Send data over Internet - c++

I have a requirement to send some 100 bytes data over internet .My machine is connected to internet.
I can do this with HTTP by sending requests and receiving responses.
But my requirement is just to send data not receive response.
I am thinking of doing this using UDP Client server program. But to do that I need to host UDP client on internet?
Is there any other way to do that?
any suggestions?

Cheap answer to send 100 bytes of data on the internet.
C:\Windows\system32>ping -n 1 -l 100 -4 google.com
Pinging google.com [209.85.171.99] with 100 bytes of data:
Reply from 209.85.171.99: bytes=56 (sent 100) time=174ms TTL=233
Ping statistics for 209.85.171.99:
Packets: Sent = 1, Received = 1, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 174ms, Maximum = 174ms, Average = 174ms

Anything that happens on the internet requires a client and a server.
One box is in the role of client, the other is in the role of server for your specific transaction.
Usually (but not always) your local box is a client and some other box is the server.
Software MUST be running on both to implement some protocol for exchanging data.
A server can listen on TCP or UDP sockets, with some restrictions. Some port numbers are privileged. Some port numbers are blocked by firewalls.
Port 80, while rarely blocked by firewalls is a privileged port. Generally, you need a web server (e.g., Apache) or privileges to listen on port 80.
"Sending 100 bytes" can be done using a lot of available protocols: Echo, Telnet, FTP, HTTP to name a few.

The big advantage of HTTP is that port 80 is very often open. With other protocols you have to rely on the operators to open the port.

In order to send data but not receive a response, you can simply write your program in such a way that it does not listen for a response. This doesn't mean one won't be sent to you, just that you won't get it.
For example, you can make sure you don't call "recv" on the socket. Also, you can use "shutdown" to disable reads on the socket. Depending on the underlying implementation, going the "shutdown" route might cause all incoming packets to simply be dropped.
As far as how to send the packets, really any sort of protocol will work. Of course, you need to know of a destination server on the Internet, but you've got plenty of options. Perhaps the simplest route to take is what you have suggested: HTTP (perhaps use www.google.com as your destination server).

You need a client (you) and a server (other end). For UDP, you send datagrams over the Internet (using IP). UDP doesn't provide the safety that TCP does, but doesn't require a response (but such responses are part of their protocols, not yours).
I would suggest using TCP to save you some headache.
Also, make sure you're not behind a firewall, else your packets won't make it to their destination as you'd expect.

Hmmm...
You want to send short messages over the internet, but without any response.
Your application wouldn't by any chance be some kind of spyware, would it?

Use UDP. Open a socket, send the data, close the socket. That's it. Here is a Python version of the client:
import socket
data = 100*'x'
address = ('192.168.0.123', 8080) # Host, port
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
sock.connect(address)
sock.send(data)
sock.close()
On the Wikipedia page about UDP there is some corresponding WinSock code.
Of course the other side must be reachable, and there must be someone listening there, otherwise the target machine will reply with an ICMP "port unreachable" packet (at least if it complies with standards).

If you want a UDP listener on the internet, it will have to be hosted somewhere.
You can get HTTP hosting much easier, it's everywhere, UDP you may need your own machine or at least a VM.

curl is a command line tool for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, Gopher, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, POP3, POP3S, RTMP, RTSP, SCP, SFTP, SMTP, SMTPS, Telnet and TFTP. curl supports SSL certificates, HTTP POST, HTTP PUT, FTP uploading, HTTP form based upload, proxies, cookies, user+password authentication (Basic, Digest, NTLM, Negotiate, kerberos...), file transfer resume, proxy tunneling and a busload of other useful tricks.
See examples here

Related

C++ UDP Socket not working to send back from server to client after receiving first packets from client

Writing a UDP client-server app in C++ (done that lots of times before in many languages in the past 15 years), but somehow this one is not working correctly.
I cannot post actual code nor minimal reproducible app at the moment but I am willing to pay for live help if anyone is available to help solve this quickly with screensharing.
I think this is a particularity with C++ sockets and the way I am using them in this specific app which is quite complex.
Basically the issue is that the packets sent from the server to the client are not received by the client, only when said client is on a separate nat.
When both in same local networking and using their local IP, everything works as expected.
Here is what I am doing :
Client sendto(...) packets through UDP to the server using a specific server host and port 12345 (and keeps sending these non-stop)
On another thread, client bind(...) on port 12345 and "0.0.0.0" and tries to poll() and recvfrom() in a loop (poll always returns 0 here when client is on a separate nat)
Server bind() on port 12345 and "0.0.0.0" then poll() and recvfrom() in a loop
Upon receiving the first UDP message from a client, it starts a thread for sending
UDP messages back to the client on a new socket, using the
sockaddr_in that it got from the recvfrom() to pass in the sendto() commands.
Result : Server perfectly receives ALL messages from all clients, and sends all messages back to all clients, but any client that is not on the same NAT will never receive any messages (poll() always returns 0).
As far as I understand it, when the client sends a UDP message to the server on a specific remote port (12345 in this case), it will punch a hole in its NAT so that it can receive messages back from the remote server on that port...
I tested five different client network configurations :
Local network with the server, using local IP addresses (WORKS)
Local network with the server while client is using a VPN thus going through a remote NAT (DOES NOT WORK)
Local network with the server but client is using the WAN ip address to connect to the server (DOES NOT WORK)
Client at an actual remote network from a friend's connection, behind a router (DOES NOT WORK)
Client going through a wifi hotspot created using my phone (DOES NOT WORK)
For all tests above, the server was correctly receiving all communications from clients.
I also tried forcing the port to 12345 for the sendto() instead of using the sockaddr_in as set from recvfrom(), same issue.
Am I doing anything wrong ?
If you want to help but need to see actual code, I can do that live with screen sharing and I will pay for the help.
Thanks.
Also, if anyone can point me to a great site where I can pay for VERY QUICK help, please let me know, I don't even bother searching google because I really want actual advice from people who tried these services, not ads trying to rip me off...
Only the original receiver socket is allowed to reply to the client, because it's the client request that opens the port in the NAT. So either use the same socket in the server to receive and reply, or get the port that the second server socket was bound to and transfer it with an initial message through the original server port, so that A can send to it and punch the hole.
It looks so strange to create two half duplex sockets when a socket is a full duplex communication object that I'd go with the first option.

