"std::endl" vs "\n" - c++

Many C++ books contain example code like this...
std::cout << "Test line" << std::endl;
...so I've always done that too. But I've seen a lot of code from working developers like this instead:
std::cout << "Test line\n";
Is there a technical reason to prefer one over the other, or is it just a matter of coding style?

The varying line-ending characters don't matter, assuming the file is open in text mode, which is what you get unless you ask for binary. The compiled program will write out the correct thing for the system compiled for.
The only difference is that std::endl flushes the output buffer, and '\n' doesn't. If you don't want the buffer flushed frequently, use '\n'. If you do (for example, if you want to get all the output, and the program is unstable), use std::endl.

The difference can be illustrated by the following:
std::cout << std::endl;
is equivalent to
std::cout << '\n' << std::flush;
So,
Use std::endl If you want to force an immediate flush to the output.
Use \n if you are worried about performance (which is probably not the case if you are using the << operator).
I use \n on most lines.
Then use std::endl at the end of a paragraph (but that is just a habit and not usually necessary).
Contrary to other claims, the \n character is mapped to the correct platform end of line sequence only if the stream is going to a file (std::cin and std::cout being special but still files (or file-like)).

There might be performance issues, std::endl forces a flush of the output stream.

There's another function call implied in there if you're going to use std::endl
a) std::cout << "Hello\n";
b) std::cout << "Hello" << std::endl;
a) calls operator << once.
b) calls operator << twice.

I recalled reading about this in the standard, so here goes:
See C11 standard which defines how the standard streams behave, as C++ programs interface the CRT, the C11 standard should govern the flushing policy here.
ISO/IEC 9899:201x
7.21.3 §7
At program startup, three text streams are predefined and need not be opened explicitly
— standard input (for reading conventional input), standard output (for writing
conventional output), and standard error (for writing diagnostic output). As initially
opened, the standard error stream is not fully buffered; the standard input and standard
output streams are fully buffered if and only if the stream can be determined not to refer
to an interactive device.
7.21.3 §3
When a stream is unbuffered, characters are intended to appear from the source or at the
destination as soon as possible. Otherwise characters may be accumulated and
transmitted to or from the host environment as a block. When a stream is fully buffered,
characters are intended to be transmitted to or from the host environment as a block when
a buffer is filled. When a stream is line buffered, characters are intended to be
transmitted to or from the host environment as a block when a new-line character is
encountered. Furthermore, characters are intended to be transmitted as a block to the host
environment when a buffer is filled, when input is requested on an unbuffered stream, or
when input is requested on a line buffered stream that requires the transmission of
characters from the host environment. Support for these characteristics is
implementation-defined, and may be affected via the setbuf and setvbuf functions.
This means that std::cout and std::cin are fully buffered if and only if they are referring to a non-interactive device. In other words, if stdout is attached to a terminal then there is no difference in behavior.
However, if std::cout.sync_with_stdio(false) is called, then '\n' will not cause a flush even to interactive devices. Otherwise '\n' is equivalent to std::endl unless piping to files: c++ ref on std::endl.

They will both write the appropriate end-of-line character(s). In addition to that endl will cause the buffer to be committed. You usually don't want to use endl when doing file I/O because the unnecessary commits can impact performance.

Not a big deal, but endl won't work in boost::lambda.
(cout<<_1<<endl)(3); //error
(cout<<_1<<"\n")(3); //OK , prints 3

If you use Qt and endl, you could accidentally end up using an incorrect endl which gives you very surprising results. See the following code snippet:
#include <iostream>
#include <QtCore/QtCore>
#include <QtGui/QtGui>
// notice that there is no "using namespace std;"
int main(int argc, char** argv)
{
QApplication qapp(argc,argv);
QMainWindow mw;
mw.show();
std::cout << "Finished Execution!" << endl;
// This prints something similar to: "Finished Execution!67006AB4"
return qapp.exec();
}
Note that I wrote endl instead of std::endl (which would have been correct) and apparently there is a endl function defined in qtextstream.h (which is part of QtCore).
Using "\n" instead of endl completely sidesteps any potential namespace issues.
This is also a good example why putting symbols into the global namespace (like Qt does by default) is a bad idea.

