Can Expo 45 run natively on M1-based processor natively? - expo

Can Expo 45 run natively on M1-based processor natively using node 16, Xcode 13.2 without Rosetta emulation?

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Build arm64 target build using pyinstaller

Apple has recently launched Macs based on the Apple silicon processor which is Apples in house arm64 based processor.
I am using pyinstaller 3.4 and Python 2.7.18 to create application for Mac.
I tried on Catalina machine with latest Xcode 12. But pyinstaller creates build only for intel arch.
Is there a way to create build with Apple silicon arm64 target.

Migrate swift 3 code to swift 5 using Xcode Version 11.3.1

I have an old code developed at Xcode 8 with swift3,
Now with Xcode 11.3.1 , i am trying to upgrade it but it gives me below error.
Any process to direct migrate without using Xcode 10.1

Can I upload iOS App to AppStore using Xcode 8.2, even if apple has release Xcode 8.3 and iOS 10.3

As stated by apple in Xcode 8.3 release notes
Xcode 8.3 no longer supports Swift 2.3.
I have a lot of work before I migrate to Swift 3.0 And I want My app on AppStore soon before I migrate.
Keeping in mind that apple has recently relaease a new version Xcode 8.3 and iOS 10.3, will I be able to upload the iOS app to appstore using my older version of Xcode 8.2
NOTE: I already have an active version x.x of my app on appstore. I need to upload a new version.
As stated here and here, any version from Xcode 6.0 and over, regardless of which language (and language version) you use, will do.

Building 10.7 Lion apps with Xcode 3.2.6 - Do they work

Long time browser, first time asker...
Maybe you can help. I've searched and searched, and seen it asked a few times, but it always turns into a "Xcode 4 sucks" debate.
QUESTION: Do projects built in Xcode 3.2.6 on OSX 10.7, using "Current OS" as base SDK and 10.5 as the target actually work with all versions of OSX?
I had Xcode 3.2.6 on my 10.6 OSX build. I upgraded to Lion, and installed Xcode 4. Xcode 3 was moved to /Developer-3.2.6.
Now some of my old projects don't work in Xcode 4 and I personally prefer 3 (I GIT via command line anyway). But if I build in Xcode 3, it lets me pick "Current OS" as the base SDK, and 10.5 as the target. Am I right in presuming Xcode 3 will now build 10.7, 10.6, and 10.5 apps in 1 binary?
Your applications built with Xcode 3.2.6 should run on 10.7. They won't take advantage of any features added in 10.7, like fullscreen windows.
As long as your code doesn't call any methods added in 10.6 or 10.7, your application will run on 10.5 and above if you set the deployment target to 10.5. You don't have to specify Intel only to run on 10.5 through 10.7.

Anyway to run Kinect on virtual box?

I have installed Windows 7 64 bit on virtual box..
I want to run any driver for kinect on it such as openni, openkinect or kinect sdk
I don't want to run it on native environment..
Is there any way to run kinect on oracle virtual box?
[update]
I have done this by installing openni
http://i.stack.imgur.com/R5ZIr.png
but kinect still doesn't work
Note: host is Ubuntu 10.10 64 bit
There is no support for any virtualised platform when using the Kinect for Windows SDK.