IPv6 black holing packets from a local TCP socket

I'm developing an application for WAN data optimisation, including SQUID (using TPROXY redirect) for web caching. The software modifies the TCP options to negotiate parameters with another remote instance of the software (used in the optimisation algorithm). Since SQUID will establish the TCP connection with the requesting browser and the WAN packets may be sent over an IPSec tunnel the software MUST run between these two components.
I've be able configure the system such that SQUID will correctly handle the LAN side request, and on a cache miss send packets into my software (using a TUN/TAP interface), modify the TCP header (and correct the csum) and send it back into the kernel through a second TUN/TAP interface.
For packets being sent into the WAN after a cache miss:
For IPv4 if I sent rp_filter=2 on the first tap (and manually add the ARP entries) the packets are correctly routed
For IPv6 the kernel seems to black hole the TCP SYN sent from SQUID. This is a packet associated with a socket created locally, received back into the (same) kernel to be routed out to the WAN. If I modify the source or destination ports (i.e. make it look like a different socket) of the packet it is correctly routed out the tunnel/interface.
Are there any sysctl parameters / cleverness in iptables that could explain why these packets are dropped and how do I fix it?

Maximum number of TCP connections

I am doing a TCP client - server simulation. In the simulation, I have created 2 clients and 2 servers. And I have programmed that read requests will go to server 1 and write requests will go to server 2. Thus, the client will always renew it's socket and make a new connection to the servers.
However, after the client has made 66561 times of connections to the server, instead of sending request packets, it will just simply send some empty ACK packets.
I expected both the clients to be able to send up to millions of requests, but currently, both the clients are only able to send up to 13k requests. Can anyone give me tips or advices?
Nagle's algorithm
Solutions:
Do not use small package in your app protocol
Use socket option TCP_NODELAY on both side client/server
Sounds like most previously created connections are still taking the resource (not released from system). From the information you give,
However, after the client has made 66561 times of connections to the server, instead of sending request packets, it will just simply send some empty ACK packets.
Looks like about 1000+ connections are released. Probably because of the 2msl time is due. If this is the case, suggest you explicitly release a connect before you create a new one.
Copy and paste your C/S part code would help the analyse.

Additional data along with TCP connect request

I have a client implementation and a server implementation. I want the client to send data about itself along with its connection request to the server. So for example, I could send an additional packet with the username. I was wondering if this is at all possible using connect() before a stream has actually been established. I would then accept only based on that information.
Thanks
Don't mix layers. The TCP connect is on the network layer, establishing a communication channel between the machines.
Instead, define your protocol (the rules for how data is transmitted in your TCP stream) to contain a handshake first. E.g. SMTP uses a header and handshake to first set up the connection before any actual emails are sent.

C++ windows32 winsock UDP routing?

In C++ using Windows32 using windows socket library using UDP is there a way to give a client routing information to another client to establish a connection between clients without having to route through the server
Clarification:
server - waits for computers and gives routing info - a detached server
client - sends a ack request and waits for routing info - a normal user computer
but ok so its not posible to give routing info to clients to interconnect clients without requiring the data to be forwarded through the server?
Short answer: no.
Long answer: No matter what information you include in your UDP packet, at the transport layer it's just another IP packet, and your NIC will slap the appropriate headers on it and send it on its way. Unless the hosts are directly connected to each other, the network topology will dictate how many hops (routers/switches) it has to make to get there.
Addendum:
I'm not sure what you mean by server (I read it as "router" initially, but you could just as easily have been talking about a Domain Name Server (DNS)). If you are trying to avoid DNS lookup, you can easily do this by providing an IP address directly (assuming you know it). However, DNS lookup is a one-time process--once the IP address is known, the DNS host is not involved in routing your UDP packets in any way.
Short answer: no
Long answer: yes --- but you have to use IPPROTO_IP, not IPPROTO_UDP. Use IP_OPTIONS option in setsockopt() to set source routing.