Something that I've never seen anyone say is that '\n' is affected by cout formatting:
#include <iostream>
#include <iomanip>
int main() {
std::cout << "\\n:\n" << std::setw(2) << std::setfill('0') << '\n';
std::cout << "std::endl:\n" << std::setw(2) << std::setfill('0') << std::endl;
}
Output:
\n:
0
std::endl:
Notice, how since '\n' is one character and fill width is set to 2, only 1 zero gets printed before '\n'.
I can't find anything about it anywhere, but it reproduces with clang, gcc and msvc.
I was super confused when I first saw it.

With reference This is an output-only I/O manipulator.
std::endl Inserts a newline character into the output sequence os and flushes it as if by calling os.put(os.widen('\n')) followed by os.flush().
When to use:
This manipulator may be used to produce a line of output immediately,
e.g.
when displaying output from a long-running process, logging activity of multiple threads or logging activity of a program that may crash unexpectedly.
Also
An explicit flush of std::cout is also necessary before a call to std::system, if the spawned process performs any screen I/O. In most other usual interactive I/O scenarios, std::endl is redundant when used with std::cout because any input from std::cin, output to std::cerr, or program termination forces a call to std::cout.flush(). Use of std::endl in place of '\n', encouraged by some sources, may significantly degrade output performance.

Related

Why is endl slower than \n (newline)? [duplicate]

