When were the 'and' and 'or' alternative tokens introduced in C++? - c++

I've just read this nice piece from Reddit.
They mention and and or being "Alternative Tokens" to && and ||
I was really unaware of these until now. Of course, everybody knows about the di-graphs and tri-graphs, but and and or? Since when? Is this a recent addition to the standard?
I've just checked it with Visual C++ 2008 and it doesn't seem to recognize these as anything other than a syntax error. What's going on?

From the first ISO C++ standard C++98, this is described in 2.5/ Alternative tokens [lex.digraph]:
Alternative token representations are provided for some operators and punctuators.
In all respects of the language, each alternative token behaves the same, respectively, as its primary token, except for its spelling. The set of alternative tokens is defined in Table 2.
Table 2 - Alternative tokens
alternative primary | alternative primary | alternative primary
--------------------+---------------------+--------------------
<% { | and && | and_eq &=
%> } | bitor | | or_eq |=
<: [ | or || | xor_eq ^=
:> ] | xor ^ | not !
%: # | compl ~ | not_eq !=
%:%: ## | bitand & |
So it's been around since the earliest days of the C++ standardisation process. The reason so few people are aware of it is likely because the main use case was for people operating in environments where the full character set wasn't necessarily available. For example (and this is stretching my memory), the baseline EBCDIC character set on the IBM mainframes did not have the square bracket characters [ and ].

MSVC supports them as keywords only if you use the /Za option to disable extensions; this is true from at least VC7.1 (VS2003).
You can get them supported as macros by including iso646.h.
My guess is they believe that making them keywords by default would break too much existing code (and I wouldn't be surprised if they are right).

To actually answer the question :
They were defined in the first C++ standard.

See the C++ standard. The committee draft #2 is freely available at ftp://ftp.research.att.com/dist/c++std/WP/CD2/body.pdf, although it's non-authoritative, out-of-date, and partially incorrect in a few places. Specifically, in section 2.5, Alternative Tokens, the following are defined:
Alternative Primary
<% {
%> }
<: [
:> ]
%: #
%:%: ##
and &&
bitor |
or ||
xor ^
compl ~
bitand &
and_eq &=
or_eq |=
xor_eq ^=
not !
not_eq !=
Though honestly, I've never seen any of them ever used except for and, or, and not, and even then, those are rare. Note that these are NOT allowable by default in plain C code, only in C++. If you want to use them in C, you'll have to either #define them yourself as macros, or #include the header <iso646.h>, which defines all of the above except for <% >% <: :> %: %:%: as macros (see section 7.9 of the C99 standard).

Although the question is old, I'd want to provide it with more or less full answer:
Alternative tokens were already a part of the currently withdrawn C++98 (ISO/IEC 14882:1998, which, I believe, was the first ISO standard for C++).
While not a proof in itself (and I don't own a copy of ISO for c++98), here's a link - see C++ section.
As mentioned in the other answers, MSVC compiler is violating [lex.digraph] section of the standard when /Za flag is not specified.

You may be surprised to learn about the rest of them:
and and_eq bitand bitor compl not not_eq or or_eq xor xor_eq
List from C++ Keywords.
I believe recent versions of GCC support these keywords.

The GNU compiler g++ has them, but I don't know about MS VC++.
You can get the same functionality by putting this at the top of your code file.
#define and &&
#define bitor |
#define or ||
#define xor ^
#define compl ~
#define bitand &
#define and_eq &=
#define or_eq ^=
#define xor_eq ^=
#define not !
#define not_eq !=
Though this is kinda hackish, it should work.

