I have created a "check Box " window with a button, when the button is clicked, It should open a "Edit" window, How can I do?
thanks
It depends completely on the windowing system you are using, or the graphics library. ¿Are you using .NET? ¿MFC?
In any case, your button object will have a way to associate a function to its click event. Just write a function that does what you need (in this case, open the "Edit" window), associate this function to the click event of your button, and you are done.
Make your edit window hidden by default in the resource editor and show it with ShowWindow(hEditWnd,SW_SHOW) when the button is clicked.
You could instanciate a new window and show it on the click event
Related
I want to log the messages of this menu using Spy++.
Usually, if I want to log the messages of a window, I would use Spy++ and drag the "Find Window" tool over it. But in this case, if I drag the tool over this menu, the menu disappears because I clicked outside it.
Is there any workaround to this?
A little more information:
What I want to achieve is finding out what messages are sent when I click the menu's items (they are buttons).
That particular menu in the first picture is created only when I click the button, and it has a different HWND every time I click it.
If I can't accomplish this in Spy++, can I do this using some other application similar to Spy++?
Actually I figured it out myself.
You can just log messages of the parent window with the logging options set to also log messages of child windows.
I am trying to build an MFC application Dialog based application. It runs ok. But I need to insert another Dialog. So how can I for example, pressing on a button from the first dialog to open the new added dialog?.
I am using Microsoft Visual Studio 2015.
I right clicked on the resources folder and insert a dialog.
It is inserted, but how to create it?.
Thank you.
The easiest way is: I consider you are creating a Dialog based application so you get a main Dialog box and an About Dialog box when Selecting menu->About.
To add Another Dialog to your application:
1- Right click on the solution explorer on the resources files and select Add->Resource->Dialog->New
You get a new Dialog right front of you. Right click on this Dialog and select Add Class. give it for example a name like "MyDlg2" and click ok.
You'll see two files added: MyDlg2.h and MyDlg2.cpp.
Now How to Popup this second dialog (MyDlg2)? Let's create a button on the main Dialog:
Drag a button onto Main Dialog.
Give it a caption "Gong to Dialog2..."
Double-click this button to add a handler for it.
In this handler enter:
MyDlg2 dlg;
dlg.DoModal();
Scroll to the top of this file and add:
#include "MyDlg2.h"
This is important so that main Dialog knows How to create dialog 2.
Build and run.
You need to derive a class from CDialog.
For more information check this MSDN example.
I implemented a dialog-based Win32 Visual C++ application (Visual Studio Ultimate 2012) by following this article.
What is the way to call another dialog box (by clicking on a button) from the one I already created?
Add a button to the dialog in the dialog resource view. Just drag a button from the toolbar onto the dialog template. When the button is clicked you will get a WM_COMMAND message containing the button ID and the BN_CLICKED notification code.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb761825(v=vs.85).aspx
Add a case in your DialogProc to detect the click. When you get it, create a new dialog by calling the DialogBox API.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms645452(v=vs.85).aspx
This second dialog will need you to write a new DialogProc2, just like the first DialogProc, to handle messages from the second dialog.
I would like to add a simple text button to my c++ win32 application. I'm creating the button using CreateWindowEx function, but can't figure out the correct style to do so. I would like to display a text only button and be able to recive messages when the user clicks on it. The style i would like to get is identical to the text button in windows 7 system volume control (where it says "Mixer"). If possible i would like to display a tooltip also.
That mixer control looks more like a hyperlink control than a button. I'd go for the SysLink control if that's what you need.
You could create a "Button" class window with the BS_OWNERDRAW style and handle the WM_DRAWITEM messages. In your WM_DRAWITEM message handler you can simply display the text.
Actually that button is an owner draw button - it listens to mouse move messages and when you hover over it, it underlines the text (the syslink control doesn't have this behavior). Otherwise it's a stock button.
I have a hard time hiding a modal dialog box. What I am doing is - I am trying to design a UI for my own application in MFC, kind of a setup assistant.
In the 1st dialog box I have NEXT button, so when I click that it has to hide the 1st dialog box and move on to the 2nd dialog box, where I have some controls in 2nd dialog box.
How can I achieve that?
I have never tried to hide a Modal dialog...not sure how it can be done.
Anyway, it seems to me you don't need to hide the dialog but destroy the first one and create the second one. You can use EndDialog to terminate a modal dialog.
But MFC has its own mechanism to create your own wizard, have a look at this class CPropertySheet. I am sure you can find thousand of examples, this is one.
Hope it helps.
You can use ShowWindow() function to hide modal
Its default patametet is SW_SHOW which is equal true value 1 and
To hide modal use SW_HIDE value when you click next button
You just use ShowWindow(SW_HIDE) If you make prev button you should use modal pointer
Or next modal should child modal because you cannot have prev modal variable.
I wish you understand me for my english