Passing arguments by template -- for efficiency? - c++

There are two standard methods of passing arguments -- by value, and constant reference. Each has its trade-offs, with value being preferable in most cases that the data is very small. However, I just recently looked into templates more, and the way I understand it, they act more like a macro. Could you use templates to favor efficiency (disregarding bad code cleanliness for now)? For example, if I passed a std::vector through a template, would it allow access to the current scope to the function called?

I think you are misunderstanding what templates are.
Template arguments are not another way of passing runtime arguments to a function. Templates are a way essentially of doing code generation if you want to use the exact same code multiple times but with different types and/or constants when you know all the types and constant values at compile time.
So to answer your question
For example, if I passed a std::vector through a template, would it
allow access to the current scope to the function called?
you can't pass an std::vector value to a template function beyond normal argument passing which may be parametrized on the type. As for allowing access to a vector in the current scope, you don't need templates for that anyway: pass a reference to the vector.

Related

What is the advantage of using boost::bind?

The definition and application of boost::bind are clearly outlined in the boost website, yet I hardly could find what is the benefit of using it over using a normal function call? Or to put it simply in which scenarios it might come in handy?
Sometimes you have a set of arguments that you are going to pass to the function, but you wish to call the function later without needing to pass the arguments that are already known. One reason to need this may be because the call may need to conform to an interface that doesn't allow those arguments. This is typical in the (functor style) "callback" idiom.
That situation can be solved by defining a class that stores the arguments as members, and defines function call operator overload that delegates to the original function and passes the arguments stored as members.
boost::bind is a structured way to represent such "argument binding" without needing to define the class yourself. The standard library used to have std::bind1st and std::bind2nd which were more limited, less generic forms of bind.
boost::bind is rarely needed anymore since it was introduced to the standard library as std::bind in C++11, and furthermore lambdas were introduced in C++11 and improved in C++14 and they have largely obsoleted bind.
bind provides a way to take a function or a function object with a certain arity and transform it to another function with lesser arity by precisely binding one or more arguments. And you can do it in place.
bind and functions don't have a good comparison.
bind is more comparable to simple lambdas that call a function and fix certain parameters in their implementation.
The big difference between boost::bind and a modern lambda is that the bind object has a certain degree of instrospection associated with it that the lambda doesn't have.
For example you could in principle recover the original function and reconstruct what is the argument bound.
In a lambda everything is private, even the simplest implementation.
In other words, the result of boost::bind is an "expression" and the type has well defined pattern (e.g. boost::bind_t<...> or something, and that can be matched in a template function argument).
Lambdas instead are each their own unknowable sui generis type.
Admittedly, few people maybe interested in the difference, but it is there and I played with it once or twice to implement a symbolic system (for derivatives).
I can't say the same about std::bind because the object returned is unspecified by the standard and it could be more difficult to reconstruct the full bind "expression".

How do to pass variable number of arguments to a function in c++ with no named parameters

I need to write a function which takes a variable number of arguements, its essentially a wrapper around a snprintf like function. I understand how to do this in general as shown in Passing variable number of arguments around.
How ever it appears that, atleast in C, we are required to pass one named parameter to the function before the variable arguments start( Why is void f(...) not allowed in C? ).
However the answers to the same questions say this is easily possible in C++. I was wondering how to achieve this, especially since the method for handling vararg functions seems to be the same as C(va_start, etc). Or are they referring to variadic templates?
So basically is it possible to write a variadic function with no named arguements, as shown below, and if so, how?
void f(...){
...
}
p.s. I would like to do this with c++03 if possible.
While C++ language allows writing functions whose parameter list consist only of ..., the language provides no means for accessing the arguments in functions declared with (...) parameter list.
Basically such functions in C++ exist for their behavior in overload resolution (... parameters match any parameter type). The body of such function will not have access to the arguments. If you see no uses for such functions, just don't use them.
Such functions are often used in non-executed context in some well-known template meta-programming techniques, in which case they don't even have to be defined - a mere declaration is sufficient.

Is there a standard way of determining the number of va_args?