They are in the working paper for the new C++ standard, on page 14:
C++ Standard

Related

What does an `auto and T` parameter mean in C++20? [duplicate]

I'm used to the and and or keywords in C++. I've always used them and typing them is fast and comfortable for me. Once I've heard that these aliases are non-standard and may not work on all compilers. But I'm not sure of it, I don't really know if it's true.
Let's assume that I give someone my code, will he have problems compiling it?
Is it all right when I use and, or instead of &&, ||? Or are these keywords really non-standard?
P.S.I use the MinGW compiler.
They are in fact standard in C++, as defined by the ISO 14882:2003 C++ standard 2.5/2 (and, indeed, as defined by the 1998 edition of the standard). Note that they are built into the language itself and don't require that you include a header file of some sort.
However, they are very rarely used, and I have yet to see production code that actually uses the alternative tokens. The only reason why the alternative tokens exist in the first place is because these characters on some keyboards (especially non-QWERTY ones) were either nonexistent or clumsy to type. It's still in the standard for backwards compatibility.
Even though they are standard, I highly recommend that you don't use them. The alternative tokens require more characters to type, and the QWERTY keyboard layout already has all the characters needed to type out C++ code without having to use the alternative tokens. Also, they would most likely bewilder readers of your code.
2.5/2 Alternative tokens
In all respects of the language, each
alternative token behaves the same,
respectively, as its primary token,
except for its spelling. The set of
alternative tokens is defined in Table
2.
Table 2 - alternative tokens
+--------------+-----------+
| Alternative | Primary |
+--------------+-----------+
| <% | { |
| %> | } |
| <: | [ |
| :> | ] |
| %: | # |
| %:%: | ## |
| and | && |
| bitor | | |
| or | || |
| xor | ^ |
| compl | ~ |
| bitand | & |
| and_eq | &= |
| or_eq | |= |
| xor_eq | ^= |
| not | ! |
| not_eq | != |
+--------------+-----------+
These keywords ARE standard and are described in section 2.5 of the standard. Table 2 is a table of these "alternative tokens". You can use them all you want, even though everyone will hate you if you do.
They are standard in the new c++0x standard. Up-to-date modern compilers should recognise them, although I don't believe they are obliged to yet. Whatever floats your boat, I assume.
they're standard C++, but with older compilers and possibly also with MSVC 10.0 (i haven't checked) you may have to include a special header, [isosomethingsomething.h]
cheers & hth.,
I have always messed up ^ (xor) and the ~ (two complement) operators. With the alternative tokens (that I believe should be primary ones) there is no question about what they do, yes, I agree with former posters that the textual ones are much more descriptive.
There is another possible messup using the digraphs, it is possible to forget one of the characters in ||, && that will cause subtle bugs and strange behaviours.
With the textual operators, it is much harder to make such a mistake.
I believe what I mentioned above are real valid arguments to improve code safety and clarity. Most C++ programmers SHOULD in my opinion try to get used to the textual operators in favor of the old cryptic ones.
I am surprised that so few programmers know about them. These operators should have taken over long time ago as I see it.
Wow, i've been using and looking at many C++ code examples for years.. and never, until now, knew about these so I guess that means most people don't use them. So, for the sake of consistency (if you plan on working in group projects etc) it's probably best to make a habit of using && and ||.
It's syntactically valid, given those are required alternative tokens.
In all respects of the language, each alternative token behaves the same, respectively, as its primary token, except for its spelling.
However, some tokens are used for more than just logical or bitwise operators. So one can see the idiosyncratic:
auto& foo(auto and T) { // C++20 forwarding reference
return T;
}
Or even
auto& foo(auto bitand T) { // lvalue reference
return T;
}
That's gonna make one scratch their head for a while.
Section 2.5 of the ISO/IEC 14882:1998 standard (the original C++ standard) says:
§2.5 Alternative tokens [lex.digraph]
1 Alternative token representations are provided for some operators and punctuators16).
2 In all respects of the language, each alternative token behaves the same, respectively, as its primary token,
except for its spelling17). The set of alternative tokens is defined in Table 2.
16) These include “digraphs” and additional reserved words. The term “digraph” (token consisting of two characters) is not perfectly
descriptive, since one of the alternative preprocessing tokens
is %:%: and of course several primary tokens contain two characters.
Nonetheless, those alternative tokens that aren’t lexical keywords are colloquially known as “digraphs”.
17) Thus the “stringized” values (16.3.2) of [ and <: will be different, maintaining the source spelling, but the tokens can otherwise be
freely interchanged.
Table 2—alternative tokens
_______________________________________________________________________________
alternative primary | alternative primary | alternative primary
<% { | and && | and_eq &=
%> } | bitor | | or_eq |=
<: [ | or || | xor_eq ^=
:> ] | xor ^ | not !
%: # | compl ~ | not_eq !=
%:%: ## | bitand & |
_______________________________________________________________________________
There is no discussion of 'if you include some header' (though in C, you need #include <iso646.h>). Any implementation that does not support the keywords or digraphs is not compliant with the 1998 edition, let alone later editions, of the C++ standard.
Obviously in regards to backward compatability the "and/or" keywords are not the issue. I would believe them to be the newer standard. It is just old programmers not understanding that some noob might have to be able to read the code and not want to look up what && means. Then again if any IT department is worth it's salt it will make the programmers conform to the standards of the company! That is my belief so (and/or) are futuristic and real possible standard going towards the future. && is backward compatable not(pun) (and/or).

