any cutting-edge support. There is also Panda3D, which I've heard is good if you're into Python.
You could do all of this in a straight low-level toolkit like OpenGL but without prior experience it takes a lot longer to get a handle on using OpenGL than any of the scenegraph libraries.
When choosing a scenegraph library it will probably just come down to personal preference as to which API you prefer.
Viewing is done with elementary transformations, the same way that model transformations are done. If you want some convenience functions like gluLookAt() in GLU, then I don't know, but it would be really easy to make your own.
If you do want to make your own Look At function etc. then I can recommend eigen which is a really easy to use linear algebra library for C++.
If you're trying to just focus on the rendering portion of a particle system, I'd go with an established 3D rendering library.
Given your description, you could consider trying to just add your particle rasterization to one or both of the software renderers in Irrlicht. One other advantage of this would be that you could compare your results to the DX/OGL particle effect renderers that already exist. All of the plumbing/camera management/etc would be done for you.
You may also want to have a look at the Armadillo C++ library