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I'm looking for open source (preferably c++) algorithms for 2d bin packing of rectangular and or irregular shapes. I've found several papers on the subject but no code.
Here is the best to my knowledge about rectangular bin packing:
http://clb.demon.fi/projects/rectangle-bin-packing
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i was trying to use javascript to convert the loops to MIPS but the for loops have different formats and edge cases. is these any project or package that can accomplish this?
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I'm looking for a library that implements Poisson Disk Sampling in C or C++, or another one that would be easily translatable. Preferable not incredible long source, but if it is that's okay too.
Here is a clean single-file implementation in C++:
https://github.com/corporateshark/poisson-disk-generator
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I need to implement the PSO algorithm in C++. Is there any C++ library I can use to start with?
Particleswarm.info hosts a good PSO toolbox repository.
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I have been interesting implementing Reflection in C++, I have a slapped together Reflection, but I am interested in seeing how others have it done. Does anyone know any tutorials, articles or sample code on how to do this?
http://lcgapp.cern.ch/project/architecture/ReflectionPaper.pdf
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I'm looking for an API that is open sourced and that can take contours of verticies as input and return verticies of triangles. I would also like it to support different winding rules. Thanks
OpenSceneGraph has a GLU style tesselator, see http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00854.html#_details for details.
Visualization Library also provides a tesselator, see http://www.visualizationlibrary.com/documentation/classvl_1_1_tessellator.html for further information.
Both libraries are open source.