I'm experimenting with variable arguments in C++, using va_args. The idea is useful, and is indeed something I've used a lot in C# via the params functionality. One thing that frustrates me is the following excerpt regarding va_args, above:
Notice also that va_arg does not determine either whether the retrieved argument is the last argument passed to the function (or even if it is an element past the end of that list).
I find it hard to believe that there is no way to programmatically determine the number of variable arguments passed to the function from within that function itself. I would like to perform something like the following:
void fcn(int arg1 ...)
{
va_list argList;
va_start(argList, arg1);
int numRemainingParams = //function that returns number of remaining parameters
for (int i=0; i<numRemainingParams; ++i)
{
//do stuff with params
}
va_end(argList);
}
To reiterate, the documentation above suggests that va_arg doesn't determine whether the retrieved arg is the last in the list. But I feel this information must be accessible in some manner.
Is there a standard way of achieving this?
I find it hard to believe that there is no way to programmatically determine the number of variable arguments passed to the function from within that function itself.
Nonetheless, it is true. C/C++ do not put markers on the end of the argument list, so the called function really does not know how many arguments it is receiving. If you need to mark the end of the arguments, you must do so yourself by putting some kind of marker at the end of the list.
The called function also has no idea of the types or sizes of the arguments provided. That's why printf and friends force you to specify the precise datatype of the value to interpolate into the format string, and also why you can crash a program by calling printf with a bad format string.
Note that parameter passing is specified by the ABI for a particular platform, not by the C++/C standards. However, the ABI must allow the C++/C standards to be implementable. For example, an ABI might want to pass parameters in registers for efficiency, but it might not be possible to implement va_args easily in that case. So it's possible that arguments are also shadowed on the stack. In almost no case is the stack marked to show the end of the argument list, though, since the C++/C standards don't require this information to be made available, and it would therefore be unnecessary overhead.
The way variable arguments work in C and C++ is relatively simple: the arguments are just pushed on the stack and it is the callee's responsibility to somewhat figure out what arguments there are. There is nothing in the standard which provides a way to determine the number of arguments. As a result, the number of arguments are determined by some context information, e.g., the number of elements referenced in a format string.
Individual compilers may know how many elements there are but there is no standard interface to obtain this value.
What you could do instead, however, is to use variadic templates: you can determine very detailed information on the arguments being passed to the function. The interface looks different and it may be necessary to channel the arguments into some sort of data structure but on the upside it would also work with types you cannot pass using variable arguments.
No, there isn't. That's why variable arguments are not safe. They're a part of C, which lacks the expressiveness to achieve type safety for "convenient" variadic functions. You have to live with the fact that C contains constructions whose very correctness depends on values and not just on types. That's why it is an "unsafe language".
Don't use variable arguments in C++. It is a much stronger language that allows you to write equally convenient code that is safe.
No, there's no such way. If you have such a need, it's probably best to pack those function parameters in a std::vector or a similar collection which can be iterated.
The variable argument list is a very old concept inherited from the C history of C++. It dates back to the time where C programmers usually had the generated assembler code in mind.
At that time the compiler did not check at all if the data you passed to a function when calling it matched the data types the function expected to receive. It was the programmer's responsibility to do that right. If, for example, the caller called the function with a char and the function expected an int the program crashed, although the compiler didn't complain.
Today's type checking prevents these errors, but with a variable argument list you go back to those old concepts including all risks. So, don't use it if you can avoid it somehow.
The fact that this concept is several decades old is probably the reason that it feels wrong compared to modern concepts of safe code.

Usage of variadic functions

What are the benefits of using
variadic functions
void fun(int i, ...);
instead of passing a pointer to an array?
void fun(int i*);
When are variadic functions preferred?
You have to explicitly create the array first. In addition, it would be problematic if you wanted to specify parameters of different types.
Variadic functions do not require creating any array and they can deal with different types.
As an example, I could not bare to use the printf-functions if I always had to create some array first.
On the other hand, in most cases it's just a form of syntactic sugar, I suppose.
Pointer to array assumes predefined type of the parameter (or struct, if its several different types).
Variadic functions are used when you don't know ahead of time what would the type of the parameter be, and you use a hint of the predefined parameters to get that knowledge (like the format string for printf).
Also, you don't want to pass an array in a variadic function, as you would also want to pass in its size. e.g:
myfunction(int *pArray, int NumElements)
The main point, though, is that variadic functions allow many different types to be passed.
I would suggest you to simply not use variadic functions. However they can be useful. For example in template metaprogramming techniques to implement compile-time querys.
As the compiler can't verify that a given call to a variadic
function passes an appropriate number of arguments or that those
arguments have appropriate types. Consequently, a runtime call to a
variadic function that passes inappropriate arguments yields
undefined behavior.
In pure C environments variadic functions have no alternative but in
c++ you are able to find object oriented alternatives (also one
issue).
Variadic functions are not trivial to implement. Failing to initialize ap, calling va_arg() one time to many or omitting the va_end(ap) call can crash your program.
Example of being close to undefined behavior:
It was my job to crate a object-oriented wrapper around the sqlite C api.
Here I am: I created a fancy interface for executing sqlite querys it was something like that:
void Query(const std::string& Query, void* Arguments, ...);
This is on one side awesome and fancy but: You immediately encounter undefined behavior if your parameter types are wrong. For example:
db->Query("select * from northwind where id = ?", "Peter"); // espects int as type
Will result in undefined behavior.

What type can hold member-function-pointers of difference classes in C++?

I need an array to hold member-function-pointers of different classes. How can I define the array?
The code should look like this:
arr[0] = &CMyClass::FuncX;
arr[1] = &CYourClass::FuncY;
arr[2] = &CHerClass::FuncZ;
I tried void*, but it doesn't work.
You can't; they are all different types and arrays are homogeneous.
Regardless what the arguments are or what the return value is, there is an implicit this which is unique to the class type. The type of a class member pointer is:
return_value (class_type::*)(parameters);
As you can see, because they belong to different classes they will always be a different type. Even if it were the same class, the return_value and parameters would have to be consistent to create an array, otherwise you'd still have different types.
What's the bigger picture? Boost.Bind with Boost.Function comes to mind. Also, virtual functions may solve your problem.
As others have pointed out, you can't store pointers to different kinds of functions directly. You might want to look at the Command template, e.g., from Modern C++ Design, which at least lets you put different invokable "things" (pointers or smart pointers to functions, functors, member functions) into a single thing.
On its own, that probably won't be sufficient -- you'll (apparently) end up with the template instantiated over different types, which produces different types. Those types will all use the same syntax, but won't all go into an array (which demands a single type).
Depending on your constraints, (compile-time vs. run-time indexing, in particular) you may be able to use a Boost::tuple to store a collection of command objects. You can treat that a bit like an array, using numeric indexing to get to an individual item. Unlike a normal array, however:
the syntax is a bit ugly, and
The indexing has to be done at compile-time (using compile-time constants).
Without know the parameters or return types of the function its hard to define them for you look at this page to get the gist of it or post the declaration of the functions.
Others have noted why you can't do this. But even if you could, what would you be able to do with it. In order to call a member function pointer, you need to an object of the appropriate type to call it on. So you would need to know the type of each of the member function pointers. You need to take a step back and figure out what it is that you are trying to accomplish.