Difference between "&&" and "and" operators [duplicate]

This question already has answers here:
Is it okay to use "and", "or" etc. instead of "&&", "||"?
(9 answers)
Are "not, and, or, not_eq.." part of the C++ standard? (And why might they be used or avoided in code?)
(5 answers)
Closed 5 years ago.
I saw alternative operators (like and, or, not etc.) when browsing cppreference.
They are alternatives to "normal" operators like &&, ||, ! etc.
I examined the assembly for code that uses && and and. Both versions generated the same assembly.
Code :
#include <iostream>
int n = 1;
int main()
{
// if(n > 0 && n < 5)
if(n > 0 and n < 5)
{
std::cout << "n is small and positive\n";
}
}
So my questions are:
What is the difference between the && and and operators?
Where and when do I use and over &&?
If there is no difference, then why does C++ introduce alternative operators (like and, or, not etc.)?
What is the difference between the && and and operators?
There is none1. The "alternative" aspect of these operators means that they can be used to construct the exact same expressions from a semantic perspective.
Where and when do I use and over &&?
This is largely a matter of preference. I'm too used to && to not use it, but can understand if someone finds and more readable.
why does C++ introduce alternative operators?
C++ was designed to be available on a variety of character sets and platforms. Trigraphs, like Bathsheba pointed out, are another example of such a feature. If a character set would not allow && to be written (say, because it simply didn't have the & character) then one can still get by with the alternative representation. Nowadays, it's largely moot.
1 Actually, upon further thinking, my answer to your first question can be refined. There is a slight lack of equivalence, pertaining to how tokens are parsed. && doesn't require a space to be parsed as a separate token, while and does. That means:
void foo(bool b1, bool b2) {
if(b1&&b2) { // Well formed
}
if(b1andb2) { // ill formed, needs spaces around `and`
}
}
and, or, not, &c. are examples of the alternative operators.
For the full list see http://en.cppreference.com/w/cpp/language/operator_alternative; the opening paragraph is a raison d'etre:
C++ (and C) source code may be written in any non-ASCII 7-bit
character set that includes the ISO 646:1983 invariant character set.
However, several C++ operators and punctuators require characters that
are outside of the ISO 646 codeset: {, }, [, ], #, \, ^, |, ~. To be
able to use character encodings where some or all of these symbols do
not exist (such as the German DIN 66003), C++ defines the following
alternatives composed of ISO 646 compatible characters.
If I were you I'd shy away from using them, much in the same way as you ought to shy away from using digraphs and trigraphs, even if the latter make for interview fun.
Trigraphs for example are explicitly discontinued from C++17. You might see and &c. being dropped in future standards too.