Many C++ books contain example code like this...
std::cout << "Test line" << std::endl;
...so I've always done that too. But I've seen a lot of code from working developers like this instead:
std::cout << "Test line\n";
Is there a technical reason to prefer one over the other, or is it just a matter of coding style?
The varying line-ending characters don't matter, assuming the file is open in text mode, which is what you get unless you ask for binary. The compiled program will write out the correct thing for the system compiled for.
The only difference is that std::endl flushes the output buffer, and '\n' doesn't. If you don't want the buffer flushed frequently, use '\n'. If you do (for example, if you want to get all the output, and the program is unstable), use std::endl.
The difference can be illustrated by the following:
std::cout << std::endl;
is equivalent to
std::cout << '\n' << std::flush;
So,
Use std::endl If you want to force an immediate flush to the output.
Use \n if you are worried about performance (which is probably not the case if you are using the << operator).
I use \n on most lines.
Then use std::endl at the end of a paragraph (but that is just a habit and not usually necessary).
Contrary to other claims, the \n character is mapped to the correct platform end of line sequence only if the stream is going to a file (std::cin and std::cout being special but still files (or file-like)).
There might be performance issues, std::endl forces a flush of the output stream.
There's another function call implied in there if you're going to use std::endl
a) std::cout << "Hello\n";
b) std::cout << "Hello" << std::endl;
a) calls operator << once.
b) calls operator << twice.
I recalled reading about this in the standard, so here goes:
See C11 standard which defines how the standard streams behave, as C++ programs interface the CRT, the C11 standard should govern the flushing policy here.
ISO/IEC 9899:201x
7.21.3 §7
At program startup, three text streams are predefined and need not be opened explicitly
— standard input (for reading conventional input), standard output (for writing
conventional output), and standard error (for writing diagnostic output). As initially
opened, the standard error stream is not fully buffered; the standard input and standard
output streams are fully buffered if and only if the stream can be determined not to refer
to an interactive device.
7.21.3 §3
When a stream is unbuffered, characters are intended to appear from the source or at the
destination as soon as possible. Otherwise characters may be accumulated and
transmitted to or from the host environment as a block. When a stream is fully buffered,
characters are intended to be transmitted to or from the host environment as a block when
a buffer is filled. When a stream is line buffered, characters are intended to be
transmitted to or from the host environment as a block when a new-line character is
encountered. Furthermore, characters are intended to be transmitted as a block to the host
environment when a buffer is filled, when input is requested on an unbuffered stream, or
when input is requested on a line buffered stream that requires the transmission of
characters from the host environment. Support for these characteristics is
implementation-defined, and may be affected via the setbuf and setvbuf functions.
This means that std::cout and std::cin are fully buffered if and only if they are referring to a non-interactive device. In other words, if stdout is attached to a terminal then there is no difference in behavior.
However, if std::cout.sync_with_stdio(false) is called, then '\n' will not cause a flush even to interactive devices. Otherwise '\n' is equivalent to std::endl unless piping to files: c++ ref on std::endl.
They will both write the appropriate end-of-line character(s). In addition to that endl will cause the buffer to be committed. You usually don't want to use endl when doing file I/O because the unnecessary commits can impact performance.
Not a big deal, but endl won't work in boost::lambda.
(cout<<_1<<endl)(3); //error
(cout<<_1<<"\n")(3); //OK , prints 3
If you use Qt and endl, you could accidentally end up using an incorrect endl which gives you very surprising results. See the following code snippet:
#include <iostream>
#include <QtCore/QtCore>
#include <QtGui/QtGui>
// notice that there is no "using namespace std;"
int main(int argc, char** argv)
{
QApplication qapp(argc,argv);
QMainWindow mw;
mw.show();
std::cout << "Finished Execution!" << endl;
// This prints something similar to: "Finished Execution!67006AB4"
return qapp.exec();
}
Note that I wrote endl instead of std::endl (which would have been correct) and apparently there is a endl function defined in qtextstream.h (which is part of QtCore).
Using "\n" instead of endl completely sidesteps any potential namespace issues.
This is also a good example why putting symbols into the global namespace (like Qt does by default) is a bad idea.
Something that I've never seen anyone say is that '\n' is affected by cout formatting:
#include <iostream>
#include <iomanip>
int main() {
std::cout << "\\n:\n" << std::setw(2) << std::setfill('0') << '\n';
std::cout << "std::endl:\n" << std::setw(2) << std::setfill('0') << std::endl;
}
Output:
\n:
0
std::endl:
Notice, how since '\n' is one character and fill width is set to 2, only 1 zero gets printed before '\n'.
I can't find anything about it anywhere, but it reproduces with clang, gcc and msvc.
I was super confused when I first saw it.
With reference This is an output-only I/O manipulator.
std::endl Inserts a newline character into the output sequence os and flushes it as if by calling os.put(os.widen('\n')) followed by os.flush().
When to use:
This manipulator may be used to produce a line of output immediately,
e.g.
when displaying output from a long-running process, logging activity of multiple threads or logging activity of a program that may crash unexpectedly.
Also
An explicit flush of std::cout is also necessary before a call to std::system, if the spawned process performs any screen I/O. In most other usual interactive I/O scenarios, std::endl is redundant when used with std::cout because any input from std::cin, output to std::cerr, or program termination forces a call to std::cout.flush(). Use of std::endl in place of '\n', encouraged by some sources, may significantly degrade output performance.

What is more efficient (C++) [duplicate]

