I'm trying to add a WidgetKit Extension to my Swift UiKit project. I've activated the target and I haven't changed any of the code yet and the preview won't load. I've tried restarting xcode and my mac and that hasn't worked.
Related
I downloaded the beta version of Xcode 13 and tried a build which failed with the following error. 'FocusState' is only available in iOS 15.0 or newer'
trying to figure out if I missed something and did not download everything.
It's due to the fact that the app template sets Target Deployment to iOS 14. To solve it, select the app target and select iOS 15.0 in the Deployment Info section.
Quick version:
expo init MyNewProject
cd MyNewProject
expo install react-native-maps
add import MapView from 'react-native-maps' to the top of my App.js, save/reload and I get the following error screen, along with this warning in the Expo Dev Tools
C:/Users/MyUser/Projects/current/MapTest/node_modules/react-native-maps/lib/components/MapView.js
Attempted import error: 'requireNativeComponent' is not exported from 'react-native-web/dist/index'.
:
Long Version:
I created a brand new react-native app using expo, via expo init MyNewProject and chose a blank template. I then installed react-native-maps into my project directory as detailed here, https://docs.expo.io/versions/latest/sdk/map-view/, by running expo install react-native-maps. At this point I haven't touched the code, other than adding an import in my App.js for the MapView component import MapView from 'react-native-maps'. Now, when I save/reload the app, it dies. What's happening?? Am I missing something or is this a bug?
React Native Maps doesn’t support the web. You can use React Native Web Maps for the platform difference in the meantime.
After the releases of SwiftUI and Apple’s new betas (macOS 10.15, iOS 13, and Xcode 11), I began developing an application built on the new technologies.
Development had gone smoothly, considering all the software and systems involved were in beta. However, upon trying to run the SwiftUI-based app on a real device (iPhone 8 Plus, running iOS 13 beta 2), the application refused to start, instead crashing on launch with a simple (lldb) in the Xcode debugger. The app had worked properly in the simulator, and Xcode has provided no helpful messages as to why the app will not run on a real device.
tl;dr after running successfully in the iOS 13 simulator, SwiftUI app crashes on launch on real iOS 13 device.
Thanks in advance!
Thanks to matt!
It turns out the issue was just a bug in Xcode 11 beta 1, preventing SwiftUI-based apps from being testing on real devices. Upgrading to Xcode 11 beta 2 resolved the issue.
I exported a unity project from my pc onto a flash drive. I then put the project on my Mac and loaded it on Xcode. Normally I would put in a random bundle ID with random characters and I would be able to put the game on my iPhone. Now it says it doesn’t recognize the bundle ID. Any help?
Download Unity to your Mac. Load flash drive project to Unity then Build and Run in iOS Build. It should put everything to a XCode project from there you can load to device.
I have a dev sitecore install where I installed the WeBlog package and added WeBlog weblog. Everything is setup and works fine on the dev machine.
When I sync using hedgehog and TFS with another machine the weblog appears but the WeBlog toolbar in edit mode (with the add new entry, add category) buttons does not appear.
What am I missing? What am I not syncing?
Thanks
the toolbar definition was in the core database under \content\applications\webedit\ribbons\webedit\weblog