Why does C++ need operator synonyms? [duplicate]

This question already has answers here:
Why do these alternative operator representations exist
(2 answers)
Closed 7 years ago.
While looking for the operator list of C++ on Wikipedia, I found an article about operator synonyms:
C++ defines[6] keywords to act as aliases for a number of operators: and (&&), bitand (&), and_eq (&=), or (||), bitor (|), or_eq (|=), xor (^), xor_eq (^=), not (!), not_eq (!=), and compl (~). These can be used exactly the same way as the punctuation symbols they replace, as they are not the same operator under a different name, but rather simple token replacements for the name (character string) of the respective operator. This means that the expressions (a > 0 and flag) and (a > 0 && flag) have identical meanings. It also mean that, for example, the bitand keyword may be used to replace not only the bitwise-and operator but also the address-of operator, and it can even be used to specify reference types (e.g., int bitand ref = n). The ISO C specification makes allowance for these keywords as preprocessor macros in the header file iso646.h. For compatibility with C, C++ provides the header ciso646, inclusion of which has no effect.
Then I am wondering: Why do we need these operator synonyms? It would be nice if someone provide some use case.
All answers are here:
http://en.cppreference.com/w/cpp/language/operator_alternative
Basically, those are symbols which can not be represented in ISO 646 character codeset.

Why alternative keywords are not famous in place of in-built ascii operators? [duplicate]

Or are we all sticking to our taught "&&, ||, !" way?
Any thoughts in why we should use one or the other?
I'm just wondering because several answers state thate code should be as natural as possible, but I haven't seen a lot of code with "and, or, not" while this is more natural.
I like the idea of the not operator because it is more visible than the ! operator. For example:
if (!foo.bar()) { ... }
if (not foo.bar()) { ... }
I suggest that the second one is more visible and readable. I don't think the same argument necessarily applies to the and and or forms, though.
"What's in a name? That which we call &&, || or !
By any other name would smell as sweet."
In other words, natural depends on what you are used to.
Those were not supported in the old days. And even now you need to give a special switch to some compilers to enable these keywords. That's probably because old code base may have had some functions || variables named "and" "or" "not".
One problem with using them (for me anyway) is that in MSVC you have to include iso646.h or use the (mostly unusable) /Za switch.
The main problem I have with them is the Catch-22 that they're not commonly used, so they require my brain to actively process the meaning, where the old-fashioned operators are more or less ingrained (kind of like the difference between reading a learned language vs. your native language).
Though I'm sure I'd overcome that issue if their use became more universal. If that happened, then I'd have the problem that some boolean operators have keywords while others don't, so if alternate keywords were used, you might see expressions like:
if ((x not_eq y) and (y == z) or (z <= something)) {...}
when it seems to me they should have alternate tokens for all the (at least comparison) operators:
if ((x not_eq y) and (y eq z) or (z lt_eq something)) {...}
This is because the reason the alternate keywords (and digraphs and trigraphs) were provided was not to make the expressions more readable - it was because historically there have been (and maybe still are) keyboards and/or codepages in some localities that do not have certain punctuation characters. For example, the invariant part of the ISO 646 codepage (surprise) is missing the '|', '^' and '~' characters among others.
Although I've been programming C++ from quite some time, I did not know that the keywords "and" "or" and "not" were allowed, and I've never seen it used.
I searched through my C++ book, and I found a small section mentioning alternative representation for the normal operators "&&", "||" and "!", where it explains those are available for people with non-standard keyboards that do not have the "&!|" symbols.
A bit like trigraphs in C.
Basically, I would be confused by their use, and I think I would not be the only one.
Using a representation which is non-standard, should really have a good reason to be used.
And if used, it should be used consistently in the code, and described in the coding standard.
The digraph and trigraph operators were actually designed more for systems that didn't carry the standard ASCII character set - such as IBM mainframes (which use EBCDIC). In the olden days of mechanical printers, there was this thing called a "48-character print chain" which, as its name implied, only carried 48 characters. A-Z (uppercase), 0-9 and a handful of symbols. Since one of the missing symbols was an underscore (which rendered as a space), this could make working with languages like C and PL/1 a real fun activity (is this 2 words or one word with an underscore???).
Conventional C/C++ is coded with the symbols and not the digraphs. Although I have been known to #define "NOT", since it makes the meaning of a boolean expression more obvious, and it's visually harder to miss than a skinny little "!".
I wish I could use || and && in normal speech. People try very hard to misunderstand when I say "and" or "or"...
I personally like operators to look like operators. It's all maths, and unless you start using "add" and "subtract" operators too it starts to look a little inconsistent.
I think some languages suit the word-style and some suit the symbols if only because it's what people are used to and it works. If it ain't broke, don't fix it.
There is also the question of precedence, which seems to be one of the reasons for introducing the new operators, but who can be bothered to learn more rules than they need to?
In cases where I program with names directly mapped to the real world, I tend to use 'and' and 'or', for example:
if(isMale or isBoy and age < 40){}
It's nice to use 'em in Eclipse+gcc, as they are highlighted. But then, the code doesn't compile with some compilers :-(
Using these operators is harmful. Notice that and and or are logical operators whereas the similar-looking xor is a bitwise operator. Thus, arguments to and and or are normalized to 0 and 1, whereas those to xor aren't.
Imagine something like
char *p, *q; // Set somehow
if(p and q) { ... } // Both non-NULL
if(p or q) { ... } // At least one non-NULL
if(p xor q) { ... } // Exactly one non-NULL
Bzzzt, you have a bug. In the last case you're testing whether at least one of the bits in the pointers is different, which probably isn't what you thought you were doing because then you would have written p != q.
This example is not hypothetical. I was working together with a student one time and he was fond of these literate operators. His code failed every now and then for reasons that he couldn't explain. When he asked me, I could zero in on the problem because I knew that C++ doesn't have a logical xor operator, and that line struck me as very odd.
BTW the way to write a logical xor in C++ is
!a != !b
I like the idea, but don't use them. I'm so used to the old way that it provides no advantage to me doing it either way. Same holds true for the rest of our group, however, I do have concerns that we might want to switch to help avoid future programmers from stumbling over the old symbols.
So to summarize: it's not used a lot because of following combination
old code where it was not used
habit (more standard)
taste (more math-like)
Thanks for your thoughts