Many C++ books contain example code like this...
std::cout << "Test line" << std::endl;
...so I've always done that too. But I've seen a lot of code from working developers like this instead:
std::cout << "Test line\n";
Is there a technical reason to prefer one over the other, or is it just a matter of coding style?
The varying line-ending characters don't matter, assuming the file is open in text mode, which is what you get unless you ask for binary. The compiled program will write out the correct thing for the system compiled for.
The only difference is that std::endl flushes the output buffer, and '\n' doesn't. If you don't want the buffer flushed frequently, use '\n'. If you do (for example, if you want to get all the output, and the program is unstable), use std::endl.
The difference can be illustrated by the following:
std::cout << std::endl;
is equivalent to
std::cout << '\n' << std::flush;
So,
Use std::endl If you want to force an immediate flush to the output.
Use \n if you are worried about performance (which is probably not the case if you are using the << operator).
I use \n on most lines.
Then use std::endl at the end of a paragraph (but that is just a habit and not usually necessary).
Contrary to other claims, the \n character is mapped to the correct platform end of line sequence only if the stream is going to a file (std::cin and std::cout being special but still files (or file-like)).
There might be performance issues, std::endl forces a flush of the output stream.
There's another function call implied in there if you're going to use std::endl
a) std::cout << "Hello\n";
b) std::cout << "Hello" << std::endl;
a) calls operator << once.
b) calls operator << twice.
I recalled reading about this in the standard, so here goes:
See C11 standard which defines how the standard streams behave, as C++ programs interface the CRT, the C11 standard should govern the flushing policy here.
ISO/IEC 9899:201x
7.21.3 §7
At program startup, three text streams are predefined and need not be opened explicitly
— standard input (for reading conventional input), standard output (for writing
conventional output), and standard error (for writing diagnostic output). As initially
opened, the standard error stream is not fully buffered; the standard input and standard
output streams are fully buffered if and only if the stream can be determined not to refer
to an interactive device.
7.21.3 §3
When a stream is unbuffered, characters are intended to appear from the source or at the
destination as soon as possible. Otherwise characters may be accumulated and
transmitted to or from the host environment as a block. When a stream is fully buffered,
characters are intended to be transmitted to or from the host environment as a block when
a buffer is filled. When a stream is line buffered, characters are intended to be
transmitted to or from the host environment as a block when a new-line character is
encountered. Furthermore, characters are intended to be transmitted as a block to the host
environment when a buffer is filled, when input is requested on an unbuffered stream, or
when input is requested on a line buffered stream that requires the transmission of
characters from the host environment. Support for these characteristics is
implementation-defined, and may be affected via the setbuf and setvbuf functions.
This means that std::cout and std::cin are fully buffered if and only if they are referring to a non-interactive device. In other words, if stdout is attached to a terminal then there is no difference in behavior.
However, if std::cout.sync_with_stdio(false) is called, then '\n' will not cause a flush even to interactive devices. Otherwise '\n' is equivalent to std::endl unless piping to files: c++ ref on std::endl.
They will both write the appropriate end-of-line character(s). In addition to that endl will cause the buffer to be committed. You usually don't want to use endl when doing file I/O because the unnecessary commits can impact performance.
Not a big deal, but endl won't work in boost::lambda.
(cout<<_1<<endl)(3); //error
(cout<<_1<<"\n")(3); //OK , prints 3
If you use Qt and endl, you could accidentally end up using an incorrect endl which gives you very surprising results. See the following code snippet:
#include <iostream>
#include <QtCore/QtCore>
#include <QtGui/QtGui>
// notice that there is no "using namespace std;"
int main(int argc, char** argv)
{
QApplication qapp(argc,argv);
QMainWindow mw;
mw.show();
std::cout << "Finished Execution!" << endl;
// This prints something similar to: "Finished Execution!67006AB4"
return qapp.exec();
}
Note that I wrote endl instead of std::endl (which would have been correct) and apparently there is a endl function defined in qtextstream.h (which is part of QtCore).
Using "\n" instead of endl completely sidesteps any potential namespace issues.
This is also a good example why putting symbols into the global namespace (like Qt does by default) is a bad idea.
Something that I've never seen anyone say is that '\n' is affected by cout formatting:
#include <iostream>
#include <iomanip>
int main() {
std::cout << "\\n:\n" << std::setw(2) << std::setfill('0') << '\n';
std::cout << "std::endl:\n" << std::setw(2) << std::setfill('0') << std::endl;
}
Output:
\n:
0
std::endl:
Notice, how since '\n' is one character and fill width is set to 2, only 1 zero gets printed before '\n'.
I can't find anything about it anywhere, but it reproduces with clang, gcc and msvc.
I was super confused when I first saw it.
With reference This is an output-only I/O manipulator.
std::endl Inserts a newline character into the output sequence os and flushes it as if by calling os.put(os.widen('\n')) followed by os.flush().
When to use:
This manipulator may be used to produce a line of output immediately,
e.g.
when displaying output from a long-running process, logging activity of multiple threads or logging activity of a program that may crash unexpectedly.
Also
An explicit flush of std::cout is also necessary before a call to std::system, if the spawned process performs any screen I/O. In most other usual interactive I/O scenarios, std::endl is redundant when used with std::cout because any input from std::cin, output to std::cerr, or program termination forces a call to std::cout.flush(). Use of std::endl in place of '\n', encouraged by some sources, may significantly degrade output performance.

Typo on wikipedia input/output examples

I am reading the following example from wikipedia.
#include <iostream>
int main()
{
std::cout << "Hello, world!\n";
return 0;
}
The article reads then as:
This program would output "Hello, world!" followed by a newline and
standard output stream buffer flush.
I do not believe this is correct, since a std::flush is not required on '\n'.
Should I go ahead and edit the article changing the '\n' into std::endl ?
No, standard output is flushed when the program terminates normally. (If a simple "Hello, world" program terminates abnormally, there's probably not much you can do about it.) You might want to clarify that point, though (that the flush happens at the end of the program, not on the std::cout << ... call).
And the return 0; is unnecessary (but harmless).
By default, the cout stream is synchronized with the C library's stdout stream (i.e. they will share the same buffer). And the C standard specifies that stdout will be line-buffered or unbuffered when writing to an interactive device.
What this means is that by default, cout will flush when printing \n if the output is an interactive device such as a console. If you call std::cout.sync_with_stdio(false), it may not flush anymore.
Additionally to this, the output will be flushed at program termination as the other answer says.

"\n" or '\n' or std::endl to std::cout? [duplicate]

This question already has answers here:
"std::endl" vs "\n"
(10 answers)
Closed 6 years ago.
It was many years now since I stopped using std::endl to end lines when writing to std::cout, and started using "\n" instead.
But now I start seeing more snippets of code using '\n' instead, and I started wonder what might be best.
Besides the obvious that one is a string, and the other a character, is there any advantage to using this:
std::cout << variable << '\n';
Over this:
std::cout << variable << "\n";
Late addition:
When I asked this question I seemed to think that newline '\n' flushed the buffer. Now I know that it depends.
By default std::cin is tied to the old C stdin FILE* stream, and std::cout is tied to stdout. The flushing on newline comes from this tying. By default stdout, if connected to a terminal, is line-buffered. That means a new line will flush its buffers. So when printing a newline using std::cout, that will lead to stdout being flushed.
If stdout is not connected to a terminal (for example the output has been redirected or is piped), or if the tie between std::cout and stdout is broken, then newlines will not flush anything.
Actually, '\n' should be the default. Unless you want to also explicitly flush the stream (and when and why would you want to do that?), there is no need to use std::endl at all.1
Of course, many books and tutorials use std::endl as the default. That is unfortunate and might lead to serious performance bugs.
I suppose there's little difference between using '\n' or using "\n", but the latter is an array of (two) characters, which has to be printed character by character, for which a loop has to be set up, which is more complex than outputting a single character. Of course, when doing IO this rarely matters, but if in doubt, when you want to output one character literal, output a character literal, rather than a whole string literal.
A nice side-effect of doing so is that you communicate in your code that you intended to output only a single character, and not just accidentally did this.
1 Note that std::cout is tied to std::cin by default, which leads to std::cout being flushed before any input operation, so that any prompt will be printed before the user has to input something.
There are no the best. You use what you need :
'\n' - to end the line
"some string\n" - the end the line after some string
std::endl - to end the line and flush the stream
They do different things. "\n" Outputs a newline (in the appropriate platform-specific representation, so it generates a "\r\n" on Windows), but std::endl does the same and flushes the stream. Usually, you don't need to flush the stream immediately and it'll just cost you performance, so for the most part there's no reason to use std::endl.
Edit: I worded my answer poorly, which may have lead people to believe that I thought "\n" actually printed a null character. This is of course wrong :)
Edit 2: Having looked at a C++ reference, chars are passed by reference anyway, so there's no difference there. The only difference is that the cstring will have to be searched for a delimiting character. The below isn't correct due to this fact.
'\n' would be ever so slightly more efficient than "\n", because the latter also contains a null character on the end, which means you're sending a char* to operator<<() (usually 4 bytes on a 32-bit system) as opposed to a single byte for a char.
In practice, this is borderline irrelevant. Personally, I follow the convention that Vladimir outlined.*
std::cout << variable << std::endl;
std::endl output a newline, but it also flushes the output stream. In other words, same effect as
std::cout << variable << '\n'; // output newline
std::cout.flush(); // then flush
std::cout << variable << '\n';
'\n' output a newline for a char, hence ostream& operator<< (ostream& os, char c); will be used.
std::cout << variable << "\n";
"\n" is a const char[2], so ostream& operator<< (ostream& os, const char* s); will be used. We can imagine, this function will contain a loop, we might argue is overkill to just print out a newline.
std::endl flushes the stream. When this something you want to happen -- e.g. because you expect your output to be made visible to the user in a timely fashion -- you should use std::endl instead of writing '\n' to the stream (whether as an isolated character or part of a string).
Sometimes, you can get away without explicitly flushing the stream yourself; e.g. in a linux environment, if cout is synchronized with STDOUT (this is the default) and is writing to a terminal, then by default, the stream will be line buffered and will automatically flush every time you write a new line.
However, it is risky to rely on this behavior. e.g. in the same linux environment, if you decide to run your program with stdout being redirected to a file or piped to another process, then by default, the stream will be block buffered instead.
Similarly, if you later decide to turn off synchronization with stdio (e.g. for efficiency), then implementations will tend to use iostream's buffering mechanisms, which doesn't have a line buffering mode.
I have seen much wasted productivity due to this mistake; if output should be visible when it is written, then you should either use std::endl explicitly (or use std::flush or std::ostream::flush, but I usually find std::endl more convenient), or do something else that ensures flushing happens often enough, such as configuring stdout to be line buffered (assuming that's adequate).