When did "and" become an operator in C++

I have some code that looks like:
static const std::string and(" AND ");
This causes an error in g++ like so:
Row.cpp:140: error: expected unqualified-id before '&&' token
so after cursing the fool that defined "and" as &&, I added
#ifdef and
#undef and
#endif
and now I get
Row.cpp:9:8: error: "and" cannot be used as a macro name as it is an operator in C++
Which leads to my question of WHEN did "and" become an operator in C++? I can't find anything that indicates it is, except of course this message from g++
From the C++03 standard, section 2.5:
2.5 Alternative tokens
Alternative token representations are provided for some operators and punctuators. In all respects of the language, each alternative token behaves the same, respectively, as its primary token, except for its spelling. The set of alternative tokens is defined in Table 2.
Table 2—alternative tokens
alternative primary
<% {
%> }
<: [
:> ]
%: #
%:%: ##
and &&
bitor |
or ||
xor ˆ
compl ˜
bitand &
and_eq &=
or_eq |=
xor_eq ˆ=
not !
not_eq !=
They've been there since C++ 98. They're listed in the §2.5/2 of the standard (either the 1998 or the 2003 edition). The alternate tokens include: and, or, xor, not, bitand, bitor, compl, and_eq, or_eq, xor_eq, not, not_eq.
You can use -fno-operator-names to disable this. Alternatively, you can name your std::string object something else!
There are several such alternatives defined in C++. You can probably use switches to turn these on/off.
According to C++ Standard 2.12 there are predefined preprocessor tokens "which are used in
the syntax of the preprocessor or are converted into tokens for operators and punctuators." and is one of them. In new C++ Standard there is new 2.12/2:
Furthermore, the alternative representations shown in Table 4 for certain operators and punctuators (2.6) are reserved and shall not be used otherwise:
and and_eq bitand bitor compl not
not_eq or or_eq xor xor_eq
They were added because some of those characters are difficult to type on some keyboards.
I don't know when it was introduced, it may well have been there from the beginning, but I believe the reason it's there is as an alternative to && for people with restricted character sets i.e. where they don't actually have the ampersand character.
There are many others too eg. and_eq, or, compl and not to name just a selection.