Portable end of line

is there any way to automatically use correct EOL character depending on the OS used?
I was thinking of something like std::eol?
I know that it is very easy to use preprocessor directives but curious if that is already available.
What I am interested in is that I usually have some messages in my applications that I combine later into a single string and I want to have them separated with a EOL. I know that I could use std::stringstream << endl but it seems to be an overkill sometimes instead of a regular append.
std::endl is defined to do nothing besides write '\n' to the stream and flush it (§27.6.2.7). Flushing is defined to do nothing for a stringstream, so you're left with a pretty way of saying mystringstream << '\n'. The standard library implementation on your OS converts \n appropriately, so that's not your concern.
Thus endl is already the ultimate in performance and portability, and the only other thing you could want is << '\n' if you are trying to efficiently write to a file (not a stringstream). Well, << '\n' does also eliminate the pointless virtual call to stringbuf::flush. Unless profiling shows that empty function call to be taking time, don't think about it.
If you want to write a line separator to a stream:
std::cout << '\n';
or
std::cout << "\n";
or
std::cout << "whatever you were going to say anyway\n";
If the stream is text mode and the OS uses anything other than LF as a separator, it will be converted.
If you want to write a line separator and flush the stream:
std::cout << std::endl;
If you have binary-mode output for whatever reason, and you want to write a platform-specific line break, then I think you might have to do it indirectly (write '\n' to a text stream and then examine it in binary mode to see what you get). Possibly there's some way to directly get the line break sequence from the implementation, that I'm not aware of. It's not a great idea, anyway: if you're writing or reading a file in binary mode then it should be in a format which defines line breaks independently of the OS, or which doesn't have lines at all. That's what binary mode is for.
Just open a file in text mode
FILE *fp = fopen( "your_file.txt", "w+t" );
and then
fprintf( fp, "some string and integer %d\n", i );
fclose(fp);
and the OS will take care of the EOL accordingly to its standards.
Well, the STL has std::endl, which you can use as
std::cout << "Hi five!" << std::endl;
Note that besides adding an endline, std::endl also flushes the buffer, which may have undesirable performance consequences.
Files, even text files, are often transferred between machines, so "os-specific new line character" is an oxymoron.
It is though true that operating systems have a say on that matter, particularly one operating systems aka Windows, although many windows programs will read \n-spaced files correctly, even though the winapi multiline edit control would not. I suggest you consider twice what is the right for you: it's not necessarily what your OS recommends. If your files are ever to be stored on removable media, do not use OS standard. Use global standard, 0xA.